mesa/src/broadcom/vulkan/v3dv_queue.c

1140 lines
38 KiB
C

/*
* Copyright © 2019 Raspberry Pi Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "v3dv_private.h"
#include "drm-uapi/v3d_drm.h"
#include "broadcom/clif/clif_dump.h"
#include "util/libsync.h"
#include "util/os_time.h"
#include "vk_drm_syncobj.h"
#include <errno.h>
#include <time.h>
static void
v3dv_clif_dump(struct v3dv_device *device,
struct v3dv_job *job,
struct drm_v3d_submit_cl *submit)
{
if (!(unlikely(V3D_DEBUG & (V3D_DEBUG_CL |
V3D_DEBUG_CL_NO_BIN |
V3D_DEBUG_CLIF))))
return;
struct clif_dump *clif = clif_dump_init(&device->devinfo,
stderr,
V3D_DEBUG & (V3D_DEBUG_CL |
V3D_DEBUG_CL_NO_BIN),
V3D_DEBUG & V3D_DEBUG_CL_NO_BIN);
set_foreach(job->bos, entry) {
struct v3dv_bo *bo = (void *)entry->key;
char *name = ralloc_asprintf(NULL, "%s_0x%x",
bo->name, bo->offset);
bool ok = v3dv_bo_map(device, bo, bo->size);
if (!ok) {
fprintf(stderr, "failed to map BO for clif_dump.\n");
ralloc_free(name);
goto free_clif;
}
clif_dump_add_bo(clif, name, bo->offset, bo->size, bo->map);
ralloc_free(name);
}
clif_dump(clif, submit);
free_clif:
clif_dump_destroy(clif);
}
static VkResult
queue_wait_idle(struct v3dv_queue *queue,
struct v3dv_submit_sync_info *sync_info)
{
if (queue->device->pdevice->caps.multisync) {
int ret = drmSyncobjWait(queue->device->pdevice->render_fd,
queue->last_job_syncs.syncs, 3,
INT64_MAX, DRM_SYNCOBJ_WAIT_FLAGS_WAIT_ALL,
NULL);
if (ret) {
return vk_errorf(queue, VK_ERROR_DEVICE_LOST,
"syncobj wait failed: %m");
}
bool first = true;
for (int i = 0; i < 3; i++) {
if (!queue->last_job_syncs.first[i])
first = false;
}
/* If we're not the first job, that means we're waiting on some
* per-queue-type syncobj which transitively waited on the semaphores
* so we can skip the semaphore wait.
*/
if (first) {
VkResult result = vk_sync_wait_many(&queue->device->vk,
sync_info->wait_count,
sync_info->waits,
VK_SYNC_WAIT_COMPLETE,
UINT64_MAX);
if (result != VK_SUCCESS)
return result;
}
} else {
/* Without multisync, all the semaphores are baked into the one syncobj
* at the start of each submit so we only need to wait on the one.
*/
int ret = drmSyncobjWait(queue->device->pdevice->render_fd,
&queue->last_job_syncs.syncs[V3DV_QUEUE_ANY], 1,
INT64_MAX, DRM_SYNCOBJ_WAIT_FLAGS_WAIT_ALL,
NULL);
if (ret) {
return vk_errorf(queue, VK_ERROR_DEVICE_LOST,
"syncobj wait failed: %m");
}
}
for (int i = 0; i < 3; i++)
queue->last_job_syncs.first[i] = false;
return VK_SUCCESS;
}
static VkResult
handle_reset_query_cpu_job(struct v3dv_queue *queue, struct v3dv_job *job,
struct v3dv_submit_sync_info *sync_info)
{
struct v3dv_reset_query_cpu_job_info *info = &job->cpu.query_reset;
assert(info->pool);
/* We are about to reset query counters so we need to make sure that
* The GPU is not using them. The exception is timestamp queries, since
* we handle those in the CPU.
*/
if (info->pool->query_type == VK_QUERY_TYPE_OCCLUSION)
v3dv_bo_wait(job->device, info->pool->bo, PIPE_TIMEOUT_INFINITE);
if (info->pool->query_type == VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR) {
struct vk_sync_wait waits[info->count];
unsigned wait_count = 0;
for (int i = 0; i < info->count; i++) {
struct v3dv_query *query = &info->pool->queries[i];
/* Only wait for a query if we've used it otherwise we will be
* waiting forever for the fence to become signaled.
*/
if (query->maybe_available) {
waits[wait_count] = (struct vk_sync_wait){
.sync = info->pool->queries[i].perf.last_job_sync
};
wait_count++;
};
}
VkResult result = vk_sync_wait_many(&job->device->vk, wait_count, waits,
VK_SYNC_WAIT_COMPLETE, UINT64_MAX);
if (result != VK_SUCCESS)
return result;
}
v3dv_reset_query_pools(job->device, info->pool, info->first, info->count);
return VK_SUCCESS;
}
static VkResult
export_perfmon_last_job_sync(struct v3dv_queue *queue, struct v3dv_job *job, int *fd)
{
int err;
if (job->device->pdevice->caps.multisync) {
static const enum v3dv_queue_type queues_to_sync[] = {
V3DV_QUEUE_CL,
V3DV_QUEUE_CSD,
};
for (uint32_t i = 0; i < ARRAY_SIZE(queues_to_sync); i++) {
enum v3dv_queue_type queue_type = queues_to_sync[i];
int tmp_fd = -1;
err = drmSyncobjExportSyncFile(job->device->pdevice->render_fd,
queue->last_job_syncs.syncs[queue_type],
&tmp_fd);
if (err) {
close(*fd);
return vk_errorf(&job->device->queue, VK_ERROR_UNKNOWN,
"sync file export failed: %m");
}
err = sync_accumulate("v3dv", fd, tmp_fd);
if (err) {
close(tmp_fd);
close(*fd);
return vk_errorf(&job->device->queue, VK_ERROR_UNKNOWN,
"failed to accumulate sync files: %m");
}
}
} else {
err = drmSyncobjExportSyncFile(job->device->pdevice->render_fd,
queue->last_job_syncs.syncs[V3DV_QUEUE_ANY],
fd);
if (err) {
return vk_errorf(&job->device->queue, VK_ERROR_UNKNOWN,
"sync file export failed: %m");
}
}
return VK_SUCCESS;
}
static VkResult
handle_end_query_cpu_job(struct v3dv_job *job, uint32_t counter_pass_idx)
{
VkResult result = VK_SUCCESS;
mtx_lock(&job->device->query_mutex);
struct v3dv_end_query_cpu_job_info *info = &job->cpu.query_end;
struct v3dv_queue *queue = &job->device->queue;
int err = 0;
int fd = -1;
if (info->pool->query_type == VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR) {
result = export_perfmon_last_job_sync(queue, job, &fd);
if (result != VK_SUCCESS)
goto fail;
assert(fd >= 0);
}
for (uint32_t i = 0; i < info->count; i++) {
assert(info->query + i < info->pool->query_count);
struct v3dv_query *query = &info->pool->queries[info->query + i];
if (info->pool->query_type == VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR) {
uint32_t syncobj = vk_sync_as_drm_syncobj(query->perf.last_job_sync)->syncobj;
err = drmSyncobjImportSyncFile(job->device->pdevice->render_fd,
syncobj, fd);
if (err) {
result = vk_errorf(queue, VK_ERROR_UNKNOWN,
"sync file import failed: %m");
goto fail;
}
}
query->maybe_available = true;
}
fail:
if (info->pool->query_type == VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR)
close(fd);
cnd_broadcast(&job->device->query_ended);
mtx_unlock(&job->device->query_mutex);
return result;
}
static VkResult
handle_copy_query_results_cpu_job(struct v3dv_job *job)
{
struct v3dv_copy_query_results_cpu_job_info *info =
&job->cpu.query_copy_results;
assert(info->dst && info->dst->mem && info->dst->mem->bo);
struct v3dv_bo *bo = info->dst->mem->bo;
/* Map the entire dst buffer for the CPU copy if needed */
assert(!bo->map || bo->map_size == bo->size);
if (!bo->map && !v3dv_bo_map(job->device, bo, bo->size))
return vk_error(job->device, VK_ERROR_OUT_OF_HOST_MEMORY);
uint8_t *offset = ((uint8_t *) bo->map) +
info->offset + info->dst->mem_offset;
v3dv_get_query_pool_results(job->device,
info->pool,
info->first,
info->count,
offset,
info->stride,
info->flags);
return VK_SUCCESS;
}
static VkResult
handle_set_event_cpu_job(struct v3dv_queue *queue, struct v3dv_job *job,
struct v3dv_submit_sync_info *sync_info)
{
/* From the Vulkan 1.0 spec:
*
* "When vkCmdSetEvent is submitted to a queue, it defines an execution
* dependency on commands that were submitted before it, and defines an
* event signal operation which sets the event to the signaled state.
* The first synchronization scope includes every command previously
* submitted to the same queue, including those in the same command
* buffer and batch".
*
* So we should wait for all prior work to be completed before signaling
* the event, this includes all active CPU wait threads spawned for any
* command buffer submitted *before* this.
*/
VkResult result = queue_wait_idle(queue, sync_info);
if (result != VK_SUCCESS)
return result;
struct v3dv_event_set_cpu_job_info *info = &job->cpu.event_set;
p_atomic_set(&info->event->state, info->state);
return VK_SUCCESS;
}
static bool
check_wait_events_complete(struct v3dv_job *job)
{
assert(job->type == V3DV_JOB_TYPE_CPU_WAIT_EVENTS);
struct v3dv_event_wait_cpu_job_info *info = &job->cpu.event_wait;
for (uint32_t i = 0; i < info->event_count; i++) {
if (!p_atomic_read(&info->events[i]->state))
return false;
}
return true;
}
static VkResult
handle_wait_events_cpu_job(struct v3dv_job *job)
{
assert(job->type == V3DV_JOB_TYPE_CPU_WAIT_EVENTS);
/* Wait for events to be signaled */
const useconds_t wait_interval_ms = 1;
while (!check_wait_events_complete(job))
usleep(wait_interval_ms * 1000);
return VK_SUCCESS;
}
static VkResult
handle_copy_buffer_to_image_cpu_job(struct v3dv_queue *queue,
struct v3dv_job *job,
struct v3dv_submit_sync_info *sync_info)
{
assert(job->type == V3DV_JOB_TYPE_CPU_COPY_BUFFER_TO_IMAGE);
struct v3dv_copy_buffer_to_image_cpu_job_info *info =
&job->cpu.copy_buffer_to_image;
/* Wait for all GPU work to finish first, since we may be accessing
* the BOs involved in the operation.
*/
VkResult result = queue_wait_idle(queue, sync_info);
if (result != VK_SUCCESS)
return result;
/* Map BOs */
struct v3dv_bo *dst_bo = info->image->mem->bo;
assert(!dst_bo->map || dst_bo->map_size == dst_bo->size);
if (!dst_bo->map && !v3dv_bo_map(job->device, dst_bo, dst_bo->size))
return vk_error(job->device, VK_ERROR_OUT_OF_HOST_MEMORY);
void *dst_ptr = dst_bo->map;
struct v3dv_bo *src_bo = info->buffer->mem->bo;
assert(!src_bo->map || src_bo->map_size == src_bo->size);
if (!src_bo->map && !v3dv_bo_map(job->device, src_bo, src_bo->size))
return vk_error(job->device, VK_ERROR_OUT_OF_HOST_MEMORY);
void *src_ptr = src_bo->map;
const struct v3d_resource_slice *slice =
&info->image->slices[info->mip_level];
const struct pipe_box box = {
info->image_offset.x, info->image_offset.y, info->base_layer,
info->image_extent.width, info->image_extent.height, info->layer_count,
};
/* Copy each layer */
for (uint32_t i = 0; i < info->layer_count; i++) {
const uint32_t dst_offset =
v3dv_layer_offset(info->image, info->mip_level, info->base_layer + i);
const uint32_t src_offset =
info->buffer->mem_offset + info->buffer_offset +
info->buffer_layer_stride * i;
v3d_store_tiled_image(
dst_ptr + dst_offset, slice->stride,
src_ptr + src_offset, info->buffer_stride,
slice->tiling, info->image->cpp, slice->padded_height, &box);
}
return VK_SUCCESS;
}
static VkResult
handle_timestamp_query_cpu_job(struct v3dv_queue *queue, struct v3dv_job *job,
struct v3dv_submit_sync_info *sync_info)
{
assert(job->type == V3DV_JOB_TYPE_CPU_TIMESTAMP_QUERY);
struct v3dv_timestamp_query_cpu_job_info *info = &job->cpu.query_timestamp;
/* Wait for completion of all work queued before the timestamp query */
VkResult result = queue_wait_idle(queue, sync_info);
if (result != VK_SUCCESS)
return result;
mtx_lock(&job->device->query_mutex);
/* Compute timestamp */
struct timespec t;
clock_gettime(CLOCK_MONOTONIC, &t);
for (uint32_t i = 0; i < info->count; i++) {
assert(info->query + i < info->pool->query_count);
struct v3dv_query *query = &info->pool->queries[info->query + i];
query->maybe_available = true;
if (i == 0)
query->value = t.tv_sec * 1000000000ull + t.tv_nsec;
}
cnd_broadcast(&job->device->query_ended);
mtx_unlock(&job->device->query_mutex);
return VK_SUCCESS;
}
static VkResult
handle_csd_indirect_cpu_job(struct v3dv_queue *queue,
struct v3dv_job *job,
struct v3dv_submit_sync_info *sync_info)
{
assert(job->type == V3DV_JOB_TYPE_CPU_CSD_INDIRECT);
struct v3dv_csd_indirect_cpu_job_info *info = &job->cpu.csd_indirect;
assert(info->csd_job);
/* Make sure the GPU is no longer using the indirect buffer*/
assert(info->buffer && info->buffer->mem && info->buffer->mem->bo);
v3dv_bo_wait(queue->device, info->buffer->mem->bo, PIPE_TIMEOUT_INFINITE);
/* Map the indirect buffer and read the dispatch parameters */
assert(info->buffer && info->buffer->mem && info->buffer->mem->bo);
struct v3dv_bo *bo = info->buffer->mem->bo;
if (!bo->map && !v3dv_bo_map(job->device, bo, bo->size))
return vk_error(job->device, VK_ERROR_OUT_OF_HOST_MEMORY);
assert(bo->map);
const uint32_t offset = info->buffer->mem_offset + info->offset;
const uint32_t *group_counts = (uint32_t *) (bo->map + offset);
if (group_counts[0] == 0 || group_counts[1] == 0|| group_counts[2] == 0)
return VK_SUCCESS;
if (memcmp(group_counts, info->csd_job->csd.wg_count,
sizeof(info->csd_job->csd.wg_count)) != 0) {
v3dv_cmd_buffer_rewrite_indirect_csd_job(info, group_counts);
}
return VK_SUCCESS;
}
static VkResult
process_waits(struct v3dv_queue *queue,
uint32_t count, struct vk_sync_wait *waits)
{
struct v3dv_device *device = queue->device;
VkResult result = VK_SUCCESS;
int err = 0;
if (count == 0)
return VK_SUCCESS;
/* If multisync is supported, we wait on semaphores in the first job
* submitted to each of the individual queues. We don't need to
* pre-populate the syncobjs.
*/
if (queue->device->pdevice->caps.multisync)
return VK_SUCCESS;
int fd = -1;
err = drmSyncobjExportSyncFile(device->pdevice->render_fd,
queue->last_job_syncs.syncs[V3DV_QUEUE_ANY],
&fd);
if (err) {
result = vk_errorf(queue, VK_ERROR_UNKNOWN,
"sync file export failed: %m");
goto fail;
}
for (uint32_t i = 0; i < count; i++) {
uint32_t syncobj = vk_sync_as_drm_syncobj(waits[i].sync)->syncobj;
int wait_fd = -1;
err = drmSyncobjExportSyncFile(device->pdevice->render_fd,
syncobj, &wait_fd);
if (err) {
result = vk_errorf(queue, VK_ERROR_UNKNOWN,
"sync file export failed: %m");
goto fail;
}
err = sync_accumulate("v3dv", &fd, wait_fd);
close(wait_fd);
if (err) {
result = vk_errorf(queue, VK_ERROR_UNKNOWN,
"sync file merge failed: %m");
goto fail;
}
}
err = drmSyncobjImportSyncFile(device->pdevice->render_fd,
queue->last_job_syncs.syncs[V3DV_QUEUE_ANY],
fd);
if (err) {
result = vk_errorf(queue, VK_ERROR_UNKNOWN,
"sync file import failed: %m");
}
fail:
close(fd);
return result;
}
static VkResult
process_signals(struct v3dv_queue *queue,
uint32_t count, struct vk_sync_signal *signals)
{
struct v3dv_device *device = queue->device;
if (count == 0)
return VK_SUCCESS;
/* If multisync is supported, we are signalling semaphores in the last job
* of the last command buffer and, therefore, we do not need to process any
* semaphores here.
*/
if (device->pdevice->caps.multisync)
return VK_SUCCESS;
int fd;
drmSyncobjExportSyncFile(device->pdevice->render_fd,
queue->last_job_syncs.syncs[V3DV_QUEUE_ANY],
&fd);
if (fd == -1) {
return vk_errorf(queue, VK_ERROR_UNKNOWN,
"sync file export failed: %m");
}
VkResult result = VK_SUCCESS;
for (uint32_t i = 0; i < count; i++) {
uint32_t syncobj = vk_sync_as_drm_syncobj(signals[i].sync)->syncobj;
int err = drmSyncobjImportSyncFile(device->pdevice->render_fd,
syncobj, fd);
if (err) {
result = vk_errorf(queue, VK_ERROR_UNKNOWN,
"sync file import failed: %m");
break;
}
}
assert(fd >= 0);
close(fd);
return result;
}
static void
multisync_free(struct v3dv_device *device,
struct drm_v3d_multi_sync *ms)
{
vk_free(&device->vk.alloc, (void *)(uintptr_t)ms->out_syncs);
vk_free(&device->vk.alloc, (void *)(uintptr_t)ms->in_syncs);
}
static struct drm_v3d_sem *
set_in_syncs(struct v3dv_queue *queue,
struct v3dv_job *job,
enum v3dv_queue_type queue_sync,
uint32_t *count,
struct v3dv_submit_sync_info *sync_info)
{
struct v3dv_device *device = queue->device;
uint32_t n_syncs = 0;
/* If this is the first job submitted to a given GPU queue in this cmd buf
* batch, it has to wait on wait semaphores (if any) before running.
*/
if (queue->last_job_syncs.first[queue_sync])
n_syncs = sync_info->wait_count;
/* If the serialize flag is set the job needs to be serialized in the
* corresponding queues. Notice that we may implement transfer operations
* as both CL or TFU jobs.
*
* FIXME: maybe we could track more precisely if the source of a transfer
* barrier is a CL and/or a TFU job.
*/
bool sync_csd = job->serialize & V3DV_BARRIER_COMPUTE_BIT;
bool sync_tfu = job->serialize & V3DV_BARRIER_TRANSFER_BIT;
bool sync_cl = job->serialize & (V3DV_BARRIER_GRAPHICS_BIT |
V3DV_BARRIER_TRANSFER_BIT);
*count = n_syncs;
if (sync_cl)
(*count)++;
if (sync_tfu)
(*count)++;
if (sync_csd)
(*count)++;
if (!*count)
return NULL;
struct drm_v3d_sem *syncs =
vk_zalloc(&device->vk.alloc, *count * sizeof(struct drm_v3d_sem),
8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
if (!syncs)
return NULL;
for (int i = 0; i < n_syncs; i++) {
syncs[i].handle =
vk_sync_as_drm_syncobj(sync_info->waits[i].sync)->syncobj;
}
if (sync_cl)
syncs[n_syncs++].handle = queue->last_job_syncs.syncs[V3DV_QUEUE_CL];
if (sync_csd)
syncs[n_syncs++].handle = queue->last_job_syncs.syncs[V3DV_QUEUE_CSD];
if (sync_tfu)
syncs[n_syncs++].handle = queue->last_job_syncs.syncs[V3DV_QUEUE_TFU];
assert(n_syncs == *count);
return syncs;
}
static struct drm_v3d_sem *
set_out_syncs(struct v3dv_queue *queue,
struct v3dv_job *job,
enum v3dv_queue_type queue_sync,
uint32_t *count,
struct v3dv_submit_sync_info *sync_info,
bool signal_syncs)
{
struct v3dv_device *device = queue->device;
uint32_t n_vk_syncs = signal_syncs ? sync_info->signal_count : 0;
/* We always signal the syncobj from `device->last_job_syncs` related to
* this v3dv_queue_type to track the last job submitted to this queue.
*/
(*count) = n_vk_syncs + 1;
struct drm_v3d_sem *syncs =
vk_zalloc(&device->vk.alloc, *count * sizeof(struct drm_v3d_sem),
8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
if (!syncs)
return NULL;
if (n_vk_syncs) {
for (unsigned i = 0; i < n_vk_syncs; i++) {
syncs[i].handle =
vk_sync_as_drm_syncobj(sync_info->signals[i].sync)->syncobj;
}
}
syncs[n_vk_syncs].handle = queue->last_job_syncs.syncs[queue_sync];
return syncs;
}
static void
set_ext(struct drm_v3d_extension *ext,
struct drm_v3d_extension *next,
uint32_t id,
uintptr_t flags)
{
ext->next = (uintptr_t)(void *)next;
ext->id = id;
ext->flags = flags;
}
/* This function sets the extension for multiple in/out syncobjs. When it is
* successful, it sets the extension id to DRM_V3D_EXT_ID_MULTI_SYNC.
* Otherwise, the extension id is 0, which means an out-of-memory error.
*/
static void
set_multisync(struct drm_v3d_multi_sync *ms,
struct v3dv_submit_sync_info *sync_info,
struct drm_v3d_extension *next,
struct v3dv_device *device,
struct v3dv_job *job,
enum v3dv_queue_type queue_sync,
enum v3d_queue wait_stage,
bool signal_syncs)
{
struct v3dv_queue *queue = &device->queue;
uint32_t out_sync_count = 0, in_sync_count = 0;
struct drm_v3d_sem *out_syncs = NULL, *in_syncs = NULL;
in_syncs = set_in_syncs(queue, job, queue_sync,
&in_sync_count, sync_info);
if (!in_syncs && in_sync_count)
goto fail;
out_syncs = set_out_syncs(queue, job, queue_sync,
&out_sync_count, sync_info, signal_syncs);
assert(out_sync_count > 0);
if (!out_syncs)
goto fail;
set_ext(&ms->base, next, DRM_V3D_EXT_ID_MULTI_SYNC, 0);
ms->wait_stage = wait_stage;
ms->out_sync_count = out_sync_count;
ms->out_syncs = (uintptr_t)(void *)out_syncs;
ms->in_sync_count = in_sync_count;
ms->in_syncs = (uintptr_t)(void *)in_syncs;
return;
fail:
if (in_syncs)
vk_free(&device->vk.alloc, in_syncs);
assert(!out_syncs);
return;
}
static VkResult
handle_cl_job(struct v3dv_queue *queue,
struct v3dv_job *job,
uint32_t counter_pass_idx,
struct v3dv_submit_sync_info *sync_info,
bool signal_syncs)
{
struct v3dv_device *device = queue->device;
struct drm_v3d_submit_cl submit = { 0 };
/* Sanity check: we should only flag a bcl sync on a job that needs to be
* serialized.
*/
assert(job->serialize || !job->needs_bcl_sync);
/* We expect to have just one RCL per job which should fit in just one BO.
* Our BCL, could chain multiple BOS together though.
*/
assert(list_length(&job->rcl.bo_list) == 1);
assert(list_length(&job->bcl.bo_list) >= 1);
struct v3dv_bo *bcl_fist_bo =
list_first_entry(&job->bcl.bo_list, struct v3dv_bo, list_link);
submit.bcl_start = bcl_fist_bo->offset;
submit.bcl_end = job->bcl.bo->offset + v3dv_cl_offset(&job->bcl);
submit.rcl_start = job->rcl.bo->offset;
submit.rcl_end = job->rcl.bo->offset + v3dv_cl_offset(&job->rcl);
submit.qma = job->tile_alloc->offset;
submit.qms = job->tile_alloc->size;
submit.qts = job->tile_state->offset;
submit.flags = 0;
if (job->tmu_dirty_rcl)
submit.flags |= DRM_V3D_SUBMIT_CL_FLUSH_CACHE;
/* If the job uses VK_KHR_buffer_device_addess we need to ensure all
* buffers flagged with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR
* are included.
*/
if (job->uses_buffer_device_address) {
util_dynarray_foreach(&queue->device->device_address_bo_list,
struct v3dv_bo *, bo) {
v3dv_job_add_bo(job, *bo);
}
}
submit.bo_handle_count = job->bo_count;
uint32_t *bo_handles =
(uint32_t *) malloc(sizeof(uint32_t) * submit.bo_handle_count);
uint32_t bo_idx = 0;
set_foreach(job->bos, entry) {
struct v3dv_bo *bo = (struct v3dv_bo *)entry->key;
bo_handles[bo_idx++] = bo->handle;
}
assert(bo_idx == submit.bo_handle_count);
submit.bo_handles = (uintptr_t)(void *)bo_handles;
submit.perfmon_id = job->perf ?
job->perf->kperfmon_ids[counter_pass_idx] : 0;
const bool needs_perf_sync = queue->last_perfmon_id != submit.perfmon_id;
queue->last_perfmon_id = submit.perfmon_id;
/* We need a binning sync if we are the first CL job waiting on a semaphore
* with a wait stage that involves the geometry pipeline, or if the job
* comes after a pipeline barrier that involves geometry stages
* (needs_bcl_sync) or when performance queries are in use.
*
* We need a render sync if the job doesn't need a binning sync but has
* still been flagged for serialization. It should be noted that RCL jobs
* don't start until the previous RCL job has finished so we don't really
* need to add a fence for those, however, we might need to wait on a CSD or
* TFU job, which are not automatically serialized with CL jobs.
*/
bool needs_bcl_sync = job->needs_bcl_sync || needs_perf_sync;
if (queue->last_job_syncs.first[V3DV_QUEUE_CL]) {
for (int i = 0; !needs_bcl_sync && i < sync_info->wait_count; i++) {
needs_bcl_sync = sync_info->waits[i].stage_mask &
(VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT |
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT |
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT |
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT |
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT);
}
}
bool needs_rcl_sync = job->serialize && !needs_bcl_sync;
/* Replace single semaphore settings whenever our kernel-driver supports
* multiple semaphores extension.
*/
struct drm_v3d_multi_sync ms = { 0 };
if (device->pdevice->caps.multisync) {
enum v3d_queue wait_stage = needs_rcl_sync ? V3D_RENDER : V3D_BIN;
set_multisync(&ms, sync_info, NULL, device, job,
V3DV_QUEUE_CL, wait_stage, signal_syncs);
if (!ms.base.id)
return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
submit.flags |= DRM_V3D_SUBMIT_EXTENSION;
submit.extensions = (uintptr_t)(void *)&ms;
/* Disable legacy sync interface when multisync extension is used */
submit.in_sync_rcl = 0;
submit.in_sync_bcl = 0;
submit.out_sync = 0;
} else {
uint32_t last_job_sync = queue->last_job_syncs.syncs[V3DV_QUEUE_ANY];
submit.in_sync_bcl = needs_bcl_sync ? last_job_sync : 0;
submit.in_sync_rcl = needs_rcl_sync ? last_job_sync : 0;
submit.out_sync = last_job_sync;
}
v3dv_clif_dump(device, job, &submit);
int ret = v3dv_ioctl(device->pdevice->render_fd,
DRM_IOCTL_V3D_SUBMIT_CL, &submit);
static bool warned = false;
if (ret && !warned) {
fprintf(stderr, "Draw call returned %s. Expect corruption.\n",
strerror(errno));
warned = true;
}
free(bo_handles);
multisync_free(device, &ms);
queue->last_job_syncs.first[V3DV_QUEUE_CL] = false;
if (ret)
return vk_queue_set_lost(&queue->vk, "V3D_SUBMIT_CL failed: %m");
return VK_SUCCESS;
}
static VkResult
handle_tfu_job(struct v3dv_queue *queue,
struct v3dv_job *job,
struct v3dv_submit_sync_info *sync_info,
bool signal_syncs)
{
struct v3dv_device *device = queue->device;
const bool needs_sync = sync_info->wait_count || job->serialize;
/* Replace single semaphore settings whenever our kernel-driver supports
* multiple semaphore extension.
*/
struct drm_v3d_multi_sync ms = { 0 };
if (device->pdevice->caps.multisync) {
set_multisync(&ms, sync_info, NULL, device, job,
V3DV_QUEUE_TFU, V3D_TFU, signal_syncs);
if (!ms.base.id)
return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
job->tfu.flags |= DRM_V3D_SUBMIT_EXTENSION;
job->tfu.extensions = (uintptr_t)(void *)&ms;
/* Disable legacy sync interface when multisync extension is used */
job->tfu.in_sync = 0;
job->tfu.out_sync = 0;
} else {
uint32_t last_job_sync = queue->last_job_syncs.syncs[V3DV_QUEUE_ANY];
job->tfu.in_sync = needs_sync ? last_job_sync : 0;
job->tfu.out_sync = last_job_sync;
}
int ret = v3dv_ioctl(device->pdevice->render_fd,
DRM_IOCTL_V3D_SUBMIT_TFU, &job->tfu);
multisync_free(device, &ms);
queue->last_job_syncs.first[V3DV_QUEUE_TFU] = false;
if (ret != 0)
return vk_queue_set_lost(&queue->vk, "V3D_SUBMIT_TFU failed: %m");
return VK_SUCCESS;
}
static VkResult
handle_csd_job(struct v3dv_queue *queue,
struct v3dv_job *job,
uint32_t counter_pass_idx,
struct v3dv_submit_sync_info *sync_info,
bool signal_syncs)
{
struct v3dv_device *device = queue->device;
struct drm_v3d_submit_csd *submit = &job->csd.submit;
/* If the job uses VK_KHR_buffer_device_addess we need to ensure all
* buffers flagged with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR
* are included.
*/
if (job->uses_buffer_device_address) {
util_dynarray_foreach(&queue->device->device_address_bo_list,
struct v3dv_bo *, bo) {
v3dv_job_add_bo(job, *bo);
}
}
submit->bo_handle_count = job->bo_count;
uint32_t *bo_handles =
(uint32_t *) malloc(sizeof(uint32_t) * MAX2(4, submit->bo_handle_count * 2));
uint32_t bo_idx = 0;
set_foreach(job->bos, entry) {
struct v3dv_bo *bo = (struct v3dv_bo *)entry->key;
bo_handles[bo_idx++] = bo->handle;
}
assert(bo_idx == submit->bo_handle_count);
submit->bo_handles = (uintptr_t)(void *)bo_handles;
const bool needs_sync = sync_info->wait_count || job->serialize;
/* Replace single semaphore settings whenever our kernel-driver supports
* multiple semaphore extension.
*/
struct drm_v3d_multi_sync ms = { 0 };
if (device->pdevice->caps.multisync) {
set_multisync(&ms, sync_info, NULL, device, job,
V3DV_QUEUE_CSD, V3D_CSD, signal_syncs);
if (!ms.base.id)
return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
submit->flags |= DRM_V3D_SUBMIT_EXTENSION;
submit->extensions = (uintptr_t)(void *)&ms;
/* Disable legacy sync interface when multisync extension is used */
submit->in_sync = 0;
submit->out_sync = 0;
} else {
uint32_t last_job_sync = queue->last_job_syncs.syncs[V3DV_QUEUE_ANY];
submit->in_sync = needs_sync ? last_job_sync : 0;
submit->out_sync = last_job_sync;
}
submit->perfmon_id = job->perf ?
job->perf->kperfmon_ids[counter_pass_idx] : 0;
queue->last_perfmon_id = submit->perfmon_id;
int ret = v3dv_ioctl(device->pdevice->render_fd,
DRM_IOCTL_V3D_SUBMIT_CSD, submit);
static bool warned = false;
if (ret && !warned) {
fprintf(stderr, "Compute dispatch returned %s. Expect corruption.\n",
strerror(errno));
warned = true;
}
free(bo_handles);
multisync_free(device, &ms);
queue->last_job_syncs.first[V3DV_QUEUE_CSD] = false;
if (ret)
return vk_queue_set_lost(&queue->vk, "V3D_SUBMIT_CSD failed: %m");
return VK_SUCCESS;
}
static VkResult
queue_handle_job(struct v3dv_queue *queue,
struct v3dv_job *job,
uint32_t counter_pass_idx,
struct v3dv_submit_sync_info *sync_info,
bool signal_syncs)
{
switch (job->type) {
case V3DV_JOB_TYPE_GPU_CL:
return handle_cl_job(queue, job, counter_pass_idx, sync_info, signal_syncs);
case V3DV_JOB_TYPE_GPU_TFU:
return handle_tfu_job(queue, job, sync_info, signal_syncs);
case V3DV_JOB_TYPE_GPU_CSD:
return handle_csd_job(queue, job, counter_pass_idx, sync_info, signal_syncs);
case V3DV_JOB_TYPE_CPU_RESET_QUERIES:
return handle_reset_query_cpu_job(queue, job, sync_info);
case V3DV_JOB_TYPE_CPU_END_QUERY:
return handle_end_query_cpu_job(job, counter_pass_idx);
case V3DV_JOB_TYPE_CPU_COPY_QUERY_RESULTS:
return handle_copy_query_results_cpu_job(job);
case V3DV_JOB_TYPE_CPU_SET_EVENT:
return handle_set_event_cpu_job(queue, job, sync_info);
case V3DV_JOB_TYPE_CPU_WAIT_EVENTS:
return handle_wait_events_cpu_job(job);
case V3DV_JOB_TYPE_CPU_COPY_BUFFER_TO_IMAGE:
return handle_copy_buffer_to_image_cpu_job(queue, job, sync_info);
case V3DV_JOB_TYPE_CPU_CSD_INDIRECT:
return handle_csd_indirect_cpu_job(queue, job, sync_info);
case V3DV_JOB_TYPE_CPU_TIMESTAMP_QUERY:
return handle_timestamp_query_cpu_job(queue, job, sync_info);
default:
unreachable("Unhandled job type");
}
}
static VkResult
queue_create_noop_job(struct v3dv_queue *queue)
{
struct v3dv_device *device = queue->device;
queue->noop_job = vk_zalloc(&device->vk.alloc, sizeof(struct v3dv_job), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!queue->noop_job)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
v3dv_job_init(queue->noop_job, V3DV_JOB_TYPE_GPU_CL, device, NULL, -1);
v3dv_X(device, job_emit_noop)(queue->noop_job);
/* We use no-op jobs to signal semaphores/fences. These jobs needs to be
* serialized across all hw queues to comply with Vulkan's signal operation
* order requirements, which basically require that signal operations occur
* in submission order.
*/
queue->noop_job->serialize = V3DV_BARRIER_ALL;
return VK_SUCCESS;
}
static VkResult
queue_submit_noop_job(struct v3dv_queue *queue,
uint32_t counter_pass_idx,
struct v3dv_submit_sync_info *sync_info,
bool signal_syncs)
{
if (!queue->noop_job) {
VkResult result = queue_create_noop_job(queue);
if (result != VK_SUCCESS)
return result;
}
assert(queue->noop_job);
return queue_handle_job(queue, queue->noop_job, counter_pass_idx,
sync_info, signal_syncs);
}
VkResult
v3dv_queue_driver_submit(struct vk_queue *vk_queue,
struct vk_queue_submit *submit)
{
struct v3dv_queue *queue = container_of(vk_queue, struct v3dv_queue, vk);
VkResult result;
struct v3dv_submit_sync_info sync_info = {
.wait_count = submit->wait_count,
.waits = submit->waits,
.signal_count = submit->signal_count,
.signals = submit->signals,
};
for (int i = 0; i < V3DV_QUEUE_COUNT; i++)
queue->last_job_syncs.first[i] = true;
result = process_waits(queue, sync_info.wait_count, sync_info.waits);
if (result != VK_SUCCESS)
return result;
for (uint32_t i = 0; i < submit->command_buffer_count; i++) {
struct v3dv_cmd_buffer *cmd_buffer =
container_of(submit->command_buffers[i], struct v3dv_cmd_buffer, vk);
list_for_each_entry_safe(struct v3dv_job, job,
&cmd_buffer->jobs, list_link) {
result = queue_handle_job(queue, job, submit->perf_pass_index,
&sync_info, false);
if (result != VK_SUCCESS)
return result;
}
/* If the command buffer ends with a barrier we need to consume it now.
*
* FIXME: this will drain all hw queues. Instead, we could use the pending
* barrier state to limit the queues we serialize against.
*/
if (cmd_buffer->state.barrier.dst_mask) {
result = queue_submit_noop_job(queue, submit->perf_pass_index,
&sync_info, false);
if (result != VK_SUCCESS)
return result;
}
}
/* Finish by submitting a no-op job that synchronizes across all queues.
* This will ensure that the signal semaphores don't get triggered until
* all work on any queue completes. See Vulkan's signal operation order
* requirements.
*/
if (submit->signal_count > 0) {
result = queue_submit_noop_job(queue, submit->perf_pass_index,
&sync_info, true);
if (result != VK_SUCCESS)
return result;
}
process_signals(queue, sync_info.signal_count, sync_info.signals);
return VK_SUCCESS;
}
VKAPI_ATTR VkResult VKAPI_CALL
v3dv_QueueBindSparse(VkQueue _queue,
uint32_t bindInfoCount,
const VkBindSparseInfo *pBindInfo,
VkFence fence)
{
V3DV_FROM_HANDLE(v3dv_queue, queue, _queue);
return vk_error(queue, VK_ERROR_FEATURE_NOT_PRESENT);
}