53 lines
2.4 KiB
C
53 lines
2.4 KiB
C
/*
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* Copyright © 2019 Raspberry Pi Ltd
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* Copyright © 2014-2017 Broadcom
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* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/* This file generates the per-v3d-version function prototypes. It must only
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* be included from v3d_simulator.h.
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*/
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struct v3d_hw;
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struct drm_v3d_get_param;
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struct drm_v3d_submit_cl;
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struct drm_v3d_submit_tfu;
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struct drm_v3d_submit_csd;
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void v3dX(simulator_init_regs)(struct v3d_hw *v3d);
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int v3dX(simulator_get_param_ioctl)(struct v3d_hw *v3d,
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struct drm_v3d_get_param *args);
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void v3dX(simulator_submit_cl_ioctl)(struct v3d_hw *v3d,
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struct drm_v3d_submit_cl *args,
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uint32_t gmp_offset);
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int v3dX(simulator_submit_tfu_ioctl)(struct v3d_hw *v3d,
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struct drm_v3d_submit_tfu *args);
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int v3dX(simulator_submit_csd_ioctl)(struct v3d_hw *v3d,
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struct drm_v3d_submit_csd *args,
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uint32_t gmp_offset);
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void v3dX(simulator_perfmon_start)(struct v3d_hw *v3d,
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uint32_t ncounters,
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uint8_t *events);
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void v3dX(simulator_perfmon_stop)(struct v3d_hw *v3d,
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uint32_t ncounters,
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uint64_t *values);
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