mesa/docs/relnotes/18.2.0.rst

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Mesa 18.2.0 Release Notes / September 7, 2018
=============================================
Mesa 18.2.0 is a new development release. People who are concerned with
stability and reliability should stick with a previous release or wait
for Mesa 18.2.1.
Mesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
4.5. OpenGL 4.5 is **only** available if requested at context creation.
Compatibility contexts may report a lower version depending on each
driver.
libwayland-egl is now distributed by Wayland (since 1.15, `see
announcement <https://lists.freedesktop.org/archives/wayland-devel/2018-April/037767.html>`__),
and has been removed from Mesa in this release. Make sure you're using
an up-to-date version of Wayland to keep the functionality.
SHA256 checksums
----------------
::
b9e6bb3eb7660b0726ba28405ffa0cb77de619e925b910b72f4d7a85c0098596 mesa-18.2.0.tar.gz
22452bdffff8e11bf4284278155a9f77cb28d6d73a12c507f1490732d0d9ddce mesa-18.2.0.tar.xz
New features
------------
Note: some of the new features are only available with certain drivers.
- OpenGL 4.3 on virgl
- OpenGL 4.4 Compatibility profile on radeonsi
- OpenGL ES 3.2 on radeonsi and virgl
- GL_ARB_ES3_2_compatibility on radeonsi
- GL_ARB_fragment_shader_interlock on i965
- GL_ARB_sample_locations and GL_NV_sample_locations on nvc0 (GM200+)
- GL_ANDROID_extension_pack_es31a on radeonsi.
- GL_KHR_texture_compression_astc_ldr on radeonsi
- GL_NV_conservative_raster and GL_NV_conservative_raster_dilate on
nvc0 (GM200+)
- GL_NV_conservative_raster_pre_snap_triangles on nvc0 (GP102+)
- multisampled images on nvc0 (GM107+) (now supported on GF100+)
Bug fixes
---------
- `Bug 13728 <https://bugs.freedesktop.org/show_bug.cgi?id=13728>`__ -
[G965] Some objects in Neverwinter Nights Linux version not displayed
correctly
- `Bug 61761 <https://bugs.freedesktop.org/show_bug.cgi?id=61761>`__ -
glPolygonOffsetEXT, OFFSET_BIAS incorrectly set to a huge number
- `Bug 65422 <https://bugs.freedesktop.org/show_bug.cgi?id=65422>`__ -
Rename api_validate.[ch] to draw_validate.[ch]
- `Bug 78097 <https://bugs.freedesktop.org/show_bug.cgi?id=78097>`__ -
glUniform1ui and friends not supported by display lists
- `Bug 91808 <https://bugs.freedesktop.org/show_bug.cgi?id=91808>`__ -
trine1 misrender r600g
- `Bug 93355 <https://bugs.freedesktop.org/show_bug.cgi?id=93355>`__ -
[BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails
- `Bug 95009 <https://bugs.freedesktop.org/show_bug.cgi?id=95009>`__ -
[SNB]
amd_shader_trinary_minmax.execution.built-in-functions.gs-mid3-ivec2-ivec2-ivec2
intermittent
- `Bug 95012 <https://bugs.freedesktop.org/show_bug.cgi?id=95012>`__ -
[SNB] glsl-1_50.execution.built-in-functions.gs-op tests intermittent
- `Bug 98699 <https://bugs.freedesktop.org/show_bug.cgi?id=98699>`__ -
"float[a+++4 ? 1:1] f;" crashes glsl_compiler
- `Bug 99116 <https://bugs.freedesktop.org/show_bug.cgi?id=99116>`__ -
Wine DirectDraw programs showing only a blackscreen when using Mesa
Gallium drivers
- `Bug 99730 <https://bugs.freedesktop.org/show_bug.cgi?id=99730>`__ -
Metro Redux game(s) needs override for midshader extension
declaration
- `Bug 100177 <https://bugs.freedesktop.org/show_bug.cgi?id=100177>`__
- [GM206] Misrendering in XCOM Ennemy Within
- `Bug 100430 <https://bugs.freedesktop.org/show_bug.cgi?id=100430>`__
- [radv] graphical glitches on dolphin emulator
- `Bug 101247 <https://bugs.freedesktop.org/show_bug.cgi?id=101247>`__
- Mesa fails to link GLSL programs with unused output blocks
- `Bug 102390 <https://bugs.freedesktop.org/show_bug.cgi?id=102390>`__
- centroid interpolation causes broken attribute values
- `Bug 102678 <https://bugs.freedesktop.org/show_bug.cgi?id=102678>`__
- gl_BaseVertex should always be zero when the draw command has no
<basevertex> parameter
- `Bug 103274 <https://bugs.freedesktop.org/show_bug.cgi?id=103274>`__
- BRW allocates too much heap memory
- `Bug 104388 <https://bugs.freedesktop.org/show_bug.cgi?id=104388>`__
- [snb] GPU HANG: ecode 6:0:0x85fffff8 in fgfs
- `Bug 104626 <https://bugs.freedesktop.org/show_bug.cgi?id=104626>`__
- broadcom/vc5: double compare
- `Bug 104809 <https://bugs.freedesktop.org/show_bug.cgi?id=104809>`__
- anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not
having depthBoundsTest
- `Bug 105351 <https://bugs.freedesktop.org/show_bug.cgi?id=105351>`__
- [Gen6+] piglit's arb_shader_image_load_store-host-mem-barrier fails
with a glGetTexSubImage fallback path
- `Bug 105374 <https://bugs.freedesktop.org/show_bug.cgi?id=105374>`__
- texture3d, a SaschaWillems demo, assert fails
- `Bug 105396 <https://bugs.freedesktop.org/show_bug.cgi?id=105396>`__
- tc compatible htile sets depth of htiles of discarded fragments to
1.0
- `Bug 105399 <https://bugs.freedesktop.org/show_bug.cgi?id=105399>`__
- [snb] GPU hang: after geometry shader emits no geometry, the
program hangs
- `Bug 105497 <https://bugs.freedesktop.org/show_bug.cgi?id=105497>`__
- shader-db crashes on 72 core system after ast_type_qualifier bitset
change
- `Bug 105613 <https://bugs.freedesktop.org/show_bug.cgi?id=105613>`__
- Compute shader locks up within nested "for" loop
- `Bug 105731 <https://bugs.freedesktop.org/show_bug.cgi?id=105731>`__
- linker error "fragment shader input ... has no matching output in
the previous stage" when previous stage's output declaration in a
separate shader object
- `Bug 105904 <https://bugs.freedesktop.org/show_bug.cgi?id=105904>`__
- Needed to delete mesa shader cache after driver upgrade for 32 bit
wine vulkan programs to work.
- `Bug 105975 <https://bugs.freedesktop.org/show_bug.cgi?id=105975>`__
- i965 always reports 0 viewport subpixel bits
- `Bug 106090 <https://bugs.freedesktop.org/show_bug.cgi?id=106090>`__
- Compiling compute shader crashes RADV
- `Bug 106133 <https://bugs.freedesktop.org/show_bug.cgi?id=106133>`__
- make check "OSError: [Errno 24] Too many open files"
- `Bug 106163 <https://bugs.freedesktop.org/show_bug.cgi?id=106163>`__
- r600/sb: optimizer tries to schedule access to different array
elements in one instruction group
- `Bug 106174 <https://bugs.freedesktop.org/show_bug.cgi?id=106174>`__
- vulkan dota2 broken (segfaulting), found bug commit
- `Bug 106180 <https://bugs.freedesktop.org/show_bug.cgi?id=106180>`__
- [bisected] radv vulkan smoke test black screen (Add support for
DRI3 v1.2)
- `Bug 106232 <https://bugs.freedesktop.org/show_bug.cgi?id=106232>`__
- LLVM unit tests have error in random number handling
- `Bug 106243 <https://bugs.freedesktop.org/show_bug.cgi?id=106243>`__
- [kbl] GPU HANG: 9:0:0x85dffffb, in Cinnamon
- `Bug 106315 <https://bugs.freedesktop.org/show_bug.cgi?id=106315>`__
- The witness + dxvk suffers flickering garbage
- `Bug 106331 <https://bugs.freedesktop.org/show_bug.cgi?id=106331>`__
- radv doesnt support VK_FORMAT_R32G32B32_SFLOAT
- `Bug 106382 <https://bugs.freedesktop.org/show_bug.cgi?id=106382>`__
- Shader cache breaks INTEL_DEBUG=shader_time
- `Bug 106393 <https://bugs.freedesktop.org/show_bug.cgi?id=106393>`__
- glsl-fs-shader-stencil-export hangs forever
- `Bug 106450 <https://bugs.freedesktop.org/show_bug.cgi?id=106450>`__
- glGetIntegerv return wrong value in some cases
- `Bug 106462 <https://bugs.freedesktop.org/show_bug.cgi?id=106462>`__
- piglit.spec.arb_vertex_array_bgra.get regression
- `Bug 106479 <https://bugs.freedesktop.org/show_bug.cgi?id=106479>`__
- NDEBUG not defined for libamdgpu_addrlib
- `Bug 106480 <https://bugs.freedesktop.org/show_bug.cgi?id=106480>`__
- A2B10G10R10_SNORM vertex attribute doesn't work.
- `Bug 106499 <https://bugs.freedesktop.org/show_bug.cgi?id=106499>`__
- [regression, bisected] Several games crash on start
- `Bug 106504 <https://bugs.freedesktop.org/show_bug.cgi?id=106504>`__
- vulkan SPIR-V parsing failed at ../src/compiler/spirv/vtn_cfg.c:381
- `Bug 106511 <https://bugs.freedesktop.org/show_bug.cgi?id=106511>`__
- radv: MSAA broken on SI (assertion failure in vkCreateImage)
- `Bug 106587 <https://bugs.freedesktop.org/show_bug.cgi?id=106587>`__
- Dota2 is very dark when using vulkan render on a Intel << AMD prime
setup
- `Bug 106594 <https://bugs.freedesktop.org/show_bug.cgi?id=106594>`__
- [regression,apitrace,bisected] Prison Architect rendered unplayable
by multicoloured flickering triangles and overlayed triangles when
performing certain actions
- `Bug 106619 <https://bugs.freedesktop.org/show_bug.cgi?id=106619>`__
- [OpenCL][llvm-svn]build failure addPassesToEmitFile candidate
expects 6 arguments, 3 provided
- `Bug 106629 <https://bugs.freedesktop.org/show_bug.cgi?id=106629>`__
- [SNB,IVB,HSW,BDW]
dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_read_pixels
- `Bug 106642 <https://bugs.freedesktop.org/show_bug.cgi?id=106642>`__
- X server crashes in i965 on desktop startup when DRI3 v1.2 /
modifier support is enabled
- `Bug 106643 <https://bugs.freedesktop.org/show_bug.cgi?id=106643>`__
- double free when exporting a temporarily imported semaphore
- `Bug 106673 <https://bugs.freedesktop.org/show_bug.cgi?id=106673>`__
- [bisected] Steam is unusable since commit 5c33e8c7
- `Bug 106687 <https://bugs.freedesktop.org/show_bug.cgi?id=106687>`__
- radv: Fast color clears use incorrect format
- `Bug 106708 <https://bugs.freedesktop.org/show_bug.cgi?id=106708>`__
- [SKL/KBL/GLK] 2-3% performance drop in SynMark DrvState and 5-9%
drop on SynMark Multithread
- `Bug 106748 <https://bugs.freedesktop.org/show_bug.cgi?id=106748>`__
- st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY broke qemu
-display sdl,gl=on
- `Bug 106756 <https://bugs.freedesktop.org/show_bug.cgi?id=106756>`__
- Wine 3.9 crashes with DXVK on Just Cause 3 and Quantum Break on
VEGA but works ON POLARIS
- `Bug 106774 <https://bugs.freedesktop.org/show_bug.cgi?id=106774>`__
- GLSL IR copy propagates loads of SSBOs
- `Bug 106776 <https://bugs.freedesktop.org/show_bug.cgi?id=106776>`__
- vma_random unrecognized command line option "-std=c++11"
- `Bug 106778 <https://bugs.freedesktop.org/show_bug.cgi?id=106778>`__
- Files missing from tarball - intel_sanitize_gpu.\*
- `Bug 106779 <https://bugs.freedesktop.org/show_bug.cgi?id=106779>`__
- Files missing from tarball - u_debug_stack_android.cpp
- `Bug 106784 <https://bugs.freedesktop.org/show_bug.cgi?id=106784>`__
- 18.1.1 autotools build fail without mako
- `Bug 106801 <https://bugs.freedesktop.org/show_bug.cgi?id=106801>`__
- vma_random_test.cpp:239:18: error: non-constant-expression cannot
be narrowed from type 'unsigned long' to 'uint_fast32_t' (aka
'unsigned int') in initializer list [-Wc++11-narrowing]
- `Bug 106810 <https://bugs.freedesktop.org/show_bug.cgi?id=106810>`__
- ProgramBinary does not switch program correctly when using
transform feedback
- `Bug 106823 <https://bugs.freedesktop.org/show_bug.cgi?id=106823>`__
- Failed to recongnize keyword of shader code
- `Bug 106830 <https://bugs.freedesktop.org/show_bug.cgi?id=106830>`__
- [bisected] 32 bit tests (deqp, piglit, glcts, vulkancts) crashing
on all platforms
- `Bug 106861 <https://bugs.freedesktop.org/show_bug.cgi?id=106861>`__
- fatal error: wayland-egl-backend.h: No such file or directory
compilation terminated.
- `Bug 106865 <https://bugs.freedesktop.org/show_bug.cgi?id=106865>`__
- [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil
tests fail
- `Bug 106903 <https://bugs.freedesktop.org/show_bug.cgi?id=106903>`__
- radv: Fragment shader output goes to wrong attachments when render
targets are sparse
- `Bug 106906 <https://bugs.freedesktop.org/show_bug.cgi?id=106906>`__
- Failed to recongnize keyword “sampler2DRect” and
"sampler2DRectShadow"
- `Bug 106907 <https://bugs.freedesktop.org/show_bug.cgi?id=106907>`__
- Correct Transform Feedback Varyings information is expected after
using ProgramBinary
- `Bug 106912 <https://bugs.freedesktop.org/show_bug.cgi?id=106912>`__
- radv: 16-bit depth buffer causes artifacts in Shadow Warrior 2
- `Bug 106928 <https://bugs.freedesktop.org/show_bug.cgi?id=106928>`__
- When starting a match Rocket League crashes on "Go"
- `Bug 106941 <https://bugs.freedesktop.org/show_bug.cgi?id=106941>`__
- Intel ANV vulkan driver exposing version 1.1.0 which is incorrect
- `Bug 106986 <https://bugs.freedesktop.org/show_bug.cgi?id=106986>`__
- glGetQueryiv error when querying number of result bits for
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
- `Bug 106997 <https://bugs.freedesktop.org/show_bug.cgi?id=106997>`__
- [Regression]. Dying light game is crashing on latest mesa
- `Bug 107098 <https://bugs.freedesktop.org/show_bug.cgi?id=107098>`__
- Segfault after munmap(kms_sw_dt->ro_mapped)
- `Bug 107117 <https://bugs.freedesktop.org/show_bug.cgi?id=107117>`__
- mesa-18.1: regression with TFP on intel with modesettings and
glamor acceleration
- `Bug 107190 <https://bugs.freedesktop.org/show_bug.cgi?id=107190>`__
- Got seg fault on snb when use INTEL_DEBUG=bat
- `Bug 107193 <https://bugs.freedesktop.org/show_bug.cgi?id=107193>`__
- piglit.spec.arb_compute_shader.linker.bug-93840 fails
- `Bug 107212 <https://bugs.freedesktop.org/show_bug.cgi?id=107212>`__
- Dual-Core CPU E5500 / G45: RetroArch with reicast core results in
corrupted graphics
- `Bug 107223 <https://bugs.freedesktop.org/show_bug.cgi?id=107223>`__
- [GEN9+] 50% perf drop in SynMark Fill\* tests (E2E RBC gets
disabled?)
- `Bug 107248 <https://bugs.freedesktop.org/show_bug.cgi?id=107248>`__
- [G45 ILK G965] Texture handling broken
- `Bug 107275 <https://bugs.freedesktop.org/show_bug.cgi?id=107275>`__
- NIR segfaults after spirv-opt
- `Bug 107276 <https://bugs.freedesktop.org/show_bug.cgi?id=107276>`__
- radv: OpBitfieldUExtract returns incorrect result when count is
zero
- `Bug 107295 <https://bugs.freedesktop.org/show_bug.cgi?id=107295>`__
- Access violation on glDrawArrays with count >= 2048
- `Bug 107305 <https://bugs.freedesktop.org/show_bug.cgi?id=107305>`__
- glsl/opt_copy_propagation_elements.cpp:72:9: error: delegating
constructors are permitted only in C++11
- `Bug 107312 <https://bugs.freedesktop.org/show_bug.cgi?id=107312>`__
- Mesa-git RPM build fails after commit
8cacf38f527d42e41441ef8c25d95d4b2f4e8602
- `Bug 107359 <https://bugs.freedesktop.org/show_bug.cgi?id=107359>`__
- [Regression] [bisected] [OpenGL CTS] [SKL,BDW]
KHR-GL46.texture_barrier*-texels,
GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and
GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners
fail with some configuration
- `Bug 107366 <https://bugs.freedesktop.org/show_bug.cgi?id=107366>`__
- NIR verification crashes on piglit tests
- `Bug 107423 <https://bugs.freedesktop.org/show_bug.cgi?id=107423>`__
- vc4 build failure: "v3d_decoder.c:893: undefined reference to
\`clif_lookup_bo'"
- `Bug 107443 <https://bugs.freedesktop.org/show_bug.cgi?id=107443>`__
- Build error on arm64: v3d_decoder.c:837:17: error: format not a
string literal and no format arguments [-Werror=format-security]
- `Bug 107460 <https://bugs.freedesktop.org/show_bug.cgi?id=107460>`__
- radv: OpControlBarrier does not always work correctly (bisected)
- `Bug 107477 <https://bugs.freedesktop.org/show_bug.cgi?id=107477>`__
- [DXVK] Setting high shader quality in GTA V results in LLVM error
- `Bug 107510 <https://bugs.freedesktop.org/show_bug.cgi?id=107510>`__
- [GEN8+] up to 10% perf drop on several 3D benchmarks
- `Bug 107544 <https://bugs.freedesktop.org/show_bug.cgi?id=107544>`__
- intel/decoder: out of bounds group_iter
- `Bug 107550 <https://bugs.freedesktop.org/show_bug.cgi?id=107550>`__
- "0[2]" as function parameter hits assert
- `Bug 107579 <https://bugs.freedesktop.org/show_bug.cgi?id=107579>`__
- [SNB] The graphic corruption when we reuse the GS compiled and used
for TFB when statebuffer contain magic trash in the unused space
- `Bug 107601 <https://bugs.freedesktop.org/show_bug.cgi?id=107601>`__
- Rise of the Tomb Raider Segmentation Fault when the game starts
- `Bug 107610 <https://bugs.freedesktop.org/show_bug.cgi?id=107610>`__
- Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine
Changes
-------
- Removed GL_EXT_polygon_offset applications should use glPolygonOffset
instead.
- Removed libwayland-egl, now part of Wayland