/* * Copyright © 2019 Raspberry Pi * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include #include #include #include #include #include #include "v3dv_private.h" #include "common/v3d_debug.h" #include "broadcom/cle/v3dx_pack.h" #include "compiler/v3d_compiler.h" #include "compiler/glsl_types.h" #include "drm-uapi/v3d_drm.h" #include "format/u_format.h" #include "vk_util.h" #include "util/build_id.h" #include "util/debug.h" #ifdef VK_USE_PLATFORM_XCB_KHR #include #include #endif #ifdef USE_V3D_SIMULATOR #include "drm-uapi/i915_drm.h" #endif static void * default_alloc_func(void *pUserData, size_t size, size_t align, VkSystemAllocationScope allocationScope) { return malloc(size); } static void * default_realloc_func(void *pUserData, void *pOriginal, size_t size, size_t align, VkSystemAllocationScope allocationScope) { return realloc(pOriginal, size); } static void default_free_func(void *pUserData, void *pMemory) { free(pMemory); } static const VkAllocationCallbacks default_alloc = { .pUserData = NULL, .pfnAllocation = default_alloc_func, .pfnReallocation = default_realloc_func, .pfnFree = default_free_func, }; VkResult v3dv_EnumerateInstanceExtensionProperties(const char *pLayerName, uint32_t *pPropertyCount, VkExtensionProperties *pProperties) { /* We don't support any layers */ if (pLayerName) return vk_error(NULL, VK_ERROR_LAYER_NOT_PRESENT); VK_OUTARRAY_MAKE(out, pProperties, pPropertyCount); for (int i = 0; i < V3DV_INSTANCE_EXTENSION_COUNT; i++) { if (v3dv_instance_extensions_supported.extensions[i]) { vk_outarray_append(&out, prop) { *prop = v3dv_instance_extensions[i]; } } } return vk_outarray_status(&out); } VkResult v3dv_CreateInstance(const VkInstanceCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkInstance *pInstance) { struct v3dv_instance *instance; VkResult result; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO); struct v3dv_instance_extension_table enabled_extensions = {}; for (uint32_t i = 0; i < pCreateInfo->enabledExtensionCount; i++) { int idx; for (idx = 0; idx < V3DV_INSTANCE_EXTENSION_COUNT; idx++) { if (strcmp(pCreateInfo->ppEnabledExtensionNames[i], v3dv_instance_extensions[idx].extensionName) == 0) break; } if (idx >= V3DV_INSTANCE_EXTENSION_COUNT) return vk_error(NULL, VK_ERROR_EXTENSION_NOT_PRESENT); if (!v3dv_instance_extensions_supported.extensions[idx]) return vk_error(NULL, VK_ERROR_EXTENSION_NOT_PRESENT); enabled_extensions.extensions[idx] = true; } instance = vk_alloc2(&default_alloc, pAllocator, sizeof(*instance), 8, VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE); if (!instance) return vk_error(NULL, VK_ERROR_OUT_OF_HOST_MEMORY); instance->_loader_data.loaderMagic = ICD_LOADER_MAGIC; if (pAllocator) instance->alloc = *pAllocator; else instance->alloc = default_alloc; v3d_process_debug_variable(); instance->app_info = (struct v3dv_app_info) { .api_version = 0 }; if (pCreateInfo->pApplicationInfo) { const VkApplicationInfo *app = pCreateInfo->pApplicationInfo; instance->app_info.app_name = vk_strdup(&instance->alloc, app->pApplicationName, VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE); instance->app_info.app_version = app->applicationVersion; instance->app_info.engine_name = vk_strdup(&instance->alloc, app->pEngineName, VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE); instance->app_info.engine_version = app->engineVersion; instance->app_info.api_version = app->apiVersion; } if (instance->app_info.api_version == 0) instance->app_info.api_version = VK_API_VERSION_1_0; instance->enabled_extensions = enabled_extensions; for (unsigned i = 0; i < ARRAY_SIZE(instance->dispatch.entrypoints); i++) { /* Vulkan requires that entrypoints for extensions which have not been * enabled must not be advertised. */ if (!v3dv_instance_entrypoint_is_enabled(i, instance->app_info.api_version, &instance->enabled_extensions)) { instance->dispatch.entrypoints[i] = NULL; } else { instance->dispatch.entrypoints[i] = v3dv_instance_dispatch_table.entrypoints[i]; } } struct v3dv_physical_device *pdevice = &instance->physicalDevice; for (unsigned i = 0; i < ARRAY_SIZE(pdevice->dispatch.entrypoints); i++) { /* Vulkan requires that entrypoints for extensions which have not been * enabled must not be advertised. */ if (!v3dv_physical_device_entrypoint_is_enabled(i, instance->app_info.api_version, &instance->enabled_extensions)) { pdevice->dispatch.entrypoints[i] = NULL; } else { pdevice->dispatch.entrypoints[i] = v3dv_physical_device_dispatch_table.entrypoints[i]; } } for (unsigned i = 0; i < ARRAY_SIZE(instance->device_dispatch.entrypoints); i++) { /* Vulkan requires that entrypoints for extensions which have not been * enabled must not be advertised. */ if (!v3dv_device_entrypoint_is_enabled(i, instance->app_info.api_version, &instance->enabled_extensions, NULL)) { instance->device_dispatch.entrypoints[i] = NULL; } else { instance->device_dispatch.entrypoints[i] = v3dv_device_dispatch_table.entrypoints[i]; } } instance->physicalDeviceCount = -1; result = vk_debug_report_instance_init(&instance->debug_report_callbacks); if (result != VK_SUCCESS) { vk_free2(&default_alloc, pAllocator, instance); return vk_error(NULL, result); } instance->pipeline_cache_enabled = env_var_as_boolean("V3DV_ENABLE_PIPELINE_CACHE", true); if (instance->pipeline_cache_enabled == false) { fprintf(stderr, "WARNING: v3dv pipeline cache is disabled. Performance " "can be affected negatively\n"); } glsl_type_singleton_init_or_ref(); VG(VALGRIND_CREATE_MEMPOOL(instance, 0, false)); *pInstance = v3dv_instance_to_handle(instance); return VK_SUCCESS; } static void physical_device_finish(struct v3dv_physical_device *device) { v3dv_wsi_finish(device); v3d_compiler_free(device->compiler); close(device->render_fd); if (device->display_fd >= 0) close(device->display_fd); free(device->name); #if using_v3d_simulator v3d_simulator_destroy(device->sim_file); #endif } void v3dv_DestroyInstance(VkInstance _instance, const VkAllocationCallbacks *pAllocator) { V3DV_FROM_HANDLE(v3dv_instance, instance, _instance); if (!instance) return; if (instance->physicalDeviceCount > 0) { /* We support at most one physical device. */ assert(instance->physicalDeviceCount == 1); physical_device_finish(&instance->physicalDevice); } vk_free(&instance->alloc, (char *)instance->app_info.app_name); vk_free(&instance->alloc, (char *)instance->app_info.engine_name); VG(VALGRIND_DESTROY_MEMPOOL(instance)); vk_debug_report_instance_destroy(&instance->debug_report_callbacks); glsl_type_singleton_decref(); vk_free(&instance->alloc, instance); } static uint64_t compute_heap_size() { #if !using_v3d_simulator /* Query the total ram from the system */ struct sysinfo info; sysinfo(&info); uint64_t total_ram = (uint64_t)info.totalram * (uint64_t)info.mem_unit; #else uint64_t total_ram = (uint64_t) v3d_simulator_get_mem_size(); #endif /* We don't want to burn too much ram with the GPU. If the user has 4GiB * or less, we use at most half. If they have more than 4GiB, we use 3/4. */ uint64_t available_ram; if (total_ram <= 4ull * 1024ull * 1024ull * 1024ull) available_ram = total_ram / 2; else available_ram = total_ram * 3 / 4; return available_ram; } /* When running on the simulator we do everything on a single render node so * we don't need to get an authenticated display fd from the display server. */ #if !using_v3d_simulator #ifdef VK_USE_PLATFORM_XCB_KHR static int create_display_fd_xcb() { xcb_connection_t *conn = xcb_connect(NULL, NULL); const xcb_setup_t *setup = xcb_get_setup(conn); xcb_screen_iterator_t iter = xcb_setup_roots_iterator(setup); xcb_screen_t *screen = iter.data; xcb_dri3_open_cookie_t cookie; xcb_dri3_open_reply_t *reply; cookie = xcb_dri3_open(conn, screen->root, None); reply = xcb_dri3_open_reply(conn, cookie, NULL); if (!reply) return -1; if (reply->nfd != 1) { free(reply); return -1; } int fd = xcb_dri3_open_reply_fds(conn, reply)[0]; free(reply); fcntl(fd, F_SETFD, fcntl(fd, F_GETFD) | FD_CLOEXEC); return fd; } #endif #endif static bool v3d_has_feature(struct v3dv_physical_device *device, enum drm_v3d_param feature) { struct drm_v3d_get_param p = { .param = feature, }; if (v3dv_ioctl(device->render_fd, DRM_IOCTL_V3D_GET_PARAM, &p) != 0) return false; return p.value; } static bool device_has_expected_features(struct v3dv_physical_device *device) { return v3d_has_feature(device, DRM_V3D_PARAM_SUPPORTS_TFU) && v3d_has_feature(device, DRM_V3D_PARAM_SUPPORTS_CSD) && v3d_has_feature(device, DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH); } static VkResult init_uuids(struct v3dv_physical_device *device) { const struct build_id_note *note = build_id_find_nhdr_for_addr(init_uuids); if (!note) { return vk_errorf(device->instance, VK_ERROR_INITIALIZATION_FAILED, "Failed to find build-id"); } unsigned build_id_len = build_id_length(note); if (build_id_len < 20) { return vk_errorf(device->instance, VK_ERROR_INITIALIZATION_FAILED, "build-id too short. It needs to be a SHA"); } struct mesa_sha1 sha1_ctx; uint8_t sha1[20]; STATIC_ASSERT(VK_UUID_SIZE <= sizeof(sha1)); uint32_t device_id = v3dv_physical_device_device_id(device); /* The pipeline cache UUID is used for determining when a pipeline cache is * invalid. It needs both a driver build and the PCI ID of the device. */ _mesa_sha1_init(&sha1_ctx); _mesa_sha1_update(&sha1_ctx, build_id_data(note), build_id_len); _mesa_sha1_update(&sha1_ctx, &device_id, sizeof(device_id)); _mesa_sha1_final(&sha1_ctx, sha1); memcpy(device->pipeline_cache_uuid, sha1, VK_UUID_SIZE); return VK_SUCCESS; } static VkResult physical_device_init(struct v3dv_physical_device *device, struct v3dv_instance *instance, drmDevicePtr drm_device) { VkResult result = VK_SUCCESS; int32_t display_fd = -1; device->_loader_data.loaderMagic = ICD_LOADER_MAGIC; device->instance = instance; const char *path = drm_device->nodes[DRM_NODE_RENDER]; int32_t render_fd = open(path, O_RDWR | O_CLOEXEC); if (render_fd < 0) return vk_error(instance, VK_ERROR_INCOMPATIBLE_DRIVER); /* If we are running on real hardware we need to open the vc4 display * device so we can allocate winsys BOs for the v3d core to render into. */ #if !using_v3d_simulator #ifdef VK_USE_PLATFORM_XCB_KHR display_fd = create_display_fd_xcb(); #endif if (display_fd == -1) { result = VK_ERROR_INCOMPATIBLE_DRIVER; goto fail; } #endif device->render_fd = render_fd; /* The v3d render node */ device->display_fd = display_fd; /* The vc4 primary node */ result = init_uuids(device); if (result != VK_SUCCESS) goto fail; #if using_v3d_simulator device->sim_file = v3d_simulator_init(device->render_fd); #endif if (!v3d_get_device_info(device->render_fd, &device->devinfo, &v3dv_ioctl)) { result = VK_ERROR_INCOMPATIBLE_DRIVER; goto fail; } if (device->devinfo.ver < 42) { result = VK_ERROR_INCOMPATIBLE_DRIVER; goto fail; } if (!device_has_expected_features(device)) { result = VK_ERROR_INCOMPATIBLE_DRIVER; goto fail; } device->compiler = v3d_compiler_init(&device->devinfo); device->next_program_id = 0; asprintf(&device->name, "V3D %d.%d", device->devinfo.ver / 10, device->devinfo.ver % 10); /* Setup available memory heaps and types */ VkPhysicalDeviceMemoryProperties *mem = &device->memory; mem->memoryHeapCount = 1; mem->memoryHeaps[0].size = compute_heap_size(); mem->memoryHeaps[0].flags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT; mem->memoryTypeCount = 2; /* This is the only combination required by the spec */ mem->memoryTypes[0].propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; mem->memoryTypes[0].heapIndex = 0; mem->memoryTypes[1].propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT; mem->memoryTypes[1].heapIndex = 0; device->options.merge_jobs = getenv("V3DV_NO_MERGE_JOBS") == NULL; result = v3dv_wsi_init(device); if (result != VK_SUCCESS) { vk_error(instance, result); goto fail; } v3dv_physical_device_get_supported_extensions(device, &device->supported_extensions); fprintf(stderr, "WARNING: v3dv is neither a complete nor a conformant " "Vulkan implementation. Testing use only.\n"); return VK_SUCCESS; fail: if (render_fd >= 0) close(render_fd); if (display_fd >= 0) close(display_fd); return result; } static VkResult enumerate_devices(struct v3dv_instance *instance) { /* TODO: Check for more devices? */ drmDevicePtr devices[8]; VkResult result = VK_ERROR_INCOMPATIBLE_DRIVER; int max_devices; instance->physicalDeviceCount = 0; max_devices = drmGetDevices2(0, devices, ARRAY_SIZE(devices)); if (max_devices < 1) return VK_ERROR_INCOMPATIBLE_DRIVER; #if !using_v3d_simulator int32_t v3d_idx = -1; int32_t vc4_idx = -1; #endif for (unsigned i = 0; i < (unsigned)max_devices; i++) { #if using_v3d_simulator /* In the simulator, we look for an Intel render node */ if (devices[i]->available_nodes & 1 << DRM_NODE_RENDER && devices[i]->bustype == DRM_BUS_PCI && devices[i]->deviceinfo.pci->vendor_id == 0x8086) { result = physical_device_init(&instance->physicalDevice, instance, devices[i]); if (result != VK_ERROR_INCOMPATIBLE_DRIVER) break; } #else /* On actual hardware, we should have a render node (v3d) * and a primary node (vc4). We will need to use the primary * to allocate WSI buffers and share them with the render node * via prime, but that is a privileged operation so we need the * primary node to be authenticated, and for that we need the * display server to provide the device fd (with DRI3), so we * here we only check that the device is present but we don't * try to open it. */ if (devices[i]->bustype != DRM_BUS_PLATFORM) continue; if (devices[i]->available_nodes & 1 << DRM_NODE_RENDER) { char **compat = devices[i]->deviceinfo.platform->compatible; while (*compat) { if (strncmp(*compat, "brcm,2711-v3d", 13) == 0) { v3d_idx = i; break; } compat++; } } else if (devices[i]->available_nodes & 1 << DRM_NODE_PRIMARY) { char **compat = devices[i]->deviceinfo.platform->compatible; while (*compat) { if (strncmp(*compat, "brcm,bcm2711-vc5", 16) == 0 || strncmp(*compat, "brcm,bcm2835-vc4", 16) == 0 ) { vc4_idx = i; break; } compat++; } } #endif } #if !using_v3d_simulator if (v3d_idx == -1 || vc4_idx == -1) result = VK_ERROR_INCOMPATIBLE_DRIVER; else result = physical_device_init(&instance->physicalDevice, instance, devices[v3d_idx]); #endif drmFreeDevices(devices, max_devices); if (result == VK_SUCCESS) instance->physicalDeviceCount = 1; return result; } static VkResult instance_ensure_physical_device(struct v3dv_instance *instance) { if (instance->physicalDeviceCount < 0) { VkResult result = enumerate_devices(instance); if (result != VK_SUCCESS && result != VK_ERROR_INCOMPATIBLE_DRIVER) return result; } return VK_SUCCESS; } VkResult v3dv_EnumeratePhysicalDevices(VkInstance _instance, uint32_t *pPhysicalDeviceCount, VkPhysicalDevice *pPhysicalDevices) { V3DV_FROM_HANDLE(v3dv_instance, instance, _instance); VK_OUTARRAY_MAKE(out, pPhysicalDevices, pPhysicalDeviceCount); VkResult result = instance_ensure_physical_device(instance); if (result != VK_SUCCESS) return result; if (instance->physicalDeviceCount == 0) return VK_SUCCESS; assert(instance->physicalDeviceCount == 1); vk_outarray_append(&out, i) { *i = v3dv_physical_device_to_handle(&instance->physicalDevice); } return vk_outarray_status(&out); } void v3dv_GetPhysicalDeviceFeatures(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures *pFeatures) { memset(pFeatures, 0, sizeof(*pFeatures)); *pFeatures = (VkPhysicalDeviceFeatures) { .robustBufferAccess = true, /* This feature is mandatory */ .fullDrawIndexUint32 = false, .imageCubeArray = true, .independentBlend = false, .geometryShader = false, .tessellationShader = false, .sampleRateShading = true, .dualSrcBlend = false, .logicOp = false, .multiDrawIndirect = false, .drawIndirectFirstInstance = false, .depthClamp = false, .depthBiasClamp = false, .fillModeNonSolid = true, .depthBounds = false, /* Only available since V3D 4.3.16.2 */ .wideLines = true, .largePoints = true, .alphaToOne = false, .multiViewport = false, .samplerAnisotropy = true, .textureCompressionETC2 = true, .textureCompressionASTC_LDR = false, .textureCompressionBC = false, .occlusionQueryPrecise = true, .pipelineStatisticsQuery = false, .vertexPipelineStoresAndAtomics = true, .fragmentStoresAndAtomics = true, .shaderTessellationAndGeometryPointSize = false, .shaderImageGatherExtended = false, .shaderStorageImageExtendedFormats = false, .shaderStorageImageMultisample = false, .shaderStorageImageReadWithoutFormat = false, .shaderStorageImageWriteWithoutFormat = false, .shaderUniformBufferArrayDynamicIndexing = false, .shaderSampledImageArrayDynamicIndexing = false, .shaderStorageBufferArrayDynamicIndexing = false, .shaderStorageImageArrayDynamicIndexing = false, .shaderClipDistance = true, .shaderCullDistance = false, .shaderFloat64 = false, .shaderInt64 = false, .shaderInt16 = false, .shaderResourceResidency = false, .shaderResourceMinLod = false, .sparseBinding = false, .sparseResidencyBuffer = false, .sparseResidencyImage2D = false, .sparseResidencyImage3D = false, .sparseResidency2Samples = false, .sparseResidency4Samples = false, .sparseResidency8Samples = false, .sparseResidency16Samples = false, .sparseResidencyAliased = false, .variableMultisampleRate = false, .inheritedQueries = true, }; } void v3dv_GetPhysicalDeviceFeatures2(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2 *pFeatures) { v3dv_GetPhysicalDeviceFeatures(physicalDevice, &pFeatures->features); vk_foreach_struct(ext, pFeatures->pNext) { switch (ext->sType) { default: v3dv_debug_ignored_stype(ext->sType); break; } } } uint32_t v3dv_physical_device_vendor_id(struct v3dv_physical_device *dev) { return 0x14E4; } #if using_v3d_simulator static bool get_i915_param(int fd, uint32_t param, int *value) { int tmp; struct drm_i915_getparam gp = { .param = param, .value = &tmp, }; int ret = drmIoctl(fd, DRM_IOCTL_I915_GETPARAM, &gp); if (ret != 0) return false; *value = tmp; return true; } #endif /* FIXME: * Getting deviceID and UUID will probably require to use the kernel pci * interface. See this: * https://www.kernel.org/doc/html/latest/PCI/pci.html#how-to-find-pci-devices-manually * And check the getparam ioctl in the i915 kernel with CHIPSET_ID for * example. */ uint32_t v3dv_physical_device_device_id(struct v3dv_physical_device *dev) { #if using_v3d_simulator int devid = 0; if (!get_i915_param(dev->render_fd, I915_PARAM_CHIPSET_ID, &devid)) fprintf(stderr, "Error getting for device_id\n"); return devid; #else /* FIXME */ return 0; #endif } void v3dv_GetPhysicalDeviceProperties(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties *pProperties) { V3DV_FROM_HANDLE(v3dv_physical_device, pdevice, physicalDevice); const uint32_t page_size = 4096; const uint32_t mem_size = compute_heap_size(); /* Per-stage limits */ const uint32_t max_samplers = 16; const uint32_t max_uniform_buffers = 12; const uint32_t max_storage_buffers = 12; const uint32_t max_dynamic_storage_buffers = 6; const uint32_t max_sampled_images = 16; const uint32_t max_storage_images = 4; const uint32_t max_input_attachments = 4; assert(max_sampled_images + max_storage_images + max_input_attachments <= V3D_MAX_TEXTURE_SAMPLERS); const uint32_t max_varying_components = 16 * 4; const uint32_t max_render_targets = 4; const uint32_t v3d_coord_shift = 6; const uint32_t v3d_point_line_granularity = 2.0f / (1 << v3d_coord_shift); const uint32_t max_fb_size = 4096; const VkSampleCountFlags supported_sample_counts = VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT; /* FIXME: this will probably require an in-depth review */ VkPhysicalDeviceLimits limits = { .maxImageDimension1D = 4096, .maxImageDimension2D = 4096, .maxImageDimension3D = 4096, .maxImageDimensionCube = 4096, .maxImageArrayLayers = 2048, .maxTexelBufferElements = (1ul << 28), .maxUniformBufferRange = (1ul << 27), .maxStorageBufferRange = (1ul << 27), .maxPushConstantsSize = MAX_PUSH_CONSTANTS_SIZE, .maxMemoryAllocationCount = mem_size / page_size, .maxSamplerAllocationCount = 64 * 1024, .bufferImageGranularity = 256, /* A cache line */ .sparseAddressSpaceSize = 0, .maxBoundDescriptorSets = MAX_SETS, .maxPerStageDescriptorSamplers = max_samplers, .maxPerStageDescriptorUniformBuffers = max_uniform_buffers, .maxPerStageDescriptorStorageBuffers = max_storage_buffers, .maxPerStageDescriptorSampledImages = max_sampled_images, .maxPerStageDescriptorStorageImages = max_storage_images, .maxPerStageDescriptorInputAttachments = max_input_attachments, .maxPerStageResources = 128, /* We multiply some limits by 6 to account for all shader stages */ .maxDescriptorSetSamplers = 6 * max_samplers, .maxDescriptorSetUniformBuffers = 6 * max_uniform_buffers, .maxDescriptorSetUniformBuffersDynamic = 8, .maxDescriptorSetStorageBuffers = 6 * max_storage_buffers, .maxDescriptorSetStorageBuffersDynamic = 6 * max_dynamic_storage_buffers, .maxDescriptorSetSampledImages = 6 * max_sampled_images, .maxDescriptorSetStorageImages = 6 * max_storage_images, .maxDescriptorSetInputAttachments = 4, /* Vertex limits */ .maxVertexInputAttributes = MAX_VERTEX_ATTRIBS, .maxVertexInputBindings = MAX_VBS, .maxVertexInputAttributeOffset = 0xffffffff, .maxVertexInputBindingStride = 0xffffffff, .maxVertexOutputComponents = max_varying_components, /* Tessellation limits */ .maxTessellationGenerationLevel = 0, .maxTessellationPatchSize = 0, .maxTessellationControlPerVertexInputComponents = 0, .maxTessellationControlPerVertexOutputComponents = 0, .maxTessellationControlPerPatchOutputComponents = 0, .maxTessellationControlTotalOutputComponents = 0, .maxTessellationEvaluationInputComponents = 0, .maxTessellationEvaluationOutputComponents = 0, /* Geometry limits */ .maxGeometryShaderInvocations = 0, .maxGeometryInputComponents = 0, .maxGeometryOutputComponents = 0, .maxGeometryOutputVertices = 0, .maxGeometryTotalOutputComponents = 0, /* Fragment limits */ .maxFragmentInputComponents = max_varying_components, .maxFragmentOutputAttachments = 4, .maxFragmentDualSrcAttachments = 0, .maxFragmentCombinedOutputResources = max_render_targets + max_storage_buffers + max_storage_images, /* Compute limits */ .maxComputeSharedMemorySize = 16384, .maxComputeWorkGroupCount = { 65535, 65535, 65535 }, .maxComputeWorkGroupInvocations = 256, .maxComputeWorkGroupSize = { 256, 256, 256 }, .subPixelPrecisionBits = v3d_coord_shift, .subTexelPrecisionBits = 8, .mipmapPrecisionBits = 8, .maxDrawIndexedIndexValue = 0x00ffffff, .maxDrawIndirectCount = 0x7fffffff, .maxSamplerLodBias = 14.0f, .maxSamplerAnisotropy = 16.0f, .maxViewports = MAX_VIEWPORTS, .maxViewportDimensions = { max_fb_size, max_fb_size }, .viewportBoundsRange = { -2.0 * max_fb_size, 2.0 * max_fb_size - 1 }, .viewportSubPixelBits = 0, .minMemoryMapAlignment = page_size, .minTexelBufferOffsetAlignment = VC5_UIFBLOCK_SIZE, .minUniformBufferOffsetAlignment = 32, .minStorageBufferOffsetAlignment = 32, .minTexelOffset = -8, .maxTexelOffset = 7, .minTexelGatherOffset = -8, .maxTexelGatherOffset = 7, .minInterpolationOffset = -0.5, .maxInterpolationOffset = 0.5, .subPixelInterpolationOffsetBits = v3d_coord_shift, .maxFramebufferWidth = max_fb_size, .maxFramebufferHeight = max_fb_size, .maxFramebufferLayers = 256, .framebufferColorSampleCounts = supported_sample_counts, .framebufferDepthSampleCounts = supported_sample_counts, .framebufferStencilSampleCounts = supported_sample_counts, .framebufferNoAttachmentsSampleCounts = supported_sample_counts, .maxColorAttachments = max_render_targets, .sampledImageColorSampleCounts = supported_sample_counts, .sampledImageIntegerSampleCounts = supported_sample_counts, .sampledImageDepthSampleCounts = supported_sample_counts, .sampledImageStencilSampleCounts = supported_sample_counts, .storageImageSampleCounts = VK_SAMPLE_COUNT_1_BIT, .maxSampleMaskWords = 1, .timestampComputeAndGraphics = false, .timestampPeriod = 0.0f, .maxClipDistances = 8, .maxCullDistances = 0, .maxCombinedClipAndCullDistances = 8, .discreteQueuePriorities = 2, .pointSizeRange = { v3d_point_line_granularity, V3D_MAX_POINT_SIZE }, .lineWidthRange = { 1.0f, V3D_MAX_LINE_WIDTH }, .pointSizeGranularity = v3d_point_line_granularity, .lineWidthGranularity = v3d_point_line_granularity, .strictLines = true, .standardSampleLocations = false, .optimalBufferCopyOffsetAlignment = 32, .optimalBufferCopyRowPitchAlignment = 32, .nonCoherentAtomSize = 256, }; *pProperties = (VkPhysicalDeviceProperties) { .apiVersion = v3dv_physical_device_api_version(pdevice), .driverVersion = vk_get_driver_version(), .vendorID = v3dv_physical_device_vendor_id(pdevice), .deviceID = v3dv_physical_device_device_id(pdevice), .deviceType = VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU, .limits = limits, .sparseProperties = { 0 }, }; snprintf(pProperties->deviceName, sizeof(pProperties->deviceName), "%s", pdevice->name); memcpy(pProperties->pipelineCacheUUID, pdevice->pipeline_cache_uuid, VK_UUID_SIZE); } void v3dv_GetPhysicalDeviceProperties2(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2 *pProperties) { v3dv_GetPhysicalDeviceProperties(physicalDevice, &pProperties->properties); vk_foreach_struct(ext, pProperties->pNext) { switch (ext->sType) { case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES: { VkPhysicalDeviceIDProperties *id_props = (VkPhysicalDeviceIDProperties *)ext; /* FIXME */ memset(id_props->deviceUUID, 0, VK_UUID_SIZE); memset(id_props->driverUUID, 0, VK_UUID_SIZE); /* The LUID is for Windows. */ id_props->deviceLUIDValid = false; break; } default: v3dv_debug_ignored_stype(ext->sType); break; } } } /* We support exactly one queue family. */ static const VkQueueFamilyProperties v3dv_queue_family_properties = { .queueFlags = VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT, .queueCount = 1, .timestampValidBits = 0, /* FIXME */ .minImageTransferGranularity = { 1, 1, 1 }, }; void v3dv_GetPhysicalDeviceQueueFamilyProperties(VkPhysicalDevice physicalDevice, uint32_t *pCount, VkQueueFamilyProperties *pQueueFamilyProperties) { VK_OUTARRAY_MAKE(out, pQueueFamilyProperties, pCount); vk_outarray_append(&out, p) { *p = v3dv_queue_family_properties; } } void v3dv_GetPhysicalDeviceQueueFamilyProperties2(VkPhysicalDevice physicalDevice, uint32_t *pQueueFamilyPropertyCount, VkQueueFamilyProperties2 *pQueueFamilyProperties) { VK_OUTARRAY_MAKE(out, pQueueFamilyProperties, pQueueFamilyPropertyCount); vk_outarray_append(&out, p) { p->queueFamilyProperties = v3dv_queue_family_properties; vk_foreach_struct(s, p->pNext) { v3dv_debug_ignored_stype(s->sType); } } } void v3dv_GetPhysicalDeviceMemoryProperties(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties *pMemoryProperties) { V3DV_FROM_HANDLE(v3dv_physical_device, device, physicalDevice); *pMemoryProperties = device->memory; } void v3dv_GetPhysicalDeviceMemoryProperties2(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2 *pMemoryProperties) { v3dv_GetPhysicalDeviceMemoryProperties(physicalDevice, &pMemoryProperties->memoryProperties); vk_foreach_struct(ext, pMemoryProperties->pNext) { switch (ext->sType) { default: v3dv_debug_ignored_stype(ext->sType); break; } } } PFN_vkVoidFunction v3dv_GetInstanceProcAddr(VkInstance _instance, const char *pName) { V3DV_FROM_HANDLE(v3dv_instance, instance, _instance); /* The Vulkan 1.0 spec for vkGetInstanceProcAddr has a table of exactly * when we have to return valid function pointers, NULL, or it's left * undefined. See the table for exact details. */ if (pName == NULL) return NULL; #define LOOKUP_V3DV_ENTRYPOINT(entrypoint) \ if (strcmp(pName, "vk" #entrypoint) == 0) \ return (PFN_vkVoidFunction)v3dv_##entrypoint LOOKUP_V3DV_ENTRYPOINT(EnumerateInstanceExtensionProperties); LOOKUP_V3DV_ENTRYPOINT(CreateInstance); #undef LOOKUP_V3DV_ENTRYPOINT if (instance == NULL) return NULL; int idx = v3dv_get_instance_entrypoint_index(pName); if (idx >= 0) return instance->dispatch.entrypoints[idx]; idx = v3dv_get_physical_device_entrypoint_index(pName); if (idx >= 0) return instance->physicalDevice.dispatch.entrypoints[idx]; idx = v3dv_get_device_entrypoint_index(pName); if (idx >= 0) return instance->device_dispatch.entrypoints[idx]; return NULL; } /* With version 1+ of the loader interface the ICD should expose * vk_icdGetInstanceProcAddr to work around certain LD_PRELOAD issues seen in apps. */ PUBLIC VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vk_icdGetInstanceProcAddr(VkInstance instance, const char *pName); PUBLIC VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vk_icdGetInstanceProcAddr(VkInstance instance, const char* pName) { return v3dv_GetInstanceProcAddr(instance, pName); } PFN_vkVoidFunction v3dv_GetDeviceProcAddr(VkDevice _device, const char *pName) { V3DV_FROM_HANDLE(v3dv_device, device, _device); if (!device || !pName) return NULL; int idx = v3dv_get_device_entrypoint_index(pName); if (idx < 0) return NULL; return device->dispatch.entrypoints[idx]; } /* With version 4+ of the loader interface the ICD should expose * vk_icdGetPhysicalDeviceProcAddr() */ PUBLIC VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vk_icdGetPhysicalDeviceProcAddr(VkInstance _instance, const char* pName); PFN_vkVoidFunction vk_icdGetPhysicalDeviceProcAddr(VkInstance _instance, const char* pName) { V3DV_FROM_HANDLE(v3dv_instance, instance, _instance); if (!pName || !instance) return NULL; int idx = v3dv_get_physical_device_entrypoint_index(pName); if (idx < 0) return NULL; return instance->physicalDevice.dispatch.entrypoints[idx]; } VkResult v3dv_EnumerateDeviceExtensionProperties(VkPhysicalDevice physicalDevice, const char *pLayerName, uint32_t *pPropertyCount, VkExtensionProperties *pProperties) { /* We don't support any layers */ if (pLayerName) return vk_error(NULL, VK_ERROR_LAYER_NOT_PRESENT); V3DV_FROM_HANDLE(v3dv_physical_device, device, physicalDevice); VK_OUTARRAY_MAKE(out, pProperties, pPropertyCount); for (int i = 0; i < V3DV_DEVICE_EXTENSION_COUNT; i++) { if (device->supported_extensions.extensions[i]) { vk_outarray_append(&out, prop) { *prop = v3dv_device_extensions[i]; } } } return vk_outarray_status(&out); } VkResult v3dv_EnumerateInstanceLayerProperties(uint32_t *pPropertyCount, VkLayerProperties *pProperties) { if (pProperties == NULL) { *pPropertyCount = 0; return VK_SUCCESS; } return vk_error(NULL, VK_ERROR_LAYER_NOT_PRESENT); } VkResult v3dv_EnumerateDeviceLayerProperties(VkPhysicalDevice physicalDevice, uint32_t *pPropertyCount, VkLayerProperties *pProperties) { V3DV_FROM_HANDLE(v3dv_physical_device, physical_device, physicalDevice); if (pProperties == NULL) { *pPropertyCount = 0; return VK_SUCCESS; } return vk_error(physical_device->instance, VK_ERROR_LAYER_NOT_PRESENT); } static VkResult queue_init(struct v3dv_device *device, struct v3dv_queue *queue) { queue->_loader_data.loaderMagic = ICD_LOADER_MAGIC; queue->device = device; queue->flags = 0; list_inithead(&queue->submit_wait_list); pthread_mutex_init(&queue->mutex, NULL); return VK_SUCCESS; } static void queue_finish(struct v3dv_queue *queue) { assert(list_is_empty(&queue->submit_wait_list)); pthread_mutex_destroy(&queue->mutex); } static void init_device_dispatch(struct v3dv_device *device) { for (unsigned i = 0; i < ARRAY_SIZE(device->dispatch.entrypoints); i++) { /* Vulkan requires that entrypoints for extensions which have not been * enabled must not be advertised. */ if (!v3dv_device_entrypoint_is_enabled(i, device->instance->app_info.api_version, &device->instance->enabled_extensions, &device->enabled_extensions)) { device->dispatch.entrypoints[i] = NULL; } else { device->dispatch.entrypoints[i] = v3dv_device_dispatch_table.entrypoints[i]; } } } static void init_device_meta(struct v3dv_device *device) { mtx_init(&device->meta.mtx, mtx_plain); v3dv_meta_clear_init(device); v3dv_meta_blit_init(device); } static void destroy_device_meta(struct v3dv_device *device) { mtx_destroy(&device->meta.mtx); v3dv_meta_clear_finish(device); v3dv_meta_blit_finish(device); } VkResult v3dv_CreateDevice(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkDevice *pDevice) { V3DV_FROM_HANDLE(v3dv_physical_device, physical_device, physicalDevice); struct v3dv_instance *instance = physical_device->instance; VkResult result; struct v3dv_device *device; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO); /* Check enabled extensions */ struct v3dv_device_extension_table enabled_extensions = { }; for (uint32_t i = 0; i < pCreateInfo->enabledExtensionCount; i++) { int idx; for (idx = 0; idx < V3DV_DEVICE_EXTENSION_COUNT; idx++) { if (strcmp(pCreateInfo->ppEnabledExtensionNames[i], v3dv_device_extensions[idx].extensionName) == 0) break; } if (idx >= V3DV_DEVICE_EXTENSION_COUNT) return vk_error(instance, VK_ERROR_EXTENSION_NOT_PRESENT); if (!physical_device->supported_extensions.extensions[idx]) return vk_error(instance, VK_ERROR_EXTENSION_NOT_PRESENT); enabled_extensions.extensions[idx] = true; } /* Check enabled features */ if (pCreateInfo->pEnabledFeatures) { VkPhysicalDeviceFeatures supported_features; v3dv_GetPhysicalDeviceFeatures(physicalDevice, &supported_features); VkBool32 *supported_feature = (VkBool32 *)&supported_features; VkBool32 *enabled_feature = (VkBool32 *)pCreateInfo->pEnabledFeatures; unsigned num_features = sizeof(VkPhysicalDeviceFeatures) / sizeof(VkBool32); for (uint32_t i = 0; i < num_features; i++) { if (enabled_feature[i] && !supported_feature[i]) return vk_error(instance, VK_ERROR_FEATURE_NOT_PRESENT); } } /* Check requested queues (we only expose one queue ) */ assert(pCreateInfo->queueCreateInfoCount == 1); for (uint32_t i = 0; i < pCreateInfo->queueCreateInfoCount; i++) { assert(pCreateInfo->pQueueCreateInfos[i].queueFamilyIndex == 0); assert(pCreateInfo->pQueueCreateInfos[i].queueCount == 1); if (pCreateInfo->pQueueCreateInfos[i].flags != 0) return vk_error(instance, VK_ERROR_INITIALIZATION_FAILED); } device = vk_zalloc2(&physical_device->instance->alloc, pAllocator, sizeof(*device), 8, VK_SYSTEM_ALLOCATION_SCOPE_DEVICE); if (!device) return vk_error(instance, VK_ERROR_OUT_OF_HOST_MEMORY); device->_loader_data.loaderMagic = ICD_LOADER_MAGIC; device->instance = instance; if (pAllocator) device->alloc = *pAllocator; else device->alloc = physical_device->instance->alloc; device->render_fd = physical_device->render_fd; if (device->render_fd == -1) { result = VK_ERROR_INITIALIZATION_FAILED; goto fail; } if (physical_device->display_fd != -1) { device->display_fd = physical_device->display_fd; if (device->display_fd == -1) { result = VK_ERROR_INITIALIZATION_FAILED; goto fail; } } else { device->display_fd = -1; } pthread_mutex_init(&device->mutex, NULL); result = queue_init(device, &device->queue); if (result != VK_SUCCESS) goto fail; device->devinfo = physical_device->devinfo; device->enabled_extensions = enabled_extensions; if (pCreateInfo->pEnabledFeatures) { memcpy(&device->features, pCreateInfo->pEnabledFeatures, sizeof(device->features)); } int ret = drmSyncobjCreate(device->render_fd, DRM_SYNCOBJ_CREATE_SIGNALED, &device->last_job_sync); if (ret) { result = VK_ERROR_INITIALIZATION_FAILED; goto fail; } init_device_dispatch(device); init_device_meta(device); v3dv_bo_cache_init(device); v3dv_pipeline_cache_init(&device->default_pipeline_cache, device, device->instance->pipeline_cache_enabled); *pDevice = v3dv_device_to_handle(device); return VK_SUCCESS; fail: vk_free(&device->alloc, device); return result; } void v3dv_DestroyDevice(VkDevice _device, const VkAllocationCallbacks *pAllocator) { V3DV_FROM_HANDLE(v3dv_device, device, _device); v3dv_DeviceWaitIdle(_device); queue_finish(&device->queue); pthread_mutex_destroy(&device->mutex); drmSyncobjDestroy(device->render_fd, device->last_job_sync); destroy_device_meta(device); v3dv_pipeline_cache_finish(&device->default_pipeline_cache); /* Bo cache should be removed the last, as any other object could be * freeing their private bos */ v3dv_bo_cache_destroy(device); vk_free2(&default_alloc, pAllocator, device); } void v3dv_GetDeviceQueue(VkDevice _device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue *pQueue) { V3DV_FROM_HANDLE(v3dv_device, device, _device); assert(queueIndex == 0); assert(queueFamilyIndex == 0); *pQueue = v3dv_queue_to_handle(&device->queue); } VkResult v3dv_DeviceWaitIdle(VkDevice _device) { V3DV_FROM_HANDLE(v3dv_device, device, _device); return v3dv_QueueWaitIdle(v3dv_queue_to_handle(&device->queue)); } VkResult v3dv_CreateDebugReportCallbackEXT(VkInstance _instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback) { V3DV_FROM_HANDLE(v3dv_instance, instance, _instance); return vk_create_debug_report_callback(&instance->debug_report_callbacks, pCreateInfo, pAllocator, &instance->alloc, pCallback); } void v3dv_DestroyDebugReportCallbackEXT(VkInstance _instance, VkDebugReportCallbackEXT _callback, const VkAllocationCallbacks* pAllocator) { V3DV_FROM_HANDLE(v3dv_instance, instance, _instance); vk_destroy_debug_report_callback(&instance->debug_report_callbacks, _callback, pAllocator, &instance->alloc); } static VkResult device_alloc(struct v3dv_device *device, struct v3dv_device_memory *mem, VkDeviceSize size) { /* Our kernel interface is 32-bit */ if (size > UINT32_MAX) return VK_ERROR_OUT_OF_DEVICE_MEMORY; mem->bo = v3dv_bo_alloc(device, size, "device_alloc", false); if (!mem->bo) return VK_ERROR_OUT_OF_DEVICE_MEMORY; return VK_SUCCESS; } static void device_free(struct v3dv_device *device, struct v3dv_device_memory *mem) { if (mem->has_bo_ownership) v3dv_bo_free(device, mem->bo); else if (mem->bo) vk_free(&device->alloc, mem->bo); } static void device_unmap(struct v3dv_device *device, struct v3dv_device_memory *mem) { assert(mem && mem->bo->map && mem->bo->map_size > 0); v3dv_bo_unmap(device, mem->bo); } static VkResult device_map(struct v3dv_device *device, struct v3dv_device_memory *mem) { assert(mem && mem->bo); /* From the spec: * * "After a successful call to vkMapMemory the memory object memory is * considered to be currently host mapped. It is an application error to * call vkMapMemory on a memory object that is already host mapped." * * We are not concerned with this ourselves (validation layers should * catch these errors and warn users), however, the driver may internally * map things (for example for debug CLIF dumps or some CPU-side operations) * so by the time the user calls here the buffer might already been mapped * internally by the driver. */ if (mem->bo->map) { assert(mem->bo->map_size == mem->bo->size); return VK_SUCCESS; } bool ok = v3dv_bo_map(device, mem->bo, mem->bo->size); if (!ok) return VK_ERROR_MEMORY_MAP_FAILED; return VK_SUCCESS; } static VkResult device_import_bo(struct v3dv_device *device, const VkAllocationCallbacks *pAllocator, int fd, uint64_t size, struct v3dv_bo **bo) { VkResult result; *bo = vk_alloc2(&device->alloc, pAllocator, sizeof(struct v3dv_bo), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (*bo == NULL) { result = VK_ERROR_OUT_OF_HOST_MEMORY; goto fail; } off_t real_size = lseek(fd, 0, SEEK_END); lseek(fd, 0, SEEK_SET); if (real_size < 0 || (uint64_t) real_size < size) { result = VK_ERROR_INVALID_EXTERNAL_HANDLE; goto fail; } int ret; uint32_t handle; ret = drmPrimeFDToHandle(device->render_fd, fd, &handle); if (ret) { result = VK_ERROR_INVALID_EXTERNAL_HANDLE; goto fail; } struct drm_v3d_get_bo_offset get_offset = { .handle = handle, }; ret = v3dv_ioctl(device->render_fd, DRM_IOCTL_V3D_GET_BO_OFFSET, &get_offset); if (ret) { result = VK_ERROR_INVALID_EXTERNAL_HANDLE; goto fail; } assert(get_offset.offset != 0); (*bo)->handle = handle; (*bo)->size = size; (*bo)->offset = get_offset.offset; (*bo)->map = NULL; (*bo)->map_size = 0; (*bo)->private = false; return VK_SUCCESS; fail: if (*bo) { vk_free2(&device->alloc, pAllocator, *bo); *bo = NULL; } return result; } static VkResult device_alloc_for_wsi(struct v3dv_device *device, const VkAllocationCallbacks *pAllocator, struct v3dv_device_memory *mem, VkDeviceSize size) { /* In the simulator we can get away with a regular allocation since both * allocation and rendering happen in the same DRM render node. On actual * hardware we need to allocate our winsys BOs on the vc4 display device * and import them into v3d. */ #if using_v3d_simulator return device_alloc(device, mem, size); #else assert(device->display_fd != -1); int display_fd = device->instance->physicalDevice.display_fd; struct drm_mode_create_dumb create_dumb = { .width = 1024, /* one page */ .height = align(size, 4096) / 4096, .bpp = util_format_get_blocksizebits(PIPE_FORMAT_RGBA8888_UNORM), }; int err; err = v3dv_ioctl(display_fd, DRM_IOCTL_MODE_CREATE_DUMB, &create_dumb); if (err < 0) goto fail_create; int fd; err = drmPrimeHandleToFD(display_fd, create_dumb.handle, O_CLOEXEC, &fd); if (err < 0) goto fail_export; VkResult result = device_import_bo(device, pAllocator, fd, size, &mem->bo); close(fd); if (result != VK_SUCCESS) goto fail_import; return VK_SUCCESS; fail_import: fail_export: { struct drm_mode_destroy_dumb destroy_dumb = { .handle = create_dumb.handle, }; v3dv_ioctl(display_fd, DRM_IOCTL_MODE_DESTROY_DUMB, &destroy_dumb); } fail_create: return VK_ERROR_OUT_OF_DEVICE_MEMORY; #endif } VkResult v3dv_AllocateMemory(VkDevice _device, const VkMemoryAllocateInfo *pAllocateInfo, const VkAllocationCallbacks *pAllocator, VkDeviceMemory *pMem) { V3DV_FROM_HANDLE(v3dv_device, device, _device); struct v3dv_device_memory *mem; struct v3dv_physical_device *pdevice = &device->instance->physicalDevice; assert(pAllocateInfo->sType == VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO); /* The Vulkan 1.0.33 spec says "allocationSize must be greater than 0". */ assert(pAllocateInfo->allocationSize > 0); mem = vk_alloc2(&device->alloc, pAllocator, sizeof(*mem), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (mem == NULL) return vk_error(NULL, VK_ERROR_OUT_OF_HOST_MEMORY); assert(pAllocateInfo->memoryTypeIndex < pdevice->memory.memoryTypeCount); mem->type = &pdevice->memory.memoryTypes[pAllocateInfo->memoryTypeIndex]; mem->has_bo_ownership = true; const struct wsi_memory_allocate_info *wsi_info = NULL; const VkImportMemoryFdInfoKHR *fd_info = NULL; vk_foreach_struct_const(ext, pAllocateInfo->pNext) { switch ((unsigned)ext->sType) { case VK_STRUCTURE_TYPE_WSI_MEMORY_ALLOCATE_INFO_MESA: wsi_info = (void *)ext; break; case VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR: fd_info = (void *)ext; break; default: v3dv_debug_ignored_stype(ext->sType); break; } } VkResult result = VK_SUCCESS; if (wsi_info) { result = device_alloc_for_wsi(device, pAllocator, mem, pAllocateInfo->allocationSize); } else if (fd_info && fd_info->handleType) { assert(fd_info->handleType == VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT || fd_info->handleType == VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT); result = device_import_bo(device, pAllocator, fd_info->fd, pAllocateInfo->allocationSize, &mem->bo); mem->has_bo_ownership = false; if (result == VK_SUCCESS) close(fd_info->fd); } else { result = device_alloc(device, mem, pAllocateInfo->allocationSize); } if (result != VK_SUCCESS) { vk_free2(&device->alloc, pAllocator, mem); return vk_error(device->instance, result); } *pMem = v3dv_device_memory_to_handle(mem); return result; } void v3dv_FreeMemory(VkDevice _device, VkDeviceMemory _mem, const VkAllocationCallbacks *pAllocator) { V3DV_FROM_HANDLE(v3dv_device, device, _device); V3DV_FROM_HANDLE(v3dv_device_memory, mem, _mem); if (mem == NULL) return; if (mem->bo->map) v3dv_UnmapMemory(_device, _mem); device_free(device, mem); vk_free2(&device->alloc, pAllocator, mem); } VkResult v3dv_MapMemory(VkDevice _device, VkDeviceMemory _memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void **ppData) { V3DV_FROM_HANDLE(v3dv_device, device, _device); V3DV_FROM_HANDLE(v3dv_device_memory, mem, _memory); if (mem == NULL) { *ppData = NULL; return VK_SUCCESS; } assert(offset < mem->bo->size); /* Since the driver can map BOs internally as well and the mapped range * required by the user or the driver might not be the same, we always map * the entire BO and then add the requested offset to the start address * of the mapped region. */ VkResult result = device_map(device, mem); if (result != VK_SUCCESS) return vk_error(device->instance, result); *ppData = ((uint8_t *) mem->bo->map) + offset; return VK_SUCCESS; } void v3dv_UnmapMemory(VkDevice _device, VkDeviceMemory _memory) { V3DV_FROM_HANDLE(v3dv_device, device, _device); V3DV_FROM_HANDLE(v3dv_device_memory, mem, _memory); if (mem == NULL) return; device_unmap(device, mem); } VkResult v3dv_FlushMappedMemoryRanges(VkDevice _device, uint32_t memoryRangeCount, const VkMappedMemoryRange *pMemoryRanges) { /* FIXME: stub (although note that both radv and tu just returns success * here. Pending further research) */ return VK_SUCCESS; } VkResult v3dv_InvalidateMappedMemoryRanges(VkDevice _device, uint32_t memoryRangeCount, const VkMappedMemoryRange *pMemoryRanges) { /* FIXME: stub (although note that both radv and tu just returns success * here. Pending further research) */ return VK_SUCCESS; } void v3dv_GetImageMemoryRequirements(VkDevice _device, VkImage _image, VkMemoryRequirements *pMemoryRequirements) { V3DV_FROM_HANDLE(v3dv_image, image, _image); assert(image->size > 0); pMemoryRequirements->size = image->size; pMemoryRequirements->alignment = image->alignment; pMemoryRequirements->memoryTypeBits = 0x3; /* Both memory types */ } VkResult v3dv_BindImageMemory(VkDevice _device, VkImage _image, VkDeviceMemory _memory, VkDeviceSize memoryOffset) { V3DV_FROM_HANDLE(v3dv_device_memory, mem, _memory); V3DV_FROM_HANDLE(v3dv_image, image, _image); /* Valid usage: * * "memoryOffset must be an integer multiple of the alignment member of * the VkMemoryRequirements structure returned from a call to * vkGetImageMemoryRequirements with image" */ assert(memoryOffset % image->alignment == 0); assert(memoryOffset < mem->bo->size); image->mem = mem; image->mem_offset = memoryOffset; return VK_SUCCESS; } void v3dv_GetBufferMemoryRequirements(VkDevice _device, VkBuffer _buffer, VkMemoryRequirements* pMemoryRequirements) { V3DV_FROM_HANDLE(v3dv_buffer, buffer, _buffer); pMemoryRequirements->memoryTypeBits = 0x3; /* Both memory types */ pMemoryRequirements->alignment = buffer->alignment; pMemoryRequirements->size = align64(buffer->size, pMemoryRequirements->alignment); } VkResult v3dv_BindBufferMemory(VkDevice _device, VkBuffer _buffer, VkDeviceMemory _memory, VkDeviceSize memoryOffset) { V3DV_FROM_HANDLE(v3dv_device_memory, mem, _memory); V3DV_FROM_HANDLE(v3dv_buffer, buffer, _buffer); /* Valid usage: * * "memoryOffset must be an integer multiple of the alignment member of * the VkMemoryRequirements structure returned from a call to * vkGetBufferMemoryRequirements with buffer" */ assert(memoryOffset % buffer->alignment == 0); assert(memoryOffset < mem->bo->size); buffer->mem = mem; buffer->mem_offset = memoryOffset; return VK_SUCCESS; } VkResult v3dv_CreateBuffer(VkDevice _device, const VkBufferCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkBuffer *pBuffer) { V3DV_FROM_HANDLE(v3dv_device, device, _device); struct v3dv_buffer *buffer; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO); assert(pCreateInfo->usage != 0); /* We don't support any flags for now */ assert(pCreateInfo->flags == 0); buffer = vk_alloc2(&device->alloc, pAllocator, sizeof(*buffer), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (buffer == NULL) return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY); buffer->size = pCreateInfo->size; buffer->usage = pCreateInfo->usage; buffer->alignment = 256; /* nonCoherentAtomSize */ /* Limit allocations to 32-bit */ const VkDeviceSize aligned_size = align64(buffer->size, buffer->alignment); if (aligned_size > UINT32_MAX || aligned_size < buffer->size) return VK_ERROR_OUT_OF_DEVICE_MEMORY; *pBuffer = v3dv_buffer_to_handle(buffer); return VK_SUCCESS; } void v3dv_DestroyBuffer(VkDevice _device, VkBuffer _buffer, const VkAllocationCallbacks *pAllocator) { V3DV_FROM_HANDLE(v3dv_device, device, _device); V3DV_FROM_HANDLE(v3dv_buffer, buffer, _buffer); if (!buffer) return; vk_free2(&device->alloc, pAllocator, buffer); } /** * This computes the maximum bpp used by any of the render targets used by * a particular subpass and checks if any of those render targets are * multisampled. If we don't have a subpass (when we are not inside a * render pass), then we assume that all framebuffer attachments are used. */ void v3dv_framebuffer_compute_internal_bpp_msaa( const struct v3dv_framebuffer *framebuffer, const struct v3dv_subpass *subpass, uint8_t *max_bpp, bool *msaa) { STATIC_ASSERT(RENDER_TARGET_MAXIMUM_32BPP == 0); *max_bpp = RENDER_TARGET_MAXIMUM_32BPP; *msaa = false; if (subpass) { for (uint32_t i = 0; i < subpass->color_count; i++) { uint32_t att_idx = subpass->color_attachments[i].attachment; if (att_idx == VK_ATTACHMENT_UNUSED) continue; const struct v3dv_image_view *att = framebuffer->attachments[att_idx]; assert(att); if (att->aspects & VK_IMAGE_ASPECT_COLOR_BIT) *max_bpp = MAX2(*max_bpp, att->internal_bpp); if (att->image->samples > VK_SAMPLE_COUNT_1_BIT) *msaa = true; } if (!*msaa && subpass->ds_attachment.attachment != VK_ATTACHMENT_UNUSED) { const struct v3dv_image_view *att = framebuffer->attachments[subpass->ds_attachment.attachment]; assert(att); if (att->image->samples > VK_SAMPLE_COUNT_1_BIT) *msaa = true; } return; } assert(framebuffer->attachment_count <= 4); for (uint32_t i = 0; i < framebuffer->attachment_count; i++) { const struct v3dv_image_view *att = framebuffer->attachments[i]; assert(att); if (att->aspects & VK_IMAGE_ASPECT_COLOR_BIT) *max_bpp = MAX2(*max_bpp, att->internal_bpp); if (att->image->samples > VK_SAMPLE_COUNT_1_BIT) *msaa = true; } return; } VkResult v3dv_CreateFramebuffer(VkDevice _device, const VkFramebufferCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkFramebuffer *pFramebuffer) { V3DV_FROM_HANDLE(v3dv_device, device, _device); struct v3dv_framebuffer *framebuffer; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO); size_t size = sizeof(*framebuffer) + sizeof(struct v3dv_image_view *) * pCreateInfo->attachmentCount; framebuffer = vk_alloc2(&device->alloc, pAllocator, size, 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (framebuffer == NULL) return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY); framebuffer->width = pCreateInfo->width; framebuffer->height = pCreateInfo->height; framebuffer->layers = pCreateInfo->layers; framebuffer->attachment_count = pCreateInfo->attachmentCount; framebuffer->color_attachment_count = 0; for (uint32_t i = 0; i < pCreateInfo->attachmentCount; i++) { framebuffer->attachments[i] = v3dv_image_view_from_handle(pCreateInfo->pAttachments[i]); if (framebuffer->attachments[i]->aspects & VK_IMAGE_ASPECT_COLOR_BIT) framebuffer->color_attachment_count++; } *pFramebuffer = v3dv_framebuffer_to_handle(framebuffer); return VK_SUCCESS; } void v3dv_DestroyFramebuffer(VkDevice _device, VkFramebuffer _fb, const VkAllocationCallbacks *pAllocator) { V3DV_FROM_HANDLE(v3dv_device, device, _device); V3DV_FROM_HANDLE(v3dv_framebuffer, fb, _fb); if (!fb) return; vk_free2(&device->alloc, pAllocator, fb); } VkResult v3dv_GetMemoryFdPropertiesKHR(VkDevice _device, VkExternalMemoryHandleTypeFlagBits handleType, int fd, VkMemoryFdPropertiesKHR *pMemoryFdProperties) { V3DV_FROM_HANDLE(v3dv_device, device, _device); struct v3dv_physical_device *pdevice = &device->instance->physicalDevice; switch (handleType) { case VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT: pMemoryFdProperties->memoryTypeBits = (1 << pdevice->memory.memoryTypeCount) - 1; return VK_SUCCESS; default: return vk_error(device->instance, VK_ERROR_INVALID_EXTERNAL_HANDLE); } } VkResult v3dv_GetMemoryFdKHR(VkDevice _device, const VkMemoryGetFdInfoKHR *pGetFdInfo, int *pFd) { V3DV_FROM_HANDLE(v3dv_device, device, _device); V3DV_FROM_HANDLE(v3dv_device_memory, mem, pGetFdInfo->memory); assert(pGetFdInfo->sType == VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR); assert(pGetFdInfo->handleType == VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT || pGetFdInfo->handleType == VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT); int fd, ret; ret = drmPrimeHandleToFD(device->render_fd, mem->bo->handle, DRM_CLOEXEC, &fd); if (ret) return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY); *pFd = fd; return VK_SUCCESS; } VkResult v3dv_CreateEvent(VkDevice _device, const VkEventCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkEvent *pEvent) { V3DV_FROM_HANDLE(v3dv_device, device, _device); struct v3dv_event *event = vk_alloc2(&device->alloc, pAllocator, sizeof(*event), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (!event) return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY); /* Events are created in the unsignaled state */ event->state = false; *pEvent = v3dv_event_to_handle(event); return VK_SUCCESS; } void v3dv_DestroyEvent(VkDevice _device, VkEvent _event, const VkAllocationCallbacks *pAllocator) { V3DV_FROM_HANDLE(v3dv_device, device, _device); V3DV_FROM_HANDLE(v3dv_event, event, _event); if (!event) return; vk_free2(&device->alloc, pAllocator, event); } VkResult v3dv_GetEventStatus(VkDevice _device, VkEvent _event) { V3DV_FROM_HANDLE(v3dv_event, event, _event); return p_atomic_read(&event->state) ? VK_EVENT_SET : VK_EVENT_RESET; } VkResult v3dv_SetEvent(VkDevice _device, VkEvent _event) { V3DV_FROM_HANDLE(v3dv_event, event, _event); p_atomic_set(&event->state, 1); return VK_SUCCESS; } VkResult v3dv_ResetEvent(VkDevice _device, VkEvent _event) { V3DV_FROM_HANDLE(v3dv_event, event, _event); p_atomic_set(&event->state, 0); return VK_SUCCESS; } static const enum V3DX(Wrap_Mode) vk_to_v3d_wrap_mode[] = { [VK_SAMPLER_ADDRESS_MODE_REPEAT] = V3D_WRAP_MODE_REPEAT, [VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT] = V3D_WRAP_MODE_MIRROR, [VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE] = V3D_WRAP_MODE_CLAMP, [VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE] = V3D_WRAP_MODE_MIRROR_ONCE, [VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER] = V3D_WRAP_MODE_BORDER, }; static const enum V3DX(Compare_Function) vk_to_v3d_compare_func[] = { [VK_COMPARE_OP_NEVER] = V3D_COMPARE_FUNC_NEVER, [VK_COMPARE_OP_LESS] = V3D_COMPARE_FUNC_LESS, [VK_COMPARE_OP_EQUAL] = V3D_COMPARE_FUNC_EQUAL, [VK_COMPARE_OP_LESS_OR_EQUAL] = V3D_COMPARE_FUNC_LEQUAL, [VK_COMPARE_OP_GREATER] = V3D_COMPARE_FUNC_GREATER, [VK_COMPARE_OP_NOT_EQUAL] = V3D_COMPARE_FUNC_NOTEQUAL, [VK_COMPARE_OP_GREATER_OR_EQUAL] = V3D_COMPARE_FUNC_GEQUAL, [VK_COMPARE_OP_ALWAYS] = V3D_COMPARE_FUNC_ALWAYS, }; static void pack_sampler_state(struct v3dv_sampler *sampler, const VkSamplerCreateInfo *pCreateInfo) { enum V3DX(Border_Color_Mode) border_color_mode; /* For now we only support the preset Vulkan border color modes. If we * want to implement VK_EXT_custom_border_color in the future we would have * to use V3D_BORDER_COLOR_FOLLOWS, and fill up border_color_word_[0/1/2/3] * SAMPLER_STATE. */ switch (pCreateInfo->borderColor) { case VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK: case VK_BORDER_COLOR_INT_TRANSPARENT_BLACK: border_color_mode = V3D_BORDER_COLOR_0000; break; case VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK: case VK_BORDER_COLOR_INT_OPAQUE_BLACK: border_color_mode = V3D_BORDER_COLOR_0001; break; case VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE: case VK_BORDER_COLOR_INT_OPAQUE_WHITE: border_color_mode = V3D_BORDER_COLOR_1111; break; default: unreachable("Unknown border color"); break; } /* For some texture formats, when clamping to transparent black border the * CTS expects alpha to be set to 1 instead of 0, but the border color mode * will take priority over the texture state swizzle, so the only way to * fix that is to apply a swizzle in the shader. Here we keep track of * whether we are activating that mode and we will decide if we need to * activate the texture swizzle lowering in the shader key at compile time * depending on the actual texture format. */ if ((pCreateInfo->addressModeU == VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER || pCreateInfo->addressModeV == VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER || pCreateInfo->addressModeW == VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER) && border_color_mode == V3D_BORDER_COLOR_0000) { sampler->clamp_to_transparent_black_border = true; } v3dv_pack(sampler->sampler_state, SAMPLER_STATE, s) { if (pCreateInfo->anisotropyEnable) { s.anisotropy_enable = true; if (pCreateInfo->maxAnisotropy > 8) s.maximum_anisotropy = 3; else if (pCreateInfo->maxAnisotropy > 4) s.maximum_anisotropy = 2; else if (pCreateInfo->maxAnisotropy > 2) s.maximum_anisotropy = 1; } s.border_color_mode = border_color_mode; s.wrap_i_border = false; /* Also hardcoded on v3d */ s.wrap_s = vk_to_v3d_wrap_mode[pCreateInfo->addressModeU]; s.wrap_t = vk_to_v3d_wrap_mode[pCreateInfo->addressModeV]; s.wrap_r = vk_to_v3d_wrap_mode[pCreateInfo->addressModeW]; s.fixed_bias = pCreateInfo->mipLodBias; s.max_level_of_detail = MIN2(MAX2(0, pCreateInfo->maxLod), 15); s.min_level_of_detail = MIN2(MAX2(0, pCreateInfo->minLod), 15); s.srgb_disable = 0; /* Not even set by v3d */ s.depth_compare_function = vk_to_v3d_compare_func[pCreateInfo->compareEnable ? pCreateInfo->compareOp : VK_COMPARE_OP_NEVER]; s.mip_filter_nearest = pCreateInfo->mipmapMode == VK_SAMPLER_MIPMAP_MODE_NEAREST; s.min_filter_nearest = pCreateInfo->minFilter == VK_FILTER_NEAREST; s.mag_filter_nearest = pCreateInfo->magFilter == VK_FILTER_NEAREST; } } VkResult v3dv_CreateSampler(VkDevice _device, const VkSamplerCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkSampler *pSampler) { V3DV_FROM_HANDLE(v3dv_device, device, _device); struct v3dv_sampler *sampler; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO); sampler = vk_zalloc2(&device->alloc, pAllocator, sizeof(*sampler), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (!sampler) return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY); sampler->compare_enable = pCreateInfo->compareEnable; sampler->unnormalized_coordinates = pCreateInfo->unnormalizedCoordinates; pack_sampler_state(sampler, pCreateInfo); *pSampler = v3dv_sampler_to_handle(sampler); return VK_SUCCESS; } void v3dv_DestroySampler(VkDevice _device, VkSampler _sampler, const VkAllocationCallbacks *pAllocator) { V3DV_FROM_HANDLE(v3dv_device, device, _device); V3DV_FROM_HANDLE(v3dv_sampler, sampler, _sampler); if (!sampler) return; vk_free2(&device->alloc, pAllocator, sampler); } void v3dv_GetDeviceMemoryCommitment(VkDevice device, VkDeviceMemory memory, VkDeviceSize *pCommittedMemoryInBytes) { *pCommittedMemoryInBytes = 0; } void v3dv_GetImageSparseMemoryRequirements( VkDevice device, VkImage image, uint32_t *pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements *pSparseMemoryRequirements) { *pSparseMemoryRequirementCount = 0; } void v3dv_GetImageSparseMemoryRequirements2( VkDevice device, const VkImageSparseMemoryRequirementsInfo2 *pInfo, uint32_t *pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2 *pSparseMemoryRequirements) { *pSparseMemoryRequirementCount = 0; }