mesa/src/intel/vulkan/anv_nir_add_base_work_group...

64 lines
2.5 KiB
C

/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "anv_nir.h"
#include "nir/nir_builder.h"
#include "compiler/brw_compiler.h"
static bool
anv_nir_add_base_work_group_id_instr(nir_builder *b,
nir_instr *instr,
UNUSED void *cb_data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *load_id = nir_instr_as_intrinsic(instr);
if (load_id->intrinsic != nir_intrinsic_load_workgroup_id)
return false;
b->cursor = nir_after_instr(&load_id->instr);
nir_ssa_def *load_base =
nir_load_push_constant(b, 3, 32, nir_imm_int(b, 0),
.base = offsetof(struct anv_push_constants, cs.base_work_group_id),
.range = 3 * sizeof(uint32_t));
nir_ssa_def *id = nir_iadd(b, &load_id->dest.ssa, load_base);
nir_ssa_def_rewrite_uses_after(&load_id->dest.ssa, id, id->parent_instr);
return true;
}
bool
anv_nir_add_base_work_group_id(nir_shader *shader)
{
assert(shader->info.stage == MESA_SHADER_COMPUTE);
return nir_shader_instructions_pass(shader,
anv_nir_add_base_work_group_id_instr,
nir_metadata_block_index |
nir_metadata_dominance,
NULL);
}