mesa/src/broadcom/vulkan/v3dv_pipeline_cache.c

1033 lines
32 KiB
C

/*
* Copyright © 2019 Raspberry Pi Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "v3dv_private.h"
#include "vulkan/util/vk_util.h"
#include "util/blob.h"
#include "nir/nir_serialize.h"
static const bool debug_cache = false;
static const bool dump_stats = false;
static const bool dump_stats_on_destroy = false;
/* Shared for nir/variants */
#define V3DV_MAX_PIPELINE_CACHE_ENTRIES 4096
static uint32_t
sha1_hash_func(const void *sha1)
{
return _mesa_hash_data(sha1, 20);
}
static bool
sha1_compare_func(const void *sha1_a, const void *sha1_b)
{
return memcmp(sha1_a, sha1_b, 20) == 0;
}
struct serialized_nir {
unsigned char sha1_key[20];
size_t size;
char data[0];
};
static void
cache_dump_stats(struct v3dv_pipeline_cache *cache)
{
fprintf(stderr, " NIR cache entries: %d\n", cache->nir_stats.count);
fprintf(stderr, " NIR cache miss count: %d\n", cache->nir_stats.miss);
fprintf(stderr, " NIR cache hit count: %d\n", cache->nir_stats.hit);
fprintf(stderr, " cache entries: %d\n", cache->stats.count);
fprintf(stderr, " cache miss count: %d\n", cache->stats.miss);
fprintf(stderr, " cache hit count: %d\n", cache->stats.hit);
fprintf(stderr, " on-disk cache hit count: %d\n", cache->stats.on_disk_hit);
}
static void
pipeline_cache_lock(struct v3dv_pipeline_cache *cache)
{
if (!cache->externally_synchronized)
mtx_lock(&cache->mutex);
}
static void
pipeline_cache_unlock(struct v3dv_pipeline_cache *cache)
{
if (!cache->externally_synchronized)
mtx_unlock(&cache->mutex);
}
void
v3dv_pipeline_cache_upload_nir(struct v3dv_pipeline *pipeline,
struct v3dv_pipeline_cache *cache,
nir_shader *nir,
unsigned char sha1_key[20])
{
if (!cache || !cache->nir_cache)
return;
if (cache->nir_stats.count > V3DV_MAX_PIPELINE_CACHE_ENTRIES)
return;
pipeline_cache_lock(cache);
struct hash_entry *entry =
_mesa_hash_table_search(cache->nir_cache, sha1_key);
pipeline_cache_unlock(cache);
if (entry)
return;
struct blob blob;
blob_init(&blob);
nir_serialize(&blob, nir, false);
if (blob.out_of_memory) {
blob_finish(&blob);
return;
}
pipeline_cache_lock(cache);
/* Because ralloc isn't thread-safe, we have to do all this inside the
* lock. We could unlock for the big memcpy but it's probably not worth
* the hassle.
*/
entry = _mesa_hash_table_search(cache->nir_cache, sha1_key);
if (entry) {
blob_finish(&blob);
pipeline_cache_unlock(cache);
return;
}
struct serialized_nir *snir =
ralloc_size(cache->nir_cache, sizeof(*snir) + blob.size);
memcpy(snir->sha1_key, sha1_key, 20);
snir->size = blob.size;
memcpy(snir->data, blob.data, blob.size);
blob_finish(&blob);
cache->nir_stats.count++;
if (debug_cache) {
char sha1buf[41];
_mesa_sha1_format(sha1buf, snir->sha1_key);
fprintf(stderr, "pipeline cache %p, new nir entry %s\n", cache, sha1buf);
if (dump_stats)
cache_dump_stats(cache);
}
_mesa_hash_table_insert(cache->nir_cache, snir->sha1_key, snir);
pipeline_cache_unlock(cache);
}
nir_shader*
v3dv_pipeline_cache_search_for_nir(struct v3dv_pipeline *pipeline,
struct v3dv_pipeline_cache *cache,
const nir_shader_compiler_options *nir_options,
unsigned char sha1_key[20])
{
if (!cache || !cache->nir_cache)
return NULL;
if (debug_cache) {
char sha1buf[41];
_mesa_sha1_format(sha1buf, sha1_key);
fprintf(stderr, "pipeline cache %p, search for nir %s\n", cache, sha1buf);
}
const struct serialized_nir *snir = NULL;
pipeline_cache_lock(cache);
struct hash_entry *entry =
_mesa_hash_table_search(cache->nir_cache, sha1_key);
if (entry)
snir = entry->data;
pipeline_cache_unlock(cache);
if (snir) {
struct blob_reader blob;
blob_reader_init(&blob, snir->data, snir->size);
/* We use context NULL as we want the p_stage to keep the reference to
* nir, as we keep open the possibility of provide a shader variant
* after cache creation
*/
nir_shader *nir = nir_deserialize(NULL, nir_options, &blob);
if (blob.overrun) {
ralloc_free(nir);
} else {
cache->nir_stats.hit++;
if (debug_cache) {
fprintf(stderr, "[v3dv nir cache] hit: %p\n", nir);
if (dump_stats)
cache_dump_stats(cache);
}
return nir;
}
}
cache->nir_stats.miss++;
if (debug_cache) {
fprintf(stderr, "[v3dv nir cache] miss\n");
if (dump_stats)
cache_dump_stats(cache);
}
return NULL;
}
void
v3dv_pipeline_cache_init(struct v3dv_pipeline_cache *cache,
struct v3dv_device *device,
VkPipelineCacheCreateFlags flags,
bool cache_enabled)
{
cache->device = device;
mtx_init(&cache->mutex, mtx_plain);
if (cache_enabled) {
cache->nir_cache = _mesa_hash_table_create(NULL, sha1_hash_func,
sha1_compare_func);
cache->nir_stats.miss = 0;
cache->nir_stats.hit = 0;
cache->nir_stats.count = 0;
cache->cache = _mesa_hash_table_create(NULL, sha1_hash_func,
sha1_compare_func);
cache->stats.miss = 0;
cache->stats.hit = 0;
cache->stats.count = 0;
cache->externally_synchronized = flags &
VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT;
} else {
cache->nir_cache = NULL;
cache->cache = NULL;
}
}
static struct v3dv_pipeline_shared_data *
v3dv_pipeline_shared_data_create_from_blob(struct v3dv_pipeline_cache *cache,
struct blob_reader *blob);
static void
pipeline_cache_upload_shared_data(struct v3dv_pipeline_cache *cache,
struct v3dv_pipeline_shared_data *shared_data,
bool from_disk_cache);
static bool
v3dv_pipeline_shared_data_write_to_blob(const struct v3dv_pipeline_shared_data *cache_entry,
struct blob *blob);
/**
* It searchs for pipeline cached data, and returns a v3dv_pipeline_shared_data with
* it, or NULL if doesn't have it cached. On the former, it will increases the
* ref_count, so caller is responsible to unref it.
*/
struct v3dv_pipeline_shared_data *
v3dv_pipeline_cache_search_for_pipeline(struct v3dv_pipeline_cache *cache,
unsigned char sha1_key[20],
bool *cache_hit)
{
if (!cache || !cache->cache)
return NULL;
if (debug_cache) {
char sha1buf[41];
_mesa_sha1_format(sha1buf, sha1_key);
fprintf(stderr, "pipeline cache %p, search pipeline with key %s\n", cache, sha1buf);
}
pipeline_cache_lock(cache);
struct hash_entry *entry =
_mesa_hash_table_search(cache->cache, sha1_key);
if (entry) {
struct v3dv_pipeline_shared_data *cache_entry =
(struct v3dv_pipeline_shared_data *) entry->data;
assert(cache_entry);
cache->stats.hit++;
*cache_hit = true;
if (debug_cache) {
fprintf(stderr, "[v3dv cache] hit: %p\n", cache_entry);
if (dump_stats)
cache_dump_stats(cache);
}
v3dv_pipeline_shared_data_ref(cache_entry);
pipeline_cache_unlock(cache);
return cache_entry;
}
cache->stats.miss++;
if (debug_cache) {
fprintf(stderr, "[v3dv cache] miss\n");
if (dump_stats)
cache_dump_stats(cache);
}
pipeline_cache_unlock(cache);
#ifdef ENABLE_SHADER_CACHE
struct v3dv_device *device = cache->device;
struct disk_cache *disk_cache = device->pdevice->disk_cache;
/* Note that the on-disk-cache can be independently disabled, while keeping
* the pipeline cache working, by using the environment variable
* MESA_SHADER_CACHE_DISABLE. In that case the calls to disk_cache_put/get
* will not do anything.
*/
if (disk_cache && device->instance->pipeline_cache_enabled) {
cache_key cache_key;
disk_cache_compute_key(disk_cache, sha1_key, 20, cache_key);
size_t buffer_size;
uint8_t *buffer = disk_cache_get(disk_cache, cache_key, &buffer_size);
if (unlikely(V3D_DEBUG & V3D_DEBUG_CACHE)) {
char sha1buf[41];
_mesa_sha1_format(sha1buf, cache_key);
fprintf(stderr, "[v3dv on-disk cache] %s %s\n",
buffer ? "hit" : "miss",
sha1buf);
}
if (buffer) {
struct blob_reader blob;
struct v3dv_pipeline_shared_data *shared_data;
blob_reader_init(&blob, buffer, buffer_size);
shared_data = v3dv_pipeline_shared_data_create_from_blob(cache, &blob);
free(buffer);
if (shared_data) {
/* Technically we could increase on_disk_hit as soon as we have a
* buffer, but we are more interested on hits that got a valid
* shared_data
*/
cache->stats.on_disk_hit++;
if (cache)
pipeline_cache_upload_shared_data(cache, shared_data, true);
return shared_data;
}
}
}
#endif
return NULL;
}
void
v3dv_pipeline_shared_data_destroy(struct v3dv_device *device,
struct v3dv_pipeline_shared_data *shared_data)
{
assert(shared_data->ref_cnt == 0);
for (uint8_t stage = 0; stage < BROADCOM_SHADER_STAGES; stage++) {
if (shared_data->variants[stage] != NULL)
v3dv_shader_variant_destroy(device, shared_data->variants[stage]);
/* We don't free binning descriptor maps as we are sharing them
* with the render shaders.
*/
if (shared_data->maps[stage] != NULL &&
!broadcom_shader_stage_is_binning(stage)) {
vk_free(&device->vk.alloc, shared_data->maps[stage]);
}
}
if (shared_data->assembly_bo)
v3dv_bo_free(device, shared_data->assembly_bo);
vk_free(&device->vk.alloc, shared_data);
}
static struct v3dv_pipeline_shared_data *
v3dv_pipeline_shared_data_new(struct v3dv_pipeline_cache *cache,
const unsigned char sha1_key[20],
struct v3dv_descriptor_maps **maps,
struct v3dv_shader_variant **variants,
const uint64_t *total_assembly,
const uint32_t total_assembly_size)
{
size_t size = sizeof(struct v3dv_pipeline_shared_data);
/* We create new_entry using the device alloc. Right now shared_data is ref
* and unref by both the pipeline and the pipeline cache, so we can't
* ensure that the cache or pipeline alloc will be available on the last
* unref.
*/
struct v3dv_pipeline_shared_data *new_entry =
vk_zalloc2(&cache->device->vk.alloc, NULL, size, 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (new_entry == NULL)
return NULL;
new_entry->ref_cnt = 1;
memcpy(new_entry->sha1_key, sha1_key, 20);
for (uint8_t stage = 0; stage < BROADCOM_SHADER_STAGES; stage++) {
new_entry->maps[stage] = maps[stage];
new_entry->variants[stage] = variants[stage];
}
struct v3dv_bo *bo = v3dv_bo_alloc(cache->device, total_assembly_size,
"pipeline shader assembly", true);
if (!bo) {
fprintf(stderr, "failed to allocate memory for shaders assembly\n");
v3dv_pipeline_shared_data_unref(cache->device, new_entry);
return NULL;
}
bool ok = v3dv_bo_map(cache->device, bo, total_assembly_size);
if (!ok) {
fprintf(stderr, "failed to map source shader buffer\n");
v3dv_pipeline_shared_data_unref(cache->device, new_entry);
return NULL;
}
memcpy(bo->map, total_assembly, total_assembly_size);
new_entry->assembly_bo = bo;
return new_entry;
}
static void
pipeline_cache_upload_shared_data(struct v3dv_pipeline_cache *cache,
struct v3dv_pipeline_shared_data *shared_data,
bool from_disk_cache)
{
assert(shared_data);
if (!cache || !cache->cache)
return;
if (cache->stats.count > V3DV_MAX_PIPELINE_CACHE_ENTRIES)
return;
pipeline_cache_lock(cache);
struct hash_entry *entry = NULL;
/* If this is being called from the disk cache, we already know that the
* entry is not on the hash table
*/
if (!from_disk_cache)
entry = _mesa_hash_table_search(cache->cache, shared_data->sha1_key);
if (entry) {
pipeline_cache_unlock(cache);
return;
}
v3dv_pipeline_shared_data_ref(shared_data);
_mesa_hash_table_insert(cache->cache, shared_data->sha1_key, shared_data);
cache->stats.count++;
if (debug_cache) {
char sha1buf[41];
_mesa_sha1_format(sha1buf, shared_data->sha1_key);
fprintf(stderr, "pipeline cache %p, new cache entry with sha1 key %s:%p\n\n",
cache, sha1buf, shared_data);
if (dump_stats)
cache_dump_stats(cache);
}
pipeline_cache_unlock(cache);
#ifdef ENABLE_SHADER_CACHE
/* If we are being called from a on-disk-cache hit, we can skip writing to
* the disk cache
*/
if (from_disk_cache)
return;
struct v3dv_device *device = cache->device;
struct disk_cache *disk_cache = device->pdevice->disk_cache;
if (disk_cache) {
struct blob binary;
blob_init(&binary);
if (v3dv_pipeline_shared_data_write_to_blob(shared_data, &binary)) {
cache_key cache_key;
disk_cache_compute_key(disk_cache, shared_data->sha1_key, 20, cache_key);
if (unlikely(V3D_DEBUG & V3D_DEBUG_CACHE)) {
char sha1buf[41];
_mesa_sha1_format(sha1buf, shared_data->sha1_key);
fprintf(stderr, "[v3dv on-disk cache] storing %s\n", sha1buf);
}
disk_cache_put(disk_cache, cache_key, binary.data, binary.size, NULL);
}
blob_finish(&binary);
}
#endif
}
/* Uploads all the "cacheable" or shared data from the pipeline */
void
v3dv_pipeline_cache_upload_pipeline(struct v3dv_pipeline *pipeline,
struct v3dv_pipeline_cache *cache)
{
pipeline_cache_upload_shared_data(cache, pipeline->shared_data, false);
}
static struct serialized_nir*
serialized_nir_create_from_blob(struct v3dv_pipeline_cache *cache,
struct blob_reader *blob)
{
const unsigned char *sha1_key = blob_read_bytes(blob, 20);
uint32_t snir_size = blob_read_uint32(blob);
const char* snir_data = blob_read_bytes(blob, snir_size);
if (blob->overrun)
return NULL;
struct serialized_nir *snir =
ralloc_size(cache->nir_cache, sizeof(*snir) + snir_size);
memcpy(snir->sha1_key, sha1_key, 20);
snir->size = snir_size;
memcpy(snir->data, snir_data, snir_size);
return snir;
}
static struct v3dv_shader_variant*
shader_variant_create_from_blob(struct v3dv_device *device,
struct blob_reader *blob)
{
VkResult result;
enum broadcom_shader_stage stage = blob_read_uint32(blob);
uint32_t prog_data_size = blob_read_uint32(blob);
/* FIXME: as we include the stage perhaps we can avoid prog_data_size? */
assert(prog_data_size == v3d_prog_data_size(broadcom_shader_stage_to_gl(stage)));
const void *prog_data = blob_read_bytes(blob, prog_data_size);
if (blob->overrun)
return NULL;
uint32_t ulist_count = blob_read_uint32(blob);
uint32_t contents_size = sizeof(enum quniform_contents) * ulist_count;
const void *contents_data = blob_read_bytes(blob, contents_size);
if (blob->overrun)
return NULL;
uint ulist_data_size = sizeof(uint32_t) * ulist_count;
const void *ulist_data_data = blob_read_bytes(blob, ulist_data_size);
if (blob->overrun)
return NULL;
uint32_t assembly_offset = blob_read_uint32(blob);
uint32_t qpu_insts_size = blob_read_uint32(blob);
/* shader_variant_create expects a newly created prog_data for their own,
* as it is what the v3d compiler returns. So we are also allocating one
* (including the uniform list) and filled it up with the data that we read
* from the blob
*/
struct v3d_prog_data *new_prog_data = rzalloc_size(NULL, prog_data_size);
memcpy(new_prog_data, prog_data, prog_data_size);
struct v3d_uniform_list *ulist = &new_prog_data->uniforms;
ulist->count = ulist_count;
ulist->contents = ralloc_array(new_prog_data, enum quniform_contents, ulist->count);
memcpy(ulist->contents, contents_data, contents_size);
ulist->data = ralloc_array(new_prog_data, uint32_t, ulist->count);
memcpy(ulist->data, ulist_data_data, ulist_data_size);
return v3dv_shader_variant_create(device, stage,
new_prog_data, prog_data_size,
assembly_offset,
NULL, qpu_insts_size,
&result);
}
static struct v3dv_pipeline_shared_data *
v3dv_pipeline_shared_data_create_from_blob(struct v3dv_pipeline_cache *cache,
struct blob_reader *blob)
{
const unsigned char *sha1_key = blob_read_bytes(blob, 20);
struct v3dv_descriptor_maps *maps[BROADCOM_SHADER_STAGES] = { 0 };
uint8_t descriptor_maps_count = blob_read_uint8(blob);
for (uint8_t count = 0; count < descriptor_maps_count; count++) {
uint8_t stage = blob_read_uint8(blob);
const struct v3dv_descriptor_maps *current_maps =
blob_read_bytes(blob, sizeof(struct v3dv_descriptor_maps));
if (blob->overrun)
return NULL;
maps[stage] = vk_zalloc2(&cache->device->vk.alloc, NULL,
sizeof(struct v3dv_descriptor_maps), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (maps[stage] == NULL)
return NULL;
memcpy(maps[stage], current_maps, sizeof(struct v3dv_descriptor_maps));
if (broadcom_shader_stage_is_render_with_binning(stage)) {
enum broadcom_shader_stage bin_stage =
broadcom_binning_shader_stage_for_render_stage(stage);
maps[bin_stage] = maps[stage];
}
}
uint8_t variant_count = blob_read_uint8(blob);
struct v3dv_shader_variant *variants[BROADCOM_SHADER_STAGES] = { 0 };
for (uint8_t count = 0; count < variant_count; count++) {
uint8_t stage = blob_read_uint8(blob);
struct v3dv_shader_variant *variant =
shader_variant_create_from_blob(cache->device, blob);
variants[stage] = variant;
}
uint32_t total_assembly_size = blob_read_uint32(blob);
const uint64_t *total_assembly =
blob_read_bytes(blob, total_assembly_size);
if (blob->overrun)
return NULL;
return v3dv_pipeline_shared_data_new(cache, sha1_key, maps, variants,
total_assembly, total_assembly_size);
}
static void
pipeline_cache_load(struct v3dv_pipeline_cache *cache,
size_t size,
const void *data)
{
struct v3dv_device *device = cache->device;
struct v3dv_physical_device *pdevice = &device->instance->physicalDevice;
struct vk_pipeline_cache_header header;
if (cache->cache == NULL || cache->nir_cache == NULL)
return;
struct blob_reader blob;
blob_reader_init(&blob, data, size);
blob_copy_bytes(&blob, &header, sizeof(header));
if (size < sizeof(header))
return;
memcpy(&header, data, sizeof(header));
if (header.header_size < sizeof(header))
return;
if (header.header_version != VK_PIPELINE_CACHE_HEADER_VERSION_ONE)
return;
if (header.vendor_id != v3dv_physical_device_vendor_id(pdevice))
return;
if (header.device_id != v3dv_physical_device_device_id(pdevice))
return;
if (memcmp(header.uuid, pdevice->pipeline_cache_uuid, VK_UUID_SIZE) != 0)
return;
uint32_t nir_count = blob_read_uint32(&blob);
if (blob.overrun)
return;
for (uint32_t i = 0; i < nir_count; i++) {
struct serialized_nir *snir =
serialized_nir_create_from_blob(cache, &blob);
if (!snir)
break;
_mesa_hash_table_insert(cache->nir_cache, snir->sha1_key, snir);
cache->nir_stats.count++;
}
uint32_t count = blob_read_uint32(&blob);
if (blob.overrun)
return;
for (uint32_t i = 0; i < count; i++) {
struct v3dv_pipeline_shared_data *cache_entry =
v3dv_pipeline_shared_data_create_from_blob(cache, &blob);
if (!cache_entry)
break;
_mesa_hash_table_insert(cache->cache, cache_entry->sha1_key, cache_entry);
cache->stats.count++;
}
if (debug_cache) {
fprintf(stderr, "pipeline cache %p, loaded %i nir shaders and "
"%i entries\n", cache, nir_count, count);
if (dump_stats)
cache_dump_stats(cache);
}
}
VKAPI_ATTR VkResult VKAPI_CALL
v3dv_CreatePipelineCache(VkDevice _device,
const VkPipelineCacheCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkPipelineCache *pPipelineCache)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
struct v3dv_pipeline_cache *cache;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO);
cache = vk_object_zalloc(&device->vk, pAllocator,
sizeof(*cache),
VK_OBJECT_TYPE_PIPELINE_CACHE);
if (cache == NULL)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
v3dv_pipeline_cache_init(cache, device, pCreateInfo->flags,
device->instance->pipeline_cache_enabled);
if (pCreateInfo->initialDataSize > 0) {
pipeline_cache_load(cache,
pCreateInfo->initialDataSize,
pCreateInfo->pInitialData);
}
*pPipelineCache = v3dv_pipeline_cache_to_handle(cache);
return VK_SUCCESS;
}
void
v3dv_pipeline_cache_finish(struct v3dv_pipeline_cache *cache)
{
mtx_destroy(&cache->mutex);
if (dump_stats_on_destroy)
cache_dump_stats(cache);
if (cache->nir_cache) {
hash_table_foreach(cache->nir_cache, entry)
ralloc_free(entry->data);
_mesa_hash_table_destroy(cache->nir_cache, NULL);
}
if (cache->cache) {
hash_table_foreach(cache->cache, entry) {
struct v3dv_pipeline_shared_data *cache_entry = entry->data;
if (cache_entry)
v3dv_pipeline_shared_data_unref(cache->device, cache_entry);
}
_mesa_hash_table_destroy(cache->cache, NULL);
}
}
VKAPI_ATTR void VKAPI_CALL
v3dv_DestroyPipelineCache(VkDevice _device,
VkPipelineCache _cache,
const VkAllocationCallbacks *pAllocator)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
V3DV_FROM_HANDLE(v3dv_pipeline_cache, cache, _cache);
if (!cache)
return;
v3dv_pipeline_cache_finish(cache);
vk_object_free(&device->vk, pAllocator, cache);
}
VKAPI_ATTR VkResult VKAPI_CALL
v3dv_MergePipelineCaches(VkDevice device,
VkPipelineCache dstCache,
uint32_t srcCacheCount,
const VkPipelineCache *pSrcCaches)
{
V3DV_FROM_HANDLE(v3dv_pipeline_cache, dst, dstCache);
if (!dst->cache || !dst->nir_cache)
return VK_SUCCESS;
for (uint32_t i = 0; i < srcCacheCount; i++) {
V3DV_FROM_HANDLE(v3dv_pipeline_cache, src, pSrcCaches[i]);
if (!src->cache || !src->nir_cache)
continue;
hash_table_foreach(src->nir_cache, entry) {
struct serialized_nir *src_snir = entry->data;
assert(src_snir);
if (_mesa_hash_table_search(dst->nir_cache, src_snir->sha1_key))
continue;
/* FIXME: we are using serialized nir shaders because they are
* convenient to create and store on the cache, but requires to do a
* copy here (and some other places) of the serialized NIR. Perhaps
* it would make sense to move to handle the NIR shaders with shared
* structures with ref counts, as the variants.
*/
struct serialized_nir *snir_dst =
ralloc_size(dst->nir_cache, sizeof(*snir_dst) + src_snir->size);
memcpy(snir_dst->sha1_key, src_snir->sha1_key, 20);
snir_dst->size = src_snir->size;
memcpy(snir_dst->data, src_snir->data, src_snir->size);
_mesa_hash_table_insert(dst->nir_cache, snir_dst->sha1_key, snir_dst);
dst->nir_stats.count++;
if (debug_cache) {
char sha1buf[41];
_mesa_sha1_format(sha1buf, snir_dst->sha1_key);
fprintf(stderr, "pipeline cache %p, added nir entry %s "
"from pipeline cache %p\n",
dst, sha1buf, src);
if (dump_stats)
cache_dump_stats(dst);
}
}
hash_table_foreach(src->cache, entry) {
struct v3dv_pipeline_shared_data *cache_entry = entry->data;
assert(cache_entry);
if (_mesa_hash_table_search(dst->cache, cache_entry->sha1_key))
continue;
v3dv_pipeline_shared_data_ref(cache_entry);
_mesa_hash_table_insert(dst->cache, cache_entry->sha1_key, cache_entry);
dst->stats.count++;
if (debug_cache) {
char sha1buf[41];
_mesa_sha1_format(sha1buf, cache_entry->sha1_key);
fprintf(stderr, "pipeline cache %p, added entry %s "
"from pipeline cache %p\n",
dst, sha1buf, src);
if (dump_stats)
cache_dump_stats(dst);
}
}
}
return VK_SUCCESS;
}
static bool
shader_variant_write_to_blob(const struct v3dv_shader_variant *variant,
struct blob *blob)
{
blob_write_uint32(blob, variant->stage);
blob_write_uint32(blob, variant->prog_data_size);
blob_write_bytes(blob, variant->prog_data.base, variant->prog_data_size);
struct v3d_uniform_list *ulist = &variant->prog_data.base->uniforms;
blob_write_uint32(blob, ulist->count);
blob_write_bytes(blob, ulist->contents, sizeof(enum quniform_contents) * ulist->count);
blob_write_bytes(blob, ulist->data, sizeof(uint32_t) * ulist->count);
blob_write_uint32(blob, variant->assembly_offset);
blob_write_uint32(blob, variant->qpu_insts_size);
return !blob->out_of_memory;
}
static bool
v3dv_pipeline_shared_data_write_to_blob(const struct v3dv_pipeline_shared_data *cache_entry,
struct blob *blob)
{
blob_write_bytes(blob, cache_entry->sha1_key, 20);
uint8_t descriptor_maps_count = 0;
for (uint8_t stage = 0; stage < BROADCOM_SHADER_STAGES; stage++) {
if (broadcom_shader_stage_is_binning(stage))
continue;
if (cache_entry->maps[stage] == NULL)
continue;
descriptor_maps_count++;
}
/* Compute pipelines only have one descriptor map,
* graphics pipelines may have 2 (VS+FS) or 3 (VS+GS+FS), since the binning
* stages take the descriptor map from the render stage.
*/
assert((descriptor_maps_count >= 2 && descriptor_maps_count <= 3) ||
(descriptor_maps_count == 1 && cache_entry->variants[BROADCOM_SHADER_COMPUTE]));
blob_write_uint8(blob, descriptor_maps_count);
for (uint8_t stage = 0; stage < BROADCOM_SHADER_STAGES; stage++) {
if (cache_entry->maps[stage] == NULL)
continue;
if (broadcom_shader_stage_is_binning(stage))
continue;
blob_write_uint8(blob, stage);
blob_write_bytes(blob, cache_entry->maps[stage],
sizeof(struct v3dv_descriptor_maps));
}
uint8_t variant_count = 0;
for (uint8_t stage = 0; stage < BROADCOM_SHADER_STAGES; stage++) {
if (cache_entry->variants[stage] == NULL)
continue;
variant_count++;
}
/* Graphics pipelines with VS+FS have 3 variants, VS+GS+FS will have 5 and
* compute pipelines only have 1.
*/
assert((variant_count == 5 || variant_count == 3) ||
(variant_count == 1 && cache_entry->variants[BROADCOM_SHADER_COMPUTE]));
blob_write_uint8(blob, variant_count);
uint32_t total_assembly_size = 0;
for (uint8_t stage = 0; stage < BROADCOM_SHADER_STAGES; stage++) {
if (cache_entry->variants[stage] == NULL)
continue;
blob_write_uint8(blob, stage);
if (!shader_variant_write_to_blob(cache_entry->variants[stage], blob))
return false;
total_assembly_size += cache_entry->variants[stage]->qpu_insts_size;
}
blob_write_uint32(blob, total_assembly_size);
assert(cache_entry->assembly_bo->map);
assert(cache_entry->assembly_bo->size >= total_assembly_size);
blob_write_bytes(blob, cache_entry->assembly_bo->map, total_assembly_size);
return !blob->out_of_memory;
}
VKAPI_ATTR VkResult VKAPI_CALL
v3dv_GetPipelineCacheData(VkDevice _device,
VkPipelineCache _cache,
size_t *pDataSize,
void *pData)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
V3DV_FROM_HANDLE(v3dv_pipeline_cache, cache, _cache);
struct blob blob;
if (pData) {
blob_init_fixed(&blob, pData, *pDataSize);
} else {
blob_init_fixed(&blob, NULL, SIZE_MAX);
}
struct v3dv_physical_device *pdevice = &device->instance->physicalDevice;
VkResult result = VK_INCOMPLETE;
pipeline_cache_lock(cache);
struct vk_pipeline_cache_header header = {
.header_size = sizeof(struct vk_pipeline_cache_header),
.header_version = VK_PIPELINE_CACHE_HEADER_VERSION_ONE,
.vendor_id = v3dv_physical_device_vendor_id(pdevice),
.device_id = v3dv_physical_device_device_id(pdevice),
};
memcpy(header.uuid, pdevice->pipeline_cache_uuid, VK_UUID_SIZE);
blob_write_bytes(&blob, &header, sizeof(header));
uint32_t nir_count = 0;
intptr_t nir_count_offset = blob_reserve_uint32(&blob);
if (nir_count_offset < 0) {
*pDataSize = 0;
goto done;
}
if (cache->nir_cache) {
hash_table_foreach(cache->nir_cache, entry) {
const struct serialized_nir *snir = entry->data;
size_t save_size = blob.size;
blob_write_bytes(&blob, snir->sha1_key, 20);
blob_write_uint32(&blob, snir->size);
blob_write_bytes(&blob, snir->data, snir->size);
if (blob.out_of_memory) {
blob.size = save_size;
goto done;
}
nir_count++;
}
}
blob_overwrite_uint32(&blob, nir_count_offset, nir_count);
uint32_t count = 0;
intptr_t count_offset = blob_reserve_uint32(&blob);
if (count_offset < 0) {
*pDataSize = 0;
goto done;
}
if (cache->cache) {
hash_table_foreach(cache->cache, entry) {
struct v3dv_pipeline_shared_data *cache_entry = entry->data;
size_t save_size = blob.size;
if (!v3dv_pipeline_shared_data_write_to_blob(cache_entry, &blob)) {
/* If it fails reset to the previous size and bail */
blob.size = save_size;
goto done;
}
count++;
}
}
blob_overwrite_uint32(&blob, count_offset, count);
*pDataSize = blob.size;
result = VK_SUCCESS;
if (debug_cache) {
assert(count <= cache->stats.count);
fprintf(stderr, "GetPipelineCacheData: serializing cache %p, "
"%i nir shader entries "
"%i entries, %u DataSize\n",
cache, nir_count, count, (uint32_t) *pDataSize);
}
done:
blob_finish(&blob);
pipeline_cache_unlock(cache);
return result;
}