mesa/src/freedreno/ir3/ir3_assembler.c

78 lines
2.4 KiB
C

/*
* Copyright © 2020 Google, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "ir3_assembler.h"
#include "ir3_parser.h"
#include "ir3_shader.h"
/**
* A helper to go from ir3 assembly to assembled shader. The shader has a
* single variant.
*/
struct ir3_shader *
ir3_parse_asm(struct ir3_compiler *c, struct ir3_kernel_info *info, FILE *in)
{
struct ir3_shader *shader = rzalloc_size(NULL, sizeof(*shader));
shader->compiler = c;
shader->type = MESA_SHADER_COMPUTE;
mtx_init(&shader->variants_lock, mtx_plain);
struct ir3_shader_variant *v = rzalloc_size(shader, sizeof(*v));
v->type = MESA_SHADER_COMPUTE;
v->compiler = c;
v->const_state = rzalloc_size(v, sizeof(*v->const_state));
if (c->gen >= 6)
v->mergedregs = true;
shader->variants = v;
shader->variant_count = 1;
info->numwg = INVALID_REG;
for (int i = 0; i < MAX_BUFS; i++) {
info->buf_addr_regs[i] = INVALID_REG;
}
/* Provide a default local_size in case the shader doesn't set it, so that
* we don't crash at least.
*/
v->local_size[0] = v->local_size[1] = v->local_size[2] = 1;
v->ir = ir3_parse(v, info, in);
if (!v->ir)
goto error;
ir3_debug_print(v->ir, "AFTER PARSING");
v->bin = ir3_shader_assemble(v);
if (!v->bin)
goto error;
return shader;
error:
ralloc_free(shader);
return NULL;
}