/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef IRIS_CONTEXT_H #define IRIS_CONTEXT_H #include "pipe/p_context.h" #include "pipe/p_state.h" #include "util/perf/u_trace.h" #include "util/set.h" #include "util/slab.h" #include "util/u_debug.h" #include "util/macros.h" #include "util/u_threaded_context.h" #include "intel/blorp/blorp.h" #include "intel/dev/intel_debug.h" #include "intel/common/intel_l3_config.h" #include "intel/compiler/brw_compiler.h" #include "intel/ds/intel_driver_ds.h" #include "iris_batch.h" #include "iris_binder.h" #include "iris_fence.h" #include "iris_resource.h" #include "iris_screen.h" struct iris_bo; struct iris_context; struct blorp_batch; struct blorp_params; #define IRIS_MAX_TEXTURE_BUFFER_SIZE (1 << 27) #define IRIS_MAX_TEXTURE_SAMPLERS 32 /* IRIS_MAX_ABOS and IRIS_MAX_SSBOS must be the same. */ #define IRIS_MAX_ABOS 16 #define IRIS_MAX_SSBOS 16 #define IRIS_MAX_VIEWPORTS 16 #define IRIS_MAX_CLIP_PLANES 8 #define IRIS_MAX_GLOBAL_BINDINGS 32 enum iris_param_domain { BRW_PARAM_DOMAIN_BUILTIN = 0, BRW_PARAM_DOMAIN_IMAGE, }; enum { DRI_CONF_BO_REUSE_DISABLED, DRI_CONF_BO_REUSE_ALL }; #define BRW_PARAM(domain, val) (BRW_PARAM_DOMAIN_##domain << 24 | (val)) #define BRW_PARAM_DOMAIN(param) ((uint32_t)(param) >> 24) #define BRW_PARAM_VALUE(param) ((uint32_t)(param) & 0x00ffffff) #define BRW_PARAM_IMAGE(idx, offset) BRW_PARAM(IMAGE, ((idx) << 8) | (offset)) #define BRW_PARAM_IMAGE_IDX(value) (BRW_PARAM_VALUE(value) >> 8) #define BRW_PARAM_IMAGE_OFFSET(value)(BRW_PARAM_VALUE(value) & 0xf) /** * Dirty flags. When state changes, we flag some combination of these * to indicate that particular GPU commands need to be re-emitted. * * Each bit typically corresponds to a single 3DSTATE_* command packet, but * in rare cases they map to a group of related packets that need to be * emitted together. * * See iris_upload_render_state(). */ #define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0) #define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1) #define IRIS_DIRTY_SCISSOR_RECT (1ull << 2) #define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3) #define IRIS_DIRTY_CC_VIEWPORT (1ull << 4) #define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5) #define IRIS_DIRTY_PS_BLEND (1ull << 6) #define IRIS_DIRTY_BLEND_STATE (1ull << 7) #define IRIS_DIRTY_RASTER (1ull << 8) #define IRIS_DIRTY_CLIP (1ull << 9) #define IRIS_DIRTY_SBE (1ull << 10) #define IRIS_DIRTY_LINE_STIPPLE (1ull << 11) #define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12) #define IRIS_DIRTY_MULTISAMPLE (1ull << 13) #define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14) #define IRIS_DIRTY_SAMPLE_MASK (1ull << 15) #define IRIS_DIRTY_URB (1ull << 16) #define IRIS_DIRTY_DEPTH_BUFFER (1ull << 17) #define IRIS_DIRTY_WM (1ull << 18) #define IRIS_DIRTY_SO_BUFFERS (1ull << 19) #define IRIS_DIRTY_SO_DECL_LIST (1ull << 20) #define IRIS_DIRTY_STREAMOUT (1ull << 21) #define IRIS_DIRTY_VF_SGVS (1ull << 22) #define IRIS_DIRTY_VF (1ull << 23) #define IRIS_DIRTY_VF_TOPOLOGY (1ull << 24) #define IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES (1ull << 25) #define IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES (1ull << 26) #define IRIS_DIRTY_VF_STATISTICS (1ull << 27) #define IRIS_DIRTY_PMA_FIX (1ull << 28) #define IRIS_DIRTY_DEPTH_BOUNDS (1ull << 29) #define IRIS_DIRTY_RENDER_BUFFER (1ull << 30) #define IRIS_DIRTY_STENCIL_REF (1ull << 31) #define IRIS_DIRTY_VERTEX_BUFFER_FLUSHES (1ull << 32) #define IRIS_DIRTY_RENDER_MISC_BUFFER_FLUSHES (1ull << 33) #define IRIS_DIRTY_COMPUTE_MISC_BUFFER_FLUSHES (1ull << 34) #define IRIS_DIRTY_VFG (1ull << 35) #define IRIS_ALL_DIRTY_FOR_COMPUTE (IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES | \ IRIS_DIRTY_COMPUTE_MISC_BUFFER_FLUSHES) #define IRIS_ALL_DIRTY_FOR_RENDER (~IRIS_ALL_DIRTY_FOR_COMPUTE) /** * Per-stage dirty flags. When state changes, we flag some combination of * these to indicate that particular GPU commands need to be re-emitted. * Unlike the IRIS_DIRTY_* flags these are shader stage-specific and can be * indexed by shifting the mask by the shader stage index. * * See iris_upload_render_state(). */ #define IRIS_STAGE_DIRTY_SAMPLER_STATES_VS (1ull << 0) #define IRIS_STAGE_DIRTY_SAMPLER_STATES_TCS (1ull << 1) #define IRIS_STAGE_DIRTY_SAMPLER_STATES_TES (1ull << 2) #define IRIS_STAGE_DIRTY_SAMPLER_STATES_GS (1ull << 3) #define IRIS_STAGE_DIRTY_SAMPLER_STATES_PS (1ull << 4) #define IRIS_STAGE_DIRTY_SAMPLER_STATES_CS (1ull << 5) #define IRIS_STAGE_DIRTY_UNCOMPILED_VS (1ull << 6) #define IRIS_STAGE_DIRTY_UNCOMPILED_TCS (1ull << 7) #define IRIS_STAGE_DIRTY_UNCOMPILED_TES (1ull << 8) #define IRIS_STAGE_DIRTY_UNCOMPILED_GS (1ull << 9) #define IRIS_STAGE_DIRTY_UNCOMPILED_FS (1ull << 10) #define IRIS_STAGE_DIRTY_UNCOMPILED_CS (1ull << 11) #define IRIS_STAGE_DIRTY_VS (1ull << 12) #define IRIS_STAGE_DIRTY_TCS (1ull << 13) #define IRIS_STAGE_DIRTY_TES (1ull << 14) #define IRIS_STAGE_DIRTY_GS (1ull << 15) #define IRIS_STAGE_DIRTY_FS (1ull << 16) #define IRIS_STAGE_DIRTY_CS (1ull << 17) #define IRIS_SHIFT_FOR_STAGE_DIRTY_CONSTANTS 18 #define IRIS_STAGE_DIRTY_CONSTANTS_VS (1ull << 18) #define IRIS_STAGE_DIRTY_CONSTANTS_TCS (1ull << 19) #define IRIS_STAGE_DIRTY_CONSTANTS_TES (1ull << 20) #define IRIS_STAGE_DIRTY_CONSTANTS_GS (1ull << 21) #define IRIS_STAGE_DIRTY_CONSTANTS_FS (1ull << 22) #define IRIS_STAGE_DIRTY_CONSTANTS_CS (1ull << 23) #define IRIS_SHIFT_FOR_STAGE_DIRTY_BINDINGS 24 #define IRIS_STAGE_DIRTY_BINDINGS_VS (1ull << 24) #define IRIS_STAGE_DIRTY_BINDINGS_TCS (1ull << 25) #define IRIS_STAGE_DIRTY_BINDINGS_TES (1ull << 26) #define IRIS_STAGE_DIRTY_BINDINGS_GS (1ull << 27) #define IRIS_STAGE_DIRTY_BINDINGS_FS (1ull << 28) #define IRIS_STAGE_DIRTY_BINDINGS_CS (1ull << 29) #define IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE (IRIS_STAGE_DIRTY_CS | \ IRIS_STAGE_DIRTY_SAMPLER_STATES_CS | \ IRIS_STAGE_DIRTY_UNCOMPILED_CS | \ IRIS_STAGE_DIRTY_CONSTANTS_CS | \ IRIS_STAGE_DIRTY_BINDINGS_CS) #define IRIS_ALL_STAGE_DIRTY_FOR_RENDER (~IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE) #define IRIS_ALL_STAGE_DIRTY_BINDINGS_FOR_RENDER (IRIS_STAGE_DIRTY_BINDINGS_VS | \ IRIS_STAGE_DIRTY_BINDINGS_TCS | \ IRIS_STAGE_DIRTY_BINDINGS_TES | \ IRIS_STAGE_DIRTY_BINDINGS_GS | \ IRIS_STAGE_DIRTY_BINDINGS_FS) #define IRIS_ALL_STAGE_DIRTY_BINDINGS (IRIS_ALL_STAGE_DIRTY_BINDINGS_FOR_RENDER | \ IRIS_STAGE_DIRTY_BINDINGS_CS) /** * Non-orthogonal state (NOS) dependency flags. * * Shader programs may depend on non-orthogonal state. These flags are * used to indicate that a shader's key depends on the state provided by * a certain Gallium CSO. Changing any CSOs marked as a dependency will * cause the driver to re-compute the shader key, possibly triggering a * shader recompile. */ enum iris_nos_dep { IRIS_NOS_FRAMEBUFFER, IRIS_NOS_DEPTH_STENCIL_ALPHA, IRIS_NOS_RASTERIZER, IRIS_NOS_BLEND, IRIS_NOS_LAST_VUE_MAP, IRIS_NOS_COUNT, }; /** @{ * * Program cache keys for state based recompiles. */ /* Provide explicit padding for each member, to ensure that the compiler * initializes every bit in the shader cache keys. The keys will be compared * with memcmp. */ PRAGMA_DIAGNOSTIC_PUSH PRAGMA_DIAGNOSTIC_ERROR(-Wpadded) /** * Note, we need to take care to have padding explicitly declared * for key since we will directly memcmp the whole struct. */ struct iris_base_prog_key { unsigned program_string_id; bool limit_trig_input_range; unsigned padding:24; }; struct iris_vue_prog_key { struct iris_base_prog_key base; unsigned nr_userclip_plane_consts:4; unsigned padding:28; }; struct iris_vs_prog_key { struct iris_vue_prog_key vue; }; struct iris_tcs_prog_key { struct iris_vue_prog_key vue; enum tess_primitive_mode _tes_primitive_mode; uint8_t input_vertices; bool quads_workaround; unsigned padding:16; /** A bitfield of per-patch outputs written. */ uint32_t patch_outputs_written; /** A bitfield of per-vertex outputs written. */ uint64_t outputs_written; }; struct iris_tes_prog_key { struct iris_vue_prog_key vue; /** A bitfield of per-patch inputs read. */ uint32_t patch_inputs_read; /** A bitfield of per-vertex inputs read. */ uint64_t inputs_read; }; struct iris_gs_prog_key { struct iris_vue_prog_key vue; }; struct iris_fs_prog_key { struct iris_base_prog_key base; unsigned nr_color_regions:5; bool flat_shade:1; bool alpha_test_replicate_alpha:1; bool alpha_to_coverage:1; bool clamp_fragment_color:1; bool persample_interp:1; bool multisample_fbo:1; bool force_dual_color_blend:1; bool coherent_fb_fetch:1; unsigned padding_1:3; uint8_t color_outputs_valid; uint64_t padding_2:40; uint64_t input_slots_valid; }; struct iris_cs_prog_key { struct iris_base_prog_key base; }; union iris_any_prog_key { struct iris_base_prog_key base; struct iris_vue_prog_key vue; struct iris_vs_prog_key vs; struct iris_tcs_prog_key tcs; struct iris_tes_prog_key tes; struct iris_gs_prog_key gs; struct iris_fs_prog_key fs; struct iris_cs_prog_key cs; }; /* Restore the pack alignment to default. */ PRAGMA_DIAGNOSTIC_POP /** @} */ struct iris_depth_stencil_alpha_state; /** * Cache IDs for the in-memory program cache (ice->shaders.cache). */ enum iris_program_cache_id { IRIS_CACHE_VS = MESA_SHADER_VERTEX, IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL, IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL, IRIS_CACHE_GS = MESA_SHADER_GEOMETRY, IRIS_CACHE_FS = MESA_SHADER_FRAGMENT, IRIS_CACHE_CS = MESA_SHADER_COMPUTE, IRIS_CACHE_BLORP, }; /** @{ * * Defines for PIPE_CONTROL operations, which trigger cache flushes, * synchronization, pipelined memory writes, and so on. * * The bits here are not the actual hardware values. The actual fields * move between various generations, so we just have flags for each * potential operation, and use genxml to encode the actual packet. */ enum pipe_control_flags { PIPE_CONTROL_FLUSH_LLC = (1 << 1), PIPE_CONTROL_LRI_POST_SYNC_OP = (1 << 2), PIPE_CONTROL_STORE_DATA_INDEX = (1 << 3), PIPE_CONTROL_CS_STALL = (1 << 4), PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET = (1 << 5), PIPE_CONTROL_SYNC_GFDT = (1 << 6), PIPE_CONTROL_TLB_INVALIDATE = (1 << 7), PIPE_CONTROL_MEDIA_STATE_CLEAR = (1 << 8), PIPE_CONTROL_WRITE_IMMEDIATE = (1 << 9), PIPE_CONTROL_WRITE_DEPTH_COUNT = (1 << 10), PIPE_CONTROL_WRITE_TIMESTAMP = (1 << 11), PIPE_CONTROL_DEPTH_STALL = (1 << 12), PIPE_CONTROL_RENDER_TARGET_FLUSH = (1 << 13), PIPE_CONTROL_INSTRUCTION_INVALIDATE = (1 << 14), PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE = (1 << 15), PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16), PIPE_CONTROL_NOTIFY_ENABLE = (1 << 17), PIPE_CONTROL_FLUSH_ENABLE = (1 << 18), PIPE_CONTROL_DATA_CACHE_FLUSH = (1 << 19), PIPE_CONTROL_VF_CACHE_INVALIDATE = (1 << 20), PIPE_CONTROL_CONST_CACHE_INVALIDATE = (1 << 21), PIPE_CONTROL_STATE_CACHE_INVALIDATE = (1 << 22), PIPE_CONTROL_STALL_AT_SCOREBOARD = (1 << 23), PIPE_CONTROL_DEPTH_CACHE_FLUSH = (1 << 24), PIPE_CONTROL_TILE_CACHE_FLUSH = (1 << 25), PIPE_CONTROL_FLUSH_HDC = (1 << 26), PIPE_CONTROL_PSS_STALL_SYNC = (1 << 27), PIPE_CONTROL_L3_READ_ONLY_CACHE_INVALIDATE = (1 << 28), }; #define PIPE_CONTROL_CACHE_FLUSH_BITS \ (PIPE_CONTROL_DEPTH_CACHE_FLUSH | \ PIPE_CONTROL_DATA_CACHE_FLUSH | \ PIPE_CONTROL_TILE_CACHE_FLUSH | \ PIPE_CONTROL_FLUSH_HDC | \ PIPE_CONTROL_RENDER_TARGET_FLUSH) #define PIPE_CONTROL_CACHE_INVALIDATE_BITS \ (PIPE_CONTROL_STATE_CACHE_INVALIDATE | \ PIPE_CONTROL_CONST_CACHE_INVALIDATE | \ PIPE_CONTROL_VF_CACHE_INVALIDATE | \ PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \ PIPE_CONTROL_INSTRUCTION_INVALIDATE) #define PIPE_CONTROL_L3_RO_INVALIDATE_BITS \ (PIPE_CONTROL_L3_READ_ONLY_CACHE_INVALIDATE | \ PIPE_CONTROL_CONST_CACHE_INVALIDATE) enum iris_predicate_state { /* The first two states are used if we can determine whether to draw * without having to look at the values in the query object buffer. This * will happen if there is no conditional render in progress, if the query * object is already completed or if something else has already added * samples to the preliminary result. */ IRIS_PREDICATE_STATE_RENDER, IRIS_PREDICATE_STATE_DONT_RENDER, /* In this case whether to draw or not depends on the result of an * MI_PREDICATE command so the predicate enable bit needs to be checked. */ IRIS_PREDICATE_STATE_USE_BIT, }; /** @} */ /** * An uncompiled, API-facing shader. This is the Gallium CSO for shaders. * It primarily contains the NIR for the shader. * * Each API-facing shader can be compiled into multiple shader variants, * based on non-orthogonal state dependencies, recorded in the shader key. * * See iris_compiled_shader, which represents a compiled shader variant. */ struct iris_uncompiled_shader { struct pipe_reference ref; /** * NIR for the shader. * * Even for shaders that originate as TGSI, this pointer will be non-NULL. */ struct nir_shader *nir; struct pipe_stream_output_info stream_output; /* A SHA1 of the serialized NIR for the disk cache. */ unsigned char nir_sha1[20]; unsigned program_id; /** Bitfield of (1 << IRIS_NOS_*) flags. */ unsigned nos; /** Have any shader variants been compiled yet? */ bool compiled_once; /* Whether shader uses atomic operations. */ bool uses_atomic_load_store; /** Size (in bytes) of the kernel input data */ unsigned kernel_input_size; /** Size (in bytes) of the local (shared) data passed as kernel inputs */ unsigned kernel_shared_size; /** List of iris_compiled_shader variants */ struct list_head variants; /** Lock for the variants list */ simple_mtx_t lock; /** For parallel shader compiles */ struct util_queue_fence ready; }; enum iris_surface_group { IRIS_SURFACE_GROUP_RENDER_TARGET, IRIS_SURFACE_GROUP_RENDER_TARGET_READ, IRIS_SURFACE_GROUP_CS_WORK_GROUPS, IRIS_SURFACE_GROUP_TEXTURE, IRIS_SURFACE_GROUP_IMAGE, IRIS_SURFACE_GROUP_UBO, IRIS_SURFACE_GROUP_SSBO, IRIS_SURFACE_GROUP_COUNT, }; enum { /* Invalid value for a binding table index. */ IRIS_SURFACE_NOT_USED = 0xa0a0a0a0, }; struct iris_binding_table { uint32_t size_bytes; /** Number of surfaces in each group, before compacting. */ uint32_t sizes[IRIS_SURFACE_GROUP_COUNT]; /** Initial offset of each group. */ uint32_t offsets[IRIS_SURFACE_GROUP_COUNT]; /** Mask of surfaces used in each group. */ uint64_t used_mask[IRIS_SURFACE_GROUP_COUNT]; }; /** * A compiled shader variant, containing a pointer to the GPU assembly, * as well as program data and other packets needed by state upload. * * There can be several iris_compiled_shader variants per API-level shader * (iris_uncompiled_shader), due to state-based recompiles (brw_*_prog_key). */ struct iris_compiled_shader { struct pipe_reference ref; /** Link in the iris_uncompiled_shader::variants list */ struct list_head link; /** Key for this variant (but not for BLORP programs) */ union iris_any_prog_key key; /** * Is the variant fully compiled and ready? * * Variants are added to \c iris_uncompiled_shader::variants before * compilation actually occurs. This signals that compilation has * completed. */ struct util_queue_fence ready; /** Variant is ready, but compilation failed. */ bool compilation_failed; /** Reference to the uploaded assembly. */ struct iris_state_ref assembly; /** Pointer to the assembly in the BO's map. */ void *map; /** The program data (owned by the program cache hash table) */ struct brw_stage_prog_data *prog_data; /** A list of system values to be uploaded as uniforms. */ enum brw_param_builtin *system_values; unsigned num_system_values; /** Size (in bytes) of the kernel input data */ unsigned kernel_input_size; /** Number of constbufs expected by the shader. */ unsigned num_cbufs; /** * Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets * (the VUE-based information for transform feedback outputs). */ uint32_t *streamout; struct iris_binding_table bt; /** * Shader packets and other data derived from prog_data. These must be * completely determined from prog_data. */ uint8_t derived_data[0]; }; /** * API context state that is replicated per shader stage. */ struct iris_shader_state { /** Uniform Buffers */ struct pipe_shader_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS]; struct iris_state_ref constbuf_surf_state[PIPE_MAX_CONSTANT_BUFFERS]; bool sysvals_need_upload; /** Shader Storage Buffers */ struct pipe_shader_buffer ssbo[PIPE_MAX_SHADER_BUFFERS]; struct iris_state_ref ssbo_surf_state[PIPE_MAX_SHADER_BUFFERS]; /** Shader Storage Images (image load store) */ struct iris_image_view image[PIPE_MAX_SHADER_IMAGES]; struct iris_state_ref sampler_table; struct iris_sampler_state *samplers[IRIS_MAX_TEXTURE_SAMPLERS]; struct iris_sampler_view *textures[IRIS_MAX_TEXTURE_SAMPLERS]; /** Bitfield of which constant buffers are bound (non-null). */ uint32_t bound_cbufs; uint32_t dirty_cbufs; /** Bitfield of which image views are bound (non-null). */ uint32_t bound_image_views; /** Bitfield of which sampler views are bound (non-null). */ uint32_t bound_sampler_views; /** Bitfield of which shader storage buffers are bound (non-null). */ uint32_t bound_ssbos; /** Bitfield of which shader storage buffers are writable. */ uint32_t writable_ssbos; }; /** * Gallium CSO for stream output (transform feedback) targets. */ struct iris_stream_output_target { struct pipe_stream_output_target base; /** Storage holding the offset where we're writing in the buffer */ struct iris_state_ref offset; /** Stride (bytes-per-vertex) during this transform feedback operation */ uint16_t stride; /** Does the next 3DSTATE_SO_BUFFER need to zero the offsets? */ bool zero_offset; }; /** * The API context (derived from pipe_context). * * Most driver state is tracked here. */ struct iris_context { struct pipe_context ctx; struct threaded_context *thrctx; /** A debug callback for KHR_debug output. */ struct util_debug_callback dbg; /** A device reset status callback for notifying that the GPU is hosed. */ struct pipe_device_reset_callback reset; /** A set of dmabuf resources dirtied beyond their default aux-states. */ struct set *dirty_dmabufs; /** Slab allocator for iris_transfer_map objects. */ struct slab_child_pool transfer_pool; /** Slab allocator for threaded_context's iris_transfer_map objects */ struct slab_child_pool transfer_pool_unsync; struct blorp_context blorp; struct iris_batch batches[IRIS_BATCH_COUNT]; struct u_upload_mgr *query_buffer_uploader; struct intel_ds_device ds; struct { struct { /** * Either the value of BaseVertex for indexed draw calls or the value * of the argument for non-indexed draw calls. */ int firstvertex; int baseinstance; } params; /** * Are the above values the ones stored in the draw_params buffer? * If so, we can compare them against new values to see if anything * changed. If not, we need to assume they changed. */ bool params_valid; /** * Resource and offset that stores draw_parameters from the indirect * buffer or to the buffer that stures the previous values for non * indirect draws. */ struct iris_state_ref draw_params; struct { /** * The value of DrawID. This always comes in from it's own vertex * buffer since it's not part of the indirect draw parameters. */ int drawid; /** * Stores if an indexed or non-indexed draw (~0/0). Useful to * calculate BaseVertex as an AND of firstvertex and is_indexed_draw. */ int is_indexed_draw; } derived_params; /** * Resource and offset used for GL_ARB_shader_draw_parameters which * contains parameters that are not present in the indirect buffer as * drawid and is_indexed_draw. They will go in their own vertex element. */ struct iris_state_ref derived_draw_params; } draw; struct { struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES]; struct iris_compiled_shader *prog[MESA_SHADER_STAGES]; struct iris_compiled_shader *last_vue_shader; struct { unsigned size[4]; unsigned entries[4]; unsigned start[4]; bool constrained; } urb; /** Uploader for shader assembly from the driver thread */ struct u_upload_mgr *uploader_driver; /** Uploader for shader assembly from the threaded context */ struct u_upload_mgr *uploader_unsync; struct hash_table *cache; /** Is a GS or TES outputting points or lines? */ bool output_topology_is_points_or_lines; /** * Scratch buffers for various sizes and stages. * * Indexed by the "Per-Thread Scratch Space" field's 4-bit encoding, * and shader stage. */ struct iris_bo *scratch_bos[1 << 4][MESA_SHADER_STAGES]; /** * Scratch buffer surface states on Gfx12.5+ */ struct iris_state_ref scratch_surfs[1 << 4]; } shaders; struct intel_perf_context *perf_ctx; /** Frame number for debug prints */ uint32_t frame; struct { uint64_t dirty; uint64_t stage_dirty; uint64_t stage_dirty_for_nos[IRIS_NOS_COUNT]; unsigned num_viewports; unsigned sample_mask; struct iris_blend_state *cso_blend; struct iris_rasterizer_state *cso_rast; struct iris_depth_stencil_alpha_state *cso_zsa; struct iris_vertex_element_state *cso_vertex_elements; struct pipe_blend_color blend_color; struct pipe_poly_stipple poly_stipple; struct pipe_viewport_state viewports[IRIS_MAX_VIEWPORTS]; struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS]; struct pipe_stencil_ref stencil_ref; struct pipe_framebuffer_state framebuffer; struct pipe_clip_state clip_planes; float default_outer_level[4]; float default_inner_level[2]; /** Bitfield of which vertex buffers are bound (non-null). */ uint64_t bound_vertex_buffers; uint8_t patch_vertices; bool primitive_restart; unsigned cut_index; enum pipe_prim_type prim_mode:8; bool prim_is_points_or_lines; uint8_t vertices_per_patch; bool window_space_position; /** The last compute group size */ uint32_t last_block[3]; /** The last compute grid size */ uint32_t last_grid[3]; /** Reference to the BO containing the compute grid size */ struct iris_state_ref grid_size; /** Reference to the SURFACE_STATE for the compute grid resource */ struct iris_state_ref grid_surf_state; /** * Array of aux usages for drawing, altered to account for any * self-dependencies from resources bound for sampling and rendering. */ enum isl_aux_usage draw_aux_usage[BRW_MAX_DRAW_BUFFERS]; /** Aux usage of the fb's depth buffer (which may or may not exist). */ enum isl_aux_usage hiz_usage; enum intel_urb_deref_block_size urb_deref_block_size; /** Are depth writes enabled? (Depth buffer may or may not exist.) */ bool depth_writes_enabled; /** Are stencil writes enabled? (Stencil buffer may or may not exist.) */ bool stencil_writes_enabled; /** GenX-specific current state */ struct iris_genx_state *genx; struct iris_shader_state shaders[MESA_SHADER_STAGES]; /** Do vertex shader uses shader draw parameters ? */ bool vs_uses_draw_params; bool vs_uses_derived_draw_params; bool vs_needs_sgvs_element; /** Do vertex shader uses edge flag ? */ bool vs_needs_edge_flag; /** Do any samplers need border color? One bit per shader stage. */ uint8_t need_border_colors; /** Global resource bindings */ struct pipe_resource *global_bindings[IRIS_MAX_GLOBAL_BINDINGS]; struct pipe_stream_output_target *so_target[PIPE_MAX_SO_BUFFERS]; bool streamout_active; bool statistics_counters_enabled; /** Current conditional rendering mode */ enum iris_predicate_state predicate; /** * Query BO with a MI_PREDICATE_RESULT snapshot calculated on the * render context that needs to be uploaded to the compute context. */ struct iris_bo *compute_predicate; /** Is a PIPE_QUERY_PRIMITIVES_GENERATED query active? */ bool prims_generated_query_active; /** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */ uint32_t *streamout; /** The SURFACE_STATE for a 1x1x1 null surface. */ struct iris_state_ref unbound_tex; /** The SURFACE_STATE for a framebuffer-sized null surface. */ struct iris_state_ref null_fb; struct u_upload_mgr *surface_uploader; struct u_upload_mgr *bindless_uploader; struct u_upload_mgr *dynamic_uploader; struct iris_binder binder; /** The high 16-bits of the last VBO/index buffer addresses */ uint16_t last_vbo_high_bits[33]; uint16_t last_index_bo_high_bits; /** * Resources containing streamed state which our render context * currently points to. Used to re-add these to the validation * list when we start a new batch and haven't resubmitted commands. */ struct { struct pipe_resource *cc_vp; struct pipe_resource *sf_cl_vp; struct pipe_resource *color_calc; struct pipe_resource *scissor; struct pipe_resource *blend; struct pipe_resource *index_buffer; struct pipe_resource *cs_thread_ids; struct pipe_resource *cs_desc; } last_res; /** Records the size of variable-length state for INTEL_DEBUG=bat */ struct hash_table_u64 *sizes; /** Last rendering scale argument provided to genX(emit_hashing_mode). */ unsigned current_hash_scale; /** Resource holding the pixel pipe hashing tables. */ struct pipe_resource *pixel_hashing_tables; } state; }; #define perf_debug(dbg, ...) do { \ if (INTEL_DEBUG(DEBUG_PERF)) \ dbg_printf(__VA_ARGS__); \ if (unlikely(dbg)) \ util_debug_message(dbg, PERF_INFO, __VA_ARGS__); \ } while(0) struct pipe_context * iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags); void iris_destroy_context(struct pipe_context *ctx); void iris_lost_context_state(struct iris_batch *batch); void iris_mark_dirty_dmabuf(struct iris_context *ice, struct pipe_resource *res); void iris_flush_dirty_dmabufs(struct iris_context *ice); void iris_init_blit_functions(struct pipe_context *ctx); void iris_init_clear_functions(struct pipe_context *ctx); void iris_init_program_functions(struct pipe_context *ctx); void iris_init_screen_program_functions(struct pipe_screen *pscreen); void iris_init_resource_functions(struct pipe_context *ctx); void iris_init_perfquery_functions(struct pipe_context *ctx); void iris_update_compiled_shaders(struct iris_context *ice); void iris_update_compiled_compute_shader(struct iris_context *ice); void iris_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data, unsigned threads, uint32_t *dst); /* iris_blit.c */ void iris_blorp_surf_for_resource(struct isl_device *isl_dev, struct blorp_surf *surf, struct pipe_resource *p_res, enum isl_aux_usage aux_usage, unsigned level, bool is_render_target); void iris_copy_region(struct blorp_context *blorp, struct iris_batch *batch, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box); static inline enum blorp_batch_flags iris_blorp_flags_for_batch(struct iris_batch *batch) { if (batch->name == IRIS_BATCH_COMPUTE) return BLORP_BATCH_USE_COMPUTE; if (batch->name == IRIS_BATCH_BLITTER) return BLORP_BATCH_USE_BLITTER; return 0; } /* iris_draw.c */ void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info, unsigned drawid_offset, const struct pipe_draw_indirect_info *indirect, const struct pipe_draw_start_count_bias *draws, unsigned num_draws); void iris_launch_grid(struct pipe_context *, const struct pipe_grid_info *); /* iris_pipe_control.c */ void iris_emit_pipe_control_flush(struct iris_batch *batch, const char *reason, uint32_t flags); void iris_emit_pipe_control_write(struct iris_batch *batch, const char *reason, uint32_t flags, struct iris_bo *bo, uint32_t offset, uint64_t imm); void iris_emit_end_of_pipe_sync(struct iris_batch *batch, const char *reason, uint32_t flags); void iris_emit_buffer_barrier_for(struct iris_batch *batch, struct iris_bo *bo, enum iris_domain access); void iris_flush_all_caches(struct iris_batch *batch); #define iris_handle_always_flush_cache(batch) \ if (unlikely(batch->screen->driconf.always_flush_cache)) \ iris_flush_all_caches(batch); void iris_init_flush_functions(struct pipe_context *ctx); /* iris_program.c */ void iris_upload_ubo_ssbo_surf_state(struct iris_context *ice, struct pipe_shader_buffer *buf, struct iris_state_ref *surf_state, isl_surf_usage_flags_t usage); const struct shader_info *iris_get_shader_info(const struct iris_context *ice, gl_shader_stage stage); struct iris_bo *iris_get_scratch_space(struct iris_context *ice, unsigned per_thread_scratch, gl_shader_stage stage); const struct iris_state_ref *iris_get_scratch_surf(struct iris_context *ice, unsigned per_thread_scratch); uint32_t iris_group_index_to_bti(const struct iris_binding_table *bt, enum iris_surface_group group, uint32_t index); uint32_t iris_bti_to_group_index(const struct iris_binding_table *bt, enum iris_surface_group group, uint32_t bti); /* iris_disk_cache.c */ void iris_disk_cache_store(struct disk_cache *cache, const struct iris_uncompiled_shader *ish, const struct iris_compiled_shader *shader, const void *prog_key, uint32_t prog_key_size); bool iris_disk_cache_retrieve(struct iris_screen *screen, struct u_upload_mgr *uploader, struct iris_uncompiled_shader *ish, struct iris_compiled_shader *shader, const void *prog_key, uint32_t prog_key_size); /* iris_program_cache.c */ void iris_init_program_cache(struct iris_context *ice); void iris_destroy_program_cache(struct iris_context *ice); struct iris_compiled_shader *iris_find_cached_shader(struct iris_context *ice, enum iris_program_cache_id, uint32_t key_size, const void *key); struct iris_compiled_shader *iris_create_shader_variant(const struct iris_screen *, void *mem_ctx, enum iris_program_cache_id cache_id, uint32_t key_size, const void *key); void iris_finalize_program(struct iris_compiled_shader *shader, struct brw_stage_prog_data *prog_data, uint32_t *streamout, enum brw_param_builtin *system_values, unsigned num_system_values, unsigned kernel_input_size, unsigned num_cbufs, const struct iris_binding_table *bt); void iris_upload_shader(struct iris_screen *screen, struct iris_uncompiled_shader *, struct iris_compiled_shader *, struct hash_table *driver_ht, struct u_upload_mgr *uploader, enum iris_program_cache_id, uint32_t key_size, const void *key, const void *assembly); void iris_delete_shader_variant(struct iris_compiled_shader *shader); void iris_destroy_shader_state(struct pipe_context *ctx, void *state); static inline void iris_uncompiled_shader_reference(struct pipe_context *ctx, struct iris_uncompiled_shader **dst, struct iris_uncompiled_shader *src) { if (*dst == src) return; struct iris_uncompiled_shader *old_dst = *dst; if (pipe_reference(old_dst != NULL ? &old_dst->ref : NULL, src != NULL ? &src->ref : NULL)) { iris_destroy_shader_state(ctx, *dst); } *dst = src; } static inline void iris_shader_variant_reference(struct iris_compiled_shader **dst, struct iris_compiled_shader *src) { struct iris_compiled_shader *old_dst = *dst; if (pipe_reference(old_dst ? &old_dst->ref: NULL, src ? &src->ref : NULL)) iris_delete_shader_variant(old_dst); *dst = src; } bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch, const void *key, uint32_t key_size, uint32_t *kernel_out, void *prog_data_out); bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch, uint32_t stage, const void *key, uint32_t key_size, const void *kernel, uint32_t kernel_size, const struct brw_stage_prog_data *prog_data, uint32_t prog_data_size, uint32_t *kernel_out, void *prog_data_out); /* iris_resolve.c */ void iris_predraw_resolve_inputs(struct iris_context *ice, struct iris_batch *batch, bool *draw_aux_buffer_disabled, gl_shader_stage stage, bool consider_framebuffer); void iris_predraw_resolve_framebuffer(struct iris_context *ice, struct iris_batch *batch, bool *draw_aux_buffer_disabled); void iris_predraw_flush_buffers(struct iris_context *ice, struct iris_batch *batch, gl_shader_stage stage); void iris_postdraw_update_resolve_tracking(struct iris_context *ice, struct iris_batch *batch); void iris_cache_flush_for_render(struct iris_batch *batch, struct iris_bo *bo, enum isl_aux_usage aux_usage); int iris_get_driver_query_info(struct pipe_screen *pscreen, unsigned index, struct pipe_driver_query_info *info); int iris_get_driver_query_group_info(struct pipe_screen *pscreen, unsigned index, struct pipe_driver_query_group_info *info); /* iris_state.c */ void gfx9_toggle_preemption(struct iris_context *ice, struct iris_batch *batch, const struct pipe_draw_info *draw); #ifdef genX # include "iris_genx_protos.h" #else # define genX(x) gfx4_##x # include "iris_genx_protos.h" # undef genX # define genX(x) gfx5_##x # include "iris_genx_protos.h" # undef genX # define genX(x) gfx6_##x # include "iris_genx_protos.h" # undef genX # define genX(x) gfx7_##x # include "iris_genx_protos.h" # undef genX # define genX(x) gfx75_##x # include "iris_genx_protos.h" # undef genX # define genX(x) gfx8_##x # include "iris_genx_protos.h" # undef genX # define genX(x) gfx9_##x # include "iris_genx_protos.h" # undef genX # define genX(x) gfx11_##x # include "iris_genx_protos.h" # undef genX # define genX(x) gfx12_##x # include "iris_genx_protos.h" # undef genX # define genX(x) gfx125_##x # include "iris_genx_protos.h" # undef genX #endif #endif