mesa/src/amd/common/ac_shader_args.h

162 lines
4.9 KiB
C

/*
* Copyright 2019 Valve Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef AC_SHADER_ARGS_H
#define AC_SHADER_ARGS_H
#include <stdbool.h>
#include <stdint.h>
/* Maximum dwords of inline push constants when the indirect path is still used */
#define AC_MAX_INLINE_PUSH_CONSTS_WITH_INDIRECT 8
/* Maximum dwords of inline push constants when the indirect path is not used */
#define AC_MAX_INLINE_PUSH_CONSTS 32
enum ac_arg_regfile
{
AC_ARG_SGPR,
AC_ARG_VGPR,
};
enum ac_arg_type
{
AC_ARG_FLOAT,
AC_ARG_INT,
AC_ARG_CONST_PTR, /* Pointer to i8 array */
AC_ARG_CONST_FLOAT_PTR, /* Pointer to f32 array */
AC_ARG_CONST_PTR_PTR, /* Pointer to pointer to i8 array */
AC_ARG_CONST_DESC_PTR, /* Pointer to v4i32 array */
AC_ARG_CONST_IMAGE_PTR, /* Pointer to v8i32 array */
};
struct ac_arg {
uint16_t arg_index;
bool used;
};
#define AC_MAX_ARGS 384 /* including all VS->TCS IO */
struct ac_shader_args {
/* Info on how to declare arguments */
struct {
enum ac_arg_type type;
enum ac_arg_regfile file;
uint8_t offset;
uint8_t size;
bool skip;
} args[AC_MAX_ARGS];
uint16_t arg_count;
uint16_t num_sgprs_used;
uint16_t num_vgprs_used;
uint16_t return_count;
uint16_t num_sgprs_returned;
uint16_t num_vgprs_returned;
/* VS */
struct ac_arg base_vertex;
struct ac_arg start_instance;
struct ac_arg draw_id;
struct ac_arg vertex_buffers;
struct ac_arg vertex_id;
struct ac_arg vs_rel_patch_id;
struct ac_arg vs_prim_id;
struct ac_arg instance_id;
/* Merged shaders */
struct ac_arg tess_offchip_offset;
struct ac_arg merged_wave_info;
/* On gfx10:
* - bits 0..11: ordered_wave_id
* - bits 12..20: number of vertices in group
* - bits 22..30: number of primitives in group
*/
struct ac_arg gs_tg_info;
struct ac_arg scratch_offset;
/* TCS */
struct ac_arg tcs_factor_offset;
struct ac_arg tcs_wave_id; /* gfx11+ */
struct ac_arg tcs_patch_id;
struct ac_arg tcs_rel_ids;
/* TES */
struct ac_arg tes_u;
struct ac_arg tes_v;
struct ac_arg tes_rel_patch_id;
struct ac_arg tes_patch_id;
/* GS */
struct ac_arg es2gs_offset; /* separate legacy ES */
struct ac_arg gs2vs_offset; /* legacy GS */
struct ac_arg gs_wave_id; /* legacy GS */
struct ac_arg gs_attr_offset; /* gfx11+: attribute ring offset in 512B increments */
struct ac_arg gs_vtx_offset[6]; /* GFX6-8: [0-5], GFX9+: [0-2] packed */
struct ac_arg gs_prim_id;
struct ac_arg gs_invocation_id;
/* Streamout */
struct ac_arg streamout_config;
struct ac_arg streamout_write_index;
struct ac_arg streamout_offset[4];
/* PS */
struct ac_arg frag_pos[4];
struct ac_arg front_face;
struct ac_arg ancillary;
struct ac_arg sample_coverage;
struct ac_arg prim_mask;
struct ac_arg persp_sample;
struct ac_arg persp_center;
struct ac_arg persp_centroid;
struct ac_arg pull_model;
struct ac_arg linear_sample;
struct ac_arg linear_center;
struct ac_arg linear_centroid;
/* CS */
struct ac_arg local_invocation_ids;
struct ac_arg num_work_groups;
struct ac_arg workgroup_ids[3];
struct ac_arg tg_size;
/* Mesh and task shaders */
struct ac_arg task_ring_entry; /* Pointer into the draw and payload rings. */
/* Vulkan only */
struct ac_arg push_constants;
struct ac_arg inline_push_consts[AC_MAX_INLINE_PUSH_CONSTS];
uint64_t inline_push_const_mask;
struct ac_arg view_index;
struct ac_arg sbt_descriptors;
struct ac_arg ray_launch_size_addr;
struct ac_arg force_vrs_rates;
};
void ac_add_arg(struct ac_shader_args *info, enum ac_arg_regfile regfile, unsigned registers,
enum ac_arg_type type, struct ac_arg *arg);
void ac_add_return(struct ac_shader_args *info, enum ac_arg_regfile regfile);
#endif