mesa/src/mesa/state_tracker/st_cb_texture.h

129 lines
6.2 KiB
C

/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef ST_CB_TEXTURE_H
#define ST_CB_TEXTURE_H
#include "main/glheader.h"
struct dd_function_table;
struct gl_context;
struct gl_texture_object;
struct gl_texture_image;
struct pipe_context;
struct st_context;
struct gl_renderbuffer;
struct gl_pixelstore_attrib;
struct gl_memory_object;
struct gl_sampler_object;
extern enum pipe_texture_target
gl_target_to_pipe(GLenum target);
unsigned
st_get_blit_mask(GLenum srcFormat, GLenum dstFormat);
extern GLboolean
st_finalize_texture(struct gl_context *ctx,
struct pipe_context *pipe,
struct gl_texture_object *tObj,
GLuint cubeMapFace);
void st_FreeTextureImageBuffer(struct gl_context *ctx,
struct gl_texture_image *texImage);
void st_MapTextureImage(struct gl_context *ctx,
struct gl_texture_image *texImage,
GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **mapOut, GLint *rowStrideOut);
void st_UnmapTextureImage(struct gl_context *ctx,
struct gl_texture_image *texImage,
GLuint slice);
GLboolean st_AllocTextureImageBuffer(struct gl_context *ctx,
struct gl_texture_image *texImage);
void st_TexSubImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *unpack);
void st_TexImage(struct gl_context * ctx, GLuint dims,
struct gl_texture_image *texImage,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *unpack);
void st_CompressedTexSubImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,
GLint x, GLint y, GLint z,
GLsizei w, GLsizei h, GLsizei d,
GLenum format, GLsizei imageSize, const void *data);
void st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,
GLsizei imageSize, const void *data);
void st_GetTexSubImage(struct gl_context * ctx,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLint depth,
GLenum format, GLenum type, void * pixels,
struct gl_texture_image *texImage);
void st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,
GLint destX, GLint destY, GLint slice,
struct gl_renderbuffer *rb,
GLint srcX, GLint srcY, GLsizei width, GLsizei height);
GLboolean st_AllocTextureStorage(struct gl_context *ctx,
struct gl_texture_object *texObj,
GLsizei levels, GLsizei width,
GLsizei height, GLsizei depth);
GLboolean st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
GLuint numLevels, GLint level,
mesa_format format, GLuint numSamples,
GLint width, GLint height, GLint depth);
GLboolean st_TextureView(struct gl_context *ctx,
struct gl_texture_object *texObj,
struct gl_texture_object *origTexObj);
void st_ClearTexSubImage(struct gl_context *ctx,
struct gl_texture_image *texImage,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
const void *clearValue);
GLboolean st_SetTextureStorageForMemoryObject(struct gl_context *ctx,
struct gl_texture_object *texObj,
struct gl_memory_object *memObj,
GLsizei levels, GLsizei width,
GLsizei height, GLsizei depth,
GLuint64 offset);
GLboolean st_GetSparseTextureVirtualPageSize(struct gl_context *ctx,
GLenum target, mesa_format format,
unsigned index, int *x, int *y, int *z);
void st_TexturePageCommitment(struct gl_context *ctx,
struct gl_texture_object *tex_obj,
int level, int xoffset, int yoffset, int zoffset,
int width, int height, int depth, bool commit);
#endif /* ST_CB_TEXTURE_H */