94 lines
2.4 KiB
C++
94 lines
2.4 KiB
C++
/*
|
|
* Copyright © 2017 Broadcom
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the next
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
* Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
* IN THE SOFTWARE.
|
|
*/
|
|
|
|
/** @file
|
|
*
|
|
* Wraps bits of the V3D simulator interface in a C interface for the
|
|
* v3d_simulator.c code to use.
|
|
*/
|
|
|
|
#ifdef USE_V3D_SIMULATOR
|
|
|
|
#include "v3d_simulator_wrapper.h"
|
|
|
|
#define V3D_TECH_VERSION 3
|
|
#define V3D_REVISION 3
|
|
#define V3D_SUB_REV 0
|
|
#define V3D_HIDDEN_REV 0
|
|
#define V3D_COMPAT_REV 0
|
|
#include "v3d_hw_auto.h"
|
|
|
|
extern "C" {
|
|
|
|
struct v3d_hw *v3d_hw_auto_new(void *in_params)
|
|
{
|
|
return v3d_hw_auto_make_unique().release();
|
|
}
|
|
|
|
|
|
uint32_t v3d_hw_get_mem(const struct v3d_hw *hw, uint32_t *size, void **p)
|
|
{
|
|
return hw->get_mem(size, p);
|
|
}
|
|
|
|
bool v3d_hw_alloc_mem(struct v3d_hw *hw, size_t min_size)
|
|
{
|
|
return hw->alloc_mem(min_size) == V3D_HW_ALLOC_SUCCESS;
|
|
}
|
|
|
|
uint32_t v3d_hw_read_reg(struct v3d_hw *hw, uint32_t reg)
|
|
{
|
|
return hw->read_reg(reg);
|
|
}
|
|
|
|
void v3d_hw_write_reg(struct v3d_hw *hw, uint32_t reg, uint32_t val)
|
|
{
|
|
hw->write_reg(reg, val);
|
|
}
|
|
|
|
void v3d_hw_tick(struct v3d_hw *hw)
|
|
{
|
|
return hw->tick();
|
|
}
|
|
|
|
int v3d_hw_get_version(struct v3d_hw *hw)
|
|
{
|
|
const V3D_HUB_IDENT_T *ident = hw->get_hub_ident();
|
|
|
|
return ident->tech_version * 10 + ident->revision;
|
|
}
|
|
|
|
void
|
|
v3d_hw_set_isr(struct v3d_hw *hw, void (*isr)(uint32_t status))
|
|
{
|
|
hw->set_isr(isr);
|
|
}
|
|
|
|
uint32_t v3d_hw_get_hub_core()
|
|
{
|
|
return V3D_HW_HUB_CORE;
|
|
}
|
|
|
|
}
|
|
#endif /* USE_V3D_SIMULATOR */
|