mesa/src/imagination/vulkan/pvr_shader.h

49 lines
1.8 KiB
C

/*
* Copyright © 2022 Imagination Technologies Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef PVR_SHADER_H
#define PVR_SHADER_H
#include <stddef.h>
#include "compiler/shader_enums.h"
#include "nir/nir.h"
#include "vulkan/vulkan.h"
struct rogue_build_ctx;
struct rogue_compiler;
struct rogue_shader;
nir_shader *
pvr_spirv_to_nir(struct rogue_build_ctx *ctx,
gl_shader_stage stage,
const VkPipelineShaderStageCreateInfo *create_info);
struct rogue_shader *pvr_nir_to_rogue(struct rogue_build_ctx *ctx,
nir_shader *nir);
struct rogue_shader_binary *pvr_rogue_to_binary(struct rogue_build_ctx *ctx,
struct rogue_shader *rogue);
#endif /* PVR_SHADER_H */