mesa/src/freedreno/ir3/ir3_context.h

296 lines
11 KiB
C

/*
* Copyright (C) 2015-2018 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#ifndef IR3_CONTEXT_H_
#define IR3_CONTEXT_H_
#include "ir3.h"
#include "ir3_compiler.h"
#include "ir3_nir.h"
/* for conditionally setting boolean flag(s): */
#define COND(bool, val) ((bool) ? (val) : 0)
#define DBG(fmt, ...) \
do { \
mesa_logd("%s:%d: " fmt, __FUNCTION__, __LINE__, ##__VA_ARGS__); \
} while (0)
/**
* The context for compilation of a single shader.
*/
struct ir3_context {
struct ir3_compiler *compiler;
const struct ir3_context_funcs *funcs;
struct nir_shader *s;
struct nir_instr *cur_instr; /* current instruction, just for debug */
struct ir3 *ir;
struct ir3_shader_variant *so;
/* Tables of scalar inputs/outputs. Because of the way varying packing
* works, we could have inputs w/ fractional location, which is a bit
* awkward to deal with unless we keep track of the split scalar in/
* out components.
*
* These *only* have inputs/outputs that are touched by load_*input and
* store_output.
*/
unsigned ninputs, noutputs;
struct ir3_instruction **inputs;
struct ir3_instruction **outputs;
struct ir3_block *block; /* the current block */
struct ir3_block *in_block; /* block created for shader inputs */
nir_function_impl *impl;
/* For fragment shaders, varyings are not actual shader inputs,
* instead the hw passes a ij coord which is used with
* bary.f.
*
* But NIR doesn't know that, it still declares varyings as
* inputs. So we do all the input tracking normally and fix
* things up after compile_instructions()
*/
struct ir3_instruction *ij[IJ_COUNT];
/* for fragment shaders, for gl_FrontFacing and gl_FragCoord: */
struct ir3_instruction *frag_face, *frag_coord;
/* For vertex shaders, keep track of the system values sources */
struct ir3_instruction *vertex_id, *basevertex, *instance_id, *base_instance,
*draw_id, *view_index;
/* For fragment shaders: */
struct ir3_instruction *samp_id, *samp_mask_in;
/* For geometry shaders: */
struct ir3_instruction *primitive_id;
struct ir3_instruction *gs_header;
/* For tessellation shaders: */
struct ir3_instruction *tcs_header;
struct ir3_instruction *tess_coord;
struct ir3_instruction *rel_patch_id;
/* Compute shader inputs: */
struct ir3_instruction *local_invocation_id, *work_group_id;
/* mapping from nir_register to defining instruction: */
struct hash_table *def_ht;
unsigned num_arrays;
/* Tracking for max level of flowcontrol (branchstack) needed
* by a5xx+:
*/
unsigned stack, max_stack;
unsigned loop_id;
unsigned loop_depth;
/* a common pattern for indirect addressing is to request the
* same address register multiple times. To avoid generating
* duplicate instruction sequences (which our backend does not
* try to clean up, since that should be done as the NIR stage)
* we cache the address value generated for a given src value:
*
* Note that we have to cache these per alignment, since same
* src used for an array of vec1 cannot be also used for an
* array of vec4.
*/
struct hash_table *addr0_ht[4];
/* The same for a1.x. We only support immediate values for a1.x, as this
* is the only use so far.
*/
struct hash_table_u64 *addr1_ht;
struct hash_table *sel_cond_conversions;
/* last dst array, for indirect we need to insert a var-store.
*/
struct ir3_instruction **last_dst;
unsigned last_dst_n;
/* maps nir_block to ir3_block, mostly for the purposes of
* figuring out the blocks successors
*/
struct hash_table *block_ht;
/* maps nir_block at the top of a loop to ir3_block collecting continue
* edges.
*/
struct hash_table *continue_block_ht;
/* on a4xx, bitmask of samplers which need astc+srgb workaround: */
unsigned astc_srgb;
/* on a4xx, per-sampler per-component swizzles, for tg4: */
uint16_t sampler_swizzles[16];
unsigned samples; /* bitmask of x,y sample shifts */
unsigned max_texture_index;
unsigned prefetch_limit;
/* set if we encounter something we can't handle yet, so we
* can bail cleanly and fallback to TGSI compiler f/e
*/
bool error;
};
struct ir3_context_funcs {
void (*emit_intrinsic_load_ssbo)(struct ir3_context *ctx,
nir_intrinsic_instr *intr,
struct ir3_instruction **dst);
void (*emit_intrinsic_store_ssbo)(struct ir3_context *ctx,
nir_intrinsic_instr *intr);
struct ir3_instruction *(*emit_intrinsic_atomic_ssbo)(
struct ir3_context *ctx, nir_intrinsic_instr *intr);
void (*emit_intrinsic_load_image)(struct ir3_context *ctx,
nir_intrinsic_instr *intr,
struct ir3_instruction **dst);
void (*emit_intrinsic_store_image)(struct ir3_context *ctx,
nir_intrinsic_instr *intr);
struct ir3_instruction *(*emit_intrinsic_atomic_image)(
struct ir3_context *ctx, nir_intrinsic_instr *intr);
void (*emit_intrinsic_image_size)(struct ir3_context *ctx,
nir_intrinsic_instr *intr,
struct ir3_instruction **dst);
void (*emit_intrinsic_load_global_ir3)(struct ir3_context *ctx,
nir_intrinsic_instr *intr,
struct ir3_instruction **dst);
void (*emit_intrinsic_store_global_ir3)(struct ir3_context *ctx,
nir_intrinsic_instr *intr);
struct ir3_instruction *(*emit_intrinsic_atomic_global)(
struct ir3_context *ctx, nir_intrinsic_instr *intr);
};
extern const struct ir3_context_funcs ir3_a4xx_funcs;
extern const struct ir3_context_funcs ir3_a6xx_funcs;
struct ir3_context *ir3_context_init(struct ir3_compiler *compiler,
struct ir3_shader *shader,
struct ir3_shader_variant *so);
void ir3_context_free(struct ir3_context *ctx);
struct ir3_instruction **ir3_get_dst_ssa(struct ir3_context *ctx,
nir_ssa_def *dst, unsigned n);
struct ir3_instruction **ir3_get_dst(struct ir3_context *ctx, nir_dest *dst,
unsigned n);
struct ir3_instruction *const *ir3_get_src(struct ir3_context *ctx,
nir_src *src);
void ir3_put_dst(struct ir3_context *ctx, nir_dest *dst);
struct ir3_instruction *ir3_create_collect(struct ir3_block *block,
struct ir3_instruction *const *arr,
unsigned arrsz);
void ir3_split_dest(struct ir3_block *block, struct ir3_instruction **dst,
struct ir3_instruction *src, unsigned base, unsigned n);
void ir3_handle_bindless_cat6(struct ir3_instruction *instr, nir_src rsrc);
void ir3_handle_nonuniform(struct ir3_instruction *instr,
nir_intrinsic_instr *intrin);
void emit_intrinsic_image_size_tex(struct ir3_context *ctx,
nir_intrinsic_instr *intr,
struct ir3_instruction **dst);
#define ir3_collect(block, ...) \
({ \
struct ir3_instruction *__arr[] = {__VA_ARGS__}; \
ir3_create_collect(block, __arr, ARRAY_SIZE(__arr)); \
})
NORETURN void ir3_context_error(struct ir3_context *ctx, const char *format,
...);
#define compile_assert(ctx, cond) \
do { \
if (!(cond)) \
ir3_context_error((ctx), "failed assert: " #cond "\n"); \
} while (0)
struct ir3_instruction *ir3_get_addr0(struct ir3_context *ctx,
struct ir3_instruction *src, int align);
struct ir3_instruction *ir3_get_addr1(struct ir3_context *ctx,
unsigned const_val);
struct ir3_instruction *ir3_get_predicate(struct ir3_context *ctx,
struct ir3_instruction *src);
void ir3_declare_array(struct ir3_context *ctx, nir_register *reg);
struct ir3_array *ir3_get_array(struct ir3_context *ctx, nir_register *reg);
struct ir3_instruction *ir3_create_array_load(struct ir3_context *ctx,
struct ir3_array *arr, int n,
struct ir3_instruction *address);
void ir3_create_array_store(struct ir3_context *ctx, struct ir3_array *arr,
int n, struct ir3_instruction *src,
struct ir3_instruction *address);
static inline type_t
utype_for_size(unsigned bit_size)
{
switch (bit_size) {
case 32:
return TYPE_U32;
case 16:
return TYPE_U16;
case 8:
return TYPE_U8;
default:
unreachable("bad bitsize");
return ~0;
}
}
static inline type_t
utype_src(nir_src src)
{
return utype_for_size(nir_src_bit_size(src));
}
static inline type_t
utype_dst(nir_dest dst)
{
return utype_for_size(nir_dest_bit_size(dst));
}
/**
* Convert nir bitsize to ir3 bitsize, handling the special case of 1b bools
* which can be 16b or 32b depending on gen.
*/
static inline unsigned
ir3_bitsize(struct ir3_context *ctx, unsigned nir_bitsize)
{
if (nir_bitsize == 1)
return type_size(ctx->compiler->bool_type);
return nir_bitsize;
}
#endif /* IR3_CONTEXT_H_ */