mesa/src/amd/common/ac_binary.c

144 lines
5.3 KiB
C

/*
* Copyright 2014 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "ac_binary.h"
#include "ac_gpu_info.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include <gelf.h>
#include <libelf.h>
#include <sid.h>
#include <stdio.h>
#define SPILLED_SGPRS 0x4
#define SPILLED_VGPRS 0x8
/* Parse configuration data in .AMDGPU.config section format. */
void ac_parse_shader_binary_config(const char *data, size_t nbytes, unsigned wave_size,
const struct radeon_info *info, struct ac_shader_config *conf)
{
for (size_t i = 0; i < nbytes; i += 8) {
unsigned reg = util_le32_to_cpu(*(uint32_t *)(data + i));
unsigned value = util_le32_to_cpu(*(uint32_t *)(data + i + 4));
switch (reg) {
case R_00B028_SPI_SHADER_PGM_RSRC1_PS:
case R_00B128_SPI_SHADER_PGM_RSRC1_VS:
case R_00B228_SPI_SHADER_PGM_RSRC1_GS:
case R_00B848_COMPUTE_PGM_RSRC1:
case R_00B428_SPI_SHADER_PGM_RSRC1_HS:
if (wave_size == 32 || info->wave64_vgpr_alloc_granularity == 8)
conf->num_vgprs = MAX2(conf->num_vgprs, (G_00B028_VGPRS(value) + 1) * 8);
else
conf->num_vgprs = MAX2(conf->num_vgprs, (G_00B028_VGPRS(value) + 1) * 4);
conf->num_sgprs = MAX2(conf->num_sgprs, (G_00B028_SGPRS(value) + 1) * 8);
/* TODO: LLVM doesn't set FLOAT_MODE for non-compute shaders */
conf->float_mode = G_00B028_FLOAT_MODE(value);
conf->rsrc1 = value;
break;
case R_00B02C_SPI_SHADER_PGM_RSRC2_PS:
conf->lds_size = MAX2(conf->lds_size, G_00B02C_EXTRA_LDS_SIZE(value));
/* TODO: LLVM doesn't set SHARED_VGPR_CNT for all shader types */
conf->num_shared_vgprs = G_00B02C_SHARED_VGPR_CNT(value);
conf->rsrc2 = value;
break;
case R_00B12C_SPI_SHADER_PGM_RSRC2_VS:
conf->num_shared_vgprs = G_00B12C_SHARED_VGPR_CNT(value);
conf->rsrc2 = value;
break;
case R_00B22C_SPI_SHADER_PGM_RSRC2_GS:
conf->num_shared_vgprs = G_00B22C_SHARED_VGPR_CNT(value);
conf->rsrc2 = value;
break;
case R_00B42C_SPI_SHADER_PGM_RSRC2_HS:
conf->num_shared_vgprs = G_00B42C_SHARED_VGPR_CNT(value);
conf->rsrc2 = value;
break;
case R_00B84C_COMPUTE_PGM_RSRC2:
conf->lds_size = MAX2(conf->lds_size, G_00B84C_LDS_SIZE(value));
conf->rsrc2 = value;
break;
case R_00B8A0_COMPUTE_PGM_RSRC3:
conf->num_shared_vgprs = G_00B8A0_SHARED_VGPR_CNT(value);
conf->rsrc3 = value;
break;
case R_0286CC_SPI_PS_INPUT_ENA:
conf->spi_ps_input_ena = value;
break;
case R_0286D0_SPI_PS_INPUT_ADDR:
conf->spi_ps_input_addr = value;
break;
case R_0286E8_SPI_TMPRING_SIZE:
case R_00B860_COMPUTE_TMPRING_SIZE:
if (info->gfx_level >= GFX11)
conf->scratch_bytes_per_wave = G_00B860_WAVESIZE(value) * 256;
else
conf->scratch_bytes_per_wave = G_00B860_WAVESIZE(value) * 1024;
break;
case SPILLED_SGPRS:
conf->spilled_sgprs = value;
break;
case SPILLED_VGPRS:
conf->spilled_vgprs = value;
break;
default: {
static bool printed;
if (!printed) {
fprintf(stderr,
"Warning: LLVM emitted unknown "
"config register: 0x%x\n",
reg);
printed = true;
}
} break;
}
}
if (!conf->spi_ps_input_addr)
conf->spi_ps_input_addr = conf->spi_ps_input_ena;
/* GFX 10.3 internally:
* - aligns VGPRS to 16 for Wave32 and 8 for Wave64
* - aligns LDS to 1024
*
* For shader-db stats, set num_vgprs that the hw actually uses.
*/
if (info->gfx_level == GFX10_3) {
conf->num_vgprs = align(conf->num_vgprs, wave_size == 32 ? 16 : 8);
}
/* Enable 64-bit and 16-bit denormals, because there is no performance
* cost.
*
* Don't enable denormals for 32-bit floats, because:
* - denormals disable output modifiers
* - denormals break v_mad_f32
* - GFX6 & GFX7 would be very slow
*/
conf->float_mode &= ~V_00B028_FP_ALL_DENORMS;
conf->float_mode |= V_00B028_FP_64_DENORMS;
}