67 lines
2.3 KiB
C
67 lines
2.3 KiB
C
/*
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* Copyright © 2020 Google, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "ir3/ir3_assembler.h"
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#include "ir3/ir3_compiler.h"
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#include "ir3_asm.h"
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struct ir3_kernel *
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ir3_asm_assemble(struct ir3_compiler *c, FILE *in)
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{
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struct ir3_kernel *kernel = calloc(1, sizeof(*kernel));
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struct ir3_shader *shader = ir3_parse_asm(c, &kernel->info, in);
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if (!shader)
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errx(-1, "assembler failed");
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struct ir3_shader_variant *v = shader->variants;
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kernel->v = v;
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kernel->bin = v->bin;
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kernel->base.local_size[0] = v->local_size[0];
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kernel->base.local_size[1] = v->local_size[1];
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kernel->base.local_size[2] = v->local_size[2];
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kernel->base.num_bufs = kernel->info.num_bufs;
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memcpy(kernel->base.buf_sizes, kernel->info.buf_sizes,
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sizeof(kernel->base.buf_sizes));
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memcpy(kernel->base.buf_addr_regs, kernel->info.buf_addr_regs,
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sizeof(kernel->base.buf_addr_regs));
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unsigned sz = v->info.size;
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v->bo = fd_bo_new(c->dev, sz, 0, "%s", ir3_shader_stage(v));
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memcpy(fd_bo_map(v->bo), kernel->bin, sz);
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/* Always include shaders in kernel crash dumps. */
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fd_bo_mark_for_dump(v->bo);
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return kernel;
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}
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void
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ir3_asm_disassemble(struct ir3_kernel *k, FILE *out)
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{
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ir3_shader_disasm(k->v, k->bin, out);
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}
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