134 lines
4.3 KiB
C
134 lines
4.3 KiB
C
/*
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* Copyright 2016 Advanced Micro Devices, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef ST_PBO_H
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#define ST_PBO_H
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struct gl_pixelstore_attrib;
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struct st_context;
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struct st_pbo_addresses {
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int xoffset;
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int yoffset;
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unsigned width;
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unsigned height;
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unsigned depth;
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unsigned bytes_per_pixel;
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/* Everything below is filled in by st_pbo_from_pixelstore */
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unsigned pixels_per_row;
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unsigned image_height;
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/* Everything below is filled in by st_pbo_setup_buffer */
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/* Buffer and view. */
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struct pipe_resource *buffer; /* non-owning pointer */
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unsigned first_element;
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unsigned last_element;
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/* Constant buffer for the fragment shader. */
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struct {
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int32_t xoffset;
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int32_t yoffset;
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int32_t stride;
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int32_t image_size;
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int32_t layer_offset;
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} constants;
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};
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/* Conversion to apply in the fragment shader. */
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enum st_pbo_conversion {
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ST_PBO_CONVERT_FLOAT = 0,
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ST_PBO_CONVERT_UINT,
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ST_PBO_CONVERT_SINT,
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ST_PBO_CONVERT_UINT_TO_SINT,
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ST_PBO_CONVERT_SINT_TO_UINT,
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ST_NUM_PBO_CONVERSIONS
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};
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const struct glsl_type *
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st_pbo_sampler_type_for_target(enum pipe_texture_target target,
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enum st_pbo_conversion conv);
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bool
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st_pbo_addresses_setup(struct st_context *st,
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struct pipe_resource *buf, intptr_t buf_offset,
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struct st_pbo_addresses *addr);
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bool
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st_pbo_addresses_pixelstore(struct st_context *st,
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GLenum gl_target, bool skip_images,
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const struct gl_pixelstore_attrib *store,
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const void *pixels,
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struct st_pbo_addresses *addr);
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void
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st_pbo_addresses_invert_y(struct st_pbo_addresses *addr,
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unsigned viewport_height);
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bool
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st_pbo_draw(struct st_context *st, const struct st_pbo_addresses *addr,
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unsigned surface_width, unsigned surface_height);
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void *
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st_pbo_create_vs(struct st_context *st);
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void *
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st_pbo_create_gs(struct st_context *st);
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void *
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st_pbo_get_upload_fs(struct st_context *st,
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enum pipe_format src_format,
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enum pipe_format dst_format,
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bool need_layer);
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void *
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st_pbo_get_download_fs(struct st_context *st, enum pipe_texture_target target,
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enum pipe_format src_format,
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enum pipe_format dst_format,
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bool need_layer);
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bool
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st_GetTexSubImage_shader(struct gl_context * ctx,
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GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLint depth,
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GLenum format, GLenum type, void * pixels,
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struct gl_texture_image *texImage);
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enum pipe_format
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st_pbo_get_dst_format(struct gl_context *ctx, enum pipe_texture_target target,
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enum pipe_format src_format, bool is_compressed,
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GLenum format, GLenum type, unsigned bind);
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enum pipe_format
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st_pbo_get_src_format(struct pipe_screen *screen, enum pipe_format src_format, struct pipe_resource *src);
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extern void
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st_init_pbo_helpers(struct st_context *st);
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extern void
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st_destroy_pbo_helpers(struct st_context *st);
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#endif /* ST_PBO_H */
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