mesa/src/imagination/rogue/rogue.h

76 lines
2.6 KiB
C

/*
* Copyright © 2022 Imagination Technologies Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef ROGUE_H
#define ROGUE_H
#include <stddef.h>
#include <stdint.h>
#include "compiler/shader_enums.h"
#include "nir/nir.h"
/* All registers are 32-bit in size. */
#define ROGUE_REG_SIZE_BYTES 4
#define ROGUE_REG_UNUSED UINT32_MAX
struct nir_spirv_specialization;
struct rogue_build_ctx;
struct rogue_shader;
enum rogue_msaa_mode {
ROGUE_MSAA_MODE_UNDEF = 0, /* explicitly treat 0 as undefined */
/* One task for all samples. */
ROGUE_MSAA_MODE_PIXEL,
/* For on-edge pixels only: separate tasks for each sample. */
ROGUE_MSAA_MODE_SELECTIVE,
/* For all pixels: separate tasks for each sample. */
ROGUE_MSAA_MODE_FULL,
};
/**
* \brief Shader binary.
*/
struct rogue_shader_binary {
size_t size;
uint8_t data[];
};
PUBLIC
nir_shader *rogue_spirv_to_nir(struct rogue_build_ctx *ctx,
gl_shader_stage stage,
const char *entry,
size_t spirv_size,
const uint32_t *spirv_data,
unsigned num_spec,
struct nir_spirv_specialization *spec);
PUBLIC
struct rogue_shader_binary *rogue_to_binary(struct rogue_build_ctx *ctx,
const struct rogue_shader *shader);
PUBLIC
struct rogue_shader *rogue_nir_to_rogue(struct rogue_build_ctx *ctx,
const nir_shader *nir);
#endif /* ROGUE_H */