129 lines
6.2 KiB
C
129 lines
6.2 KiB
C
/**************************************************************************
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*
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* Copyright 2007 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef ST_CB_TEXTURE_H
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#define ST_CB_TEXTURE_H
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#include "main/glheader.h"
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struct dd_function_table;
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struct gl_context;
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struct gl_texture_object;
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struct gl_texture_image;
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struct pipe_context;
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struct st_context;
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struct gl_renderbuffer;
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struct gl_pixelstore_attrib;
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struct gl_memory_object;
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struct gl_sampler_object;
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extern enum pipe_texture_target
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gl_target_to_pipe(GLenum target);
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unsigned
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st_get_blit_mask(GLenum srcFormat, GLenum dstFormat);
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extern GLboolean
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st_finalize_texture(struct gl_context *ctx,
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struct pipe_context *pipe,
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struct gl_texture_object *tObj,
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GLuint cubeMapFace);
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void st_FreeTextureImageBuffer(struct gl_context *ctx,
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struct gl_texture_image *texImage);
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void st_MapTextureImage(struct gl_context *ctx,
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struct gl_texture_image *texImage,
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GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
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GLbitfield mode,
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GLubyte **mapOut, GLint *rowStrideOut);
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void st_UnmapTextureImage(struct gl_context *ctx,
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struct gl_texture_image *texImage,
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GLuint slice);
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GLboolean st_AllocTextureImageBuffer(struct gl_context *ctx,
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struct gl_texture_image *texImage);
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void st_TexSubImage(struct gl_context *ctx, GLuint dims,
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struct gl_texture_image *texImage,
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GLint xoffset, GLint yoffset, GLint zoffset,
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GLint width, GLint height, GLint depth,
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GLenum format, GLenum type, const void *pixels,
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const struct gl_pixelstore_attrib *unpack);
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void st_TexImage(struct gl_context * ctx, GLuint dims,
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struct gl_texture_image *texImage,
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GLenum format, GLenum type, const void *pixels,
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const struct gl_pixelstore_attrib *unpack);
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void st_CompressedTexSubImage(struct gl_context *ctx, GLuint dims,
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struct gl_texture_image *texImage,
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GLint x, GLint y, GLint z,
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GLsizei w, GLsizei h, GLsizei d,
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GLenum format, GLsizei imageSize, const void *data);
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void st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
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struct gl_texture_image *texImage,
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GLsizei imageSize, const void *data);
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void st_GetTexSubImage(struct gl_context * ctx,
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GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLint depth,
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GLenum format, GLenum type, void * pixels,
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struct gl_texture_image *texImage);
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void st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
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struct gl_texture_image *texImage,
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GLint destX, GLint destY, GLint slice,
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struct gl_renderbuffer *rb,
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GLint srcX, GLint srcY, GLsizei width, GLsizei height);
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GLboolean st_AllocTextureStorage(struct gl_context *ctx,
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struct gl_texture_object *texObj,
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GLsizei levels, GLsizei width,
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GLsizei height, GLsizei depth);
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GLboolean st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
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GLuint numLevels, GLint level,
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mesa_format format, GLuint numSamples,
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GLint width, GLint height, GLint depth);
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GLboolean st_TextureView(struct gl_context *ctx,
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struct gl_texture_object *texObj,
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struct gl_texture_object *origTexObj);
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void st_ClearTexSubImage(struct gl_context *ctx,
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struct gl_texture_image *texImage,
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GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLsizei depth,
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const void *clearValue);
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GLboolean st_SetTextureStorageForMemoryObject(struct gl_context *ctx,
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struct gl_texture_object *texObj,
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struct gl_memory_object *memObj,
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GLsizei levels, GLsizei width,
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GLsizei height, GLsizei depth,
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GLuint64 offset);
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GLboolean st_GetSparseTextureVirtualPageSize(struct gl_context *ctx,
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GLenum target, mesa_format format,
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unsigned index, int *x, int *y, int *z);
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void st_TexturePageCommitment(struct gl_context *ctx,
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struct gl_texture_object *tex_obj,
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int level, int xoffset, int yoffset, int zoffset,
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int width, int height, int depth, bool commit);
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#endif /* ST_CB_TEXTURE_H */
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