mesa/src/mesa/state_tracker/st_texture.h

269 lines
8.3 KiB
C

/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef ST_TEXTURE_H
#define ST_TEXTURE_H
#include "pipe/p_context.h"
#include "util/u_sampler.h"
#include "util/simple_mtx.h"
#include "main/mtypes.h"
struct pipe_resource;
struct st_texture_image_transfer
{
struct pipe_transfer *transfer;
/* For compressed texture fallback. */
GLubyte *temp_data; /**< Temporary compressed texture storage. */
unsigned temp_stride; /**< Stride of the compressed texture storage. */
GLubyte *map; /**< Saved map pointer of the uncompressed transfer. */
};
/**
* Container for one context's validated sampler view.
*/
struct st_sampler_view
{
struct pipe_sampler_view *view;
/** The context which created this view */
struct st_context *st;
/** The glsl version of the shader seen during validation */
bool glsl130_or_later;
/** Derived from the sampler's sRGBDecode state during validation */
bool srgb_skip_decode;
/* This mechanism allows passing sampler view references to the driver
* without using atomics to increase the reference count.
*
* This private refcount can be decremented without atomics but only one
* context (st above) can use this counter (so that it's only used by
* 1 thread).
*
* This number is atomically added to view->reference.count at
* initialization. If it's never used, the same number is atomically
* subtracted from view->reference.count before destruction. If this
* number is decremented, we can pass one reference to the driver without
* touching reference.count with atomics. At destruction we only subtract
* the number of references we have not returned. This can possibly turn
* a million atomic increments into 1 add and 1 subtract atomic op over
* the whole lifetime of an app.
*/
int private_refcount;
};
/**
* Container for per-context sampler views of a texture.
*/
struct st_sampler_views
{
struct st_sampler_views *next;
uint32_t max;
uint32_t count;
struct st_sampler_view views[0];
};
struct st_compressed_data
{
struct pipe_reference reference;
GLubyte *ptr;
};
static inline const struct gl_texture_image *
st_texture_image_const(const struct gl_texture_image *img)
{
return (const struct gl_texture_image *) img;
}
static inline const struct gl_texture_object *
st_texture_object_const(const struct gl_texture_object *obj)
{
return (const struct gl_texture_object *) obj;
}
static inline struct pipe_resource *
st_get_texobj_resource(struct gl_texture_object *texObj)
{
return texObj ? texObj->pt : NULL;
}
static inline struct pipe_resource *
st_get_stobj_resource(struct gl_texture_object *stObj)
{
return stObj ? stObj->pt : NULL;
}
static inline struct gl_texture_object *
st_get_texture_object(struct gl_context *ctx,
const struct gl_program *prog,
unsigned unit)
{
const GLuint texUnit = prog->SamplerUnits[unit];
return ctx->Texture.Unit[texUnit]._Current;
}
static inline enum pipe_format
st_get_view_format(struct gl_texture_object *stObj)
{
if (!stObj)
return PIPE_FORMAT_NONE;
return stObj->surface_based ? stObj->surface_format : stObj->pt->format;
}
extern struct pipe_resource *
st_texture_create(struct st_context *st,
enum pipe_texture_target target,
enum pipe_format format,
GLuint last_level,
GLuint width0,
GLuint height0,
GLuint depth0,
GLuint layers,
GLuint nr_samples,
GLuint tex_usage,
bool sparse);
extern void
st_gl_texture_dims_to_pipe_dims(GLenum texture,
unsigned widthIn,
uint16_t heightIn,
uint16_t depthIn,
unsigned *widthOut,
uint16_t *heightOut,
uint16_t *depthOut,
uint16_t *layersOut);
/* Check if an image fits into an existing texture object.
*/
extern GLboolean
st_texture_match_image(struct st_context *st,
const struct pipe_resource *pt,
const struct gl_texture_image *image);
/* Return a pointer to an image within a texture. Return image stride as
* well.
*/
extern GLubyte *
st_texture_image_map(struct st_context *st, struct gl_texture_image *stImage,
enum pipe_map_flags usage,
GLuint x, GLuint y, GLuint z,
GLuint w, GLuint h, GLuint d,
struct pipe_transfer **transfer);
extern void
st_texture_image_unmap(struct st_context *st,
struct gl_texture_image *stImage, unsigned slice);
/* Return pointers to each 2d slice within an image. Indexed by depth
* value.
*/
extern const GLuint *
st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
/* Copy an image between two textures
*/
extern void
st_texture_image_copy(struct pipe_context *pipe,
struct pipe_resource *dst, GLuint dstLevel,
struct pipe_resource *src, GLuint srcLevel,
GLuint face);
extern struct pipe_resource *
st_create_color_map_texture(struct gl_context *ctx);
void
st_destroy_bound_texture_handles(struct st_context *st);
void
st_destroy_bound_image_handles(struct st_context *st);
bool
st_astc_format_fallback(const struct st_context *st, mesa_format format);
bool
st_compressed_format_fallback(struct st_context *st, mesa_format format);
void
st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
struct pipe_image_view *img, unsigned shader_access);
void
st_convert_image_from_unit(const struct st_context *st,
struct pipe_image_view *img,
GLuint imgUnit,
unsigned shader_access);
void
st_convert_sampler(const struct st_context *st,
const struct gl_texture_object *texobj,
const struct gl_sampler_object *msamp,
float tex_unit_lod_bias,
struct pipe_sampler_state *sampler,
bool seamless_cube_map);
void
st_convert_sampler_from_unit(const struct st_context *st,
struct pipe_sampler_state *sampler,
GLuint texUnit);
struct pipe_sampler_view *
st_update_single_texture(struct st_context *st,
GLuint texUnit, bool glsl130_or_later,
bool ignore_srgb_decode, bool get_reference);
unsigned
st_get_sampler_views(struct st_context *st,
enum pipe_shader_type shader_stage,
const struct gl_program *prog,
struct pipe_sampler_view **sampler_views);
void
st_make_bound_samplers_resident(struct st_context *st,
struct gl_program *prog);
void
st_make_bound_images_resident(struct st_context *st,
struct gl_program *prog);
#endif