mesa/src/broadcom/simulator/v3dx_simulator.h

53 lines
2.4 KiB
C

/*
* Copyright © 2019 Raspberry Pi Ltd
* Copyright © 2014-2017 Broadcom
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/* This file generates the per-v3d-version function prototypes. It must only
* be included from v3d_simulator.h.
*/
struct v3d_hw;
struct drm_v3d_get_param;
struct drm_v3d_submit_cl;
struct drm_v3d_submit_tfu;
struct drm_v3d_submit_csd;
void v3dX(simulator_init_regs)(struct v3d_hw *v3d);
int v3dX(simulator_get_param_ioctl)(struct v3d_hw *v3d,
struct drm_v3d_get_param *args);
void v3dX(simulator_submit_cl_ioctl)(struct v3d_hw *v3d,
struct drm_v3d_submit_cl *args,
uint32_t gmp_offset);
int v3dX(simulator_submit_tfu_ioctl)(struct v3d_hw *v3d,
struct drm_v3d_submit_tfu *args);
int v3dX(simulator_submit_csd_ioctl)(struct v3d_hw *v3d,
struct drm_v3d_submit_csd *args,
uint32_t gmp_offset);
void v3dX(simulator_perfmon_start)(struct v3d_hw *v3d,
uint32_t ncounters,
uint8_t *events);
void v3dX(simulator_perfmon_stop)(struct v3d_hw *v3d,
uint32_t ncounters,
uint64_t *values);