mesa/src/freedreno/computerator/ir3_asm.c

67 lines
2.3 KiB
C

/*
* Copyright © 2020 Google, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "ir3/ir3_assembler.h"
#include "ir3/ir3_compiler.h"
#include "ir3_asm.h"
struct ir3_kernel *
ir3_asm_assemble(struct ir3_compiler *c, FILE *in)
{
struct ir3_kernel *kernel = calloc(1, sizeof(*kernel));
struct ir3_shader *shader = ir3_parse_asm(c, &kernel->info, in);
if (!shader)
errx(-1, "assembler failed");
struct ir3_shader_variant *v = shader->variants;
kernel->v = v;
kernel->bin = v->bin;
kernel->base.local_size[0] = v->local_size[0];
kernel->base.local_size[1] = v->local_size[1];
kernel->base.local_size[2] = v->local_size[2];
kernel->base.num_bufs = kernel->info.num_bufs;
memcpy(kernel->base.buf_sizes, kernel->info.buf_sizes,
sizeof(kernel->base.buf_sizes));
memcpy(kernel->base.buf_addr_regs, kernel->info.buf_addr_regs,
sizeof(kernel->base.buf_addr_regs));
unsigned sz = v->info.size;
v->bo = fd_bo_new(c->dev, sz, 0, "%s", ir3_shader_stage(v));
memcpy(fd_bo_map(v->bo), kernel->bin, sz);
/* Always include shaders in kernel crash dumps. */
fd_bo_mark_for_dump(v->bo);
return kernel;
}
void
ir3_asm_disassemble(struct ir3_kernel *k, FILE *out)
{
ir3_shader_disasm(k->v, k->bin, out);
}