mesa/src/mesa/state_tracker/st_shader_cache.c

243 lines
8.0 KiB
C

/*
* Copyright © 2017 Timothy Arceri
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include "st_debug.h"
#include "st_program.h"
#include "st_shader_cache.h"
#include "st_util.h"
#include "compiler/glsl/program.h"
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_serialize.h"
#include "main/uniforms.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_memory.h"
void
st_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1)
{
disk_cache_compute_key(ctx->Cache, NULL, 0, sha1);
}
static void
write_stream_out_to_cache(struct blob *blob,
struct pipe_shader_state *state)
{
blob_write_uint32(blob, state->stream_output.num_outputs);
if (state->stream_output.num_outputs) {
blob_write_bytes(blob, &state->stream_output.stride,
sizeof(state->stream_output.stride));
blob_write_bytes(blob, &state->stream_output.output,
sizeof(state->stream_output.output));
}
}
static void
copy_blob_to_driver_cache_blob(struct blob *blob, struct gl_program *prog)
{
prog->driver_cache_blob = ralloc_size(NULL, blob->size);
memcpy(prog->driver_cache_blob, blob->data, blob->size);
prog->driver_cache_blob_size = blob->size;
}
static void
write_nir_to_cache(struct blob *blob, struct gl_program *prog)
{
st_serialize_nir(prog);
blob_write_intptr(blob, prog->serialized_nir_size);
blob_write_bytes(blob, prog->serialized_nir, prog->serialized_nir_size);
copy_blob_to_driver_cache_blob(blob, prog);
}
void
st_serialise_nir_program(struct gl_context *ctx, struct gl_program *prog)
{
if (prog->driver_cache_blob)
return;
struct blob blob;
blob_init(&blob);
if (prog->info.stage == MESA_SHADER_VERTEX) {
struct gl_vertex_program *vp = (struct gl_vertex_program *)prog;
blob_write_uint32(&blob, vp->num_inputs);
blob_write_uint32(&blob, vp->vert_attrib_mask);
blob_write_bytes(&blob, vp->result_to_output,
sizeof(vp->result_to_output));
}
if (prog->info.stage == MESA_SHADER_VERTEX ||
prog->info.stage == MESA_SHADER_TESS_EVAL ||
prog->info.stage == MESA_SHADER_GEOMETRY)
write_stream_out_to_cache(&blob, &prog->state);
write_nir_to_cache(&blob, prog);
blob_finish(&blob);
}
/**
* Store NIR and any other required state in on-disk shader cache.
*/
void
st_store_nir_in_disk_cache(struct st_context *st, struct gl_program *prog)
{
if (!st->ctx->Cache)
return;
/* Exit early when we are dealing with a ff shader with no source file to
* generate a source from.
*/
static const char zero[sizeof(prog->sh.data->sha1)] = {0};
if (memcmp(prog->sh.data->sha1, zero, sizeof(prog->sh.data->sha1)) == 0)
return;
st_serialise_nir_program(st->ctx, prog);
if (st->ctx->_Shader->Flags & GLSL_CACHE_INFO) {
fprintf(stderr, "putting %s state tracker IR in cache\n",
_mesa_shader_stage_to_string(prog->info.stage));
}
}
static void
read_stream_out_from_cache(struct blob_reader *blob_reader,
struct pipe_shader_state *state)
{
memset(&state->stream_output, 0, sizeof(state->stream_output));
state->stream_output.num_outputs = blob_read_uint32(blob_reader);
if (state->stream_output.num_outputs) {
blob_copy_bytes(blob_reader, &state->stream_output.stride,
sizeof(state->stream_output.stride));
blob_copy_bytes(blob_reader, &state->stream_output.output,
sizeof(state->stream_output.output));
}
}
void
st_deserialise_nir_program(struct gl_context *ctx,
struct gl_shader_program *shProg,
struct gl_program *prog)
{
struct st_context *st = st_context(ctx);
size_t size = prog->driver_cache_blob_size;
uint8_t *buffer = (uint8_t *) prog->driver_cache_blob;
st_set_prog_affected_state_flags(prog);
/* Avoid reallocation of the program parameter list, because the uniform
* storage is only associated with the original parameter list.
* This should be enough for Bitmap and DrawPixels constants.
*/
_mesa_ensure_and_associate_uniform_storage(ctx, shProg, prog, 16);
assert(prog->driver_cache_blob && prog->driver_cache_blob_size > 0);
struct blob_reader blob_reader;
blob_reader_init(&blob_reader, buffer, size);
st_release_variants(st, prog);
if (prog->info.stage == MESA_SHADER_VERTEX) {
struct gl_vertex_program *vp = (struct gl_vertex_program *)prog;
vp->num_inputs = blob_read_uint32(&blob_reader);
vp->vert_attrib_mask = blob_read_uint32(&blob_reader);
blob_copy_bytes(&blob_reader, (uint8_t *) vp->result_to_output,
sizeof(vp->result_to_output));
}
if (prog->info.stage == MESA_SHADER_VERTEX ||
prog->info.stage == MESA_SHADER_TESS_EVAL ||
prog->info.stage == MESA_SHADER_GEOMETRY)
read_stream_out_from_cache(&blob_reader, &prog->state);
assert(prog->nir == NULL);
assert(prog->serialized_nir == NULL);
prog->state.type = PIPE_SHADER_IR_NIR;
prog->serialized_nir_size = blob_read_intptr(&blob_reader);
prog->serialized_nir = malloc(prog->serialized_nir_size);
blob_copy_bytes(&blob_reader, prog->serialized_nir, prog->serialized_nir_size);
prog->shader_program = shProg;
/* Make sure we don't try to read more data than we wrote. This should
* never happen in release builds but its useful to have this check to
* catch development bugs.
*/
if (blob_reader.current != blob_reader.end || blob_reader.overrun) {
assert(!"Invalid shader disk cache item!");
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
fprintf(stderr, "Error reading program from cache (invalid "
"cache item)\n");
}
}
st_finalize_program(st, prog);
}
bool
st_load_nir_from_disk_cache(struct gl_context *ctx,
struct gl_shader_program *prog)
{
if (!ctx->Cache)
return false;
/* If we didn't load the GLSL metadata from cache then we could not have
* loaded the NIR either.
*/
if (prog->data->LinkStatus != LINKING_SKIPPED)
return false;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] == NULL)
continue;
struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
st_deserialise_nir_program(ctx, prog, glprog);
/* We don't need the cached blob anymore so free it */
ralloc_free(glprog->driver_cache_blob);
glprog->driver_cache_blob = NULL;
glprog->driver_cache_blob_size = 0;
if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
fprintf(stderr, "%s state tracker IR retrieved from cache\n",
_mesa_shader_stage_to_string(i));
}
}
return true;
}
void
st_serialise_nir_program_binary(struct gl_context *ctx,
struct gl_shader_program *shProg,
struct gl_program *prog)
{
st_serialise_nir_program(ctx, prog);
}