mesa/src/amd/vulkan/radv_constants.h

140 lines
5.2 KiB
C

/*
* Copyright © 2016 Red Hat.
* Copyright © 2016 Bas Nieuwenhuizen
*
* based in part on anv driver which is:
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef RADV_CONSTANTS_H
#define RADV_CONSTANTS_H
#define ATI_VENDOR_ID 0x1002
#define MAX_VBS 32
#define MAX_VERTEX_ATTRIBS 32
#define MAX_RTS 8
#define MAX_VIEWPORTS 16
#define MAX_SCISSORS 16
#define MAX_DISCARD_RECTANGLES 4
#define MAX_SAMPLE_LOCATIONS 32
#define MAX_PUSH_CONSTANTS_SIZE 256
#define MAX_PUSH_DESCRIPTORS 32
#define MAX_DYNAMIC_UNIFORM_BUFFERS 16
#define MAX_DYNAMIC_STORAGE_BUFFERS 8
#define MAX_DYNAMIC_BUFFERS (MAX_DYNAMIC_UNIFORM_BUFFERS + MAX_DYNAMIC_STORAGE_BUFFERS)
#define MAX_SAMPLES_LOG2 4
#define NUM_META_FS_KEYS 12
#define RADV_MAX_DRM_DEVICES 8
#define MAX_VIEWS 8
#define MAX_SO_STREAMS 4
#define MAX_SO_BUFFERS 4
#define MAX_SO_OUTPUTS 64
#define MAX_INLINE_UNIFORM_BLOCK_SIZE (4ull * 1024 * 1024)
#define MAX_INLINE_UNIFORM_BLOCK_COUNT 64
#define MAX_BIND_POINTS 3 /* compute + graphics + raytracing */
#define NUM_DEPTH_CLEAR_PIPELINES 2
#define NUM_DEPTH_DECOMPRESS_PIPELINES 3
#define MAX_FRAMEBUFFER_WIDTH (1u << 14)
#define MAX_FRAMEBUFFER_HEIGHT (1u << 14)
/*
* This is the point we switch from using CP to compute shader
* for certain buffer operations.
*/
#define RADV_BUFFER_OPS_CS_THRESHOLD 4096
#define RADV_BUFFER_UPDATE_THRESHOLD 1024
/* descriptor index into scratch ring offsets */
#define RING_SCRATCH 0
#define RING_ESGS_VS 1
#define RING_ESGS_GS 2
#define RING_GSVS_VS 3
#define RING_GSVS_GS 4
#define RING_HS_TESS_FACTOR 5
#define RING_HS_TESS_OFFCHIP 6
#define RING_TS_DRAW 7
#define RING_TS_PAYLOAD 8
#define RING_MS_SCRATCH 9
#define RING_PS_SAMPLE_POSITIONS 10
/* max number of descriptor sets */
#define MAX_SETS 32
/* Make sure everything is addressable by a signed 32-bit int, and
* our largest descriptors are 96 bytes.
*/
#define RADV_MAX_PER_SET_DESCRIPTORS ((1ull << 31) / 96)
/* Our buffer size fields allow only 2**32 - 1. We round that down to a multiple
* of 4 bytes so we can align buffer sizes up.
*/
#define RADV_MAX_MEMORY_ALLOCATION_SIZE 0xFFFFFFFCull
/* Number of entries in the mesh shader scratch ring.
* This depends on VGT_GS_MAX_WAVE_ID which is set by the kernel
* and is impossible to query. We leave it on its maximum value
* because real applications are unlikely to use it.
*
* The maximum ID on GFX10.3 is 2047 (0x7ff), so we need 2048 entries.
*/
#define RADV_MESH_SCRATCH_NUM_ENTRIES 2048
/* Size of each entry in the mesh shader scratch ring.
* We must ensure that the absolute maximum mesh shader output fits here.
*
* Mesh shaders can create up to 256 vertices/primitives per workgroup,
* and up to the following amount of outputs:
* - 32 parameters
* - 4 positions (clip/cull distance, etc.)
* - 4 per-primitive built-in outputs (layer, view index, prim id, VRS rate)
* - primitive indices which are always kept in LDS
* That is a total of 32+4+4=40 output slots x 16 bytes per slot x 256 = 160K bytes.
*/
#define RADV_MESH_SCRATCH_ENTRY_BYTES (160 * 1024)
/* Number of invocations in each subgroup. */
#define RADV_SUBGROUP_SIZE 64
/* The spec requires this to be 32. */
#define RADV_RT_HANDLE_SIZE 32
#define RADV_MAX_HIT_ATTRIB_SIZE 32
#define RADV_SHADER_ALLOC_ALIGNMENT 256
#define RADV_SHADER_ALLOC_MIN_ARENA_SIZE (256 * 1024)
/* 256 KiB << 5 = 8 MiB */
#define RADV_SHADER_ALLOC_MAX_ARENA_SIZE_SHIFT 5u
#define RADV_SHADER_ALLOC_MIN_SIZE_CLASS 8
#define RADV_SHADER_ALLOC_MAX_SIZE_CLASS 15
#define RADV_SHADER_ALLOC_NUM_FREE_LISTS \
(RADV_SHADER_ALLOC_MAX_SIZE_CLASS - RADV_SHADER_ALLOC_MIN_SIZE_CLASS + 1)
#define PERF_CTR_MAX_PASSES 512
#define PERF_CTR_BO_PASS_OFFSET 16
#define PERF_CTR_BO_LOCK_OFFSET 0
#define PERF_CTR_BO_FENCE_OFFSET 8
#endif /* RADV_CONSTANTS_H */