54 lines
2.2 KiB
C
54 lines
2.2 KiB
C
/*
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* (C) Copyright 2016, NVIDIA CORPORATION.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Kyle Brenneman <kbrenneman@nvidia.com>
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*/
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#ifndef EGLDISPATCHSTUBS_H
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#define EGLDISPATCHSTUBS_H
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#include "glvnd/libeglabi.h"
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// These variables are all generated along with the dispatch stubs.
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extern const int __EGL_DISPATCH_FUNC_COUNT;
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extern const char * const __EGL_DISPATCH_FUNC_NAMES[];
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extern int __EGL_DISPATCH_FUNC_INDICES[];
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extern const __eglMustCastToProperFunctionPointerType __EGL_DISPATCH_FUNCS[];
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void __eglInitDispatchStubs(const __EGLapiExports *exportsTable);
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void __eglSetDispatchIndex(const char *name, int index);
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/**
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* Returns the dispatch function for the given name, or \c NULL if the function
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* isn't supported.
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*/
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void *__eglDispatchFindDispatchFunction(const char *name);
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// Helper functions used by the generated stubs.
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__eglMustCastToProperFunctionPointerType __eglDispatchFetchByDisplay(EGLDisplay dpy, int index);
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__eglMustCastToProperFunctionPointerType __eglDispatchFetchByDevice(EGLDeviceEXT dpy, int index);
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__eglMustCastToProperFunctionPointerType __eglDispatchFetchByCurrent(int index);
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#endif // EGLDISPATCHSTUBS_H
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