mesa/src/amd/llvm/ac_shader_abi.h

137 lines
5.5 KiB
C

/*
* Copyright 2017 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef AC_SHADER_ABI_H
#define AC_SHADER_ABI_H
#include "ac_shader_args.h"
#include "ac_shader_util.h"
#include "compiler/shader_enums.h"
#include "nir.h"
#include <llvm-c/Core.h>
#include <assert.h>
#define AC_LLVM_MAX_OUTPUTS (VARYING_SLOT_VAR31 + 1)
/* Document the shader ABI during compilation. This is what allows radeonsi and
* radv to share a compiler backend.
*/
struct ac_shader_abi {
/* Each entry is a pointer to a f32 or a f16 value (only possible for FS) */
LLVMValueRef outputs[AC_LLVM_MAX_OUTPUTS * 4];
bool is_16bit[AC_LLVM_MAX_OUTPUTS * 4];
/* These input registers sometimes need to be fixed up. */
LLVMValueRef vertex_id;
LLVMValueRef instance_id;
LLVMValueRef persp_centroid, linear_centroid;
LLVMValueRef color0, color1;
LLVMValueRef user_data;
/* Varying -> attribute number mapping. Also NIR-only */
unsigned fs_input_attr_indices[MAX_VARYING];
void (*export_vertex)(struct ac_shader_abi *abi);
void (*emit_vertex)(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addrs);
void (*emit_primitive)(struct ac_shader_abi *abi, unsigned stream);
void (*emit_vertex_with_counter)(struct ac_shader_abi *abi, unsigned stream,
LLVMValueRef vertexidx, LLVMValueRef *addrs);
LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi,
unsigned driver_location, unsigned component,
unsigned num_components, unsigned vertex_index,
LLVMTypeRef type);
LLVMValueRef (*load_tess_varyings)(struct ac_shader_abi *abi, LLVMTypeRef type,
LLVMValueRef vertex_index, LLVMValueRef param_index,
unsigned driver_location, unsigned component,
unsigned num_components, bool load_inputs);
LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
/**
* Load the descriptor for the given buffer.
*
* \param buffer the buffer as presented in NIR: this is the descriptor
* in Vulkan, and the buffer index in OpenGL/Gallium
* \param write whether buffer contents will be written
* \param non_uniform whether the buffer descriptor is not assumed to be uniform
*/
LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi, LLVMValueRef buffer, bool write, bool non_uniform);
/**
* Load a descriptor associated to a sampler.
*
* \param descriptor_set the descriptor set index (only for Vulkan)
* \param base_index the base index of the sampler variable
* \param constant_index constant part of an array index (or 0, if the
* sampler variable is not an array)
* \param index non-constant part of an array index (may be NULL)
* \param desc_type the type of descriptor to load
* \param image whether the descriptor is loaded for an image operation
*/
LLVMValueRef (*load_sampler_desc)(struct ac_shader_abi *abi, unsigned descriptor_set,
unsigned base_index, unsigned constant_index,
LLVMValueRef index, enum ac_descriptor_type desc_type,
bool image, bool write, bool bindless);
LLVMValueRef (*load_sample_position)(struct ac_shader_abi *abi, LLVMValueRef sample_id);
LLVMValueRef (*emit_fbfetch)(struct ac_shader_abi *abi);
LLVMValueRef (*intrinsic_load)(struct ac_shader_abi *abi, nir_intrinsic_op op);
/* Whether to clamp the shadow reference value to [0,1]on GFX8. Radeonsi currently
* uses it due to promoting D16 to D32, but radv needs it off. */
bool clamp_shadow_reference;
bool interp_at_sample_force_center;
/* Whether bounds checks are required */
bool robust_buffer_access;
/* Check for Inf interpolation coeff */
bool kill_ps_if_inf_interp;
/* Whether undef values must be converted to zero */
bool convert_undef_to_zero;
/* Clamp div by 0 (so it won't produce NaN) */
bool clamp_div_by_zero;
/* Whether to inline the compute dispatch size in user sgprs. */
bool load_grid_size_from_user_sgpr;
/* Whether to detect divergent textures/samplers index and apply
* waterfall to avoid incorrect rendering. */
bool use_waterfall_for_divergent_tex_samplers;
/* Number of all interpolated inputs */
unsigned num_interp;
};
#endif /* AC_SHADER_ABI_H */