mesa/src/egl/main/egldispatchstubs.h

54 lines
2.2 KiB
C

/*
* (C) Copyright 2016, NVIDIA CORPORATION.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Kyle Brenneman <kbrenneman@nvidia.com>
*/
#ifndef EGLDISPATCHSTUBS_H
#define EGLDISPATCHSTUBS_H
#include "glvnd/libeglabi.h"
// These variables are all generated along with the dispatch stubs.
extern const int __EGL_DISPATCH_FUNC_COUNT;
extern const char * const __EGL_DISPATCH_FUNC_NAMES[];
extern int __EGL_DISPATCH_FUNC_INDICES[];
extern const __eglMustCastToProperFunctionPointerType __EGL_DISPATCH_FUNCS[];
void __eglInitDispatchStubs(const __EGLapiExports *exportsTable);
void __eglSetDispatchIndex(const char *name, int index);
/**
* Returns the dispatch function for the given name, or \c NULL if the function
* isn't supported.
*/
void *__eglDispatchFindDispatchFunction(const char *name);
// Helper functions used by the generated stubs.
__eglMustCastToProperFunctionPointerType __eglDispatchFetchByDisplay(EGLDisplay dpy, int index);
__eglMustCastToProperFunctionPointerType __eglDispatchFetchByDevice(EGLDeviceEXT dpy, int index);
__eglMustCastToProperFunctionPointerType __eglDispatchFetchByCurrent(int index);
#endif // EGLDISPATCHSTUBS_H