mesa/src/gallium/drivers/freedreno/freedreno_batch_cache.c

523 lines
16 KiB
C

/*
* Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "util/hash_table.h"
#include "util/list.h"
#include "util/set.h"
#include "util/u_string.h"
#define XXH_INLINE_ALL
#include "util/xxhash.h"
#include "freedreno_batch.h"
#include "freedreno_batch_cache.h"
#include "freedreno_context.h"
#include "freedreno_resource.h"
/* Overview:
*
* The batch cache provides lookup for mapping pipe_framebuffer_state
* to a batch.
*
* It does this via hashtable, with key that roughly matches the
* pipe_framebuffer_state, as described below.
*
* Batch Cache hashtable key:
*
* To serialize the key, and to avoid dealing with holding a reference to
* pipe_surface's (which hold a reference to pipe_resource and complicate
* the whole refcnting thing), the key is variable length and inline's the
* pertinent details of the pipe_surface.
*
* Batch:
*
* Each batch needs to hold a reference to each resource it depends on (ie.
* anything that needs a mem2gmem). And a weak reference to resources it
* renders to. (If both src[n] and dst[n] are not NULL then they are the
* same.)
*
* When a resource is destroyed, we need to remove entries in the batch
* cache that reference the resource, to avoid dangling pointer issues.
* So each resource holds a hashset of batches which have reference them
* in their hashtable key.
*
* When a batch has weak reference to no more resources (ie. all the
* surfaces it rendered to are destroyed) the batch can be destroyed.
* Could happen in an app that renders and never uses the result. More
* common scenario, I think, will be that some, but not all, of the
* surfaces are destroyed before the batch is submitted.
*
* If (for example), batch writes to zsbuf but that surface is destroyed
* before batch is submitted, we can skip gmem2mem (but still need to
* alloc gmem space as before. If the batch depended on previous contents
* of that surface, it would be holding a reference so the surface would
* not have been destroyed.
*/
struct fd_batch_key {
uint32_t width;
uint32_t height;
uint16_t layers;
uint16_t samples;
uint16_t num_surfs;
uint16_t ctx_seqno;
struct {
struct pipe_resource *texture;
union pipe_surface_desc u;
uint8_t pos, samples;
uint16_t format;
} surf[0];
};
static struct fd_batch_key *
key_alloc(unsigned num_surfs)
{
struct fd_batch_key *key = CALLOC_VARIANT_LENGTH_STRUCT(
fd_batch_key, sizeof(key->surf[0]) * num_surfs);
return key;
}
uint32_t
fd_batch_key_hash(const void *_key)
{
const struct fd_batch_key *key = _key;
uint32_t hash = 0;
hash = XXH32(key, offsetof(struct fd_batch_key, surf[0]), hash);
hash = XXH32(key->surf, sizeof(key->surf[0]) * key->num_surfs, hash);
return hash;
}
bool
fd_batch_key_equals(const void *_a, const void *_b)
{
const struct fd_batch_key *a = _a;
const struct fd_batch_key *b = _b;
return (memcmp(a, b, offsetof(struct fd_batch_key, surf[0])) == 0) &&
(memcmp(a->surf, b->surf, sizeof(a->surf[0]) * a->num_surfs) == 0);
}
struct fd_batch_key *
fd_batch_key_clone(void *mem_ctx, const struct fd_batch_key *key)
{
unsigned sz =
sizeof(struct fd_batch_key) + (sizeof(key->surf[0]) * key->num_surfs);
struct fd_batch_key *new_key = rzalloc_size(mem_ctx, sz);
memcpy(new_key, key, sz);
return new_key;
}
void
fd_bc_init(struct fd_batch_cache *cache)
{
cache->ht =
_mesa_hash_table_create(NULL, fd_batch_key_hash, fd_batch_key_equals);
}
void
fd_bc_fini(struct fd_batch_cache *cache)
{
_mesa_hash_table_destroy(cache->ht, NULL);
}
/* Flushes all batches in the batch cache. Used at glFlush() and similar times. */
void
fd_bc_flush(struct fd_context *ctx, bool deferred) assert_dt
{
struct fd_batch_cache *cache = &ctx->screen->batch_cache;
/* fd_batch_flush() (and fd_batch_add_dep() which calls it indirectly)
* can cause batches to be unref'd and freed under our feet, so grab
* a reference to all the batches we need up-front.
*/
struct fd_batch *batches[ARRAY_SIZE(cache->batches)] = {0};
struct fd_batch *batch;
unsigned n = 0;
fd_screen_lock(ctx->screen);
foreach_batch (batch, cache, cache->batch_mask) {
if (batch->ctx == ctx) {
fd_batch_reference_locked(&batches[n++], batch);
}
}
/* deferred flush doesn't actually flush, but it marks every other
* batch associated with the context as dependent on the current
* batch. So when the current batch gets flushed, all other batches
* that came before also get flushed.
*/
if (deferred) {
struct fd_batch *current_batch = fd_context_batch(ctx);
for (unsigned i = 0; i < n; i++) {
if (batches[i] && (batches[i]->ctx == ctx) &&
(batches[i] != current_batch)) {
fd_batch_add_dep(current_batch, batches[i]);
}
}
fd_batch_reference_locked(&current_batch, NULL);
fd_screen_unlock(ctx->screen);
} else {
fd_screen_unlock(ctx->screen);
for (unsigned i = 0; i < n; i++) {
fd_batch_flush(batches[i]);
}
}
for (unsigned i = 0; i < n; i++) {
fd_batch_reference(&batches[i], NULL);
}
}
/**
* Flushes the batch (if any) writing this resource. Must not hold the screen
* lock.
*/
void
fd_bc_flush_writer(struct fd_context *ctx, struct fd_resource *rsc) assert_dt
{
fd_screen_lock(ctx->screen);
struct fd_batch *write_batch = NULL;
fd_batch_reference_locked(&write_batch, rsc->track->write_batch);
fd_screen_unlock(ctx->screen);
if (write_batch) {
fd_batch_flush(write_batch);
fd_batch_reference(&write_batch, NULL);
}
}
/**
* Flushes any batches reading this resource. Must not hold the screen lock.
*/
void
fd_bc_flush_readers(struct fd_context *ctx, struct fd_resource *rsc) assert_dt
{
struct fd_batch *batch, *batches[32] = {};
uint32_t batch_count = 0;
/* This is a bit awkward, probably a fd_batch_flush_locked()
* would make things simpler.. but we need to hold the lock
* to iterate the batches which reference this resource. So
* we must first grab references under a lock, then flush.
*/
fd_screen_lock(ctx->screen);
foreach_batch (batch, &ctx->screen->batch_cache, rsc->track->batch_mask)
fd_batch_reference_locked(&batches[batch_count++], batch);
fd_screen_unlock(ctx->screen);
for (int i = 0; i < batch_count; i++) {
fd_batch_flush(batches[i]);
fd_batch_reference(&batches[i], NULL);
}
}
void
fd_bc_dump(struct fd_context *ctx, const char *fmt, ...)
{
struct fd_batch_cache *cache = &ctx->screen->batch_cache;
if (!FD_DBG(MSGS))
return;
fd_screen_lock(ctx->screen);
va_list ap;
va_start(ap, fmt);
vprintf(fmt, ap);
va_end(ap);
for (int i = 0; i < ARRAY_SIZE(cache->batches); i++) {
struct fd_batch *batch = cache->batches[i];
if (batch) {
printf(" %p<%u>%s\n", batch, batch->seqno,
batch->needs_flush ? ", NEEDS FLUSH" : "");
}
}
printf("----\n");
fd_screen_unlock(ctx->screen);
}
/**
* Note that when batch is flushed, it needs to remain in the cache so
* that fd_bc_invalidate_resource() can work.. otherwise we can have
* the case where a rsc is destroyed while a batch still has a dangling
* reference to it.
*
* Note that the cmdstream (or, after the SUBMIT ioctl, the kernel)
* would have a reference to the underlying bo, so it is ok for the
* rsc to be destroyed before the batch.
*/
void
fd_bc_invalidate_batch(struct fd_batch *batch, bool remove)
{
if (!batch)
return;
struct fd_batch_cache *cache = &batch->ctx->screen->batch_cache;
struct fd_batch_key *key = batch->key;
fd_screen_assert_locked(batch->ctx->screen);
if (remove) {
cache->batches[batch->idx] = NULL;
cache->batch_mask &= ~(1 << batch->idx);
}
if (!key)
return;
DBG("%p: key=%p", batch, batch->key);
for (unsigned idx = 0; idx < key->num_surfs; idx++) {
struct fd_resource *rsc = fd_resource(key->surf[idx].texture);
rsc->track->bc_batch_mask &= ~(1 << batch->idx);
}
struct hash_entry *entry =
_mesa_hash_table_search_pre_hashed(cache->ht, batch->hash, key);
_mesa_hash_table_remove(cache->ht, entry);
}
void
fd_bc_invalidate_resource(struct fd_resource *rsc, bool destroy)
{
struct fd_screen *screen = fd_screen(rsc->b.b.screen);
struct fd_batch *batch;
fd_screen_lock(screen);
if (destroy) {
foreach_batch (batch, &screen->batch_cache, rsc->track->batch_mask) {
struct set_entry *entry = _mesa_set_search_pre_hashed(batch->resources, rsc->hash, rsc);
_mesa_set_remove(batch->resources, entry);
}
rsc->track->batch_mask = 0;
fd_batch_reference_locked(&rsc->track->write_batch, NULL);
}
foreach_batch (batch, &screen->batch_cache, rsc->track->bc_batch_mask)
fd_bc_invalidate_batch(batch, false);
rsc->track->bc_batch_mask = 0;
fd_screen_unlock(screen);
}
static struct fd_batch *
alloc_batch_locked(struct fd_batch_cache *cache, struct fd_context *ctx,
bool nondraw) assert_dt
{
struct fd_batch *batch;
uint32_t idx;
fd_screen_assert_locked(ctx->screen);
while ((idx = ffs(~cache->batch_mask)) == 0) {
#if 0
for (unsigned i = 0; i < ARRAY_SIZE(cache->batches); i++) {
batch = cache->batches[i];
debug_printf("%d: needs_flush=%d, depends:", batch->idx, batch->needs_flush);
set_foreach (batch->dependencies, entry) {
struct fd_batch *dep = (struct fd_batch *)entry->key;
debug_printf(" %d", dep->idx);
}
debug_printf("\n");
}
#endif
/* TODO: is LRU the better policy? Or perhaps the batch that
* depends on the fewest other batches?
*/
struct fd_batch *flush_batch = NULL;
for (unsigned i = 0; i < ARRAY_SIZE(cache->batches); i++) {
if (!flush_batch || (cache->batches[i]->seqno < flush_batch->seqno))
fd_batch_reference_locked(&flush_batch, cache->batches[i]);
}
/* we can drop lock temporarily here, since we hold a ref,
* flush_batch won't disappear under us.
*/
fd_screen_unlock(ctx->screen);
DBG("%p: too many batches! flush forced!", flush_batch);
fd_batch_flush(flush_batch);
fd_screen_lock(ctx->screen);
/* While the resources get cleaned up automatically, the flush_batch
* doesn't get removed from the dependencies of other batches, so
* it won't be unref'd and will remain in the table.
*
* TODO maybe keep a bitmask of batches that depend on me, to make
* this easier:
*/
for (unsigned i = 0; i < ARRAY_SIZE(cache->batches); i++) {
struct fd_batch *other = cache->batches[i];
if (!other)
continue;
if (other->dependents_mask & (1 << flush_batch->idx)) {
other->dependents_mask &= ~(1 << flush_batch->idx);
struct fd_batch *ref = flush_batch;
fd_batch_reference_locked(&ref, NULL);
}
}
fd_batch_reference_locked(&flush_batch, NULL);
}
idx--; /* bit zero returns 1 for ffs() */
batch = fd_batch_create(ctx, nondraw);
if (!batch)
return NULL;
batch->seqno = cache->cnt++;
batch->idx = idx;
cache->batch_mask |= (1 << idx);
assert(cache->batches[idx] == NULL);
cache->batches[idx] = batch;
return batch;
}
struct fd_batch *
fd_bc_alloc_batch(struct fd_context *ctx, bool nondraw)
{
struct fd_batch_cache *cache = &ctx->screen->batch_cache;
struct fd_batch *batch;
/* For normal draw batches, pctx->set_framebuffer_state() handles
* this, but for nondraw batches, this is a nice central location
* to handle them all.
*/
if (nondraw)
fd_context_switch_from(ctx);
fd_screen_lock(ctx->screen);
batch = alloc_batch_locked(cache, ctx, nondraw);
fd_screen_unlock(ctx->screen);
if (batch && nondraw)
fd_context_switch_to(ctx, batch);
return batch;
}
static struct fd_batch *
batch_from_key(struct fd_context *ctx, struct fd_batch_key *key) assert_dt
{
struct fd_batch_cache *cache = &ctx->screen->batch_cache;
struct fd_batch *batch = NULL;
uint32_t hash = fd_batch_key_hash(key);
struct hash_entry *entry =
_mesa_hash_table_search_pre_hashed(cache->ht, hash, key);
if (entry) {
free(key);
fd_batch_reference_locked(&batch, (struct fd_batch *)entry->data);
assert(!batch->flushed);
return batch;
}
batch = alloc_batch_locked(cache, ctx, false);
#ifdef DEBUG
DBG("%p: hash=0x%08x, %ux%u, %u layers, %u samples", batch, hash, key->width,
key->height, key->layers, key->samples);
for (unsigned idx = 0; idx < key->num_surfs; idx++) {
DBG("%p: surf[%u]: %p (%s) (%u,%u / %u,%u,%u)", batch,
key->surf[idx].pos, key->surf[idx].texture,
util_format_name(key->surf[idx].format),
key->surf[idx].u.buf.first_element, key->surf[idx].u.buf.last_element,
key->surf[idx].u.tex.first_layer, key->surf[idx].u.tex.last_layer,
key->surf[idx].u.tex.level);
}
#endif
if (!batch)
return NULL;
/* reset max_scissor, which will be adjusted on draws
* according to the actual scissor.
*/
batch->max_scissor.minx = ~0;
batch->max_scissor.miny = ~0;
batch->max_scissor.maxx = 0;
batch->max_scissor.maxy = 0;
_mesa_hash_table_insert_pre_hashed(cache->ht, hash, key, batch);
batch->key = key;
batch->hash = hash;
for (unsigned idx = 0; idx < key->num_surfs; idx++) {
struct fd_resource *rsc = fd_resource(key->surf[idx].texture);
rsc->track->bc_batch_mask = (1 << batch->idx);
}
return batch;
}
static void
key_surf(struct fd_batch_key *key, unsigned idx, unsigned pos,
struct pipe_surface *psurf)
{
key->surf[idx].texture = psurf->texture;
key->surf[idx].u = psurf->u;
key->surf[idx].pos = pos;
key->surf[idx].samples = MAX2(1, psurf->nr_samples);
key->surf[idx].format = psurf->format;
}
struct fd_batch *
fd_batch_from_fb(struct fd_context *ctx,
const struct pipe_framebuffer_state *pfb)
{
unsigned idx = 0, n = pfb->nr_cbufs + (pfb->zsbuf ? 1 : 0);
struct fd_batch_key *key = key_alloc(n);
key->width = pfb->width;
key->height = pfb->height;
key->layers = pfb->layers;
key->samples = util_framebuffer_get_num_samples(pfb);
key->ctx_seqno = ctx->seqno;
if (pfb->zsbuf)
key_surf(key, idx++, 0, pfb->zsbuf);
for (unsigned i = 0; i < pfb->nr_cbufs; i++)
if (pfb->cbufs[i])
key_surf(key, idx++, i + 1, pfb->cbufs[i]);
key->num_surfs = idx;
fd_screen_lock(ctx->screen);
struct fd_batch *batch = batch_from_key(ctx, key);
fd_screen_unlock(ctx->screen);
return batch;
}