/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file register_allocate.c * * Graph-coloring register allocator. * * The basic idea of graph coloring is to make a node in a graph for * every thing that needs a register (color) number assigned, and make * edges in the graph between nodes that interfere (can't be allocated * to the same register at the same time). * * During the "simplify" process, any any node with fewer edges than * there are registers means that that edge can get assigned a * register regardless of what its neighbors choose, so that node is * pushed on a stack and removed (with its edges) from the graph. * That likely causes other nodes to become trivially colorable as well. * * Then during the "select" process, nodes are popped off of that * stack, their edges restored, and assigned a color different from * their neighbors. Because they were pushed on the stack only when * they were trivially colorable, any color chosen won't interfere * with the registers to be popped later. * * The downside to most graph coloring is that real hardware often has * limitations, like registers that need to be allocated to a node in * pairs, or aligned on some boundary. This implementation follows * the paper "Retargetable Graph-Coloring Register Allocation for * Irregular Architectures" by Johan Runeson and Sven-Olof Nyström. * * In this system, there are register classes each containing various * registers, and registers may interfere with other registers. For * example, one might have a class of base registers, and a class of * aligned register pairs that would each interfere with their pair of * the base registers. Each node has a register class it needs to be * assigned to. Define p(B) to be the size of register class B, and * q(B,C) to be the number of registers in B that the worst choice * register in C could conflict with. Then, this system replaces the * basic graph coloring test of "fewer edges from this node than there * are registers" with "For this node of class B, the sum of q(B,C) * for each neighbor node of class C is less than pB". * * A nice feature of the pq test is that q(B,C) can be computed once * up front and stored in a 2-dimensional array, so that the cost of * coloring a node is constant with the number of registers. We do * this during ra_set_finalize(). */ #include #include #include "blob.h" #include "ralloc.h" #include "util/bitset.h" #include "util/u_dynarray.h" #include "u_math.h" #include "register_allocate.h" #include "register_allocate_internal.h" /** * Creates a set of registers for the allocator. * * mem_ctx is a ralloc context for the allocator. The reg set may be freed * using ralloc_free(). */ struct ra_regs * ra_alloc_reg_set(void *mem_ctx, unsigned int count, bool need_conflict_lists) { unsigned int i; struct ra_regs *regs; regs = rzalloc(mem_ctx, struct ra_regs); regs->count = count; regs->regs = rzalloc_array(regs, struct ra_reg, count); for (i = 0; i < count; i++) { regs->regs[i].conflicts = rzalloc_array(regs->regs, BITSET_WORD, BITSET_WORDS(count)); BITSET_SET(regs->regs[i].conflicts, i); util_dynarray_init(®s->regs[i].conflict_list, need_conflict_lists ? regs->regs : NULL); if (need_conflict_lists) util_dynarray_append(®s->regs[i].conflict_list, unsigned int, i); } return regs; } /** * The register allocator by default prefers to allocate low register numbers, * since it was written for hardware (gen4/5 Intel) that is limited in its * multithreadedness by the number of registers used in a given shader. * * However, for hardware without that restriction, densely packed register * allocation can put serious constraints on instruction scheduling. This * function tells the allocator to rotate around the registers if possible as * it allocates the nodes. */ void ra_set_allocate_round_robin(struct ra_regs *regs) { regs->round_robin = true; } static void ra_add_conflict_list(struct ra_regs *regs, unsigned int r1, unsigned int r2) { struct ra_reg *reg1 = ®s->regs[r1]; if (reg1->conflict_list.mem_ctx) { util_dynarray_append(®1->conflict_list, unsigned int, r2); } BITSET_SET(reg1->conflicts, r2); } void ra_add_reg_conflict(struct ra_regs *regs, unsigned int r1, unsigned int r2) { if (!BITSET_TEST(regs->regs[r1].conflicts, r2)) { ra_add_conflict_list(regs, r1, r2); ra_add_conflict_list(regs, r2, r1); } } /** * Adds a conflict between base_reg and reg, and also between reg and * anything that base_reg conflicts with. * * This can simplify code for setting up multiple register classes * which are aggregates of some base hardware registers, compared to * explicitly using ra_add_reg_conflict. */ void ra_add_transitive_reg_conflict(struct ra_regs *regs, unsigned int base_reg, unsigned int reg) { ra_add_reg_conflict(regs, reg, base_reg); util_dynarray_foreach(®s->regs[base_reg].conflict_list, unsigned int, r2p) { ra_add_reg_conflict(regs, reg, *r2p); } } /** * Set up conflicts between base_reg and it's two half registers reg0 and * reg1, but take care to not add conflicts between reg0 and reg1. * * This is useful for architectures where full size registers are aliased by * two half size registers (eg 32 bit float and 16 bit float registers). */ void ra_add_transitive_reg_pair_conflict(struct ra_regs *regs, unsigned int base_reg, unsigned int reg0, unsigned int reg1) { ra_add_reg_conflict(regs, reg0, base_reg); ra_add_reg_conflict(regs, reg1, base_reg); util_dynarray_foreach(®s->regs[base_reg].conflict_list, unsigned int, i) { unsigned int conflict = *i; if (conflict != reg1) ra_add_reg_conflict(regs, reg0, conflict); if (conflict != reg0) ra_add_reg_conflict(regs, reg1, conflict); } } /** * Makes every conflict on the given register transitive. In other words, * every register that conflicts with r will now conflict with every other * register conflicting with r. * * This can simplify code for setting up multiple register classes * which are aggregates of some base hardware registers, compared to * explicitly using ra_add_reg_conflict. */ void ra_make_reg_conflicts_transitive(struct ra_regs *regs, unsigned int r) { struct ra_reg *reg = ®s->regs[r]; int c; BITSET_FOREACH_SET(c, reg->conflicts, regs->count) { struct ra_reg *other = ®s->regs[c]; unsigned i; for (i = 0; i < BITSET_WORDS(regs->count); i++) other->conflicts[i] |= reg->conflicts[i]; } } struct ra_class * ra_alloc_reg_class(struct ra_regs *regs) { struct ra_class *class; regs->classes = reralloc(regs->regs, regs->classes, struct ra_class *, regs->class_count + 1); class = rzalloc(regs, struct ra_class); class->regset = regs; /* Users may rely on the class index being allocated in order starting from 0. */ class->index = regs->class_count++; regs->classes[class->index] = class; class->regs = rzalloc_array(class, BITSET_WORD, BITSET_WORDS(regs->count)); return class; } /** * Creates a register class for contiguous register groups of a base register * set. * * A reg set using this type of register class must use only this type of * register class. */ struct ra_class * ra_alloc_contig_reg_class(struct ra_regs *regs, int contig_len) { struct ra_class *c = ra_alloc_reg_class(regs); assert(contig_len != 0); c->contig_len = contig_len; return c; } struct ra_class * ra_get_class_from_index(struct ra_regs *regs, unsigned int class) { return regs->classes[class]; } unsigned int ra_class_index(struct ra_class *c) { return c->index; } void ra_class_add_reg(struct ra_class *class, unsigned int r) { assert(r < class->regset->count); assert(r + class->contig_len <= class->regset->count); BITSET_SET(class->regs, r); class->p++; } /** * Returns true if the register belongs to the given class. */ static bool reg_belongs_to_class(unsigned int r, struct ra_class *c) { return BITSET_TEST(c->regs, r); } /** * Must be called after all conflicts and register classes have been * set up and before the register set is used for allocation. * To avoid costly q value computation, use the q_values paramater * to pass precomputed q values to this function. */ void ra_set_finalize(struct ra_regs *regs, unsigned int **q_values) { unsigned int b, c; for (b = 0; b < regs->class_count; b++) { regs->classes[b]->q = ralloc_array(regs, unsigned int, regs->class_count); } if (q_values) { for (b = 0; b < regs->class_count; b++) { for (c = 0; c < regs->class_count; c++) { regs->classes[b]->q[c] = q_values[b][c]; } } } else { /* Compute, for each class B and C, how many regs of B an * allocation to C could conflict with. */ for (b = 0; b < regs->class_count; b++) { for (c = 0; c < regs->class_count; c++) { struct ra_class *class_b = regs->classes[b]; struct ra_class *class_c = regs->classes[c]; if (class_b->contig_len && class_c->contig_len) { if (class_b->contig_len == 1 && class_c->contig_len == 1) { /* If both classes are single registers, then they only * conflict if there are any regs shared between them. This * is a cheap test for a common case. */ class_b->q[c] = 0; for (int i = 0; i < BITSET_WORDS(regs->count); i++) { if (class_b->regs[i] & class_c->regs[i]) { class_b->q[c] = 1; break; } } } else { int max_possible_conflicts = class_b->contig_len + class_c->contig_len - 1; unsigned int max_conflicts = 0; unsigned int rc; BITSET_FOREACH_SET(rc, regs->classes[c]->regs, regs->count) { int start = MAX2(0, (int)rc - class_b->contig_len + 1); int end = MIN2(regs->count, rc + class_c->contig_len); unsigned int conflicts = 0; for (int i = start; i < end; i++) { if (BITSET_TEST(class_b->regs, i)) conflicts++; } max_conflicts = MAX2(max_conflicts, conflicts); /* Unless a class has some restriction like the register * bases are all aligned, then we should quickly find this * limit and exit the loop. */ if (max_conflicts == max_possible_conflicts) break; } class_b->q[c] = max_conflicts; } } else { /* If you're doing contiguous classes, you have to be all in * because I don't want to deal with it. */ assert(!class_b->contig_len && !class_c->contig_len); unsigned int rc; int max_conflicts = 0; BITSET_FOREACH_SET(rc, regs->classes[c]->regs, regs->count) { int conflicts = 0; util_dynarray_foreach(®s->regs[rc].conflict_list, unsigned int, rbp) { unsigned int rb = *rbp; if (reg_belongs_to_class(rb, regs->classes[b])) conflicts++; } max_conflicts = MAX2(max_conflicts, conflicts); } regs->classes[b]->q[c] = max_conflicts; } } } } for (b = 0; b < regs->count; b++) { util_dynarray_fini(®s->regs[b].conflict_list); } bool all_contig = true; for (int c = 0; c < regs->class_count; c++) all_contig &= regs->classes[c]->contig_len != 0; if (all_contig) { /* In this case, we never need the conflicts lists (and it would probably * be a mistake to look at conflicts when doing contiguous classes!), so * free them. TODO: Avoid the allocation in the first place. */ for (int i = 0; i < regs->count; i++) { ralloc_free(regs->regs[i].conflicts); regs->regs[i].conflicts = NULL; } } } void ra_set_serialize(const struct ra_regs *regs, struct blob *blob) { blob_write_uint32(blob, regs->count); blob_write_uint32(blob, regs->class_count); bool is_contig = regs->classes[0]->contig_len != 0; blob_write_uint8(blob, is_contig); if (!is_contig) { for (unsigned int r = 0; r < regs->count; r++) { struct ra_reg *reg = ®s->regs[r]; blob_write_bytes(blob, reg->conflicts, BITSET_WORDS(regs->count) * sizeof(BITSET_WORD)); assert(util_dynarray_num_elements(®->conflict_list, unsigned int) == 0); } } for (unsigned int c = 0; c < regs->class_count; c++) { struct ra_class *class = regs->classes[c]; blob_write_bytes(blob, class->regs, BITSET_WORDS(regs->count) * sizeof(BITSET_WORD)); blob_write_uint32(blob, class->contig_len); blob_write_uint32(blob, class->p); blob_write_bytes(blob, class->q, regs->class_count * sizeof(*class->q)); } blob_write_uint32(blob, regs->round_robin); } struct ra_regs * ra_set_deserialize(void *mem_ctx, struct blob_reader *blob) { unsigned int reg_count = blob_read_uint32(blob); unsigned int class_count = blob_read_uint32(blob); bool is_contig = blob_read_uint8(blob); struct ra_regs *regs = ra_alloc_reg_set(mem_ctx, reg_count, false); assert(regs->count == reg_count); if (is_contig) { for (int i = 0; i < regs->count; i++) { ralloc_free(regs->regs[i].conflicts); regs->regs[i].conflicts = NULL; } } else { for (unsigned int r = 0; r < reg_count; r++) { struct ra_reg *reg = ®s->regs[r]; blob_copy_bytes(blob, reg->conflicts, BITSET_WORDS(reg_count) * sizeof(BITSET_WORD)); } } assert(regs->classes == NULL); regs->classes = ralloc_array(regs->regs, struct ra_class *, class_count); regs->class_count = class_count; for (unsigned int c = 0; c < class_count; c++) { struct ra_class *class = rzalloc(regs, struct ra_class); regs->classes[c] = class; class->regset = regs; class->index = c; class->regs = ralloc_array(class, BITSET_WORD, BITSET_WORDS(reg_count)); blob_copy_bytes(blob, class->regs, BITSET_WORDS(reg_count) * sizeof(BITSET_WORD)); class->contig_len = blob_read_uint32(blob); class->p = blob_read_uint32(blob); class->q = ralloc_array(regs->classes[c], unsigned int, class_count); blob_copy_bytes(blob, class->q, class_count * sizeof(*class->q)); } regs->round_robin = blob_read_uint32(blob); return regs; } static uint64_t ra_get_num_adjacency_bits(uint64_t n) { return (n * (n - 1)) / 2; } static uint64_t ra_get_adjacency_bit_index(unsigned n1, unsigned n2) { assert(n1 != n2); unsigned k1 = MAX2(n1, n2); unsigned k2 = MIN2(n1, n2); return ra_get_num_adjacency_bits(k1) + k2; } static bool ra_test_adjacency_bit(struct ra_graph *g, unsigned n1, unsigned n2) { uint64_t index = ra_get_adjacency_bit_index(n1, n2); return BITSET_TEST(g->adjacency, index); } static void ra_set_adjacency_bit(struct ra_graph *g, unsigned n1, unsigned n2) { unsigned index = ra_get_adjacency_bit_index(n1, n2); BITSET_SET(g->adjacency, index); } static void ra_clear_adjacency_bit(struct ra_graph *g, unsigned n1, unsigned n2) { unsigned index = ra_get_adjacency_bit_index(n1, n2); BITSET_CLEAR(g->adjacency, index); } static void ra_add_node_adjacency(struct ra_graph *g, unsigned int n1, unsigned int n2) { assert(n1 != n2); int n1_class = g->nodes[n1].class; int n2_class = g->nodes[n2].class; g->nodes[n1].q_total += g->regs->classes[n1_class]->q[n2_class]; util_dynarray_append(&g->nodes[n1].adjacency_list, unsigned int, n2); } static void ra_node_remove_adjacency(struct ra_graph *g, unsigned int n1, unsigned int n2) { assert(n1 != n2); ra_clear_adjacency_bit(g, n1, n2); int n1_class = g->nodes[n1].class; int n2_class = g->nodes[n2].class; g->nodes[n1].q_total -= g->regs->classes[n1_class]->q[n2_class]; util_dynarray_delete_unordered(&g->nodes[n1].adjacency_list, unsigned int, n2); } static void ra_realloc_interference_graph(struct ra_graph *g, unsigned int alloc) { if (alloc <= g->alloc) return; /* If we always have a whole number of BITSET_WORDs, it makes it much * easier to memset the top of the growing bitsets. */ assert(g->alloc % BITSET_WORDBITS == 0); alloc = align64(alloc, BITSET_WORDBITS); g->nodes = rerzalloc(g, g->nodes, struct ra_node, g->alloc, alloc); g->adjacency = rerzalloc(g, g->adjacency, BITSET_WORD, BITSET_WORDS(ra_get_num_adjacency_bits(g->alloc)), BITSET_WORDS(ra_get_num_adjacency_bits(alloc))); /* Initialize new nodes. */ for (unsigned i = g->alloc; i < alloc; i++) { struct ra_node* node = g->nodes + i; util_dynarray_init(&node->adjacency_list, g); node->q_total = 0; node->forced_reg = NO_REG; node->reg = NO_REG; } /* These are scratch values and don't need to be zeroed. We'll clear them * as part of ra_select() setup. */ unsigned bitset_count = BITSET_WORDS(alloc); g->tmp.stack = reralloc(g, g->tmp.stack, unsigned int, alloc); g->tmp.in_stack = reralloc(g, g->tmp.in_stack, BITSET_WORD, bitset_count); g->tmp.reg_assigned = reralloc(g, g->tmp.reg_assigned, BITSET_WORD, bitset_count); g->tmp.pq_test = reralloc(g, g->tmp.pq_test, BITSET_WORD, bitset_count); g->tmp.min_q_total = reralloc(g, g->tmp.min_q_total, unsigned int, bitset_count); g->tmp.min_q_node = reralloc(g, g->tmp.min_q_node, unsigned int, bitset_count); g->alloc = alloc; } struct ra_graph * ra_alloc_interference_graph(struct ra_regs *regs, unsigned int count) { struct ra_graph *g; g = rzalloc(NULL, struct ra_graph); g->regs = regs; g->count = count; ra_realloc_interference_graph(g, count); return g; } void ra_resize_interference_graph(struct ra_graph *g, unsigned int count) { g->count = count; if (count > g->alloc) ra_realloc_interference_graph(g, g->alloc * 2); } void ra_set_select_reg_callback(struct ra_graph *g, ra_select_reg_callback callback, void *data) { g->select_reg_callback = callback; g->select_reg_callback_data = data; } void ra_set_node_class(struct ra_graph *g, unsigned int n, struct ra_class *class) { g->nodes[n].class = class->index; } struct ra_class * ra_get_node_class(struct ra_graph *g, unsigned int n) { return g->regs->classes[g->nodes[n].class]; } unsigned int ra_add_node(struct ra_graph *g, struct ra_class *class) { unsigned int n = g->count; ra_resize_interference_graph(g, g->count + 1); ra_set_node_class(g, n, class); return n; } void ra_add_node_interference(struct ra_graph *g, unsigned int n1, unsigned int n2) { assert(n1 < g->count && n2 < g->count); if (n1 != n2 && !ra_test_adjacency_bit(g, n1, n2)) { ra_set_adjacency_bit(g, n1, n2); ra_add_node_adjacency(g, n1, n2); ra_add_node_adjacency(g, n2, n1); } } void ra_reset_node_interference(struct ra_graph *g, unsigned int n) { util_dynarray_foreach(&g->nodes[n].adjacency_list, unsigned int, n2p) { ra_node_remove_adjacency(g, *n2p, n); } util_dynarray_clear(&g->nodes[n].adjacency_list); } static void update_pq_info(struct ra_graph *g, unsigned int n) { int i = n / BITSET_WORDBITS; int n_class = g->nodes[n].class; if (g->nodes[n].tmp.q_total < g->regs->classes[n_class]->p) { BITSET_SET(g->tmp.pq_test, n); } else if (g->tmp.min_q_total[i] != UINT_MAX) { /* Only update min_q_total and min_q_node if min_q_total != UINT_MAX so * that we don't update while we have stale data and accidentally mark * it as non-stale. Also, in order to remain consistent with the old * naive implementation of the algorithm, we do a lexicographical sort * to ensure that we always choose the node with the highest node index. */ if (g->nodes[n].tmp.q_total < g->tmp.min_q_total[i] || (g->nodes[n].tmp.q_total == g->tmp.min_q_total[i] && n > g->tmp.min_q_node[i])) { g->tmp.min_q_total[i] = g->nodes[n].tmp.q_total; g->tmp.min_q_node[i] = n; } } } static void add_node_to_stack(struct ra_graph *g, unsigned int n) { int n_class = g->nodes[n].class; assert(!BITSET_TEST(g->tmp.in_stack, n)); util_dynarray_foreach(&g->nodes[n].adjacency_list, unsigned int, n2p) { unsigned int n2 = *n2p; unsigned int n2_class = g->nodes[n2].class; if (!BITSET_TEST(g->tmp.in_stack, n2) && !BITSET_TEST(g->tmp.reg_assigned, n2)) { assert(g->nodes[n2].tmp.q_total >= g->regs->classes[n2_class]->q[n_class]); g->nodes[n2].tmp.q_total -= g->regs->classes[n2_class]->q[n_class]; update_pq_info(g, n2); } } g->tmp.stack[g->tmp.stack_count] = n; g->tmp.stack_count++; BITSET_SET(g->tmp.in_stack, n); /* Flag the min_q_total for n's block as dirty so it gets recalculated */ g->tmp.min_q_total[n / BITSET_WORDBITS] = UINT_MAX; } /** * Simplifies the interference graph by pushing all * trivially-colorable nodes into a stack of nodes to be colored, * removing them from the graph, and rinsing and repeating. * * If we encounter a case where we can't push any nodes on the stack, then * we optimistically choose a node and push it on the stack. We heuristically * push the node with the lowest total q value, since it has the fewest * neighbors and therefore is most likely to be allocated. */ static void ra_simplify(struct ra_graph *g) { bool progress = true; unsigned int stack_optimistic_start = UINT_MAX; /* Figure out the high bit and bit mask for the first iteration of a loop * over BITSET_WORDs. */ const unsigned int top_word_high_bit = (g->count - 1) % BITSET_WORDBITS; /* Do a quick pre-pass to set things up */ g->tmp.stack_count = 0; for (int i = BITSET_WORDS(g->count) - 1, high_bit = top_word_high_bit; i >= 0; i--, high_bit = BITSET_WORDBITS - 1) { g->tmp.in_stack[i] = 0; g->tmp.reg_assigned[i] = 0; g->tmp.pq_test[i] = 0; g->tmp.min_q_total[i] = UINT_MAX; g->tmp.min_q_node[i] = UINT_MAX; for (int j = high_bit; j >= 0; j--) { unsigned int n = i * BITSET_WORDBITS + j; g->nodes[n].reg = g->nodes[n].forced_reg; g->nodes[n].tmp.q_total = g->nodes[n].q_total; if (g->nodes[n].reg != NO_REG) g->tmp.reg_assigned[i] |= BITSET_BIT(j); update_pq_info(g, n); } } while (progress) { unsigned int min_q_total = UINT_MAX; unsigned int min_q_node = UINT_MAX; progress = false; for (int i = BITSET_WORDS(g->count) - 1, high_bit = top_word_high_bit; i >= 0; i--, high_bit = BITSET_WORDBITS - 1) { BITSET_WORD mask = ~(BITSET_WORD)0 >> (31 - high_bit); BITSET_WORD skip = g->tmp.in_stack[i] | g->tmp.reg_assigned[i]; if (skip == mask) continue; BITSET_WORD pq = g->tmp.pq_test[i] & ~skip; if (pq) { /* In this case, we have stuff we can immediately take off the * stack. This also means that we're guaranteed to make progress * and we don't need to bother updating lowest_q_total because we * know we're going to loop again before attempting to do anything * optimistic. */ for (int j = high_bit; j >= 0; j--) { if (pq & BITSET_BIT(j)) { unsigned int n = i * BITSET_WORDBITS + j; assert(n < g->count); add_node_to_stack(g, n); /* add_node_to_stack() may update pq_test for this word so * we need to update our local copy. */ pq = g->tmp.pq_test[i] & ~skip; progress = true; } } } else if (!progress) { if (g->tmp.min_q_total[i] == UINT_MAX) { /* The min_q_total and min_q_node are dirty because we added * one of these nodes to the stack. It needs to be * recalculated. */ for (int j = high_bit; j >= 0; j--) { if (skip & BITSET_BIT(j)) continue; unsigned int n = i * BITSET_WORDBITS + j; assert(n < g->count); if (g->nodes[n].tmp.q_total < g->tmp.min_q_total[i]) { g->tmp.min_q_total[i] = g->nodes[n].tmp.q_total; g->tmp.min_q_node[i] = n; } } } if (g->tmp.min_q_total[i] < min_q_total) { min_q_node = g->tmp.min_q_node[i]; min_q_total = g->tmp.min_q_total[i]; } } } if (!progress && min_q_total != UINT_MAX) { if (stack_optimistic_start == UINT_MAX) stack_optimistic_start = g->tmp.stack_count; add_node_to_stack(g, min_q_node); progress = true; } } g->tmp.stack_optimistic_start = stack_optimistic_start; } bool ra_class_allocations_conflict(struct ra_class *c1, unsigned int r1, struct ra_class *c2, unsigned int r2) { if (c1->contig_len) { assert(c2->contig_len); int r1_end = r1 + c1->contig_len; int r2_end = r2 + c2->contig_len; return !(r2 >= r1_end || r1 >= r2_end); } else { return BITSET_TEST(c1->regset->regs[r1].conflicts, r2); } } static struct ra_node * ra_find_conflicting_neighbor(struct ra_graph *g, unsigned int n, unsigned int r) { util_dynarray_foreach(&g->nodes[n].adjacency_list, unsigned int, n2p) { unsigned int n2 = *n2p; /* If our adjacent node is in the stack, it's not allocated yet. */ if (!BITSET_TEST(g->tmp.in_stack, n2) && ra_class_allocations_conflict(g->regs->classes[g->nodes[n].class], r, g->regs->classes[g->nodes[n2].class], g->nodes[n2].reg)) { return &g->nodes[n2]; } } return NULL; } /* Computes a bitfield of what regs are available for a given register * selection. * * This lets drivers implement a more complicated policy than our simple first * or round robin policies (which don't require knowing the whole bitset) */ static bool ra_compute_available_regs(struct ra_graph *g, unsigned int n, BITSET_WORD *regs) { struct ra_class *c = g->regs->classes[g->nodes[n].class]; /* Populate with the set of regs that are in the node's class. */ memcpy(regs, c->regs, BITSET_WORDS(g->regs->count) * sizeof(BITSET_WORD)); /* Remove any regs that conflict with nodes that we're adjacent to and have * already colored. */ util_dynarray_foreach(&g->nodes[n].adjacency_list, unsigned int, n2p) { struct ra_node *n2 = &g->nodes[*n2p]; struct ra_class *n2c = g->regs->classes[n2->class]; if (!BITSET_TEST(g->tmp.in_stack, *n2p)) { if (c->contig_len) { int start = MAX2(0, (int)n2->reg - c->contig_len + 1); int end = MIN2(g->regs->count, n2->reg + n2c->contig_len); for (unsigned i = start; i < end; i++) BITSET_CLEAR(regs, i); } else { for (int j = 0; j < BITSET_WORDS(g->regs->count); j++) regs[j] &= ~g->regs->regs[n2->reg].conflicts[j]; } } } for (int i = 0; i < BITSET_WORDS(g->regs->count); i++) { if (regs[i]) return true; } return false; } /** * Pops nodes from the stack back into the graph, coloring them with * registers as they go. * * If all nodes were trivially colorable, then this must succeed. If * not (optimistic coloring), then it may return false; */ static bool ra_select(struct ra_graph *g) { int start_search_reg = 0; BITSET_WORD *select_regs = NULL; if (g->select_reg_callback) select_regs = malloc(BITSET_WORDS(g->regs->count) * sizeof(BITSET_WORD)); while (g->tmp.stack_count != 0) { unsigned int ri; unsigned int r = -1; int n = g->tmp.stack[g->tmp.stack_count - 1]; struct ra_class *c = g->regs->classes[g->nodes[n].class]; /* set this to false even if we return here so that * ra_get_best_spill_node() considers this node later. */ BITSET_CLEAR(g->tmp.in_stack, n); if (g->select_reg_callback) { if (!ra_compute_available_regs(g, n, select_regs)) { free(select_regs); return false; } r = g->select_reg_callback(n, select_regs, g->select_reg_callback_data); assert(r < g->regs->count); } else { /* Find the lowest-numbered reg which is not used by a member * of the graph adjacent to us. */ for (ri = 0; ri < g->regs->count; ri++) { r = (start_search_reg + ri) % g->regs->count; if (!reg_belongs_to_class(r, c)) continue; struct ra_node *conflicting = ra_find_conflicting_neighbor(g, n, r); if (!conflicting) { /* Found a reg! */ break; } if (g->regs->classes[conflicting->class]->contig_len) { /* Skip to point at the last base reg of the conflicting reg * allocation -- the loop will increment us to check the next reg * after the conflicting allocaiton. */ unsigned conflicting_end = (conflicting->reg + g->regs->classes[conflicting->class]->contig_len - 1); assert(conflicting_end >= r); ri += conflicting_end - r; } } if (ri >= g->regs->count) return false; } g->nodes[n].reg = r; g->tmp.stack_count--; /* Rotate the starting point except for any nodes above the lowest * optimistically colorable node. The likelihood that we will succeed * at allocating optimistically colorable nodes is highly dependent on * the way that the previous nodes popped off the stack are laid out. * The round-robin strategy increases the fragmentation of the register * file and decreases the number of nearby nodes assigned to the same * color, what increases the likelihood of spilling with respect to the * dense packing strategy. */ if (g->regs->round_robin && g->tmp.stack_count - 1 <= g->tmp.stack_optimistic_start) start_search_reg = r + 1; } free(select_regs); return true; } bool ra_allocate(struct ra_graph *g) { ra_simplify(g); return ra_select(g); } unsigned int ra_get_node_reg(struct ra_graph *g, unsigned int n) { if (g->nodes[n].forced_reg != NO_REG) return g->nodes[n].forced_reg; else return g->nodes[n].reg; } /** * Forces a node to a specific register. This can be used to avoid * creating a register class containing one node when handling data * that must live in a fixed location and is known to not conflict * with other forced register assignment (as is common with shader * input data). These nodes do not end up in the stack during * ra_simplify(), and thus at ra_select() time it is as if they were * the first popped off the stack and assigned their fixed locations. * Nodes that use this function do not need to be assigned a register * class. * * Must be called before ra_simplify(). */ void ra_set_node_reg(struct ra_graph *g, unsigned int n, unsigned int reg) { g->nodes[n].forced_reg = reg; } static float ra_get_spill_benefit(struct ra_graph *g, unsigned int n) { float benefit = 0; int n_class = g->nodes[n].class; /* Define the benefit of eliminating an interference between n, n2 * through spilling as q(C, B) / p(C). This is similar to the * "count number of edges" approach of traditional graph coloring, * but takes classes into account. */ util_dynarray_foreach(&g->nodes[n].adjacency_list, unsigned int, n2p) { unsigned int n2 = *n2p; unsigned int n2_class = g->nodes[n2].class; benefit += ((float)g->regs->classes[n_class]->q[n2_class] / g->regs->classes[n_class]->p); } return benefit; } /** * Returns a node number to be spilled according to the cost/benefit using * the pq test, or -1 if there are no spillable nodes. */ int ra_get_best_spill_node(struct ra_graph *g) { unsigned int best_node = -1; float best_benefit = 0.0; unsigned int n; /* Consider any nodes that we colored successfully or the node we failed to * color for spilling. When we failed to color a node in ra_select(), we * only considered these nodes, so spilling any other ones would not result * in us making progress. */ for (n = 0; n < g->count; n++) { float cost = g->nodes[n].spill_cost; float benefit; if (cost <= 0.0f) continue; if (BITSET_TEST(g->tmp.in_stack, n)) continue; benefit = ra_get_spill_benefit(g, n); if (benefit / cost > best_benefit) { best_benefit = benefit / cost; best_node = n; } } return best_node; } /** * Only nodes with a spill cost set (cost != 0.0) will be considered * for register spilling. */ void ra_set_node_spill_cost(struct ra_graph *g, unsigned int n, float cost) { g->nodes[n].spill_cost = cost; }