mesa/src/intel/compiler/brw_nir.h

206 lines
8.2 KiB
C

/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef BRW_NIR_H
#define BRW_NIR_H
#include "brw_reg.h"
#include "compiler/nir/nir.h"
#include "brw_compiler.h"
#include "nir_builder.h"
#ifdef __cplusplus
extern "C" {
#endif
int type_size_vec4(const struct glsl_type *type, bool bindless);
int type_size_dvec4(const struct glsl_type *type, bool bindless);
static inline int
type_size_scalar_bytes(const struct glsl_type *type, bool bindless)
{
return glsl_count_dword_slots(type, bindless) * 4;
}
static inline int
type_size_vec4_bytes(const struct glsl_type *type, bool bindless)
{
return type_size_vec4(type, bindless) * 16;
}
/* Flags set in the instr->pass_flags field by i965 analysis passes */
enum {
BRW_NIR_NON_BOOLEAN = 0x0,
/* Indicates that the given instruction's destination is a boolean
* value but that it needs to be resolved before it can be used.
* On Gen <= 5, CMP instructions return a 32-bit value where the bottom
* bit represents the actual true/false value of the compare and the top
* 31 bits are undefined. In order to use this value, we have to do a
* "resolve" operation by replacing the value of the CMP with -(x & 1)
* to sign-extend the bottom bit to 0/~0.
*/
BRW_NIR_BOOLEAN_NEEDS_RESOLVE = 0x1,
/* Indicates that the given instruction's destination is a boolean
* value that has intentionally been left unresolved. Not all boolean
* values need to be resolved immediately. For instance, if we have
*
* CMP r1 r2 r3
* CMP r4 r5 r6
* AND r7 r1 r4
*
* We don't have to resolve the result of the two CMP instructions
* immediately because the AND still does an AND of the bottom bits.
* Instead, we can save ourselves instructions by delaying the resolve
* until after the AND. The result of the two CMP instructions is left
* as BRW_NIR_BOOLEAN_UNRESOLVED.
*/
BRW_NIR_BOOLEAN_UNRESOLVED = 0x2,
/* Indicates a that the given instruction's destination is a boolean
* value that does not need a resolve. For instance, if you AND two
* values that are BRW_NIR_BOOLEAN_NEEDS_RESOLVE then we know that both
* values will be 0/~0 before we get them and the result of the AND is
* also guaranteed to be 0/~0 and does not need a resolve.
*/
BRW_NIR_BOOLEAN_NO_RESOLVE = 0x3,
/* A mask to mask the boolean status values off of instr->pass_flags */
BRW_NIR_BOOLEAN_MASK = 0x3,
};
void brw_nir_analyze_boolean_resolves(nir_shader *nir);
void brw_preprocess_nir(const struct brw_compiler *compiler,
nir_shader *nir,
const nir_shader *softfp64);
void
brw_nir_link_shaders(const struct brw_compiler *compiler,
nir_shader *producer, nir_shader *consumer);
bool brw_nir_lower_cs_intrinsics(nir_shader *nir);
bool brw_nir_lower_alpha_to_coverage(nir_shader *shader);
void brw_nir_lower_vs_inputs(nir_shader *nir,
bool edgeflag_is_last,
const uint8_t *vs_attrib_wa_flags);
void brw_nir_lower_vue_inputs(nir_shader *nir,
const struct brw_vue_map *vue_map);
void brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue);
void brw_nir_lower_fs_inputs(nir_shader *nir,
const struct intel_device_info *devinfo,
const struct brw_wm_prog_key *key);
void brw_nir_lower_vue_outputs(nir_shader *nir);
void brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue,
enum tess_primitive_mode tes_primitive_mode);
void brw_nir_lower_fs_outputs(nir_shader *nir);
bool brw_nir_lower_conversions(nir_shader *nir);
bool brw_nir_lower_scoped_barriers(nir_shader *nir);
bool brw_nir_lower_shading_rate_output(nir_shader *nir);
bool brw_nir_lower_storage_image(nir_shader *nir,
const struct intel_device_info *devinfo);
bool brw_nir_lower_mem_access_bit_sizes(nir_shader *shader,
const struct
intel_device_info *devinfo);
void brw_postprocess_nir(nir_shader *nir,
const struct brw_compiler *compiler,
bool is_scalar,
bool debug_enabled,
bool robust_buffer_access);
bool brw_nir_clamp_image_1d_2d_array_sizes(nir_shader *shader);
bool brw_nir_apply_attribute_workarounds(nir_shader *nir,
const uint8_t *attrib_wa_flags);
bool brw_nir_apply_trig_workarounds(nir_shader *nir);
bool brw_nir_limit_trig_input_range_workaround(nir_shader *nir);
void brw_nir_apply_tcs_quads_workaround(nir_shader *nir);
void brw_nir_apply_key(nir_shader *nir,
const struct brw_compiler *compiler,
const struct brw_base_prog_key *key,
unsigned max_subgroup_size,
bool is_scalar);
enum brw_conditional_mod brw_cmod_for_nir_comparison(nir_op op);
uint32_t brw_aop_for_nir_intrinsic(const nir_intrinsic_instr *atomic);
enum brw_reg_type brw_type_for_nir_type(const struct intel_device_info *devinfo,
nir_alu_type type);
void brw_nir_setup_glsl_uniforms(void *mem_ctx, nir_shader *shader,
const struct gl_program *prog,
struct brw_stage_prog_data *stage_prog_data,
bool is_scalar);
void brw_nir_setup_arb_uniforms(void *mem_ctx, nir_shader *shader,
struct gl_program *prog,
struct brw_stage_prog_data *stage_prog_data);
void brw_nir_lower_gl_images(nir_shader *shader,
const struct gl_program *prog);
void brw_nir_analyze_ubo_ranges(const struct brw_compiler *compiler,
nir_shader *nir,
const struct brw_vs_prog_key *vs_key,
struct brw_ubo_range out_ranges[4]);
bool brw_nir_opt_peephole_ffma(nir_shader *shader);
void brw_nir_optimize(nir_shader *nir,
const struct brw_compiler *compiler,
bool is_scalar,
bool allow_copies);
nir_shader *brw_nir_create_passthrough_tcs(void *mem_ctx,
const struct brw_compiler *compiler,
const nir_shader_compiler_options *options,
const struct brw_tcs_prog_key *key);
#define BRW_NIR_FRAG_OUTPUT_INDEX_SHIFT 0
#define BRW_NIR_FRAG_OUTPUT_INDEX_MASK INTEL_MASK(0, 0)
#define BRW_NIR_FRAG_OUTPUT_LOCATION_SHIFT 1
#define BRW_NIR_FRAG_OUTPUT_LOCATION_MASK INTEL_MASK(31, 1)
bool brw_nir_move_interpolation_to_top(nir_shader *nir);
bool brw_nir_demote_sample_qualifiers(nir_shader *nir);
nir_ssa_def *brw_nir_load_global_const(nir_builder *b,
nir_intrinsic_instr *load_uniform,
nir_ssa_def *base_addr,
unsigned off);
#ifdef __cplusplus
}
#endif
#endif /* BRW_NIR_H */