mesa/src/gallium/drivers/radeonsi/si_shader_llvm_vs.c

1024 lines
41 KiB
C

/*
* Copyright 2020 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "si_pipe.h"
#include "si_shader_internal.h"
#include "sid.h"
#include "util/u_memory.h"
#include "ac_nir.h"
static LLVMValueRef unpack_sint16(struct si_shader_context *ctx, LLVMValueRef i32, unsigned index)
{
assert(index <= 1);
if (index == 1)
return LLVMBuildAShr(ctx->ac.builder, i32, LLVMConstInt(ctx->ac.i32, 16, 0), "");
return LLVMBuildSExt(ctx->ac.builder, LLVMBuildTrunc(ctx->ac.builder, i32, ctx->ac.i16, ""),
ctx->ac.i32, "");
}
static void load_input_vs(struct si_shader_context *ctx, unsigned input_index, LLVMValueRef out[4])
{
const struct si_shader_info *info = &ctx->shader->selector->info;
unsigned vs_blit_property = info->base.vs.blit_sgprs_amd;
if (vs_blit_property) {
LLVMValueRef vertex_id = ctx->abi.vertex_id;
LLVMValueRef sel_x1 =
LLVMBuildICmp(ctx->ac.builder, LLVMIntULE, vertex_id, ctx->ac.i32_1, "");
/* Use LLVMIntNE, because we have 3 vertices and only
* the middle one should use y2.
*/
LLVMValueRef sel_y1 = LLVMBuildICmp(ctx->ac.builder, LLVMIntNE, vertex_id, ctx->ac.i32_1, "");
unsigned param_vs_blit_inputs = ctx->vs_blit_inputs.arg_index;
if (input_index == 0) {
/* Position: */
LLVMValueRef x1y1 = LLVMGetParam(ctx->main_fn, param_vs_blit_inputs);
LLVMValueRef x2y2 = LLVMGetParam(ctx->main_fn, param_vs_blit_inputs + 1);
LLVMValueRef x1 = unpack_sint16(ctx, x1y1, 0);
LLVMValueRef y1 = unpack_sint16(ctx, x1y1, 1);
LLVMValueRef x2 = unpack_sint16(ctx, x2y2, 0);
LLVMValueRef y2 = unpack_sint16(ctx, x2y2, 1);
LLVMValueRef x = LLVMBuildSelect(ctx->ac.builder, sel_x1, x1, x2, "");
LLVMValueRef y = LLVMBuildSelect(ctx->ac.builder, sel_y1, y1, y2, "");
out[0] = LLVMBuildSIToFP(ctx->ac.builder, x, ctx->ac.f32, "");
out[1] = LLVMBuildSIToFP(ctx->ac.builder, y, ctx->ac.f32, "");
out[2] = LLVMGetParam(ctx->main_fn, param_vs_blit_inputs + 2);
out[3] = ctx->ac.f32_1;
return;
}
/* Color or texture coordinates: */
assert(input_index == 1);
if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_COLOR) {
for (int i = 0; i < 4; i++) {
out[i] = LLVMGetParam(ctx->main_fn, param_vs_blit_inputs + 3 + i);
}
} else {
assert(vs_blit_property == SI_VS_BLIT_SGPRS_POS_TEXCOORD);
LLVMValueRef x1 = LLVMGetParam(ctx->main_fn, param_vs_blit_inputs + 3);
LLVMValueRef y1 = LLVMGetParam(ctx->main_fn, param_vs_blit_inputs + 4);
LLVMValueRef x2 = LLVMGetParam(ctx->main_fn, param_vs_blit_inputs + 5);
LLVMValueRef y2 = LLVMGetParam(ctx->main_fn, param_vs_blit_inputs + 6);
out[0] = LLVMBuildSelect(ctx->ac.builder, sel_x1, x1, x2, "");
out[1] = LLVMBuildSelect(ctx->ac.builder, sel_y1, y1, y2, "");
out[2] = LLVMGetParam(ctx->main_fn, param_vs_blit_inputs + 7);
out[3] = LLVMGetParam(ctx->main_fn, param_vs_blit_inputs + 8);
}
return;
}
/* Set can_speculate=false to help keep all loads grouped together
* for better latency hiding. If it was true, LLVM could move the loads forward
* and accidentally double memory latency by doing:
*
* buffer_load_dword_xyzw
* s_waitcnt vmcnt(0)
* buffer_load_dword_xyzw
* s_waitcnt vmcnt(0)
*
* ... which is what we must prevent at all cost.
*/
const bool can_speculate = false;
unsigned bit_size = info->input[input_index].fp16_lo_hi_valid & 0x1 ? 16 : 32;
LLVMTypeRef int_type = bit_size == 16 ? ctx->ac.i16 : ctx->ac.i32;
LLVMTypeRef float_type = bit_size == 16 ? ctx->ac.f16 : ctx->ac.f32;
unsigned num_vbos_in_user_sgprs = ctx->shader->selector->info.num_vbos_in_user_sgprs;
union si_vs_fix_fetch fix_fetch;
LLVMValueRef vb_desc;
LLVMValueRef vertex_index;
LLVMValueRef tmp;
if (input_index < num_vbos_in_user_sgprs) {
vb_desc = ac_get_arg(&ctx->ac, ctx->vb_descriptors[input_index]);
} else {
unsigned index = input_index - num_vbos_in_user_sgprs;
vb_desc = ac_build_load_to_sgpr(&ctx->ac, ac_get_arg(&ctx->ac, ctx->args.vertex_buffers),
LLVMConstInt(ctx->ac.i32, index, 0));
}
vertex_index = LLVMGetParam(ctx->main_fn, ctx->vertex_index0.arg_index + input_index);
/* Use the open-coded implementation for all loads of doubles and
* of dword-sized data that needs fixups. We need to insert conversion
* code anyway, and the amd/common code does it for us.
*/
bool opencode = ctx->shader->key.ge.mono.vs_fetch_opencode & (1 << input_index);
fix_fetch.bits = ctx->shader->key.ge.mono.vs_fix_fetch[input_index].bits;
if (opencode || (fix_fetch.u.log_size == 3 && fix_fetch.u.format == AC_FETCH_FORMAT_FLOAT) ||
(fix_fetch.u.log_size == 2)) {
tmp = ac_build_opencoded_load_format(&ctx->ac, fix_fetch.u.log_size,
fix_fetch.u.num_channels_m1 + 1, fix_fetch.u.format,
fix_fetch.u.reverse, !opencode, vb_desc, vertex_index,
ctx->ac.i32_0, ctx->ac.i32_0, 0, can_speculate);
for (unsigned i = 0; i < 4; ++i)
out[i] =
LLVMBuildExtractElement(ctx->ac.builder, tmp, LLVMConstInt(ctx->ac.i32, i, false), "");
if (bit_size == 16) {
if (fix_fetch.u.format == AC_FETCH_FORMAT_UINT ||
fix_fetch.u.format == AC_FETCH_FORMAT_SINT) {
for (unsigned i = 0; i < 4; i++)
out[i] = LLVMBuildTrunc(ctx->ac.builder, out[i], ctx->ac.i16, "");
} else {
for (unsigned i = 0; i < 4; i++) {
out[i] = ac_to_float(&ctx->ac, out[i]);
out[i] = LLVMBuildFPTrunc(ctx->ac.builder, out[i], ctx->ac.f16, "");
}
}
}
return;
}
unsigned required_channels = util_last_bit(info->input[input_index].usage_mask);
if (required_channels == 0) {
for (unsigned i = 0; i < 4; ++i)
out[i] = LLVMGetUndef(ctx->ac.f32);
return;
}
/* Do multiple loads for special formats. */
LLVMValueRef fetches[4];
unsigned num_fetches;
unsigned fetch_stride;
unsigned channels_per_fetch;
if (fix_fetch.u.log_size <= 1 && fix_fetch.u.num_channels_m1 == 2) {
num_fetches = MIN2(required_channels, 3);
fetch_stride = 1 << fix_fetch.u.log_size;
channels_per_fetch = 1;
} else {
num_fetches = 1;
fetch_stride = 0;
channels_per_fetch = required_channels;
}
for (unsigned i = 0; i < num_fetches; ++i) {
LLVMValueRef voffset = LLVMConstInt(ctx->ac.i32, fetch_stride * i, 0);
fetches[i] = ac_build_buffer_load_format(&ctx->ac, vb_desc, vertex_index, voffset,
channels_per_fetch, 0, can_speculate,
bit_size == 16, false);
}
if (num_fetches == 1 && channels_per_fetch > 1) {
LLVMValueRef fetch = fetches[0];
for (unsigned i = 0; i < channels_per_fetch; ++i) {
tmp = LLVMConstInt(ctx->ac.i32, i, false);
fetches[i] = LLVMBuildExtractElement(ctx->ac.builder, fetch, tmp, "");
}
num_fetches = channels_per_fetch;
channels_per_fetch = 1;
}
for (unsigned i = num_fetches; i < 4; ++i)
fetches[i] = LLVMGetUndef(float_type);
if (fix_fetch.u.log_size <= 1 && fix_fetch.u.num_channels_m1 == 2 && required_channels == 4) {
if (fix_fetch.u.format == AC_FETCH_FORMAT_UINT || fix_fetch.u.format == AC_FETCH_FORMAT_SINT)
fetches[3] = LLVMConstInt(int_type, 1, 0);
else
fetches[3] = LLVMConstReal(float_type, 1);
} else if (fix_fetch.u.log_size == 3 &&
(fix_fetch.u.format == AC_FETCH_FORMAT_SNORM ||
fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED ||
fix_fetch.u.format == AC_FETCH_FORMAT_SINT) &&
required_channels == 4) {
/* For 2_10_10_10, the hardware returns an unsigned value;
* convert it to a signed one.
*/
LLVMValueRef tmp = fetches[3];
LLVMValueRef c30 = LLVMConstInt(int_type, 30, 0);
/* First, recover the sign-extended signed integer value. */
if (fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED)
tmp = LLVMBuildFPToUI(ctx->ac.builder, tmp, int_type, "");
else
tmp = ac_to_integer(&ctx->ac, tmp);
/* For the integer-like cases, do a natural sign extension.
*
* For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0
* and happen to contain 0, 1, 2, 3 as the two LSBs of the
* exponent.
*/
tmp = LLVMBuildShl(
ctx->ac.builder, tmp,
fix_fetch.u.format == AC_FETCH_FORMAT_SNORM ? LLVMConstInt(int_type, 7, 0) : c30, "");
tmp = LLVMBuildAShr(ctx->ac.builder, tmp, c30, "");
/* Convert back to the right type. */
if (fix_fetch.u.format == AC_FETCH_FORMAT_SNORM) {
LLVMValueRef clamp;
LLVMValueRef neg_one = LLVMConstReal(float_type, -1.0);
tmp = LLVMBuildSIToFP(ctx->ac.builder, tmp, float_type, "");
clamp = LLVMBuildFCmp(ctx->ac.builder, LLVMRealULT, tmp, neg_one, "");
tmp = LLVMBuildSelect(ctx->ac.builder, clamp, neg_one, tmp, "");
} else if (fix_fetch.u.format == AC_FETCH_FORMAT_SSCALED) {
tmp = LLVMBuildSIToFP(ctx->ac.builder, tmp, float_type, "");
}
fetches[3] = tmp;
}
for (unsigned i = 0; i < 4; ++i)
out[i] = ac_to_float(&ctx->ac, fetches[i]);
}
static LLVMValueRef si_load_vs_input(struct ac_shader_abi *abi, unsigned driver_location,
unsigned component, unsigned num_components,
unsigned vertex_index, LLVMTypeRef type)
{
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
LLVMValueRef values[4];
load_input_vs(ctx, driver_location, values);
for (unsigned i = 0; i < 4; i++)
values[i] = LLVMBuildBitCast(ctx->ac.builder, values[i], type, "");
return ac_build_varying_gather_values(&ctx->ac, values, num_components, component);
}
void si_llvm_streamout_store_output(struct si_shader_context *ctx, LLVMValueRef const *so_buffers,
LLVMValueRef const *so_write_offsets,
struct pipe_stream_output *stream_out,
struct si_shader_output_values *shader_out)
{
unsigned buf_idx = stream_out->output_buffer;
unsigned start = stream_out->start_component;
unsigned num_comps = stream_out->num_components;
LLVMValueRef out[4];
assert(num_comps && num_comps <= 4);
if (!num_comps || num_comps > 4)
return;
/* Load the output as int. */
for (int j = 0; j < num_comps; j++) {
assert(stream_out->stream == ((shader_out->vertex_streams >> ((start + j) * 2)) & 0x3));
out[j] = ac_to_integer(&ctx->ac, shader_out->values[start + j]);
}
/* Pack the output. */
LLVMValueRef vdata = NULL;
switch (num_comps) {
case 1: /* as i32 */
vdata = out[0];
break;
case 2: /* as v2i32 */
case 3: /* as v3i32 */
case 4: /* as v4i32 */
vdata = ac_build_gather_values(&ctx->ac, out, num_comps);
break;
}
ac_build_buffer_store_dword(&ctx->ac, so_buffers[buf_idx], vdata, NULL,
LLVMBuildAdd(ctx->ac.builder, so_write_offsets[buf_idx],
LLVMConstInt(ctx->ac.i32, stream_out->dst_offset * 4, 0), ""),
ctx->ac.i32_0, ac_glc | ac_slc);
}
/**
* Write streamout data to buffers for vertex stream @p stream (different
* vertex streams can occur for GS copy shaders).
*/
void si_llvm_emit_streamout(struct si_shader_context *ctx, struct si_shader_output_values *outputs,
unsigned noutput, unsigned stream)
{
struct pipe_stream_output_info *so = &ctx->so;
LLVMBuilderRef builder = ctx->ac.builder;
int i;
/* Get bits [22:16], i.e. (so_param >> 16) & 127; */
LLVMValueRef so_vtx_count = si_unpack_param(ctx, ctx->args.streamout_config, 16, 7);
LLVMValueRef tid = ac_get_thread_id(&ctx->ac);
/* can_emit = tid < so_vtx_count; */
LLVMValueRef can_emit = LLVMBuildICmp(builder, LLVMIntULT, tid, so_vtx_count, "");
/* Emit the streamout code conditionally. This actually avoids
* out-of-bounds buffer access. The hw tells us via the SGPR
* (so_vtx_count) which threads are allowed to emit streamout data. */
ac_build_ifcc(&ctx->ac, can_emit, 6501);
{
/* The buffer offset is computed as follows:
* ByteOffset = streamout_offset[buffer_id]*4 +
* (streamout_write_index + thread_id)*stride[buffer_id] +
* attrib_offset
*/
LLVMValueRef so_write_index = ac_get_arg(&ctx->ac, ctx->args.streamout_write_index);
/* Compute (streamout_write_index + thread_id). */
so_write_index = LLVMBuildAdd(builder, so_write_index, tid, "");
/* Load the descriptor and compute the write offset for each
* enabled buffer. */
LLVMValueRef so_write_offset[4] = {};
LLVMValueRef so_buffers[4];
LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac, ctx->internal_bindings);
for (i = 0; i < 4; i++) {
if (!so->stride[i])
continue;
LLVMValueRef offset = LLVMConstInt(ctx->ac.i32, SI_VS_STREAMOUT_BUF0 + i, 0);
so_buffers[i] = ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
LLVMValueRef so_offset = ac_get_arg(&ctx->ac, ctx->args.streamout_offset[i]);
so_offset = LLVMBuildMul(builder, so_offset, LLVMConstInt(ctx->ac.i32, 4, 0), "");
so_write_offset[i] = ac_build_imad(
&ctx->ac, so_write_index, LLVMConstInt(ctx->ac.i32, so->stride[i] * 4, 0), so_offset);
}
/* Write streamout data. */
for (i = 0; i < so->num_outputs; i++) {
unsigned reg = so->output[i].register_index;
if (reg >= noutput)
continue;
if (stream != so->output[i].stream)
continue;
si_llvm_streamout_store_output(ctx, so_buffers, so_write_offset, &so->output[i],
&outputs[reg]);
}
}
ac_build_endif(&ctx->ac, 6501);
}
void si_llvm_clipvertex_to_clipdist(struct si_shader_context *ctx,
struct ac_export_args clipdist[2], LLVMValueRef clipvertex[4])
{
unsigned reg_index;
unsigned chan;
unsigned const_chan;
LLVMValueRef base_elt;
LLVMValueRef ptr = ac_get_arg(&ctx->ac, ctx->internal_bindings);
LLVMValueRef constbuf_index = LLVMConstInt(ctx->ac.i32, SI_VS_CONST_CLIP_PLANES, 0);
LLVMValueRef const_resource = ac_build_load_to_sgpr(&ctx->ac, ptr, constbuf_index);
unsigned clipdist_mask = ctx->shader->selector->info.clipdist_mask &
~ctx->shader->key.ge.opt.kill_clip_distances;
for (reg_index = 0; reg_index < 2; reg_index++) {
struct ac_export_args *args = &clipdist[reg_index];
if (!(clipdist_mask & BITFIELD_RANGE(reg_index * 4, 4)))
continue;
args->out[0] = args->out[1] = args->out[2] = args->out[3] = LLVMGetUndef(ctx->ac.f32);
/* Compute dot products of position and user clip plane vectors */
for (chan = 0; chan < 4; chan++) {
if (!(clipdist_mask & BITFIELD_BIT(reg_index * 4 + chan)))
continue;
for (const_chan = 0; const_chan < 4; const_chan++) {
LLVMValueRef addr =
LLVMConstInt(ctx->ac.i32, ((reg_index * 4 + chan) * 4 + const_chan) * 4, 0);
base_elt = si_buffer_load_const(ctx, const_resource, addr);
args->out[chan] =
ac_build_fmad(&ctx->ac, base_elt, clipvertex[const_chan],
const_chan == 0 ? ctx->ac.f32_0 : args->out[chan]);
}
}
args->enabled_channels = 0xf;
args->valid_mask = 0;
args->done = 0;
args->target = V_008DFC_SQ_EXP_POS + 2 + reg_index;
args->compr = 0;
}
}
/* Initialize arguments for the shader export intrinsic */
static void si_llvm_init_vs_export_args(struct si_shader_context *ctx, const LLVMValueRef *values,
unsigned target, struct ac_export_args *args)
{
args->enabled_channels = 0xf; /* writemask - default is 0xf */
args->valid_mask = 0; /* Specify whether the EXEC mask represents the valid mask */
args->done = 0; /* Specify whether this is the last export */
args->target = target; /* Specify the target we are exporting */
args->compr = false;
memcpy(&args->out[0], values, sizeof(values[0]) * 4);
}
/**
* Vertex color clamping.
*
* This uses a state constant loaded in a user data SGPR and
* an IF statement is added that clamps all colors if the constant
* is true.
*/
static void si_vertex_color_clamping(struct si_shader_context *ctx,
struct si_shader_output_values *outputs, unsigned noutput)
{
LLVMValueRef addr[SI_MAX_VS_OUTPUTS][4];
bool has_colors = false;
/* Store original colors to alloca variables. */
for (unsigned i = 0; i < noutput; i++) {
if (outputs[i].semantic != VARYING_SLOT_COL0 &&
outputs[i].semantic != VARYING_SLOT_COL1 &&
outputs[i].semantic != VARYING_SLOT_BFC0 &&
outputs[i].semantic != VARYING_SLOT_BFC1)
continue;
for (unsigned j = 0; j < 4; j++)
addr[i][j] = ac_build_alloca_init(&ctx->ac, outputs[i].values[j], "");
has_colors = true;
}
if (!has_colors)
return;
/* The state is in the first bit of the user SGPR. */
LLVMValueRef cond = GET_FIELD(ctx, VS_STATE_CLAMP_VERTEX_COLOR);
cond = LLVMBuildTrunc(ctx->ac.builder, cond, ctx->ac.i1, "");
ac_build_ifcc(&ctx->ac, cond, 6502);
/* Store clamped colors to alloca variables within the conditional block. */
for (unsigned i = 0; i < noutput; i++) {
if (outputs[i].semantic != VARYING_SLOT_COL0 &&
outputs[i].semantic != VARYING_SLOT_COL1 &&
outputs[i].semantic != VARYING_SLOT_BFC0 &&
outputs[i].semantic != VARYING_SLOT_BFC1)
continue;
for (unsigned j = 0; j < 4; j++) {
LLVMBuildStore(ctx->ac.builder, ac_build_clamp(&ctx->ac, outputs[i].values[j]),
addr[i][j]);
}
}
ac_build_endif(&ctx->ac, 6502);
/* Load clamped colors */
for (unsigned i = 0; i < noutput; i++) {
if (outputs[i].semantic != VARYING_SLOT_COL0 &&
outputs[i].semantic != VARYING_SLOT_COL1 &&
outputs[i].semantic != VARYING_SLOT_BFC0 &&
outputs[i].semantic != VARYING_SLOT_BFC1)
continue;
for (unsigned j = 0; j < 4; j++) {
outputs[i].values[j] = LLVMBuildLoad2(ctx->ac.builder, ctx->ac.f32, addr[i][j], "");
}
}
}
/**
* Generate export instructions for hardware VS shader stage or NGG GS stage
* (position and parameter data only).
*
* \param num_export_threads The number of threads that are active for exports. Only used by gfx11.
*/
void si_llvm_build_vs_exports(struct si_shader_context *ctx, LLVMValueRef num_export_threads,
struct si_shader_output_values *outputs, unsigned noutput)
{
struct si_shader *shader = ctx->shader;
struct ac_export_args pos_args[4] = {};
LLVMValueRef psize_value = NULL, edgeflag_value = NULL, layer_value = NULL,
viewport_index_value = NULL;
unsigned pos_idx, index;
unsigned clipdist_mask = (shader->selector->info.clipdist_mask &
~shader->key.ge.opt.kill_clip_distances) |
shader->selector->info.culldist_mask;
int i;
si_vertex_color_clamping(ctx, outputs, noutput);
/* Build position exports. */
for (i = 0; i < noutput; i++) {
switch (outputs[i].semantic) {
case VARYING_SLOT_POS:
si_llvm_init_vs_export_args(ctx, outputs[i].values, V_008DFC_SQ_EXP_POS, &pos_args[0]);
break;
case VARYING_SLOT_PSIZ:
psize_value = outputs[i].values[0];
break;
case VARYING_SLOT_LAYER:
layer_value = outputs[i].values[0];
break;
case VARYING_SLOT_VIEWPORT:
viewport_index_value = outputs[i].values[0];
break;
case VARYING_SLOT_EDGE:
edgeflag_value = outputs[i].values[0];
break;
case VARYING_SLOT_CLIP_DIST0:
case VARYING_SLOT_CLIP_DIST1:
index = outputs[i].semantic - VARYING_SLOT_CLIP_DIST0;
if (clipdist_mask & BITFIELD_RANGE(index * 4, 4)) {
si_llvm_init_vs_export_args(ctx, outputs[i].values, V_008DFC_SQ_EXP_POS + 2 + index,
&pos_args[2 + index]);
}
break;
case VARYING_SLOT_CLIP_VERTEX:
si_llvm_clipvertex_to_clipdist(ctx, pos_args + 2, outputs[i].values);
break;
}
}
/* We need to add the position output manually if it's missing. */
if (!pos_args[0].out[0]) {
pos_args[0].enabled_channels = 0xf; /* writemask */
pos_args[0].valid_mask = 0; /* EXEC mask */
pos_args[0].done = 0; /* last export? */
pos_args[0].target = V_008DFC_SQ_EXP_POS;
pos_args[0].compr = 0; /* COMPR flag */
pos_args[0].out[0] = ctx->ac.f32_0; /* X */
pos_args[0].out[1] = ctx->ac.f32_0; /* Y */
pos_args[0].out[2] = ctx->ac.f32_0; /* Z */
pos_args[0].out[3] = ctx->ac.f32_1; /* W */
}
bool writes_psize = shader->selector->info.writes_psize && !shader->key.ge.opt.kill_pointsize;
bool pos_writes_edgeflag = shader->selector->info.writes_edgeflag && !shader->key.ge.as_ngg;
bool writes_vrs = ctx->screen->options.vrs2x2;
/* Write the misc vector (point size, edgeflag, layer, viewport). */
if (writes_psize || pos_writes_edgeflag || writes_vrs ||
shader->selector->info.writes_viewport_index || shader->selector->info.writes_layer) {
pos_args[1].enabled_channels = writes_psize |
((pos_writes_edgeflag | writes_vrs) << 1) |
(shader->selector->info.writes_layer << 2);
pos_args[1].valid_mask = 0; /* EXEC mask */
pos_args[1].done = 0; /* last export? */
pos_args[1].target = V_008DFC_SQ_EXP_POS + 1;
pos_args[1].compr = 0; /* COMPR flag */
pos_args[1].out[0] = ctx->ac.f32_0; /* X */
pos_args[1].out[1] = ctx->ac.f32_0; /* Y */
pos_args[1].out[2] = ctx->ac.f32_0; /* Z */
pos_args[1].out[3] = ctx->ac.f32_0; /* W */
if (writes_psize)
pos_args[1].out[0] = psize_value;
if (pos_writes_edgeflag) {
/* The output is a float, but the hw expects an integer
* with the first bit containing the edge flag. */
edgeflag_value = LLVMBuildFPToUI(ctx->ac.builder, edgeflag_value, ctx->ac.i32, "");
edgeflag_value = ac_build_umin(&ctx->ac, edgeflag_value, ctx->ac.i32_1);
/* The LLVM intrinsic expects a float. */
pos_args[1].out[1] = ac_to_float(&ctx->ac, edgeflag_value);
}
if (writes_vrs) {
LLVMValueRef rates;
if (ctx->screen->info.gfx_level >= GFX11) {
/* Bits [2:5] = VRS rate
*
* The range is [0, 15].
*
* If the hw doesn't support VRS 4x4, it will silently use 2x2 instead.
*/
rates = LLVMConstInt(ctx->ac.i32, (V_0283D0_VRS_SHADING_RATE_4X4 << 2), 0);
} else {
/* Bits [2:3] = VRS rate X
* Bits [4:5] = VRS rate Y
*
* The range is [-2, 1]. Values:
* 1: 2x coarser shading rate in that direction.
* 0: normal shading rate
* -1: 2x finer shading rate (sample shading, not directional)
* -2: 4x finer shading rate (sample shading, not directional)
*
* Sample shading can't go above 8 samples, so both numbers can't be -2
* at the same time.
*/
rates = LLVMConstInt(ctx->ac.i32, (1 << 2) | (1 << 4), 0);
}
/* If Pos.W != 1 (typical for non-GUI elements), use 2x2 coarse shading. */
rates = LLVMBuildSelect(ctx->ac.builder,
LLVMBuildFCmp(ctx->ac.builder, LLVMRealUNE,
pos_args[0].out[3], ctx->ac.f32_1, ""),
rates, ctx->ac.i32_0, "");
LLVMValueRef v = ac_to_integer(&ctx->ac, pos_args[1].out[1]);
v = LLVMBuildOr(ctx->ac.builder, v, rates, "");
pos_args[1].out[1] = ac_to_float(&ctx->ac, v);
}
if (ctx->screen->info.gfx_level >= GFX9) {
/* GFX9 has the layer in out.z[10:0] and the viewport
* index in out.z[19:16].
*/
if (shader->selector->info.writes_layer)
pos_args[1].out[2] = layer_value;
if (shader->selector->info.writes_viewport_index) {
LLVMValueRef v = viewport_index_value;
v = ac_to_integer(&ctx->ac, v);
v = LLVMBuildShl(ctx->ac.builder, v, LLVMConstInt(ctx->ac.i32, 16, 0), "");
v = LLVMBuildOr(ctx->ac.builder, v, ac_to_integer(&ctx->ac, pos_args[1].out[2]), "");
pos_args[1].out[2] = ac_to_float(&ctx->ac, v);
pos_args[1].enabled_channels |= 1 << 2;
}
} else {
if (shader->selector->info.writes_layer)
pos_args[1].out[2] = layer_value;
if (shader->selector->info.writes_viewport_index) {
pos_args[1].out[3] = viewport_index_value;
pos_args[1].enabled_channels |= 1 << 3;
}
}
}
for (i = 0; i < 4; i++)
if (pos_args[i].out[0])
shader->info.nr_pos_exports++;
/* GFX10 (Navi1x) skip POS0 exports if EXEC=0 and DONE=0, causing a hang.
* Setting valid_mask=1 prevents it and has no other effect.
*/
if (ctx->screen->info.gfx_level == GFX10)
pos_args[0].valid_mask = 1;
pos_idx = 0;
for (i = 0; i < 4; i++) {
if (!pos_args[i].out[0])
continue;
/* Specify the target we are exporting */
pos_args[i].target = V_008DFC_SQ_EXP_POS + pos_idx++;
if (pos_idx == shader->info.nr_pos_exports) {
/* Specify that this is the last export */
pos_args[i].done = 1;
/* If a shader has no param exports, rasterization can start before
* the shader finishes and thus memory stores might not finish before
* the pixel shader starts.
*
* VLOAD is for atomics with return.
*/
if (ctx->screen->info.gfx_level >= GFX10 &&
!shader->info.nr_param_exports &&
shader->selector->info.base.writes_memory)
ac_build_waitcnt(&ctx->ac, AC_WAIT_VLOAD | AC_WAIT_VSTORE);
}
ac_build_export(&ctx->ac, &pos_args[i]);
}
if (!shader->info.nr_param_exports)
return;
/* Build parameter exports. Use 2 loops to export params in ascending order.
* 32 is the maximum number of parameter exports.
*/
struct ac_export_args param_exports[32] = {};
uint64_t vs_output_param_mask = shader->info.vs_output_param_mask;
while (vs_output_param_mask) {
unsigned i = u_bit_scan64(&vs_output_param_mask);
unsigned offset = shader->info.vs_output_param_offset[outputs[i].semantic];
assert(offset <= AC_EXP_PARAM_OFFSET_31);
assert(!param_exports[offset].enabled_channels);
si_llvm_init_vs_export_args(ctx, outputs[i].values, V_008DFC_SQ_EXP_PARAM + offset,
&param_exports[offset]);
}
if (ctx->screen->info.gfx_level >= GFX11) {
/* Store primitive exports to alloca variables, so that we can read them outside this branch. */
for (unsigned i = 0; i < shader->info.nr_param_exports; i++) {
for (unsigned chan = 0; chan < 4; chan++) {
param_exports[i].out[chan] =
ac_build_alloca_init(&ctx->ac, param_exports[i].out[chan], "");
}
}
ac_build_endif(&ctx->ac, 0);
if (!num_export_threads)
num_export_threads = si_unpack_param(ctx, ctx->args.merged_wave_info, 0, 8);
/* We should always store full vec4s in groups of 8 lanes for the best performance even if
* some of them are garbage or have unused components, so align the number of export threads
* to 8.
*/
num_export_threads = LLVMBuildAdd(ctx->ac.builder, num_export_threads,
LLVMConstInt(ctx->ac.i32, 7, 0), "");
num_export_threads = LLVMBuildAnd(ctx->ac.builder, num_export_threads,
LLVMConstInt(ctx->ac.i32, ~7, 0), "");
ac_build_ifcc(&ctx->ac,
LLVMBuildICmp(ctx->ac.builder, LLVMIntULT,
ac_get_thread_id(&ctx->ac), num_export_threads, ""), 0);
/* Get the attribute ring address and descriptor. */
LLVMValueRef attr_address;
if (ctx->stage == MESA_SHADER_VERTEX && shader->selector->info.base.vs.blit_sgprs_amd) {
LLVMValueRef ptr =
LLVMBuildPointerCast(ctx->ac.builder,
ac_get_arg(&ctx->ac, ctx->internal_bindings),
LLVMPointerType(ctx->ac.i32, AC_ADDR_SPACE_CONST_32BIT), "");
attr_address = ac_build_load_to_sgpr(&ctx->ac, ptr,
LLVMConstInt(ctx->ac.i32, SI_GS_ATTRIBUTE_RING * 4, 0));
} else {
attr_address = ac_get_arg(&ctx->ac, ctx->gs_attr_address);
}
unsigned stride = 16 * shader->info.nr_param_exports;
LLVMValueRef attr_desc[4] = {
attr_address,
LLVMConstInt(ctx->ac.i32, S_008F04_BASE_ADDRESS_HI(ctx->screen->info.address32_hi) |
S_008F04_STRIDE(stride) |
S_008F04_SWIZZLE_ENABLE_GFX11(3) /* 16B */, 0),
LLVMConstInt(ctx->ac.i32, 0xffffffff, 0),
LLVMConstInt(ctx->ac.i32, S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
S_008F0C_FORMAT(V_008F0C_GFX11_FORMAT_32_32_32_32_FLOAT) |
S_008F0C_INDEX_STRIDE(2) /* 32 elements */, 0),
};
LLVMValueRef attr_rsrc = ac_build_gather_values(&ctx->ac, attr_desc, 4);
LLVMValueRef attr_offset = LLVMBuildShl(ctx->ac.builder,
si_unpack_param(ctx, ctx->args.gs_attr_offset, 0, 15),
LLVMConstInt(ctx->ac.i32, 9, 0), ""); /* 512B increments */
LLVMValueRef vindex = gfx10_get_thread_id_in_tg(ctx);
LLVMValueRef soffset[32];
/* Compute scalar offsets first. */
for (unsigned i = 0; i < shader->info.nr_param_exports; i++) {
soffset[i] = LLVMBuildAdd(ctx->ac.builder, attr_offset,
LLVMConstInt(ctx->ac.i32, 32 * i * 16, 0), "");
}
/* Write attributes to the attribute ring buffer. */
for (unsigned i = 0; i < shader->info.nr_param_exports; i++) {
for (unsigned chan = 0; chan < 4; chan++) {
param_exports[i].out[chan] =
LLVMBuildLoad2(ctx->ac.builder, ctx->ac.f32, param_exports[i].out[chan], "");
}
LLVMValueRef vdata = ac_build_gather_values_extended(&ctx->ac, param_exports[i].out,
4, 1, false);
ac_build_buffer_store_dword(&ctx->ac, attr_rsrc, vdata, vindex,
ctx->ac.i32_0, soffset[i], ac_swizzled);
}
} else {
/* Export attributes using parameter exports. */
for (unsigned i = 0; i < shader->info.nr_param_exports; i++)
ac_build_export(&ctx->ac, &param_exports[i]);
}
}
void si_llvm_vs_build_end(struct si_shader_context *ctx)
{
struct si_shader_info *info = &ctx->shader->selector->info;
struct si_shader_output_values *outputs = NULL;
LLVMValueRef *addrs = ctx->abi.outputs;
int i, j;
assert(!ctx->shader->is_gs_copy_shader);
assert(info->num_outputs <= AC_LLVM_MAX_OUTPUTS);
outputs = MALLOC((info->num_outputs + 1) * sizeof(outputs[0]));
for (i = 0; i < info->num_outputs; i++) {
outputs[i].semantic = info->output_semantic[i];
for (j = 0; j < 4; j++) {
outputs[i].values[j] = LLVMBuildLoad2(ctx->ac.builder, ctx->ac.f32, addrs[4 * i + j], "");
outputs[i].vertex_streams = info->output_streams[i];
}
}
if (!ctx->screen->use_ngg_streamout && ctx->so.num_outputs)
si_llvm_emit_streamout(ctx, outputs, i, 0);
/* Export PrimitiveID. */
if (ctx->shader->key.ge.mono.u.vs_export_prim_id) {
outputs[i].semantic = VARYING_SLOT_PRIMITIVE_ID;
outputs[i].vertex_streams = 0;
outputs[i].values[0] = ac_to_float(&ctx->ac, si_get_primitive_id(ctx, 0));
for (j = 1; j < 4; j++)
outputs[i].values[j] = LLVMConstReal(ctx->ac.f32, 0);
i++;
}
si_llvm_build_vs_exports(ctx, NULL, outputs, i);
FREE(outputs);
}
/**
* Build the vertex shader prolog function.
*
* The inputs are the same as VS (a lot of SGPRs and 4 VGPR system values).
* All inputs are returned unmodified. The vertex load indices are
* stored after them, which will be used by the API VS for fetching inputs.
*
* For example, the expected outputs for instance_divisors[] = {0, 1, 2} are:
* input_v0,
* input_v1,
* input_v2,
* input_v3,
* (VertexID + BaseVertex),
* (InstanceID + StartInstance),
* (InstanceID / 2 + StartInstance)
*/
void si_llvm_build_vs_prolog(struct si_shader_context *ctx, union si_shader_part_key *key)
{
LLVMTypeRef *returns;
LLVMValueRef ret, func;
int num_returns, i;
unsigned first_vs_vgpr = key->vs_prolog.num_merged_next_stage_vgprs;
unsigned num_input_vgprs =
key->vs_prolog.num_merged_next_stage_vgprs + 4;
struct ac_arg input_sgpr_param[key->vs_prolog.num_input_sgprs];
struct ac_arg input_vgpr_param[10];
LLVMValueRef input_vgprs[10];
unsigned num_all_input_regs = key->vs_prolog.num_input_sgprs + num_input_vgprs;
unsigned user_sgpr_base = key->vs_prolog.num_merged_next_stage_vgprs ? 8 : 0;
memset(&ctx->args, 0, sizeof(ctx->args));
/* 4 preloaded VGPRs + vertex load indices as prolog outputs */
returns = alloca((num_all_input_regs + key->vs_prolog.num_inputs) * sizeof(LLVMTypeRef));
num_returns = 0;
/* Declare input and output SGPRs. */
for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &input_sgpr_param[i]);
returns[num_returns++] = ctx->ac.i32;
}
/* Preloaded VGPRs (outputs must be floats) */
for (i = 0; i < num_input_vgprs; i++) {
ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &input_vgpr_param[i]);
returns[num_returns++] = ctx->ac.f32;
}
/* Vertex load indices. */
for (i = 0; i < key->vs_prolog.num_inputs; i++)
returns[num_returns++] = ctx->ac.f32;
/* Create the function. */
si_llvm_create_func(ctx, "vs_prolog", returns, num_returns, 0);
func = ctx->main_fn;
for (i = 0; i < num_input_vgprs; i++) {
input_vgprs[i] = ac_get_arg(&ctx->ac, input_vgpr_param[i]);
}
if (key->vs_prolog.num_merged_next_stage_vgprs) {
if (!key->vs_prolog.is_monolithic)
ac_init_exec_full_mask(&ctx->ac);
if (key->vs_prolog.as_ls && ctx->screen->info.has_ls_vgpr_init_bug) {
/* If there are no HS threads, SPI loads the LS VGPRs
* starting at VGPR 0. Shift them back to where they
* belong.
*/
LLVMValueRef has_hs_threads =
LLVMBuildICmp(ctx->ac.builder, LLVMIntNE,
si_unpack_param(ctx, input_sgpr_param[3], 8, 8), ctx->ac.i32_0, "");
for (i = 4; i > 0; --i) {
input_vgprs[i + 1] = LLVMBuildSelect(ctx->ac.builder, has_hs_threads,
input_vgprs[i + 1], input_vgprs[i - 1], "");
}
}
}
/* The culling code stored the LDS addresses of the VGPRs into those VGPRs. Load them. */
if (key->vs_prolog.load_vgprs_after_culling) {
for (i = 5; i <= 8; i++) {
bool is_tes_rel_patch_id = i == 7;
LLVMTypeRef t = is_tes_rel_patch_id ? ctx->ac.i8 : ctx->ac.i32;
input_vgprs[i] = LLVMBuildIntToPtr(ctx->ac.builder, input_vgprs[i], LLVMPointerType(t, AC_ADDR_SPACE_LDS), "");
input_vgprs[i] = LLVMBuildLoad2(ctx->ac.builder, t, input_vgprs[i], "");
if (is_tes_rel_patch_id)
input_vgprs[i] = LLVMBuildZExt(ctx->ac.builder, input_vgprs[i], ctx->ac.i32, "");
}
}
unsigned vertex_id_vgpr = first_vs_vgpr;
unsigned instance_id_vgpr = ctx->screen->info.gfx_level >= GFX10
? first_vs_vgpr + 3
: first_vs_vgpr + (key->vs_prolog.as_ls ? 2 : 1);
ctx->abi.vertex_id = input_vgprs[vertex_id_vgpr];
ctx->abi.instance_id = input_vgprs[instance_id_vgpr];
/* Copy inputs to outputs. This should be no-op, as the registers match,
* but it will prevent the compiler from overwriting them unintentionally.
*/
ret = ctx->return_value;
for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
LLVMValueRef p = LLVMGetParam(func, i);
ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p, i, "");
}
for (i = 0; i < num_input_vgprs; i++) {
LLVMValueRef p = input_vgprs[i];
if (i == vertex_id_vgpr)
p = ctx->abi.vertex_id;
else if (i == instance_id_vgpr)
p = ctx->abi.instance_id;
p = ac_to_float(&ctx->ac, p);
ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p, key->vs_prolog.num_input_sgprs + i, "");
}
/* Compute vertex load indices from instance divisors. */
LLVMValueRef instance_divisor_constbuf = NULL;
if (key->vs_prolog.states.instance_divisor_is_fetched) {
LLVMValueRef list = si_prolog_get_internal_bindings(ctx);
LLVMValueRef buf_index = LLVMConstInt(ctx->ac.i32, SI_VS_CONST_INSTANCE_DIVISORS, 0);
instance_divisor_constbuf = ac_build_load_to_sgpr(&ctx->ac, list, buf_index);
}
for (i = 0; i < key->vs_prolog.num_inputs; i++) {
bool divisor_is_one = key->vs_prolog.states.instance_divisor_is_one & (1u << i);
bool divisor_is_fetched = key->vs_prolog.states.instance_divisor_is_fetched & (1u << i);
LLVMValueRef index = NULL;
if (divisor_is_one) {
index = ctx->abi.instance_id;
} else if (divisor_is_fetched) {
LLVMValueRef udiv_factors[4];
for (unsigned j = 0; j < 4; j++) {
udiv_factors[j] = si_buffer_load_const(ctx, instance_divisor_constbuf,
LLVMConstInt(ctx->ac.i32, i * 16 + j * 4, 0));
udiv_factors[j] = ac_to_integer(&ctx->ac, udiv_factors[j]);
}
/* The faster NUW version doesn't work when InstanceID == UINT_MAX.
* Such InstanceID might not be achievable in a reasonable time though.
*/
index = ac_build_fast_udiv_nuw(&ctx->ac, ctx->abi.instance_id, udiv_factors[0],
udiv_factors[1], udiv_factors[2], udiv_factors[3]);
}
if (divisor_is_one || divisor_is_fetched) {
/* Add StartInstance. */
index =
LLVMBuildAdd(ctx->ac.builder, index,
LLVMGetParam(ctx->main_fn, user_sgpr_base + SI_SGPR_START_INSTANCE), "");
} else {
/* VertexID + BaseVertex */
index = LLVMBuildAdd(ctx->ac.builder, ctx->abi.vertex_id,
LLVMGetParam(func, user_sgpr_base + SI_SGPR_BASE_VERTEX), "");
}
index = ac_to_float(&ctx->ac, index);
ret = LLVMBuildInsertValue(ctx->ac.builder, ret, index, ctx->args.arg_count + i, "");
}
si_llvm_build_ret(ctx, ret);
}
void si_llvm_init_vs_callbacks(struct si_shader_context *ctx, bool ngg_cull_shader)
{
ctx->abi.load_inputs = si_load_vs_input;
}