mesa/src/freedreno/afuc/emu.h

289 lines
7.5 KiB
C

/*
* Copyright © 2021 Google, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _EMU_H_
#define _EMU_H_
#include <stdbool.h>
#include <stdint.h>
#include "util/bitset.h"
#include "afuc.h"
#define EMU_NUM_GPR_REGS 32
struct emu_gpr_regs {
BITSET_DECLARE(written, EMU_NUM_GPR_REGS);
union {
uint32_t pc;
uint32_t val[EMU_NUM_GPR_REGS];
};
};
#define EMU_NUM_CONTROL_REGS 0x1000
struct emu_control_regs {
BITSET_DECLARE(written, EMU_NUM_CONTROL_REGS);
uint32_t val[EMU_NUM_CONTROL_REGS];
};
#define EMU_NUM_GPU_REGS 0x10000
struct emu_gpu_regs {
BITSET_DECLARE(written, EMU_NUM_GPU_REGS);
uint32_t val[EMU_NUM_GPU_REGS];
};
#define EMU_NUM_PIPE_REGS 0x100
struct emu_pipe_regs {
BITSET_DECLARE(written, EMU_NUM_PIPE_REGS);
uint32_t val[EMU_NUM_PIPE_REGS];
};
/**
* A simple queue implementation to buffer up cmdstream for the
* emulated firmware to consume
*/
struct emu_queue {
unsigned head, tail, count;
uint32_t fifo[0x100];
};
static inline bool
emu_queue_push(struct emu_queue *q, uint32_t val)
{
if (q->count >= ARRAY_SIZE(q->fifo))
return false;
q->count++;
q->head++;
q->head %= ARRAY_SIZE(q->fifo);
q->fifo[q->head] = val;
return true;
}
static inline bool
emu_queue_pop(struct emu_queue *q, uint32_t *val)
{
if (!q->count)
return false;
q->count--;
q->tail++;
q->tail %= ARRAY_SIZE(q->fifo);
*val = q->fifo[q->tail];
return true;
}
/**
* Draw-state (ie. CP_SET_DRAW_STATE) related emulation
*/
struct emu_draw_state {
unsigned prev_draw_state_sel;
unsigned write_idx;
struct {
union {
uint32_t hdr;
struct {
uint16_t count; /* # of dwords */
uint16_t mode_mask;
};
};
union {
uint32_t base_lohi[2];
uint64_t base;
};
uint64_t sds_base;
uint32_t sds_dwords;
} state[32];
};
/**
* The GPU memory size:
*
* The size is a bit arbitrary, and could be increased. The backing
* storage is a MAP_ANONYMOUS mapping so untouched pages should not
* have a cost other than consuming virtual address space.
*
* Use something >4gb so we can test that anything doing GPU pointer
* math correctly handles rollover
*/
#define EMU_MEMORY_SIZE 0x200000000
/**
* The GPU "address" of the instructions themselves:
*
* Note address is kind of arbitrary, but should be something non-
* zero to sanity check the bootstrap process and packet-table
* loading
*/
#define EMU_INSTR_BASE 0x1000
/**
* Emulated hw state.
*/
struct emu {
/**
* In bootstrap mode, execute bootstrap without outputting anything.
* Useful to (for example) extract packet-table.
*/
bool quiet;
bool lpac;
uint32_t *instrs;
unsigned sizedwords;
unsigned gpu_id;
struct emu_control_regs control_regs;
struct emu_pipe_regs pipe_regs;
struct emu_gpu_regs gpu_regs;
struct emu_gpr_regs gpr_regs;
struct emu_draw_state draw_state;
/* branch target to jump to after next instruction (ie. after delay-
* slot):
*/
uint32_t branch_target;
/* executed waitin, jump to handler after next instruction (ie. after
* delay-slot):
*/
bool waitin;
/* (r)un mode, don't stop for input until next waitin: */
bool run_mode;
/* carry-bits for add/sub for addhi/subhi */
uint32_t carry;
/* call-stack of saved PCs.. I expect this to be a fixed size, but not
* sure what the actual size is
*/
uint32_t call_stack[5];
int call_stack_idx;
/* packet table (aka jmptable) has offsets for pm4 packet handlers: */
uint32_t jmptbl[0x80];
/* In reality ROQ is actually multiple queues, but we don't try
* to model the hw that exactly (but instead only model the behavior)
* so we just use this to buffer up cmdstream input
*/
struct emu_queue roq;
/* Mode for writes to $data: */
enum {
DATA_ADDR,
DATA_USRADDR,
DATA_PIPE,
} data_mode;
/* GPU address space: */
void *gpumem;
/* A bitset would be prohibitively large to track memory writes, to
* show in the state-change dump. But we can only write a single
* dword per instruction (given that for (rep) and/or (xmov) we
* dump state change at each "step" of the instruction.
*
* ~0 means no memory write
*/
uintptr_t gpumem_written;
};
/*
* API for disasm to use:
*/
void emu_step(struct emu *emu);
void emu_run_bootstrap(struct emu *emu);
void emu_init(struct emu *emu);
void emu_fini(struct emu *emu);
/*
* Internal APIs
*/
uint32_t emu_mem_read_dword(struct emu *emu, uintptr_t gpuaddr);
void emu_mem_write_dword(struct emu *emu, uintptr_t gpuaddr, uint32_t val);
/* UI: */
void emu_main_prompt(struct emu *emu);
void emu_clear_state_change(struct emu *emu);
void emu_dump_state_change(struct emu *emu);
/* Registers: */
uint32_t emu_get_gpr_reg(struct emu *emu, unsigned n);
void emu_set_gpr_reg(struct emu *emu, unsigned n, uint32_t val);
void emu_set_gpu_reg(struct emu *emu, unsigned n, uint32_t val);
uint32_t emu_get_control_reg(struct emu *emu, unsigned n);
void emu_set_control_reg(struct emu *emu, unsigned n, uint32_t val);
/* Register helpers for fixed fxn emulation, to avoid lots of boilerplate
* for accessing other pipe/control registers.
*
* Example:
* EMU_CONTROL_REG(REG_NAME);
* val = emu_get_reg32(emu, &SOME_REG);
*/
struct emu_reg_accessor;
struct emu_reg {
const char *name;
const struct emu_reg_accessor *accessor;
unsigned offset;
};
extern const struct emu_reg_accessor emu_control_accessor;
extern const struct emu_reg_accessor emu_pipe_accessor;
extern const struct emu_reg_accessor emu_gpu_accessor;
#define EMU_CONTROL_REG(name) static struct emu_reg name = { #name, &emu_control_accessor, ~0 }
#define EMU_PIPE_REG(name) static struct emu_reg name = { #name, &emu_pipe_accessor, ~0 }
#define EMU_GPU_REG(name) static struct emu_reg name = { #name, &emu_gpu_accessor, ~0 }
unsigned emu_reg_offset(struct emu_reg *reg);
uint32_t emu_get_reg32(struct emu *emu, struct emu_reg *reg);
uint64_t emu_get_reg64(struct emu *emu, struct emu_reg *reg);
void emu_set_reg32(struct emu *emu, struct emu_reg *reg, uint32_t val);
void emu_set_reg64(struct emu *emu, struct emu_reg *reg, uint64_t val);
/* Draw-state control reg emulation: */
uint32_t emu_get_draw_state_reg(struct emu *emu, unsigned n);
void emu_set_draw_state_reg(struct emu *emu, unsigned n, uint32_t val);
/* Helpers: */
#define printdelta(fmt, ...) afuc_printc(AFUC_ERR, fmt, ##__VA_ARGS__)
#endif /* _ASM_H_ */