mesa/src/mapi/glapi/gen/ARB_shader_image_load_store...

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<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<OpenGLAPI>
<category name="GL_ARB_shader_image_load_store" number="115">
<enum name="VERTEX_ATTRIB_ARRAY_BARRIER_BIT" value="0x00000001"/>
<enum name="ELEMENT_ARRAY_BARRIER_BIT" value="0x00000002"/>
<enum name="UNIFORM_BARRIER_BIT" value="0x00000004"/>
<enum name="TEXTURE_FETCH_BARRIER_BIT" value="0x00000008"/>
<enum name="SHADER_IMAGE_ACCESS_BARRIER_BIT" value="0x00000020"/>
<enum name="COMMAND_BARRIER_BIT" value="0x00000040"/>
<enum name="PIXEL_BUFFER_BARRIER_BIT" value="0x00000080"/>
<enum name="TEXTURE_UPDATE_BARRIER_BIT" value="0x00000100"/>
<enum name="BUFFER_UPDATE_BARRIER_BIT" value="0x00000200"/>
<enum name="FRAMEBUFFER_BARRIER_BIT" value="0x00000400"/>
<enum name="TRANSFORM_FEEDBACK_BARRIER_BIT" value="0x00000800"/>
<enum name="ATOMIC_COUNTER_BARRIER_BIT" value="0x00001000"/>
<enum name="ALL_BARRIER_BITS" value="0xFFFFFFFF"/>
<enum name="MAX_IMAGE_UNITS" value="0x8F38"/>
<enum name="MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS" value="0x8F39"/>
<enum name="IMAGE_BINDING_NAME" value="0x8F3A"/>
<enum name="IMAGE_BINDING_LEVEL" value="0x8F3B"/>
<enum name="IMAGE_BINDING_LAYERED" value="0x8F3C"/>
<enum name="IMAGE_BINDING_LAYER" value="0x8F3D"/>
<enum name="IMAGE_BINDING_ACCESS" value="0x8F3E"/>
<enum name="IMAGE_1D" value="0x904C"/>
<enum name="IMAGE_2D" value="0x904D"/>
<enum name="IMAGE_3D" value="0x904E"/>
<enum name="IMAGE_2D_RECT" value="0x904F"/>
<enum name="IMAGE_CUBE" value="0x9050"/>
<enum name="IMAGE_BUFFER" value="0x9051"/>
<enum name="IMAGE_1D_ARRAY" value="0x9052"/>
<enum name="IMAGE_2D_ARRAY" value="0x9053"/>
<enum name="IMAGE_CUBE_MAP_ARRAY" value="0x9054"/>
<enum name="IMAGE_2D_MULTISAMPLE" value="0x9055"/>
<enum name="IMAGE_2D_MULTISAMPLE_ARRAY" value="0x9056"/>
<enum name="INT_IMAGE_1D" value="0x9057"/>
<enum name="INT_IMAGE_2D" value="0x9058"/>
<enum name="INT_IMAGE_3D" value="0x9059"/>
<enum name="INT_IMAGE_2D_RECT" value="0x905A"/>
<enum name="INT_IMAGE_CUBE" value="0x905B"/>
<enum name="INT_IMAGE_BUFFER" value="0x905C"/>
<enum name="INT_IMAGE_1D_ARRAY" value="0x905D"/>
<enum name="INT_IMAGE_2D_ARRAY" value="0x905E"/>
<enum name="INT_IMAGE_CUBE_MAP_ARRAY" value="0x905F"/>
<enum name="INT_IMAGE_2D_MULTISAMPLE" value="0x9060"/>
<enum name="INT_IMAGE_2D_MULTISAMPLE_ARRAY" value="0x9061"/>
<enum name="UNSIGNED_INT_IMAGE_1D" value="0x9062"/>
<enum name="UNSIGNED_INT_IMAGE_2D" value="0x9063"/>
<enum name="UNSIGNED_INT_IMAGE_3D" value="0x9064"/>
<enum name="UNSIGNED_INT_IMAGE_2D_RECT" value="0x9065"/>
<enum name="UNSIGNED_INT_IMAGE_CUBE" value="0x9066"/>
<enum name="UNSIGNED_INT_IMAGE_BUFFER" value="0x9067"/>
<enum name="UNSIGNED_INT_IMAGE_1D_ARRAY" value="0x9068"/>
<enum name="UNSIGNED_INT_IMAGE_2D_ARRAY" value="0x9069"/>
<enum name="UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY" value="0x906A"/>
<enum name="UNSIGNED_INT_IMAGE_2D_MULTISAMPLE" value="0x906B"/>
<enum name="UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY" value="0x906C"/>
<enum name="MAX_IMAGE_SAMPLES" value="0x906D"/>
<enum name="IMAGE_BINDING_FORMAT" value="0x906E"/>
<enum name="IMAGE_FORMAT_COMPATIBILITY_TYPE" value="0x90C7"/>
<enum name="IMAGE_FORMAT_COMPATIBILITY_BY_SIZE" value="0x90C8"/>
<enum name="IMAGE_FORMAT_COMPATIBILITY_BY_CLASS" value="0x90C9"/>
<enum name="MAX_VERTEX_IMAGE_UNIFORMS" value="0x90CA"/>
<enum name="MAX_TESS_CONTROL_IMAGE_UNIFORMS" value="0x90CB"/>
<enum name="MAX_TESS_EVALUATION_IMAGE_UNIFORMS" value="0x90CC"/>
<enum name="MAX_GEOMETRY_IMAGE_UNIFORMS" value="0x90CD"/>
<enum name="MAX_FRAGMENT_IMAGE_UNIFORMS" value="0x90CE"/>
<enum name="MAX_COMBINED_IMAGE_UNIFORMS" value="0x90CF"/>
<function name="BindImageTexture" es2="3.1" no_error="true">
<param name="unit" type="GLuint"/>
<param name="texture" type="GLuint"/>
<param name="level" type="GLint"/>
<param name="layered" type="GLboolean"/>
<param name="layer" type="GLint"/>
<param name="access" type="GLenum"/>
<param name="format" type="GLenum"/>
</function>
<function name="MemoryBarrier" es2="3.1">
<param name="barriers" type="GLbitfield"/>
</function>
</category>
</OpenGLAPI>