mesa/docs/relnotes/10.6.6.rst

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Mesa 10.6.6 Release Notes / September 04, 2015
==============================================
Mesa 10.6.6 is a bug fix release which fixes bugs found since the 10.6.5
release.
Mesa 10.6.6 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
used. Some drivers don't support all the features required in OpenGL
3.3. OpenGL 3.3 is **only** available if requested at context creation
because compatibility contexts are not supported.
SHA256 checksums
----------------
::
416517aa9df4791f97d34451a9e4da33c966afcd18c115c5769b92b15b018ef5 mesa-10.6.6.tar.gz
570f2154b7340ff5db61ff103bc6e85165b8958798b78a50fa2df488e98e5778 mesa-10.6.6.tar.xz
New features
------------
None
Bug fixes
---------
This list is likely incomplete.
- `Bug 84677 <https://bugs.freedesktop.org/show_bug.cgi?id=84677>`__ -
Triangle disappears with glPolygonMode GL_LINE
- `Bug 90734 <https://bugs.freedesktop.org/show_bug.cgi?id=90734>`__ -
glBufferSubData is corrupting data when buffer is > 32k
- `Bug 90748 <https://bugs.freedesktop.org/show_bug.cgi?id=90748>`__ -
[BDW
Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes
fails
- `Bug 90902 <https://bugs.freedesktop.org/show_bug.cgi?id=90902>`__ -
[bsw][regression] dEQP: "Found invalid pixel values"
- `Bug 90925 <https://bugs.freedesktop.org/show_bug.cgi?id=90925>`__ -
"high fidelity": Segfault in \_mesa_program_resource_find_name
- `Bug 91254 <https://bugs.freedesktop.org/show_bug.cgi?id=91254>`__ -
(regresion) video using VA-API on Intel slow and freeze system with
mesa 10.6 or 10.6.1
- `Bug 91292 <https://bugs.freedesktop.org/show_bug.cgi?id=91292>`__ -
[BDW+] glVertexAttribDivisor not working in combination with
glPolygonMode
- `Bug 91673 <https://bugs.freedesktop.org/show_bug.cgi?id=91673>`__ -
Segfault when calling glTexSubImage2D on storage texture to bound FBO
- `Bug 91726 <https://bugs.freedesktop.org/show_bug.cgi?id=91726>`__ -
R600 asserts in tgsi_cmp/make_src_for_op3
Changes
-------
Chris Wilson (2):
- i965: Prevent coordinate overflow in intel_emit_linear_blit
- i965: Always re-emit the pipeline select during invariant state
emission
Daniel Scharrer (1):
- mesa: add missing queries for ARB_direct_state_access
Dave Airlie (8):
- mesa/arb_gpu_shader_fp64: add support for glGetUniformdv
- mesa/texgetimage: fix missing stencil check
- st/readpixels: fix accel path for skipimages.
- texcompress_s3tc/fxt1: fix stride checks (v1.1)
- mesa/readpixels: check strides are equal before skipping conversion
- mesa: enable texture stencil8 for multisample
- r600/sb: update last_cf for finalize if.
- r600g: fix calculation for gpr allocation
David Heidelberg (1):
- st/nine: Require gcc >= 4.6
Emil Velikov (2):
- docs: add sha256 checksums for 10.6.5
- get-pick-list.sh: Require explicit "10.6" for nominating stable
patches
Glenn Kennard (4):
- r600g: Fix assert in tgsi_cmp
- r600g/sb: Handle undef in read port tracker
- r600g/sb: Don't read junk after EOP
- r600g/sb: Don't crash on empty if jump target
Ilia Mirkin (5):
- st/mesa: fix assignments with 4-operand arguments (i.e. BFI)
- st/mesa: pass through 4th opcode argument in bitmap/pixel visitors
- nv50,nvc0: disable depth bounds test on blit
- nv50: fix 2d engine blits for 64- and 128-bit formats
- mesa: only copy the requested teximage faces
Jason Ekstrand (1):
- i965/fs: Split VGRFs after lowering pull constants
Kenneth Graunke (3):
- i965: Fix copy propagation type changes.
- Revert "i965: Advertise a line width of 40.0 on Cherryview and
Skylake."
- i965: Momentarily pretend to support ARB_texture_stencil8 for blits.
Marek Olšák (3):
- gallium/radeon: fix the ADDRESS_HI mask for EVENT_WRITE CIK packets
- mesa: create multisample fallback textures like normal textures
- radeonsi: fix a Unigine Heaven hang when drirc is missing
Matt Turner (1):
- i965/fs: Handle MRF destinations in lower_integer_multiplication().
Neil Roberts (2):
- i965: Swap the order of the vertex ID and edge flag attributes
- i965/bdw: Fix 3DSTATE_VF_INSTANCING when the edge flag is used
Tapani Pälli (5):
- mesa: update fbo state in glTexStorage
- glsl: build stageref mask using IR, not symbol table
- glsl: expose build_program_resource_list function
- glsl: create program resource list after LinkShader
- mesa: add GL_RED, GL_RG support for floating point textures