19044cf1de
The vertex and fragment shaders are named foo.sh, while the geometry shaders are named foo.txt. Since .sh can easily be confused with shell scripts, let's rename the vertex and fragment shaders to .txt to match the geometry shaders. These tests aren't hooked up to run automatically, so there's no need to update references to the file names. Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16791> |
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.. | ||
fragment-shader | ||
geometry-shader | ||
vertex-shader | ||
clear.c | ||
disasm.c | ||
fs-fragcoord.c | ||
fs-frontface.c | ||
fs-test.c | ||
fs-write-z.c | ||
graw_util.h | ||
gs-test.c | ||
meson.build | ||
occlusion-query.c | ||
quad-sample.c | ||
quad-tex.c | ||
shader-leak.c | ||
tex-srgb.c | ||
tex-swizzle.c | ||
tgsi_dump.gdb | ||
tri-gs.c | ||
tri-instanced.c | ||
tri-large.c | ||
tri.c | ||
vs-test.c |