86 lines
2.2 KiB
C
86 lines
2.2 KiB
C
/*
|
|
* (C) Copyright IBM Corporation 2004
|
|
* All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* on the rights to use, copy, modify, merge, publish, distribute, sub
|
|
* license, and/or sell copies of the Software, and to permit persons to whom
|
|
* the Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the next
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
* Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
|
|
* THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
|
|
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
|
* USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
#include <GL/gl.h>
|
|
#include "indirect.h"
|
|
|
|
static void
|
|
TransposeMatrixf(const GLfloat s[16], GLfloat d[16])
|
|
{
|
|
int i, j;
|
|
for (i = 0; i < 4; i++) {
|
|
for (j = 0; j < 4; j++) {
|
|
d[i * 4 + j] = s[j * 4 + i];
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
TransposeMatrixd(const GLdouble s[16], GLdouble d[16])
|
|
{
|
|
int i, j;
|
|
for (i = 0; i < 4; i++) {
|
|
for (j = 0; j < 4; j++) {
|
|
d[i * 4 + j] = s[j * 4 + i];
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
__indirect_glLoadTransposeMatrixd(const GLdouble * m)
|
|
{
|
|
GLdouble mt[16];
|
|
|
|
TransposeMatrixd(m, mt);
|
|
__indirect_glLoadMatrixd(mt);
|
|
}
|
|
|
|
void
|
|
__indirect_glLoadTransposeMatrixf(const GLfloat * m)
|
|
{
|
|
GLfloat mt[16];
|
|
|
|
TransposeMatrixf(m, mt);
|
|
__indirect_glLoadMatrixf(mt);
|
|
}
|
|
|
|
void
|
|
__indirect_glMultTransposeMatrixd(const GLdouble * m)
|
|
{
|
|
GLdouble mt[16];
|
|
|
|
TransposeMatrixd(m, mt);
|
|
__indirect_glMultMatrixd(mt);
|
|
}
|
|
|
|
void
|
|
__indirect_glMultTransposeMatrixf(const GLfloat * m)
|
|
{
|
|
GLfloat mt[16];
|
|
|
|
TransposeMatrixf(m, mt);
|
|
__indirect_glMultMatrixf(mt);
|
|
}
|