mesa/docs/macos.rst

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Notes for macOS
================
.. image:: https://github.com/mesa3d/mesa/actions/workflows/ci.yml/badge.svg
:target: https://github.com/mesa3d/mesa/actions/workflows/ci.yml
:alt: macOS CI
Mesa builds on macOS without modifications. However, there are some details to
be aware of.
- Mesa has a number of build-time dependencies. Most dependencies, including
Meson itself, are available in `homebrew <https://brew.sh>`_, which has a
Mesa package for reference. The exception seems to be Mako, a Python module
used for templating, which you can install as `pip3 install mako`.
- macOS is picky about its build-time environment. Type `brew sh` before
building to get the Homebrew dependencies in your path.
Mesa's default builds with the Apple GLX uses Mesa as a front for the
hardware-accelerated system OpenGL framework, to provide hardware acceleration
to X11 applications on macOS running via XQuartz.
Mesa's software rasterizers also work on macOS. To build, set the build options
``-Dosmesa=true -Dglx=xlib`` and select an appropriate Gallium software
rasterizer.
For native hardware, stay tuned for updates here!