140 lines
5.3 KiB
C
140 lines
5.3 KiB
C
/*
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* Copyright © 2021 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef INTEL_PIXEL_HASH_H
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#define INTEL_PIXEL_HASH_H
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/**
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* Compute an \p n x \p m pixel hashing table usable as slice, subslice or
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* pixel pipe hashing table. The resulting table is the cyclic repetition of
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* a fixed pattern with periodicity equal to \p period.
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*
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* If \p index is specified to be equal to \p period, a 2-way hashing table
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* will be generated such that indices 0 and 1 are returned for the following
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* fractions of entries respectively:
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*
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* p_0 = ceil(period / 2) / period
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* p_1 = floor(period / 2) / period
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*
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* If \p index is even and less than \p period, a 3-way hashing table will be
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* generated such that indices 0, 1 and 2 are returned for the following
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* fractions of entries:
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*
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* p_0 = (ceil(period / 2) - 1) / period
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* p_1 = floor(period / 2) / period
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* p_2 = 1 / period
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*
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* The equations above apply if \p flip is equal to 0, if it is equal to 1 p_0
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* and p_1 will be swapped for the result. Note that in the context of pixel
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* pipe hashing this can be always 0 on Gfx12 platforms, since the hardware
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* transparently remaps logical indices found on the table to physical pixel
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* pipe indices from the highest to lowest EU count.
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*/
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UNUSED static void
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intel_compute_pixel_hash_table_3way(unsigned n, unsigned m,
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unsigned period, unsigned index, bool flip,
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uint32_t *p)
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{
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for (unsigned i = 0; i < n; i++) {
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for (unsigned j = 0; j < m; j++) {
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const unsigned k = (i + j) % period;
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p[j + m * i] = (k == index ? 2 : (k & 1) ^ flip);
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}
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}
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}
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/**
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* Compute an \p n x \p m pixel hashing table usable as slice,
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* subslice or pixel pipe hashing table. This generalizes the
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* previous 3-way hash table function to an arbitrary number of ways
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* given by the number of bits set in the \p mask argument, but
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* doesn't allow the specification of different frequencies for
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* different table indices.
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*/
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UNUSED static void
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intel_compute_pixel_hash_table_nway(unsigned n, unsigned m, uint32_t mask,
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uint32_t *p)
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{
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/* Construct a table mapping consecutive indices to the physical
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* indices given by the bits set on the mask argument.
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*/
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unsigned phys_ids[sizeof(mask) * CHAR_BIT];
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unsigned num_ids = 0;
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u_foreach_bit(i, mask)
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phys_ids[num_ids++] = i;
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assert(num_ids > 0);
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/* Compute a permutation of the above indices that assigns indices
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* as far as possible to adjacent entries. This permutation is
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* designed to be equivalent to the bit reversal of each index in
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* cases where num_ids is a power of two, but doesn't actually
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* require it to be a power of two in order to satisfy the required
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* properties (which is necessary to handle configurations with
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* arbitrary non-power of two fusing). By construction, flipping
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* bit l of its input will lead to a change in its result of the
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* order of num_ids/2^(l+1) (see variable t below). The
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* bijectivity of this permutation can be verified easily by
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* induction.
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*/
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const unsigned bits = util_logbase2_ceil(num_ids);
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unsigned swz[ARRAY_SIZE(phys_ids)];
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for (unsigned k = 0; k < num_ids; k++) {
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unsigned t = num_ids;
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unsigned s = 0;
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for (unsigned l = 0; l < bits; l++) {
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if (k & (1u << l)) {
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s += (t + 1) >> 1;
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t >>= 1;
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} else {
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t = (t + 1) >> 1;
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}
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}
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swz[k] = s;
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}
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/* Initialize the table with the cyclic repetition of a
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* num_ids-periodic pattern.
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*
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* Note that the swz permutation only affects the ordering of rows.
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* This is intentional in order to minimize the size of the
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* contiguous area that needs to be rendered in parallel in order
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* to utilize the whole GPU: A rendering rectangle of width W will
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* need to be at least H blocks high, where H is bounded by
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* 2^ceil(log2(num_ids/W)) thanks to the above definition of the swz
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* permutation.
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*/
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for (unsigned i = 0; i < n; i++) {
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const unsigned k = i % num_ids;
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assert(swz[k] < num_ids);
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for (unsigned j = 0; j < m; j++) {
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p[j + m * i] = phys_ids[(j + swz[k]) % num_ids];
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}
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}
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}
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#endif
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