92 lines
3.4 KiB
C
92 lines
3.4 KiB
C
/*
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* Copyright 2016 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef ST_SAMPLER_VIEW_H
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#define ST_SAMPLER_VIEW_H
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#include "pipe/p_compiler.h"
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#include "pipe/p_context.h"
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#include "pipe/p_state.h"
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#include "util/u_sampler.h"
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static inline struct pipe_sampler_view *
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st_create_texture_sampler_view_format(struct pipe_context *pipe,
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struct pipe_resource *texture,
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enum pipe_format format)
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{
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struct pipe_sampler_view templ;
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u_sampler_view_default_template(&templ, texture, format);
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return pipe->create_sampler_view(pipe, texture, &templ);
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}
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static inline struct pipe_sampler_view *
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st_create_texture_sampler_view(struct pipe_context *pipe,
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struct pipe_resource *texture)
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{
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return st_create_texture_sampler_view_format(pipe, texture,
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texture->format);
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}
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extern void
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st_texture_release_context_sampler_view(struct st_context *st,
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struct gl_texture_object *stObj);
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extern void
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st_texture_release_all_sampler_views(struct st_context *st,
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struct gl_texture_object *stObj);
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void
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st_delete_texture_sampler_views(struct st_context *st,
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struct gl_texture_object *stObj);
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struct st_sampler_view *
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st_texture_get_current_sampler_view(const struct st_context *st,
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const struct gl_texture_object *stObj);
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struct pipe_sampler_view *
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st_get_texture_sampler_view_from_stobj(struct st_context *st,
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struct gl_texture_object *stObj,
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const struct gl_sampler_object *samp,
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bool glsl130_or_later,
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bool ignore_srgb_decode,
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bool get_reference);
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struct pipe_sampler_view *
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st_get_buffer_sampler_view_from_stobj(struct st_context *st,
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struct gl_texture_object *stObj,
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bool get_reference);
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enum pipe_format
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st_get_sampler_view_format(const struct st_context *st,
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const struct gl_texture_object *texObj,
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bool srgb_skip_decode);
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#endif /* ST_SAMPLER_VIEW_H */
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