/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include #include #include #include "anv_private.h" #include "common/intel_aux_map.h" #include "common/intel_sample_positions.h" #include "common/intel_pixel_hash.h" #include "genxml/gen_macros.h" #include "genxml/genX_pack.h" #include "vk_standard_sample_locations.h" #include "vk_util.h" static void genX(emit_slice_hashing_state)(struct anv_device *device, struct anv_batch *batch) { #if GFX_VER == 11 /* Gfx11 hardware has two pixel pipes at most. */ for (unsigned i = 2; i < ARRAY_SIZE(device->info.ppipe_subslices); i++) assert(device->info.ppipe_subslices[i] == 0); if (device->info.ppipe_subslices[0] == device->info.ppipe_subslices[1]) return; if (!device->slice_hash.alloc_size) { unsigned size = GENX(SLICE_HASH_TABLE_length) * 4; device->slice_hash = anv_state_pool_alloc(&device->dynamic_state_pool, size, 64); const bool flip = device->info.ppipe_subslices[0] < device->info.ppipe_subslices[1]; struct GENX(SLICE_HASH_TABLE) table; intel_compute_pixel_hash_table_3way(16, 16, 3, 3, flip, table.Entry[0]); GENX(SLICE_HASH_TABLE_pack)(NULL, device->slice_hash.map, &table); } anv_batch_emit(batch, GENX(3DSTATE_SLICE_TABLE_STATE_POINTERS), ptr) { ptr.SliceHashStatePointerValid = true; ptr.SliceHashTableStatePointer = device->slice_hash.offset; } anv_batch_emit(batch, GENX(3DSTATE_3D_MODE), mode) { mode.SliceHashingTableEnable = true; } #elif GFX_VERx10 == 120 /* For each n calculate ppipes_of[n], equal to the number of pixel pipes * present with n active dual subslices. */ unsigned ppipes_of[3] = {}; for (unsigned n = 0; n < ARRAY_SIZE(ppipes_of); n++) { for (unsigned p = 0; p < 3; p++) ppipes_of[n] += (device->info.ppipe_subslices[p] == n); } /* Gfx12 has three pixel pipes. */ for (unsigned p = 3; p < ARRAY_SIZE(device->info.ppipe_subslices); p++) assert(device->info.ppipe_subslices[p] == 0); if (ppipes_of[2] == 3 || ppipes_of[0] == 2) { /* All three pixel pipes have the maximum number of active dual * subslices, or there is only one active pixel pipe: Nothing to do. */ return; } anv_batch_emit(batch, GENX(3DSTATE_SUBSLICE_HASH_TABLE), p) { p.SliceHashControl[0] = TABLE_0; if (ppipes_of[2] == 2 && ppipes_of[0] == 1) intel_compute_pixel_hash_table_3way(8, 16, 2, 2, 0, p.TwoWayTableEntry[0]); else if (ppipes_of[2] == 1 && ppipes_of[1] == 1 && ppipes_of[0] == 1) intel_compute_pixel_hash_table_3way(8, 16, 3, 3, 0, p.TwoWayTableEntry[0]); if (ppipes_of[2] == 2 && ppipes_of[1] == 1) intel_compute_pixel_hash_table_3way(8, 16, 5, 4, 0, p.ThreeWayTableEntry[0]); else if (ppipes_of[2] == 2 && ppipes_of[0] == 1) intel_compute_pixel_hash_table_3way(8, 16, 2, 2, 0, p.ThreeWayTableEntry[0]); else if (ppipes_of[2] == 1 && ppipes_of[1] == 1 && ppipes_of[0] == 1) intel_compute_pixel_hash_table_3way(8, 16, 3, 3, 0, p.ThreeWayTableEntry[0]); else unreachable("Illegal fusing."); } anv_batch_emit(batch, GENX(3DSTATE_3D_MODE), p) { p.SubsliceHashingTableEnable = true; p.SubsliceHashingTableEnableMask = true; } #elif GFX_VERx10 == 125 uint32_t ppipe_mask = 0; for (unsigned p = 0; p < ARRAY_SIZE(device->info.ppipe_subslices); p++) { if (device->info.ppipe_subslices[p]) ppipe_mask |= (1u << p); } assert(ppipe_mask); if (!device->slice_hash.alloc_size) { unsigned size = GENX(SLICE_HASH_TABLE_length) * 4; device->slice_hash = anv_state_pool_alloc(&device->dynamic_state_pool, size, 64); struct GENX(SLICE_HASH_TABLE) table; /* Note that the hardware expects an array with 7 tables, each * table is intended to specify the pixel pipe hashing behavior * for every possible slice count between 2 and 8, however that * doesn't actually work, among other reasons due to hardware * bugs that will cause the GPU to erroneously access the table * at the wrong index in some cases, so in practice all 7 tables * need to be initialized to the same value. */ for (unsigned i = 0; i < 7; i++) intel_compute_pixel_hash_table_nway(16, 16, ppipe_mask, table.Entry[i][0]); GENX(SLICE_HASH_TABLE_pack)(NULL, device->slice_hash.map, &table); } anv_batch_emit(batch, GENX(3DSTATE_SLICE_TABLE_STATE_POINTERS), ptr) { ptr.SliceHashStatePointerValid = true; ptr.SliceHashTableStatePointer = device->slice_hash.offset; } anv_batch_emit(batch, GENX(3DSTATE_3D_MODE), mode) { mode.SliceHashingTableEnable = true; mode.SliceHashingTableEnableMask = true; mode.CrossSliceHashingMode = (util_bitcount(ppipe_mask) > 1 ? hashing32x32 : NormalMode); mode.CrossSliceHashingModeMask = -1; } #endif } static void init_common_queue_state(struct anv_queue *queue, struct anv_batch *batch) { UNUSED struct anv_device *device = queue->device; #if GFX_VER >= 11 /* Starting with GFX version 11, SLM is no longer part of the L3$ config * so it never changes throughout the lifetime of the VkDevice. */ const struct intel_l3_config *cfg = intel_get_default_l3_config(&device->info); genX(emit_l3_config)(batch, device, cfg); device->l3_config = cfg; #endif #if GFX_VERx10 >= 125 /* GEN:BUG:1607854226: * * Non-pipelined state has issues with not applying in MEDIA/GPGPU mode. * Fortunately, we always start the context off in 3D mode. */ uint32_t mocs = device->isl_dev.mocs.internal; anv_batch_emit(batch, GENX(STATE_BASE_ADDRESS), sba) { sba.GeneralStateBaseAddress = (struct anv_address) { NULL, 0 }; sba.GeneralStateBufferSize = 0xfffff; sba.GeneralStateMOCS = mocs; sba.GeneralStateBaseAddressModifyEnable = true; sba.GeneralStateBufferSizeModifyEnable = true; sba.StatelessDataPortAccessMOCS = mocs; sba.SurfaceStateBaseAddress = (struct anv_address) { .offset = SURFACE_STATE_POOL_MIN_ADDRESS }; sba.SurfaceStateMOCS = mocs; sba.SurfaceStateBaseAddressModifyEnable = true; sba.DynamicStateBaseAddress = (struct anv_address) { .offset = DYNAMIC_STATE_POOL_MIN_ADDRESS }; sba.DynamicStateBufferSize = DYNAMIC_STATE_POOL_SIZE / 4096; sba.DynamicStateMOCS = mocs; sba.DynamicStateBaseAddressModifyEnable = true; sba.DynamicStateBufferSizeModifyEnable = true; sba.IndirectObjectBaseAddress = (struct anv_address) { NULL, 0 }; sba.IndirectObjectBufferSize = 0xfffff; sba.IndirectObjectMOCS = mocs; sba.IndirectObjectBaseAddressModifyEnable = true; sba.IndirectObjectBufferSizeModifyEnable = true; sba.InstructionBaseAddress = (struct anv_address) { .offset = INSTRUCTION_STATE_POOL_MIN_ADDRESS }; sba.InstructionBufferSize = INSTRUCTION_STATE_POOL_SIZE / 4096; sba.InstructionMOCS = mocs; sba.InstructionBaseAddressModifyEnable = true; sba.InstructionBuffersizeModifyEnable = true; sba.BindlessSurfaceStateBaseAddress = (struct anv_address) { .offset = SURFACE_STATE_POOL_MIN_ADDRESS }; sba.BindlessSurfaceStateSize = (1 << 20) - 1; sba.BindlessSurfaceStateMOCS = mocs; sba.BindlessSurfaceStateBaseAddressModifyEnable = true; sba.BindlessSamplerStateBaseAddress = (struct anv_address) { NULL, 0 }; sba.BindlessSamplerStateMOCS = mocs; sba.BindlessSamplerStateBaseAddressModifyEnable = true; sba.BindlessSamplerStateBufferSize = 0; } #endif } static VkResult init_render_queue_state(struct anv_queue *queue) { struct anv_device *device = queue->device; uint32_t cmds[128]; struct anv_batch batch = { .start = cmds, .next = cmds, .end = (void *) cmds + sizeof(cmds), }; anv_batch_emit(&batch, GENX(PIPELINE_SELECT), ps) { #if GFX_VER >= 9 ps.MaskBits = GFX_VER >= 12 ? 0x13 : 3; ps.MediaSamplerDOPClockGateEnable = GFX_VER >= 12; #endif ps.PipelineSelection = _3D; } #if GFX_VER == 9 anv_batch_write_reg(&batch, GENX(CACHE_MODE_1), cm1) { cm1.FloatBlendOptimizationEnable = true; cm1.FloatBlendOptimizationEnableMask = true; cm1.MSCRAWHazardAvoidanceBit = true; cm1.MSCRAWHazardAvoidanceBitMask = true; cm1.PartialResolveDisableInVC = true; cm1.PartialResolveDisableInVCMask = true; } #endif anv_batch_emit(&batch, GENX(3DSTATE_AA_LINE_PARAMETERS), aa); anv_batch_emit(&batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) { rect.ClippedDrawingRectangleYMin = 0; rect.ClippedDrawingRectangleXMin = 0; rect.ClippedDrawingRectangleYMax = UINT16_MAX; rect.ClippedDrawingRectangleXMax = UINT16_MAX; rect.DrawingRectangleOriginY = 0; rect.DrawingRectangleOriginX = 0; } #if GFX_VER >= 8 anv_batch_emit(&batch, GENX(3DSTATE_WM_CHROMAKEY), ck); genX(emit_sample_pattern)(&batch, NULL); /* The BDW+ docs describe how to use the 3DSTATE_WM_HZ_OP instruction in the * section titled, "Optimized Depth Buffer Clear and/or Stencil Buffer * Clear." It mentions that the packet overrides GPU state for the clear * operation and needs to be reset to 0s to clear the overrides. Depending * on the kernel, we may not get a context with the state for this packet * zeroed. Do it ourselves just in case. We've observed this to prevent a * number of GPU hangs on ICL. */ anv_batch_emit(&batch, GENX(3DSTATE_WM_HZ_OP), hzp); #endif #if GFX_VER == 11 /* The default behavior of bit 5 "Headerless Message for Pre-emptable * Contexts" in SAMPLER MODE register is set to 0, which means * headerless sampler messages are not allowed for pre-emptable * contexts. Set the bit 5 to 1 to allow them. */ anv_batch_write_reg(&batch, GENX(SAMPLER_MODE), sm) { sm.HeaderlessMessageforPreemptableContexts = true; sm.HeaderlessMessageforPreemptableContextsMask = true; } /* Bit 1 "Enabled Texel Offset Precision Fix" must be set in * HALF_SLICE_CHICKEN7 register. */ anv_batch_write_reg(&batch, GENX(HALF_SLICE_CHICKEN7), hsc7) { hsc7.EnabledTexelOffsetPrecisionFix = true; hsc7.EnabledTexelOffsetPrecisionFixMask = true; } anv_batch_write_reg(&batch, GENX(TCCNTLREG), tcc) { tcc.L3DataPartialWriteMergingEnable = true; tcc.ColorZPartialWriteMergingEnable = true; tcc.URBPartialWriteMergingEnable = true; tcc.TCDisable = true; } #endif genX(emit_slice_hashing_state)(device, &batch); #if GFX_VER >= 11 /* hardware specification recommends disabling repacking for * the compatibility with decompression mechanism in display controller. */ if (device->info.disable_ccs_repack) { anv_batch_write_reg(&batch, GENX(CACHE_MODE_0), cm0) { cm0.DisableRepackingforCompression = true; cm0.DisableRepackingforCompressionMask = true; } } /* an unknown issue is causing vs push constants to become * corrupted during object-level preemption. For now, restrict * to command buffer level preemption to avoid rendering * corruption. */ anv_batch_write_reg(&batch, GENX(CS_CHICKEN1), cc1) { cc1.ReplayMode = MidcmdbufferPreemption; cc1.ReplayModeMask = true; #if GFX_VERx10 == 120 cc1.DisablePreemptionandHighPriorityPausingdueto3DPRIMITIVECommand = true; cc1.DisablePreemptionandHighPriorityPausingdueto3DPRIMITIVECommandMask = true; #endif } #if GFX_VERx10 < 125 #define AA_LINE_QUALITY_REG GENX(3D_CHICKEN3) #else #define AA_LINE_QUALITY_REG GENX(CHICKEN_RASTER_1) #endif /* Enable the new line drawing algorithm that produces higher quality * lines. */ anv_batch_write_reg(&batch, AA_LINE_QUALITY_REG, c3) { c3.AALineQualityFix = true; c3.AALineQualityFixMask = true; } #endif #if GFX_VER == 12 if (device->info.has_aux_map) { uint64_t aux_base_addr = intel_aux_map_get_base(device->aux_map_ctx); assert(aux_base_addr % (32 * 1024) == 0); anv_batch_emit(&batch, GENX(MI_LOAD_REGISTER_IMM), lri) { lri.RegisterOffset = GENX(GFX_AUX_TABLE_BASE_ADDR_num); lri.DataDWord = aux_base_addr & 0xffffffff; } anv_batch_emit(&batch, GENX(MI_LOAD_REGISTER_IMM), lri) { lri.RegisterOffset = GENX(GFX_AUX_TABLE_BASE_ADDR_num) + 4; lri.DataDWord = aux_base_addr >> 32; } } #endif /* Set the "CONSTANT_BUFFER Address Offset Disable" bit, so * 3DSTATE_CONSTANT_XS buffer 0 is an absolute address. * * This is only safe on kernels with context isolation support. */ if (GFX_VER >= 8 && device->physical->has_context_isolation) { #if GFX_VER >= 9 anv_batch_write_reg(&batch, GENX(CS_DEBUG_MODE2), csdm2) { csdm2.CONSTANT_BUFFERAddressOffsetDisable = true; csdm2.CONSTANT_BUFFERAddressOffsetDisableMask = true; } #elif GFX_VER == 8 anv_batch_write_reg(&batch, GENX(INSTPM), instpm) { instpm.CONSTANT_BUFFERAddressOffsetDisable = true; instpm.CONSTANT_BUFFERAddressOffsetDisableMask = true; } #endif } init_common_queue_state(queue, &batch); anv_batch_emit(&batch, GENX(MI_BATCH_BUFFER_END), bbe); assert(batch.next <= batch.end); return anv_queue_submit_simple_batch(queue, &batch); } static VkResult init_compute_queue_state(struct anv_queue *queue) { struct anv_batch batch; uint32_t cmds[64]; batch.start = batch.next = cmds; batch.end = (void *) cmds + sizeof(cmds); anv_batch_emit(&batch, GENX(PIPELINE_SELECT), ps) { #if GFX_VER >= 9 ps.MaskBits = 3; #endif #if GFX_VER >= 11 ps.MaskBits |= 0x10; ps.MediaSamplerDOPClockGateEnable = true; #endif ps.PipelineSelection = GPGPU; } init_common_queue_state(queue, &batch); anv_batch_emit(&batch, GENX(MI_BATCH_BUFFER_END), bbe); assert(batch.next <= batch.end); return anv_queue_submit_simple_batch(queue, &batch); } void genX(init_physical_device_state)(ASSERTED struct anv_physical_device *device) { assert(device->info.verx10 == GFX_VERx10); } VkResult genX(init_device_state)(struct anv_device *device) { VkResult res; device->slice_hash = (struct anv_state) { 0 }; for (uint32_t i = 0; i < device->queue_count; i++) { struct anv_queue *queue = &device->queues[i]; switch (queue->family->engine_class) { case I915_ENGINE_CLASS_RENDER: res = init_render_queue_state(queue); break; case I915_ENGINE_CLASS_COMPUTE: res = init_compute_queue_state(queue); break; default: res = vk_error(device, VK_ERROR_INITIALIZATION_FAILED); break; } if (res != VK_SUCCESS) return res; } return res; } #if GFX_VERx10 >= 125 #define maybe_for_each_shading_rate_op(name) \ for (VkFragmentShadingRateCombinerOpKHR name = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR; \ name <= VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR; \ name++) #elif GFX_VER >= 12 #define maybe_for_each_shading_rate_op(name) #endif /* Rather than reemitting the CPS_STATE structure everything those changes and * for as many viewports as needed, we can just prepare all possible cases and * just pick the right offset from the prepacked states when needed. */ void genX(init_cps_device_state)(struct anv_device *device) { #if GFX_VER >= 12 void *cps_state_ptr = device->cps_states.map; /* Disabled CPS mode */ for (uint32_t __v = 0; __v < MAX_VIEWPORTS; __v++) { struct GENX(CPS_STATE) cps_state = { .CoarsePixelShadingMode = CPS_MODE_CONSTANT, .MinCPSizeX = 1, .MinCPSizeY = 1, #if GFX_VERx10 >= 125 .Combiner0OpcodeforCPsize = PASSTHROUGH, .Combiner1OpcodeforCPsize = PASSTHROUGH, #endif /* GFX_VERx10 >= 125 */ }; GENX(CPS_STATE_pack)(NULL, cps_state_ptr, &cps_state); cps_state_ptr += GENX(CPS_STATE_length) * 4; } maybe_for_each_shading_rate_op(op0) { maybe_for_each_shading_rate_op(op1) { for (uint32_t x = 1; x <= 4; x *= 2) { for (uint32_t y = 1; y <= 4; y *= 2) { struct GENX(CPS_STATE) cps_state = { .CoarsePixelShadingMode = CPS_MODE_CONSTANT, .MinCPSizeX = x, .MinCPSizeY = y, }; #if GFX_VERx10 >= 125 static const uint32_t combiner_ops[] = { [VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR] = PASSTHROUGH, [VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR] = OVERRIDE, [VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_KHR] = HIGH_QUALITY, [VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR] = LOW_QUALITY, [VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_KHR] = RELATIVE, }; cps_state.Combiner0OpcodeforCPsize = combiner_ops[op0]; cps_state.Combiner1OpcodeforCPsize = combiner_ops[op1]; #endif /* GFX_VERx10 >= 125 */ for (uint32_t __v = 0; __v < MAX_VIEWPORTS; __v++) { GENX(CPS_STATE_pack)(NULL, cps_state_ptr, &cps_state); cps_state_ptr += GENX(CPS_STATE_length) * 4; } } } } } #endif /* GFX_VER >= 12 */ } #if GFX_VER >= 12 static uint32_t get_cps_state_offset(struct anv_device *device, bool cps_enabled, const struct vk_fragment_shading_rate_state *fsr) { if (!cps_enabled) return device->cps_states.offset; uint32_t offset; static const uint32_t size_index[] = { [1] = 0, [2] = 1, [4] = 2, }; #if GFX_VERx10 >= 125 offset = 1 + /* skip disabled */ fsr->combiner_ops[0] * 5 * 3 * 3 + fsr->combiner_ops[1] * 3 * 3 + size_index[fsr->fragment_size.width] * 3 + size_index[fsr->fragment_size.height]; #else offset = 1 + /* skip disabled */ size_index[fsr->fragment_size.width] * 3 + size_index[fsr->fragment_size.height]; #endif offset *= MAX_VIEWPORTS * GENX(CPS_STATE_length) * 4; return device->cps_states.offset + offset; } #endif /* GFX_VER >= 12 */ void genX(emit_l3_config)(struct anv_batch *batch, const struct anv_device *device, const struct intel_l3_config *cfg) { UNUSED const struct intel_device_info *devinfo = &device->info; #if GFX_VER >= 8 #if GFX_VER >= 12 #define L3_ALLOCATION_REG GENX(L3ALLOC) #define L3_ALLOCATION_REG_num GENX(L3ALLOC_num) #else #define L3_ALLOCATION_REG GENX(L3CNTLREG) #define L3_ALLOCATION_REG_num GENX(L3CNTLREG_num) #endif anv_batch_write_reg(batch, L3_ALLOCATION_REG, l3cr) { if (cfg == NULL) { #if GFX_VER >= 12 l3cr.L3FullWayAllocationEnable = true; #else unreachable("Invalid L3$ config"); #endif } else { #if GFX_VER < 11 l3cr.SLMEnable = cfg->n[INTEL_L3P_SLM]; #endif #if GFX_VER == 11 /* Wa_1406697149: Bit 9 "Error Detection Behavior Control" must be * set in L3CNTLREG register. The default setting of the bit is not * the desirable behavior. */ l3cr.ErrorDetectionBehaviorControl = true; l3cr.UseFullWays = true; #endif /* GFX_VER == 11 */ assert(cfg->n[INTEL_L3P_IS] == 0); assert(cfg->n[INTEL_L3P_C] == 0); assert(cfg->n[INTEL_L3P_T] == 0); l3cr.URBAllocation = cfg->n[INTEL_L3P_URB]; l3cr.ROAllocation = cfg->n[INTEL_L3P_RO]; l3cr.DCAllocation = cfg->n[INTEL_L3P_DC]; l3cr.AllAllocation = cfg->n[INTEL_L3P_ALL]; } } #else /* GFX_VER < 8 */ const bool has_dc = cfg->n[INTEL_L3P_DC] || cfg->n[INTEL_L3P_ALL]; const bool has_is = cfg->n[INTEL_L3P_IS] || cfg->n[INTEL_L3P_RO] || cfg->n[INTEL_L3P_ALL]; const bool has_c = cfg->n[INTEL_L3P_C] || cfg->n[INTEL_L3P_RO] || cfg->n[INTEL_L3P_ALL]; const bool has_t = cfg->n[INTEL_L3P_T] || cfg->n[INTEL_L3P_RO] || cfg->n[INTEL_L3P_ALL]; assert(!cfg->n[INTEL_L3P_ALL]); /* When enabled SLM only uses a portion of the L3 on half of the banks, * the matching space on the remaining banks has to be allocated to a * client (URB for all validated configurations) set to the * lower-bandwidth 2-bank address hashing mode. */ const bool urb_low_bw = cfg->n[INTEL_L3P_SLM] && devinfo->platform != INTEL_PLATFORM_BYT; assert(!urb_low_bw || cfg->n[INTEL_L3P_URB] == cfg->n[INTEL_L3P_SLM]); /* Minimum number of ways that can be allocated to the URB. */ const unsigned n0_urb = devinfo->platform == INTEL_PLATFORM_BYT ? 32 : 0; assert(cfg->n[INTEL_L3P_URB] >= n0_urb); anv_batch_write_reg(batch, GENX(L3SQCREG1), l3sqc) { l3sqc.ConvertDC_UC = !has_dc; l3sqc.ConvertIS_UC = !has_is; l3sqc.ConvertC_UC = !has_c; l3sqc.ConvertT_UC = !has_t; #if GFX_VERx10 == 75 l3sqc.L3SQGeneralPriorityCreditInitialization = SQGPCI_DEFAULT; #else l3sqc.L3SQGeneralPriorityCreditInitialization = devinfo->platform == INTEL_PLATFORM_BYT ? BYT_SQGPCI_DEFAULT : SQGPCI_DEFAULT; #endif l3sqc.L3SQHighPriorityCreditInitialization = SQHPCI_DEFAULT; } anv_batch_write_reg(batch, GENX(L3CNTLREG2), l3cr2) { l3cr2.SLMEnable = cfg->n[INTEL_L3P_SLM]; l3cr2.URBLowBandwidth = urb_low_bw; l3cr2.URBAllocation = cfg->n[INTEL_L3P_URB] - n0_urb; #if !GFX_VERx10 == 75 l3cr2.ALLAllocation = cfg->n[INTEL_L3P_ALL]; #endif l3cr2.ROAllocation = cfg->n[INTEL_L3P_RO]; l3cr2.DCAllocation = cfg->n[INTEL_L3P_DC]; } anv_batch_write_reg(batch, GENX(L3CNTLREG3), l3cr3) { l3cr3.ISAllocation = cfg->n[INTEL_L3P_IS]; l3cr3.ISLowBandwidth = 0; l3cr3.CAllocation = cfg->n[INTEL_L3P_C]; l3cr3.CLowBandwidth = 0; l3cr3.TAllocation = cfg->n[INTEL_L3P_T]; l3cr3.TLowBandwidth = 0; } #if GFX_VERx10 == 75 if (device->physical->cmd_parser_version >= 4) { /* Enable L3 atomics on HSW if we have a DC partition, otherwise keep * them disabled to avoid crashing the system hard. */ anv_batch_write_reg(batch, GENX(SCRATCH1), s1) { s1.L3AtomicDisable = !has_dc; } anv_batch_write_reg(batch, GENX(CHICKEN3), c3) { c3.L3AtomicDisableMask = true; c3.L3AtomicDisable = !has_dc; } } #endif /* GFX_VERx10 == 75 */ #endif /* GFX_VER < 8 */ } void genX(emit_multisample)(struct anv_batch *batch, uint32_t samples, const struct vk_sample_locations_state *sl) { if (sl != NULL) { assert(sl->per_pixel == samples); assert(sl->grid_size.width == 1); assert(sl->grid_size.height == 1); } else { sl = vk_standard_sample_locations_state(samples); } anv_batch_emit(batch, GENX(3DSTATE_MULTISAMPLE), ms) { ms.NumberofMultisamples = __builtin_ffs(samples) - 1; ms.PixelLocation = CENTER; #if GFX_VER >= 8 /* The PRM says that this bit is valid only for DX9: * * SW can choose to set this bit only for DX9 API. DX10/OGL API's * should not have any effect by setting or not setting this bit. */ ms.PixelPositionOffsetEnable = false; #else switch (samples) { case 1: INTEL_SAMPLE_POS_1X_ARRAY(ms.Sample, sl->locations); break; case 2: INTEL_SAMPLE_POS_2X_ARRAY(ms.Sample, sl->locations); break; case 4: INTEL_SAMPLE_POS_4X_ARRAY(ms.Sample, sl->locations); break; case 8: INTEL_SAMPLE_POS_8X_ARRAY(ms.Sample, sl->locations); break; default: break; } #endif } } #if GFX_VER >= 8 void genX(emit_sample_pattern)(struct anv_batch *batch, const struct vk_sample_locations_state *sl) { assert(sl == NULL || sl->grid_size.width == 1); assert(sl == NULL || sl->grid_size.height == 1); /* See the Vulkan 1.0 spec Table 24.1 "Standard sample locations" and * VkPhysicalDeviceFeatures::standardSampleLocations. */ anv_batch_emit(batch, GENX(3DSTATE_SAMPLE_PATTERN), sp) { /* The Skylake PRM Vol. 2a "3DSTATE_SAMPLE_PATTERN" says: * * "When programming the sample offsets (for NUMSAMPLES_4 or _8 * and MSRASTMODE_xxx_PATTERN), the order of the samples 0 to 3 * (or 7 for 8X, or 15 for 16X) must have monotonically increasing * distance from the pixel center. This is required to get the * correct centroid computation in the device." * * However, the Vulkan spec seems to require that the the samples occur * in the order provided through the API. The standard sample patterns * have the above property that they have monotonically increasing * distances from the center but client-provided ones do not. As long as * this only affects centroid calculations as the docs say, we should be * ok because OpenGL and Vulkan only require that the centroid be some * lit sample and that it's the same for all samples in a pixel; they * have no requirement that it be the one closest to center. */ for (uint32_t i = 1; i <= (GFX_VER >= 9 ? 16 : 8); i *= 2) { switch (i) { case VK_SAMPLE_COUNT_1_BIT: if (sl && sl->per_pixel == i) { INTEL_SAMPLE_POS_1X_ARRAY(sp._1xSample, sl->locations); } else { INTEL_SAMPLE_POS_1X(sp._1xSample); } break; case VK_SAMPLE_COUNT_2_BIT: if (sl && sl->per_pixel == i) { INTEL_SAMPLE_POS_2X_ARRAY(sp._2xSample, sl->locations); } else { INTEL_SAMPLE_POS_2X(sp._2xSample); } break; case VK_SAMPLE_COUNT_4_BIT: if (sl && sl->per_pixel == i) { INTEL_SAMPLE_POS_4X_ARRAY(sp._4xSample, sl->locations); } else { INTEL_SAMPLE_POS_4X(sp._4xSample); } break; case VK_SAMPLE_COUNT_8_BIT: if (sl && sl->per_pixel == i) { INTEL_SAMPLE_POS_8X_ARRAY(sp._8xSample, sl->locations); } else { INTEL_SAMPLE_POS_8X(sp._8xSample); } break; #if GFX_VER >= 9 case VK_SAMPLE_COUNT_16_BIT: if (sl && sl->per_pixel == i) { INTEL_SAMPLE_POS_16X_ARRAY(sp._16xSample, sl->locations); } else { INTEL_SAMPLE_POS_16X(sp._16xSample); } break; #endif default: unreachable("Invalid sample count"); } } } } #endif #if GFX_VER >= 11 void genX(emit_shading_rate)(struct anv_batch *batch, const struct anv_graphics_pipeline *pipeline, const struct vk_fragment_shading_rate_state *fsr) { const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline); const bool cps_enable = wm_prog_data && wm_prog_data->per_coarse_pixel_dispatch; #if GFX_VER == 11 anv_batch_emit(batch, GENX(3DSTATE_CPS), cps) { cps.CoarsePixelShadingMode = cps_enable ? CPS_MODE_CONSTANT : CPS_MODE_NONE; if (cps_enable) { cps.MinCPSizeX = fsr->fragment_size.width; cps.MinCPSizeY = fsr->fragment_size.height; } } #elif GFX_VER >= 12 /* TODO: we can optimize this flush in the following cases: * * In the case where the last geometry shader emits a value that is not * constant, we can avoid this stall because we can synchronize the * pixel shader internally with * 3DSTATE_PS::EnablePSDependencyOnCPsizeChange. * * If we know that the previous pipeline and the current one are using * the same fragment shading rate. */ anv_batch_emit(batch, GENX(PIPE_CONTROL), pc) { #if GFX_VERx10 >= 125 pc.PSSStallSyncEnable = true; #else pc.PSDSyncEnable = true; #endif } anv_batch_emit(batch, GENX(3DSTATE_CPS_POINTERS), cps) { struct anv_device *device = pipeline->base.device; cps.CoarsePixelShadingStateArrayPointer = get_cps_state_offset(device, cps_enable, fsr); } #endif } #endif /* GFX_VER >= 11 */ static uint32_t vk_to_intel_tex_filter(VkFilter filter, bool anisotropyEnable) { switch (filter) { default: assert(!"Invalid filter"); case VK_FILTER_NEAREST: return anisotropyEnable ? MAPFILTER_ANISOTROPIC : MAPFILTER_NEAREST; case VK_FILTER_LINEAR: return anisotropyEnable ? MAPFILTER_ANISOTROPIC : MAPFILTER_LINEAR; } } static uint32_t vk_to_intel_max_anisotropy(float ratio) { return (anv_clamp_f(ratio, 2, 16) - 2) / 2; } static const uint32_t vk_to_intel_mipmap_mode[] = { [VK_SAMPLER_MIPMAP_MODE_NEAREST] = MIPFILTER_NEAREST, [VK_SAMPLER_MIPMAP_MODE_LINEAR] = MIPFILTER_LINEAR }; static const uint32_t vk_to_intel_tex_address[] = { [VK_SAMPLER_ADDRESS_MODE_REPEAT] = TCM_WRAP, [VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT] = TCM_MIRROR, [VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE] = TCM_CLAMP, [VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE] = TCM_MIRROR_ONCE, [VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER] = TCM_CLAMP_BORDER, }; /* Vulkan specifies the result of shadow comparisons as: * 1 if ref texel, * 0 otherwise. * * The hardware does: * 0 if texel ref, * 1 otherwise. * * So, these look a bit strange because there's both a negation * and swapping of the arguments involved. */ static const uint32_t vk_to_intel_shadow_compare_op[] = { [VK_COMPARE_OP_NEVER] = PREFILTEROP_ALWAYS, [VK_COMPARE_OP_LESS] = PREFILTEROP_LEQUAL, [VK_COMPARE_OP_EQUAL] = PREFILTEROP_NOTEQUAL, [VK_COMPARE_OP_LESS_OR_EQUAL] = PREFILTEROP_LESS, [VK_COMPARE_OP_GREATER] = PREFILTEROP_GEQUAL, [VK_COMPARE_OP_NOT_EQUAL] = PREFILTEROP_EQUAL, [VK_COMPARE_OP_GREATER_OR_EQUAL] = PREFILTEROP_GREATER, [VK_COMPARE_OP_ALWAYS] = PREFILTEROP_NEVER, }; #if GFX_VER >= 9 static const uint32_t vk_to_intel_sampler_reduction_mode[] = { [VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE] = STD_FILTER, [VK_SAMPLER_REDUCTION_MODE_MIN] = MINIMUM, [VK_SAMPLER_REDUCTION_MODE_MAX] = MAXIMUM, }; #endif VkResult genX(CreateSampler)( VkDevice _device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSampler* pSampler) { ANV_FROM_HANDLE(anv_device, device, _device); struct anv_sampler *sampler; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO); sampler = vk_object_zalloc(&device->vk, pAllocator, sizeof(*sampler), VK_OBJECT_TYPE_SAMPLER); if (!sampler) return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY); sampler->n_planes = 1; uint32_t border_color_stride = GFX_VERx10 == 75 ? 512 : 64; uint32_t border_color_offset; ASSERTED bool has_custom_color = false; if (pCreateInfo->borderColor <= VK_BORDER_COLOR_INT_OPAQUE_WHITE) { border_color_offset = device->border_colors.offset + pCreateInfo->borderColor * border_color_stride; } else { assert(GFX_VER >= 8); sampler->custom_border_color = anv_state_reserved_pool_alloc(&device->custom_border_colors); border_color_offset = sampler->custom_border_color.offset; } #if GFX_VER >= 9 unsigned sampler_reduction_mode = STD_FILTER; bool enable_sampler_reduction = false; #endif vk_foreach_struct_const(ext, pCreateInfo->pNext) { switch (ext->sType) { case VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO: { VkSamplerYcbcrConversionInfo *pSamplerConversion = (VkSamplerYcbcrConversionInfo *) ext; ANV_FROM_HANDLE(anv_ycbcr_conversion, conversion, pSamplerConversion->conversion); /* Ignore conversion for non-YUV formats. This fulfills a requirement * for clients that want to utilize same code path for images with * external formats (VK_FORMAT_UNDEFINED) and "regular" RGBA images * where format is known. */ if (conversion == NULL || !conversion->format->can_ycbcr) break; sampler->n_planes = conversion->format->n_planes; sampler->conversion = conversion; break; } #if GFX_VER >= 9 case VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO: { VkSamplerReductionModeCreateInfo *sampler_reduction = (VkSamplerReductionModeCreateInfo *) ext; sampler_reduction_mode = vk_to_intel_sampler_reduction_mode[sampler_reduction->reductionMode]; enable_sampler_reduction = true; break; } #endif case VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT: { VkSamplerCustomBorderColorCreateInfoEXT *custom_border_color = (VkSamplerCustomBorderColorCreateInfoEXT *) ext; if (sampler->custom_border_color.map == NULL) break; union isl_color_value color = { .u32 = { custom_border_color->customBorderColor.uint32[0], custom_border_color->customBorderColor.uint32[1], custom_border_color->customBorderColor.uint32[2], custom_border_color->customBorderColor.uint32[3], } }; const struct anv_format *format_desc = custom_border_color->format != VK_FORMAT_UNDEFINED ? anv_get_format(custom_border_color->format) : NULL; /* For formats with a swizzle, it does not carry over to the sampler * for border colors, so we need to do the swizzle ourselves here. */ if (format_desc && format_desc->n_planes == 1 && !isl_swizzle_is_identity(format_desc->planes[0].swizzle)) { const struct anv_format_plane *fmt_plane = &format_desc->planes[0]; assert(!isl_format_has_int_channel(fmt_plane->isl_format)); color = isl_color_value_swizzle(color, fmt_plane->swizzle, true); } memcpy(sampler->custom_border_color.map, color.u32, sizeof(color)); has_custom_color = true; break; } case VK_STRUCTURE_TYPE_SAMPLER_BORDER_COLOR_COMPONENT_MAPPING_CREATE_INFO_EXT: break; default: anv_debug_ignored_stype(ext->sType); break; } } assert((sampler->custom_border_color.map == NULL) || has_custom_color); if (device->physical->has_bindless_samplers) { /* If we have bindless, allocate enough samplers. We allocate 32 bytes * for each sampler instead of 16 bytes because we want all bindless * samplers to be 32-byte aligned so we don't have to use indirect * sampler messages on them. */ sampler->bindless_state = anv_state_pool_alloc(&device->dynamic_state_pool, sampler->n_planes * 32, 32); } const bool seamless_cube = !(pCreateInfo->flags & VK_SAMPLER_CREATE_NON_SEAMLESS_CUBE_MAP_BIT_EXT); for (unsigned p = 0; p < sampler->n_planes; p++) { const bool plane_has_chroma = sampler->conversion && sampler->conversion->format->planes[p].has_chroma; const VkFilter min_filter = plane_has_chroma ? sampler->conversion->chroma_filter : pCreateInfo->minFilter; const VkFilter mag_filter = plane_has_chroma ? sampler->conversion->chroma_filter : pCreateInfo->magFilter; const bool enable_min_filter_addr_rounding = min_filter != VK_FILTER_NEAREST; const bool enable_mag_filter_addr_rounding = mag_filter != VK_FILTER_NEAREST; /* From Broadwell PRM, SAMPLER_STATE: * "Mip Mode Filter must be set to MIPFILTER_NONE for Planar YUV surfaces." */ const bool isl_format_is_planar_yuv = sampler->conversion && isl_format_is_yuv(sampler->conversion->format->planes[0].isl_format) && isl_format_is_planar(sampler->conversion->format->planes[0].isl_format); const uint32_t mip_filter_mode = isl_format_is_planar_yuv ? MIPFILTER_NONE : vk_to_intel_mipmap_mode[pCreateInfo->mipmapMode]; struct GENX(SAMPLER_STATE) sampler_state = { .SamplerDisable = false, .TextureBorderColorMode = DX10OGL, #if GFX_VER >= 11 .CPSLODCompensationEnable = true, #endif #if GFX_VER >= 8 .LODPreClampMode = CLAMP_MODE_OGL, #else .LODPreClampEnable = CLAMP_ENABLE_OGL, #endif #if GFX_VER == 8 .BaseMipLevel = 0.0, #endif .MipModeFilter = mip_filter_mode, .MagModeFilter = vk_to_intel_tex_filter(mag_filter, pCreateInfo->anisotropyEnable), .MinModeFilter = vk_to_intel_tex_filter(min_filter, pCreateInfo->anisotropyEnable), .TextureLODBias = anv_clamp_f(pCreateInfo->mipLodBias, -16, 15.996), .AnisotropicAlgorithm = pCreateInfo->anisotropyEnable ? EWAApproximation : LEGACY, .MinLOD = anv_clamp_f(pCreateInfo->minLod, 0, 14), .MaxLOD = anv_clamp_f(pCreateInfo->maxLod, 0, 14), .ChromaKeyEnable = 0, .ChromaKeyIndex = 0, .ChromaKeyMode = 0, .ShadowFunction = vk_to_intel_shadow_compare_op[pCreateInfo->compareEnable ? pCreateInfo->compareOp : VK_COMPARE_OP_NEVER], .CubeSurfaceControlMode = seamless_cube ? OVERRIDE : PROGRAMMED, .BorderColorPointer = border_color_offset, #if GFX_VER >= 8 .LODClampMagnificationMode = MIPNONE, #endif .MaximumAnisotropy = vk_to_intel_max_anisotropy(pCreateInfo->maxAnisotropy), .RAddressMinFilterRoundingEnable = enable_min_filter_addr_rounding, .RAddressMagFilterRoundingEnable = enable_mag_filter_addr_rounding, .VAddressMinFilterRoundingEnable = enable_min_filter_addr_rounding, .VAddressMagFilterRoundingEnable = enable_mag_filter_addr_rounding, .UAddressMinFilterRoundingEnable = enable_min_filter_addr_rounding, .UAddressMagFilterRoundingEnable = enable_mag_filter_addr_rounding, .TrilinearFilterQuality = 0, .NonnormalizedCoordinateEnable = pCreateInfo->unnormalizedCoordinates, .TCXAddressControlMode = vk_to_intel_tex_address[pCreateInfo->addressModeU], .TCYAddressControlMode = vk_to_intel_tex_address[pCreateInfo->addressModeV], .TCZAddressControlMode = vk_to_intel_tex_address[pCreateInfo->addressModeW], #if GFX_VER >= 9 .ReductionType = sampler_reduction_mode, .ReductionTypeEnable = enable_sampler_reduction, #endif }; GENX(SAMPLER_STATE_pack)(NULL, sampler->state[p], &sampler_state); if (sampler->bindless_state.map) { memcpy(sampler->bindless_state.map + p * 32, sampler->state[p], GENX(SAMPLER_STATE_length) * 4); } } *pSampler = anv_sampler_to_handle(sampler); return VK_SUCCESS; }