mesa/src/gallium/drivers/v3d/v3d_disk_cache.c

237 lines
7.8 KiB
C

/*
* Copyright © 2022 Raspberry Pi Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* V3D on-disk shader cache.
*/
#include "v3d_context.h"
#include "compiler/nir/nir_serialize.h"
#include "util/blob.h"
#include "util/u_upload_mgr.h"
#ifdef ENABLE_SHADER_CACHE
static uint32_t
v3d_key_size(gl_shader_stage stage)
{
static const int key_size[] = {
[MESA_SHADER_VERTEX] = sizeof(struct v3d_vs_key),
[MESA_SHADER_GEOMETRY] = sizeof(struct v3d_gs_key),
[MESA_SHADER_FRAGMENT] = sizeof(struct v3d_fs_key),
[MESA_SHADER_COMPUTE] = sizeof(struct v3d_key),
};
assert(stage >= 0 &&
stage < ARRAY_SIZE(key_size) &&
key_size[stage]);
return key_size[stage];
}
void v3d_disk_cache_init(struct v3d_screen *screen)
{
char *renderer;
ASSERTED int len =
asprintf(&renderer, "V3D %d.%d",
screen->devinfo.ver / 10,
screen->devinfo.ver % 10);
assert(len > 0);
const struct build_id_note *note =
build_id_find_nhdr_for_addr(v3d_disk_cache_init);
assert(note && build_id_length(note) == 20);
const uint8_t *id_sha1 = build_id_data(note);
assert(id_sha1);
char timestamp[41];
_mesa_sha1_format(timestamp, id_sha1);
screen->disk_cache = disk_cache_create(renderer, timestamp, 0);
free(renderer);
}
static void
v3d_disk_cache_compute_key(struct disk_cache *cache,
const struct v3d_key *key,
cache_key cache_key)
{
assert(cache);
struct v3d_uncompiled_shader *uncompiled = key->shader_state;
assert(uncompiled->base.type == PIPE_SHADER_IR_NIR);
nir_shader *nir = uncompiled->base.ir.nir;
struct blob blob;
blob_init(&blob);
uint32_t ckey_size = v3d_key_size(nir->info.stage);
struct v3d_key *ckey = malloc(ckey_size);
memcpy(ckey, key, ckey_size);
ckey->shader_state = NULL;
blob_write_bytes(&blob, ckey, ckey_size);
nir_serialize(&blob, nir, true);
disk_cache_compute_key(cache, blob.data, blob.size, cache_key);
blob_finish(&blob);
free(ckey);
}
struct v3d_compiled_shader *
v3d_disk_cache_retrieve(struct v3d_context *v3d,
const struct v3d_key *key)
{
struct v3d_screen *screen = v3d->screen;
struct disk_cache *cache = screen->disk_cache;
if (!cache)
return NULL;
struct v3d_uncompiled_shader *uncompiled = key->shader_state;
assert(uncompiled->base.type == PIPE_SHADER_IR_NIR);
nir_shader *nir = uncompiled->base.ir.nir;
cache_key cache_key;
v3d_disk_cache_compute_key(cache, key, cache_key);
size_t buffer_size;
void *buffer = disk_cache_get(cache, cache_key, &buffer_size);
if (unlikely(V3D_DEBUG & V3D_DEBUG_CACHE)) {
char sha1[41];
_mesa_sha1_format(sha1, cache_key);
fprintf(stderr, "[v3d on-disk cache] %s %s\n",
buffer ? "hit" : "miss",
sha1);
}
if (!buffer)
return NULL;
/* Load data */
struct blob_reader blob;
blob_reader_init(&blob, buffer, buffer_size);
uint32_t prog_data_size = v3d_prog_data_size(nir->info.stage);
const void *prog_data = blob_read_bytes(&blob, prog_data_size);
if (blob.overrun)
return NULL;
uint32_t ulist_count = blob_read_uint32(&blob);
uint32_t ulist_contents_size = ulist_count * sizeof(enum quniform_contents);
const void *ulist_contents = blob_read_bytes(&blob, ulist_contents_size);
if (blob.overrun)
return NULL;
uint32_t ulist_data_size = ulist_count * sizeof(uint32_t);
const void *ulist_data = blob_read_bytes(&blob, ulist_data_size);
if (blob.overrun)
return NULL;
uint32_t qpu_size = blob_read_uint32(&blob);
const void *qpu_insts =
blob_read_bytes(&blob, qpu_size);
if (blob.overrun)
return NULL;
/* Assemble data */
struct v3d_compiled_shader *shader = rzalloc(NULL, struct v3d_compiled_shader);
shader->prog_data.base = rzalloc_size(shader, prog_data_size);
memcpy(shader->prog_data.base, prog_data, prog_data_size);
shader->prog_data.base->uniforms.count = ulist_count;
shader->prog_data.base->uniforms.contents =
ralloc_array(shader->prog_data.base, enum quniform_contents, ulist_count);
memcpy(shader->prog_data.base->uniforms.contents, ulist_contents, ulist_contents_size);
shader->prog_data.base->uniforms.data =
ralloc_array(shader->prog_data.base, uint32_t, ulist_count);
memcpy(shader->prog_data.base->uniforms.data, ulist_data, ulist_data_size);
u_upload_data(v3d->state_uploader, 0, qpu_size, 8,
qpu_insts, &shader->offset, &shader->resource);
free(buffer);
return shader;
}
void
v3d_disk_cache_store(struct v3d_context *v3d,
const struct v3d_key *key,
const struct v3d_compiled_shader *shader,
uint64_t *qpu_insts,
uint32_t qpu_size)
{
struct v3d_screen *screen = v3d->screen;
struct disk_cache *cache = screen->disk_cache;
if (!cache)
return;
struct v3d_uncompiled_shader *uncompiled = key->shader_state;
assert(uncompiled->base.type == PIPE_SHADER_IR_NIR);
nir_shader *nir = uncompiled->base.ir.nir;
cache_key cache_key;
v3d_disk_cache_compute_key(cache, key, cache_key);
if (unlikely(V3D_DEBUG & V3D_DEBUG_CACHE)) {
char sha1[41];
_mesa_sha1_format(sha1, cache_key);
fprintf(stderr, "[v3d on-disk cache] storing %s\n", sha1);
}
struct blob blob;
blob_init(&blob);
blob_write_bytes(&blob, shader->prog_data.base, v3d_prog_data_size(nir->info.stage));
uint32_t ulist_count = shader->prog_data.base->uniforms.count;
blob_write_uint32(&blob, ulist_count);
blob_write_bytes(&blob,
shader->prog_data.base->uniforms.contents,
ulist_count * sizeof(enum quniform_contents));
blob_write_bytes(&blob,
shader->prog_data.base->uniforms.data,
ulist_count * sizeof(uint32_t));
blob_write_uint32(&blob, qpu_size);
blob_write_bytes(&blob, qpu_insts, qpu_size);
disk_cache_put(cache, cache_key, blob.data, blob.size, NULL);
blob_finish(&blob);
}
#endif /* ENABLE_SHADER_CACHE */