mesa/src/intel/dev/intel_device_info.h

514 lines
16 KiB
C

/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
*/
#ifndef INTEL_DEVICE_INFO_H
#define INTEL_DEVICE_INFO_H
#include <stdbool.h>
#include <stdint.h>
#include "util/macros.h"
#include "compiler/shader_enums.h"
#ifdef __cplusplus
extern "C" {
#endif
struct drm_i915_query_topology_info;
#define INTEL_DEVICE_MAX_NAME_SIZE 64
#define INTEL_DEVICE_MAX_SLICES 8
#define INTEL_DEVICE_MAX_SUBSLICES (8) /* Maximum on gfx11 */
#define INTEL_DEVICE_MAX_EUS_PER_SUBSLICE (16) /* Maximum on gfx12 */
#define INTEL_DEVICE_MAX_PIXEL_PIPES (16) /* Maximum on DG2 */
#define INTEL_PLATFORM_GROUP_START(group, new_enum) \
new_enum, INTEL_PLATFORM_ ## group ## _START = new_enum
#define INTEL_PLATFORM_GROUP_END(group, new_enum) \
new_enum, INTEL_PLATFORM_ ## group ## _END = new_enum
enum intel_platform {
INTEL_PLATFORM_GFX3 = 1,
INTEL_PLATFORM_I965,
INTEL_PLATFORM_ILK,
INTEL_PLATFORM_G4X,
INTEL_PLATFORM_SNB,
INTEL_PLATFORM_IVB,
INTEL_PLATFORM_BYT,
INTEL_PLATFORM_HSW,
INTEL_PLATFORM_BDW,
INTEL_PLATFORM_CHV,
INTEL_PLATFORM_SKL,
INTEL_PLATFORM_BXT,
INTEL_PLATFORM_KBL,
INTEL_PLATFORM_GLK,
INTEL_PLATFORM_CFL,
INTEL_PLATFORM_ICL,
INTEL_PLATFORM_EHL,
INTEL_PLATFORM_TGL,
INTEL_PLATFORM_RKL,
INTEL_PLATFORM_DG1,
INTEL_PLATFORM_ADL,
INTEL_PLATFORM_RPL,
INTEL_PLATFORM_GROUP_START(DG2, INTEL_PLATFORM_DG2_G10),
INTEL_PLATFORM_DG2_G11,
INTEL_PLATFORM_GROUP_END(DG2, INTEL_PLATFORM_DG2_G12),
};
#undef INTEL_PLATFORM_GROUP_START
#undef INTEL_PLATFORM_GROUP_END
#define intel_platform_in_range(platform, platform_range) \
(((platform) >= INTEL_PLATFORM_ ## platform_range ## _START) && \
((platform) <= INTEL_PLATFORM_ ## platform_range ## _END))
#define intel_device_info_is_dg2(devinfo) \
intel_platform_in_range((devinfo)->platform, DG2)
/**
* Intel hardware information and quirks
*/
struct intel_device_info
{
/* Driver internal numbers used to differentiate platforms. */
int ver;
int verx10;
int display_ver;
/**
* This revision is from ioctl (I915_PARAM_REVISION) unlike
* pci_revision_id from drm device. Its value is not always
* same as the pci_revision_id.
*/
int revision;
int gt;
/* PCI info */
uint16_t pci_domain;
uint8_t pci_bus;
uint8_t pci_dev;
uint8_t pci_func;
uint16_t pci_device_id;
uint8_t pci_revision_id;
enum intel_platform platform;
bool has_hiz_and_separate_stencil;
bool must_use_separate_stencil;
bool has_sample_with_hiz;
bool has_bit6_swizzle;
bool has_llc;
bool has_pln;
bool has_64bit_float;
bool has_64bit_int;
bool has_integer_dword_mul;
bool has_compr4;
bool has_surface_tile_offset;
bool supports_simd16_3src;
bool disable_ccs_repack;
/**
* True if CCS uses a flat virtual address translation to a memory
* carve-out, rather than aux map translations, or additional surfaces.
*/
bool has_flat_ccs;
bool has_aux_map;
bool has_tiling_uapi;
bool has_ray_tracing;
bool has_ray_query;
bool has_local_mem;
bool has_lsc;
bool has_mesh_shading;
/**
* \name Intel hardware quirks
* @{
*/
bool has_negative_rhw_bug;
/**
* Whether this platform supports fragment shading rate controlled by a
* primitive in geometry shaders and by a control buffer.
*/
bool has_coarse_pixel_primitive_and_cb;
/**
* Some versions of Gen hardware don't do centroid interpolation correctly
* on unlit pixels, causing incorrect values for derivatives near triangle
* edges. Enabling this flag causes the fragment shader to use
* non-centroid interpolation for unlit pixels, at the expense of two extra
* fragment shader instructions.
*/
bool needs_unlit_centroid_workaround;
/** @} */
/**
* \name GPU hardware limits
*
* In general, you can find shader thread maximums by looking at the "Maximum
* Number of Threads" field in the Intel PRM description of the 3DSTATE_VS,
* 3DSTATE_GS, 3DSTATE_HS, 3DSTATE_DS, and 3DSTATE_PS commands. URB entry
* limits come from the "Number of URB Entries" field in the
* 3DSTATE_URB_VS command and friends.
*
* These fields are used to calculate the scratch space to allocate. The
* amount of scratch space can be larger without being harmful on modern
* GPUs, however, prior to Haswell, programming the maximum number of threads
* to greater than the hardware maximum would cause GPU performance to tank.
*
* @{
*/
/**
* Total number of slices present on the device whether or not they've been
* fused off.
*
* XXX: CS thread counts are limited by the inability to do cross subslice
* communication. It is the effectively the number of logical threads which
* can be executed in a subslice. Fuse configurations may cause this number
* to change, so we program @max_cs_threads as the lower maximum.
*/
unsigned num_slices;
/**
* Maximum number of slices present on this device (can be more than
* num_slices if some slices are fused).
*/
unsigned max_slices;
/**
* Number of subslices for each slice (used to be uniform until CNL).
*/
unsigned num_subslices[INTEL_DEVICE_MAX_SLICES];
/**
* Maximum number of subslices per slice present on this device (can be
* more than the maximum value in the num_subslices[] array if some
* subslices are fused).
*/
unsigned max_subslices_per_slice;
/**
* Number of subslices on each pixel pipe (ICL).
*/
unsigned ppipe_subslices[INTEL_DEVICE_MAX_PIXEL_PIPES];
/**
* Maximum number of EUs per subslice (some EUs can be fused off).
*/
unsigned max_eus_per_subslice;
/**
* Number of threads per eu, varies between 4 and 8 between generations.
*/
unsigned num_thread_per_eu;
/**
* A bit mask of the slices available.
*/
uint8_t slice_masks;
/**
* An array of bit mask of the subslices available, use subslice_slice_stride
* to access this array.
*/
uint8_t subslice_masks[INTEL_DEVICE_MAX_SLICES *
DIV_ROUND_UP(INTEL_DEVICE_MAX_SUBSLICES, 8)];
/**
* The number of enabled subslices (considering fusing). For exactly which
* subslices are enabled, see subslice_masks[].
*/
unsigned subslice_total;
/**
* An array of bit mask of EUs available, use eu_slice_stride &
* eu_subslice_stride to access this array.
*/
uint8_t eu_masks[INTEL_DEVICE_MAX_SLICES *
INTEL_DEVICE_MAX_SUBSLICES *
DIV_ROUND_UP(INTEL_DEVICE_MAX_EUS_PER_SUBSLICE, 8)];
/**
* Stride to access subslice_masks[].
*/
uint16_t subslice_slice_stride;
/**
* Strides to access eu_masks[].
*/
uint16_t eu_slice_stride;
uint16_t eu_subslice_stride;
unsigned l3_banks;
unsigned max_vs_threads; /**< Maximum Vertex Shader threads */
unsigned max_tcs_threads; /**< Maximum Hull Shader threads */
unsigned max_tes_threads; /**< Maximum Domain Shader threads */
unsigned max_gs_threads; /**< Maximum Geometry Shader threads. */
/**
* Theoretical maximum number of Pixel Shader threads.
*
* PSD means Pixel Shader Dispatcher. On modern Intel GPUs, hardware will
* automatically scale pixel shader thread count, based on a single value
* programmed into 3DSTATE_PS.
*
* To calculate the maximum number of threads for Gfx8 beyond (which have
* multiple Pixel Shader Dispatchers):
*
* - Look up 3DSTATE_PS and find "Maximum Number of Threads Per PSD"
* - Usually there's only one PSD per subslice, so use the number of
* subslices for number of PSDs.
* - For max_wm_threads, the total should be PSD threads * #PSDs.
*/
unsigned max_wm_threads;
unsigned max_threads_per_psd;
/**
* Maximum Compute Shader threads.
*
* Thread count * number of EUs per subslice
*/
unsigned max_cs_threads;
/**
* Maximum number of threads per workgroup supported by the GPGPU_WALKER or
* COMPUTE_WALKER command.
*
* This may be smaller than max_cs_threads as it takes into account added
* restrictions on the GPGPU/COMPUTE_WALKER commands. While max_cs_threads
* expresses the total parallelism of the GPU, this expresses the maximum
* number of threads we can dispatch in a single workgroup.
*/
unsigned max_cs_workgroup_threads;
/**
* The maximum number of potential scratch ids. Due to hardware
* implementation details, the range of scratch ids may be larger than the
* number of subslices.
*/
unsigned max_scratch_ids[MESA_SHADER_STAGES];
struct {
/**
* Fixed size of the URB.
*
* On Gfx6 and DG1, this is measured in KB. Gfx4-5 instead measure
* this in 512b blocks, as that's more convenient there.
*
* On most Gfx7+ platforms, the URB is a section of the L3 cache,
* and can be resized based on the L3 programming. For those platforms,
* simply leave this field blank (zero) - it isn't used.
*/
unsigned size;
/**
* The minimum number of URB entries. See the 3DSTATE_URB_<XS> docs.
*/
unsigned min_entries[4];
/**
* The maximum number of URB entries. See the 3DSTATE_URB_<XS> docs.
*/
unsigned max_entries[4];
} urb;
/* Maximum size in Kb that can be allocated to constants in the URB, this
* is usually divided among the stages for implementing push constants.
* See 3DSTATE_PUSH_CONSTANT_ALLOC_*.
*/
unsigned max_constant_urb_size_kb;
/**
* Size of the command streamer prefetch. This is important to know for
* self modifying batches.
*/
unsigned cs_prefetch_size;
/**
* For the longest time the timestamp frequency for Gen's timestamp counter
* could be assumed to be 12.5MHz, where the least significant bit neatly
* corresponded to 80 nanoseconds.
*
* Since Gfx9 the numbers aren't so round, with a a frequency of 12MHz for
* SKL (or scale factor of 83.33333333) and a frequency of 19200000Hz for
* BXT.
*
* For simplicity to fit with the current code scaling by a single constant
* to map from raw timestamps to nanoseconds we now do the conversion in
* floating point instead of integer arithmetic.
*
* In general it's probably worth noting that the documented constants we
* have for the per-platform timestamp frequencies aren't perfect and
* shouldn't be trusted for scaling and comparing timestamps with a large
* delta.
*
* E.g. with crude testing on my system using the 'correct' scale factor I'm
* seeing a drift of ~2 milliseconds per second.
*/
uint64_t timestamp_frequency;
uint64_t aperture_bytes;
uint64_t gtt_size;
/**
* ID to put into the .aub files.
*/
int simulator_id;
/**
* holds the name of the device
*/
char name[INTEL_DEVICE_MAX_NAME_SIZE];
/**
* no_hw is true when the pci_device_id has been overridden
*/
bool no_hw;
/**
* apply_hwconfig is true when the platform should apply hwconfig values
*/
bool apply_hwconfig;
struct {
bool use_class_instance;
struct {
uint16_t mem_class;
uint16_t mem_instance;
struct {
uint64_t size;
uint64_t free;
} mappable, unmappable;
} sram, vram;
} mem;
/** @} */
};
#ifdef GFX_VER
#define intel_device_info_is_9lp(devinfo) \
(GFX_VER == 9 && ((devinfo)->platform == INTEL_PLATFORM_BXT || \
(devinfo)->platform == INTEL_PLATFORM_GLK))
#else
#define intel_device_info_is_9lp(devinfo) \
((devinfo)->platform == INTEL_PLATFORM_BXT || \
(devinfo)->platform == INTEL_PLATFORM_GLK)
#endif
static inline bool
intel_device_info_slice_available(const struct intel_device_info *devinfo,
int slice)
{
assert(slice < INTEL_DEVICE_MAX_SLICES);
return (devinfo->slice_masks & (1U << slice)) != 0;
}
static inline bool
intel_device_info_subslice_available(const struct intel_device_info *devinfo,
int slice, int subslice)
{
return (devinfo->subslice_masks[slice * devinfo->subslice_slice_stride +
subslice / 8] & (1U << (subslice % 8))) != 0;
}
static inline bool
intel_device_info_eu_available(const struct intel_device_info *devinfo,
int slice, int subslice, int eu)
{
unsigned subslice_offset = slice * devinfo->eu_slice_stride +
subslice * devinfo->eu_subslice_stride;
return (devinfo->eu_masks[subslice_offset + eu / 8] & (1U << eu % 8)) != 0;
}
static inline uint32_t
intel_device_info_subslice_total(const struct intel_device_info *devinfo)
{
uint32_t total = 0;
for (size_t i = 0; i < ARRAY_SIZE(devinfo->subslice_masks); i++) {
total += __builtin_popcount(devinfo->subslice_masks[i]);
}
return total;
}
static inline uint32_t
intel_device_info_eu_total(const struct intel_device_info *devinfo)
{
uint32_t total = 0;
for (size_t i = 0; i < ARRAY_SIZE(devinfo->eu_masks); i++)
total += __builtin_popcount(devinfo->eu_masks[i]);
return total;
}
static inline unsigned
intel_device_info_num_dual_subslices(UNUSED
const struct intel_device_info *devinfo)
{
unreachable("TODO");
}
int intel_device_name_to_pci_device_id(const char *name);
static inline uint64_t
intel_device_info_timebase_scale(const struct intel_device_info *devinfo,
uint64_t gpu_timestamp)
{
/* Try to avoid going over the 64bits when doing the scaling */
uint64_t upper_ts = gpu_timestamp >> 32;
uint64_t lower_ts = gpu_timestamp & 0xffffffff;
uint64_t upper_scaled_ts = upper_ts * 1000000000ull / devinfo->timestamp_frequency;
uint64_t lower_scaled_ts = lower_ts * 1000000000ull / devinfo->timestamp_frequency;
return (upper_scaled_ts << 32) + lower_scaled_ts;
}
static inline bool
intel_vram_all_mappable(const struct intel_device_info *devinfo)
{
return devinfo->mem.vram.unmappable.size == 0;
}
bool intel_get_device_info_from_fd(int fh, struct intel_device_info *devinfo);
bool intel_get_device_info_from_pci_id(int pci_id,
struct intel_device_info *devinfo);
/* Only updates intel_device_info::regions::...::free fields. The
* class/instance/size should remain the same over time.
*/
bool intel_device_info_update_memory_info(struct intel_device_info *devinfo,
int fd);
#ifdef __cplusplus
}
#endif
#endif /* INTEL_DEVICE_INFO_H */