mesa/src/intel/blorp/blorp_nir_builder.h

121 lines
4.1 KiB
C

/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "compiler/nir/nir_builder.h"
static inline void
blorp_nir_init_shader(nir_builder *b,
void *mem_ctx,
gl_shader_stage stage,
const char *name)
{
*b = nir_builder_init_simple_shader(stage, NULL, "%s", name ? name : "");
ralloc_steal(mem_ctx, b->shader);
if (stage == MESA_SHADER_FRAGMENT)
b->shader->info.fs.origin_upper_left = true;
}
static inline nir_ssa_def *
blorp_nir_txf_ms_mcs(nir_builder *b, nir_ssa_def *xy_pos, nir_ssa_def *layer)
{
nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1);
tex->op = nir_texop_txf_ms_mcs_intel;
tex->sampler_dim = GLSL_SAMPLER_DIM_MS;
tex->dest_type = nir_type_int32;
nir_ssa_def *coord;
if (layer) {
tex->is_array = true;
tex->coord_components = 3;
coord = nir_vec3(b, nir_channel(b, xy_pos, 0),
nir_channel(b, xy_pos, 1),
layer);
} else {
tex->is_array = false;
tex->coord_components = 2;
coord = nir_channels(b, xy_pos, 0x3);
}
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(coord);
/* Blorp only has one texture and it's bound at unit 0 */
tex->texture_index = 0;
tex->sampler_index = 0;
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
nir_builder_instr_insert(b, &tex->instr);
return &tex->dest.ssa;
}
static inline nir_ssa_def *
blorp_nir_mcs_is_clear_color(nir_builder *b,
nir_ssa_def *mcs,
uint32_t samples)
{
switch (samples) {
case 2:
/* Empirical evidence suggests that the value returned from the
* sampler is not always 0x3 for clear color so we need to mask it.
*/
return nir_ieq_imm(b, nir_iand(b, nir_channel(b, mcs, 0),
nir_imm_int(b, 0x3)),
0x3);
case 4:
return nir_ieq_imm(b, nir_channel(b, mcs, 0), 0xff);
case 8:
return nir_ieq_imm(b, nir_channel(b, mcs, 0), ~0);
case 16:
/* For 16x MSAA, the MCS is actually an ivec2 */
return nir_iand(b, nir_ieq_imm(b, nir_channel(b, mcs, 0), ~0),
nir_ieq_imm(b, nir_channel(b, mcs, 1), ~0));
default:
unreachable("Invalid sample count");
}
}
static inline nir_ssa_def *
blorp_check_in_bounds(nir_builder *b,
nir_ssa_def *bounds_rect,
nir_ssa_def *pos)
{
nir_ssa_def *x0 = nir_channel(b, bounds_rect, 0);
nir_ssa_def *x1 = nir_channel(b, bounds_rect, 1);
nir_ssa_def *y0 = nir_channel(b, bounds_rect, 2);
nir_ssa_def *y1 = nir_channel(b, bounds_rect, 3);
nir_ssa_def *c0 = nir_uge(b, nir_channel(b, pos, 0), x0);
nir_ssa_def *c1 = nir_ult(b, nir_channel(b, pos, 0), x1);
nir_ssa_def *c2 = nir_uge(b, nir_channel(b, pos, 1), y0);
nir_ssa_def *c3 = nir_ult(b, nir_channel(b, pos, 1), y1);
nir_ssa_def *in_bounds =
nir_iand(b, nir_iand(b, c0, c1), nir_iand(b, c2, c3));
return in_bounds;
}