mesa/src/asahi/lib/tiling.c

162 lines
5.4 KiB
C

/*
* Copyright (C) 2021 Alyssa Rosenzweig <alyssa@rosenzweig.io>
* Copyright (c) 2019 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdio.h>
#include <assert.h>
#include <stdlib.h>
#include <stdbool.h>
#include <stdint.h>
#include "util/macros.h"
#include "tiling.h"
/* Z-order with square tiles, at most 64x64:
*
* [y5][x5][y4][x4][y3][x3][y2][x2][y1][x1][y0][x0]
*
* Efficient tiling algorithm described in
* https://fgiesen.wordpress.com/2011/01/17/texture-tiling-and-swizzling/ but
* for posterity, we split into X and Y parts, and are faced with the problem
* of incrementing:
*
* 0 [x5] 0 [x4] 0 [x3] 0 [x2] 0 [x1] 0 [x0]
*
* To do so, we fill in the "holes" with 1's by adding the bitwise inverse of
* the mask of bits we care about
*
* 0 [x5] 0 [x4] 0 [x3] 0 [x2] 0 [x1] 0 [x0]
* + 1 0 1 0 1 0 1 0 1 0 1 0
* ------------------------------------------
* 1 [x5] 1 [x4] 1 [x3] 1 [x2] 1 [x1] 1 [x0]
*
* Then when we add one, the holes are passed over by forcing carry bits high.
* Finally, we need to zero out the holes, by ANDing with the mask of bits we
* care about. In total, we get the expression (X + ~mask + 1) & mask, and
* applying the two's complement identity, we are left with (X - mask) & mask
*/
/* mask of bits used for X coordinate in a tile */
#define SPACE_MASK 0x555 // 0b010101010101
typedef struct {
uint16_t lo;
uint8_t hi;
} __attribute__((packed)) agx_uint24_t;
typedef struct {
uint32_t lo;
uint16_t hi;
} __attribute__((packed)) agx_uint48_t;
typedef struct {
uint64_t lo;
uint32_t hi;
} __attribute__((packed)) agx_uint96_t;
typedef struct {
uint64_t lo;
uint64_t hi;
} __attribute__((packed)) agx_uint128_t;
static uint32_t
agx_space_bits(unsigned x)
{
assert(x < 64);
return ((x & 1) << 0) | ((x & 2) << 1) | ((x & 4) << 2) |
((x & 8) << 3) | ((x & 16) << 4) | ((x & 32) << 5);
}
#define TILED_UNALIGNED_TYPE(pixel_t, is_store, tile_shift) { \
unsigned tile_size = (1 << tile_shift);\
unsigned pixels_per_tile = tile_size * tile_size;\
unsigned tiles_per_row = (width + tile_size - 1) >> tile_shift;\
unsigned y_offs = agx_space_bits(sy & (tile_size - 1)) << 1;\
unsigned x_offs_start = agx_space_bits(sx & (tile_size - 1));\
unsigned space_mask = SPACE_MASK & (pixels_per_tile - 1);\
\
pixel_t *linear = _linear; \
pixel_t *tiled = _tiled; \
\
for (unsigned y = sy; y < smaxy; ++y) {\
unsigned tile_y = (y >> tile_shift);\
unsigned tile_row = tile_y * tiles_per_row;\
unsigned x_offs = x_offs_start;\
\
pixel_t *linear_row = linear;\
\
for (unsigned x = sx; x < smaxx; ++x) {\
unsigned tile_x = (x >> tile_shift);\
unsigned tile_idx = (tile_row + tile_x);\
unsigned tile_base = tile_idx * pixels_per_tile;\
\
pixel_t *ptiled = &tiled[tile_base + y_offs + x_offs];\
pixel_t *plinear = (linear_row++);\
pixel_t *outp = (pixel_t *) (is_store ? ptiled : plinear); \
pixel_t *inp = (pixel_t *) (is_store ? plinear : ptiled); \
*outp = *inp;\
x_offs = (x_offs - space_mask) & space_mask;\
}\
\
y_offs = (((y_offs >> 1) - space_mask) & space_mask) << 1;\
linear += linear_pitch;\
}\
}
#define TILED_UNALIGNED_TYPES(bpp, store, tile_shift) { \
if (bpp == 8) \
TILED_UNALIGNED_TYPE(uint8_t, store, tile_shift) \
else if (bpp == 16) \
TILED_UNALIGNED_TYPE(uint16_t, store, tile_shift) \
else if (bpp == 24) \
TILED_UNALIGNED_TYPE(agx_uint24_t, store, tile_shift) \
else if (bpp == 32) \
TILED_UNALIGNED_TYPE(uint32_t, store, tile_shift) \
else if (bpp == 48) \
TILED_UNALIGNED_TYPE(agx_uint48_t, store, tile_shift) \
else if (bpp == 64) \
TILED_UNALIGNED_TYPE(uint64_t, store, tile_shift) \
else if (bpp == 96) \
TILED_UNALIGNED_TYPE(agx_uint96_t, store, tile_shift) \
else if (bpp == 128) \
TILED_UNALIGNED_TYPE(agx_uint128_t, store, tile_shift) \
else \
unreachable("Can't tile this bpp\n"); \
}
void
agx_detile(void *_tiled, void *_linear,
unsigned width, unsigned bpp, unsigned linear_pitch,
unsigned sx, unsigned sy, unsigned smaxx, unsigned smaxy, unsigned tile_shift)
{
TILED_UNALIGNED_TYPES(bpp, false, tile_shift);
}
void
agx_tile(void *_tiled, void *_linear,
unsigned width, unsigned bpp, unsigned linear_pitch,
unsigned sx, unsigned sy, unsigned smaxx, unsigned smaxy,
unsigned tile_shift)
{
TILED_UNALIGNED_TYPES(bpp, true, tile_shift);
}