mesa/src/broadcom/vulkan/v3dvx_descriptor_set.c

99 lines
3.3 KiB
C

/*
* Copyright © 2021 Raspberry Pi Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "v3dv_private.h"
#include "broadcom/common/v3d_macros.h"
#include "broadcom/cle/v3dx_pack.h"
#include "broadcom/compiler/v3d_compiler.h"
/*
* Returns how much space a given descriptor type needs on a bo (GPU
* memory).
*/
uint32_t
v3dX(descriptor_bo_size)(VkDescriptorType type)
{
switch(type) {
case VK_DESCRIPTOR_TYPE_SAMPLER:
return cl_aligned_packet_length(SAMPLER_STATE, 32);
case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
return cl_aligned_packet_length(SAMPLER_STATE, 32) +
cl_aligned_packet_length(TEXTURE_SHADER_STATE, 32);
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
return cl_aligned_packet_length(TEXTURE_SHADER_STATE, 32);
default:
return 0;
}
}
/* To compute the max_bo_size we want to iterate through the descriptor
* types. Unfourtunately we can't just use the descriptor type enum values, as
* the values are not defined consecutively (so extensions could add new
* descriptor types), and VK_DESCRIPTOR_TYPE_MAX_ENUM is also a really big
* number.
*/
static const uint32_t supported_descriptor_types[] = {
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC,
VK_DESCRIPTOR_TYPE_SAMPLER,
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER,
};
uint32_t
v3dX(max_descriptor_bo_size)(void)
{
static uint32_t max = 0;
if (max == 0) {
for (uint32_t i = 0; i < ARRAY_SIZE(supported_descriptor_types); i++)
max = MAX2(max, v3dX(descriptor_bo_size)(supported_descriptor_types[i]));
}
assert(max != 0);
return max;
}
uint32_t
v3dX(combined_image_sampler_texture_state_offset)(void)
{
return 0;
}
uint32_t
v3dX(combined_image_sampler_sampler_state_offset)(void)
{
return cl_aligned_packet_length(TEXTURE_SHADER_STATE, 32);
}