mesa/src/freedreno/ir3/ir3_nir_lower_tex_prefetch.c

248 lines
7.5 KiB
C

/*
* Copyright © 2019 Igalia S.L.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "ir3_nir.h"
/**
* A pass which detects tex instructions which are candidate to be executed
* prior to FS shader start, and change them to nir_texop_tex_prefetch.
*/
static int
coord_offset(nir_ssa_def *ssa)
{
nir_instr *parent_instr = ssa->parent_instr;
/* The coordinate of a texture sampling instruction eligible for
* pre-fetch is either going to be a load_interpolated_input/
* load_input, or a vec2 assembling non-swizzled components of
* a load_interpolated_input/load_input (due to varying packing)
*/
if (parent_instr->type == nir_instr_type_alu) {
nir_alu_instr *alu = nir_instr_as_alu(parent_instr);
if (alu->op != nir_op_vec2)
return -1;
if (!alu->src[0].src.is_ssa)
return -1;
int base_offset =
coord_offset(alu->src[0].src.ssa) + alu->src[0].swizzle[0];
/* NOTE it might be possible to support more than 2D? */
for (int i = 1; i < 2; i++) {
if (!alu->src[i].src.is_ssa)
return -1;
int nth_offset =
coord_offset(alu->src[i].src.ssa) + alu->src[i].swizzle[0];
if (nth_offset != (base_offset + i))
return -1;
}
return base_offset;
}
if (parent_instr->type != nir_instr_type_intrinsic)
return -1;
nir_intrinsic_instr *input = nir_instr_as_intrinsic(parent_instr);
if (input->intrinsic != nir_intrinsic_load_interpolated_input)
return -1;
/* limit to load_barycentric_pixel, other interpolation modes don't seem
* to be supported:
*/
if (!input->src[0].is_ssa)
return -1;
nir_intrinsic_instr *interp =
nir_instr_as_intrinsic(input->src[0].ssa->parent_instr);
if (interp->intrinsic != nir_intrinsic_load_barycentric_pixel)
return -1;
/* we also need a const input offset: */
if (!nir_src_is_const(input->src[1]))
return -1;
unsigned base = nir_src_as_uint(input->src[1]) + nir_intrinsic_base(input);
unsigned comp = nir_intrinsic_component(input);
return (4 * base) + comp;
}
int
ir3_nir_coord_offset(nir_ssa_def *ssa)
{
assert(ssa->num_components == 2);
return coord_offset(ssa);
}
static bool
has_src(nir_tex_instr *tex, nir_tex_src_type type)
{
return nir_tex_instr_src_index(tex, type) >= 0;
}
static bool
ok_bindless_src(nir_tex_instr *tex, nir_tex_src_type type)
{
int idx = nir_tex_instr_src_index(tex, type);
assert(idx >= 0);
nir_intrinsic_instr *bindless = ir3_bindless_resource(tex->src[idx].src);
/* TODO from SP_FS_BINDLESS_PREFETCH[n] it looks like this limit should
* be 1<<8 ?
*/
return nir_src_is_const(bindless->src[0]) &&
(nir_src_as_uint(bindless->src[0]) < (1 << 16));
}
/**
* Check that we will be able to encode the tex/samp parameters
* successfully. These limits are based on the layout of
* SP_FS_PREFETCH[n] and SP_FS_BINDLESS_PREFETCH[n], so at some
* point (if those regs changes) they may become generation
* specific.
*/
static bool
ok_tex_samp(nir_tex_instr *tex)
{
if (has_src(tex, nir_tex_src_texture_handle)) {
/* bindless case: */
assert(has_src(tex, nir_tex_src_sampler_handle));
return ok_bindless_src(tex, nir_tex_src_texture_handle) &&
ok_bindless_src(tex, nir_tex_src_sampler_handle);
} else {
assert(!has_src(tex, nir_tex_src_texture_offset));
assert(!has_src(tex, nir_tex_src_sampler_offset));
return (tex->texture_index <= 0x1f) && (tex->sampler_index <= 0xf);
}
}
static bool
lower_tex_prefetch_block(nir_block *block)
{
bool progress = false;
nir_foreach_instr_safe (instr, block) {
if (instr->type != nir_instr_type_tex)
continue;
nir_tex_instr *tex = nir_instr_as_tex(instr);
if (tex->op != nir_texop_tex)
continue;
if (has_src(tex, nir_tex_src_bias) || has_src(tex, nir_tex_src_lod) ||
has_src(tex, nir_tex_src_comparator) ||
has_src(tex, nir_tex_src_projector) ||
has_src(tex, nir_tex_src_offset) || has_src(tex, nir_tex_src_ddx) ||
has_src(tex, nir_tex_src_ddy) || has_src(tex, nir_tex_src_ms_index) ||
has_src(tex, nir_tex_src_texture_offset) ||
has_src(tex, nir_tex_src_sampler_offset))
continue;
/* only prefetch for simple 2d tex fetch case */
if (tex->sampler_dim != GLSL_SAMPLER_DIM_2D || tex->is_array)
continue;
if (!ok_tex_samp(tex))
continue;
int idx = nir_tex_instr_src_index(tex, nir_tex_src_coord);
/* First source should be the sampling coordinate. */
nir_tex_src *coord = &tex->src[idx];
assert(coord->src.is_ssa);
if (ir3_nir_coord_offset(coord->src.ssa) >= 0) {
tex->op = nir_texop_tex_prefetch;
progress |= true;
}
}
return progress;
}
static bool
lower_tex_prefetch_func(nir_function_impl *impl)
{
/* Only instructions in the the outer-most block are considered eligible for
* pre-dispatch, because they need to be move-able to the beginning of the
* shader to avoid locking down the register holding the pre-fetched result
* for too long. However if there is a preamble we should skip the preamble
* and only look in the first block after the preamble instead, because that
* corresponds to the first block in the original program and texture fetches
* in the preamble are never pre-dispatchable.
*/
nir_block *block = nir_start_block(impl);
nir_if *nif = nir_block_get_following_if(block);
if (nif) {
nir_instr *cond = nif->condition.ssa->parent_instr;
if (cond->type == nir_instr_type_intrinsic &&
nir_instr_as_intrinsic(cond)->intrinsic ==
nir_intrinsic_preamble_start_ir3) {
block = nir_cf_node_as_block(nir_cf_node_next(&nif->cf_node));
}
}
bool progress = lower_tex_prefetch_block(block);
if (progress) {
nir_metadata_preserve(impl,
nir_metadata_block_index | nir_metadata_dominance);
}
return progress;
}
bool
ir3_nir_lower_tex_prefetch(nir_shader *shader)
{
bool progress = false;
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
nir_foreach_function (function, shader) {
/* Only texture sampling instructions inside the main function
* are eligible for pre-dispatch.
*/
if (!function->impl || !function->is_entrypoint)
continue;
progress |= lower_tex_prefetch_func(function->impl);
}
return progress;
}