/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef D3D12_BUFMGR_H #define D3D12_BUFMGR_H #include "pipebuffer/pb_buffer.h" #include "util/u_atomic.h" #include "util/list.h" #include "d3d12_common.h" #include "d3d12_resource_state.h" struct d3d12_bufmgr; struct d3d12_screen; struct pb_manager; enum d3d12_residency_status { d3d12_evicted, d3d12_resident, d3d12_permanently_resident, }; struct d3d12_bo { struct pipe_reference reference; struct d3d12_screen *screen; ID3D12Resource *res; struct pb_buffer *buffer; struct d3d12_resource_state global_state; /* Used as a key in per-context resource state maps, * to avoid needing to lock them for single-threaded lookups to * protect against resource destruction. */ uint64_t unique_id; struct list_head residency_list_entry; uint64_t estimated_size; int64_t last_used_timestamp; uint64_t last_used_fence; enum d3d12_residency_status residency_status; }; struct d3d12_buffer { struct pb_buffer base; struct d3d12_bo *bo; D3D12_RANGE range; void *map; }; static inline struct d3d12_buffer * d3d12_buffer(struct pb_buffer *buf) { assert(buf); return (struct d3d12_buffer *)buf; } static inline struct d3d12_bo * d3d12_bo_get_base(struct d3d12_bo *bo, uint64_t *offset) { if (bo->buffer) { struct pb_buffer *base_buffer; pb_get_base_buffer(bo->buffer, &base_buffer, offset); return d3d12_buffer(base_buffer)->bo; } else { *offset = 0; return bo; } } static inline uint64_t d3d12_bo_get_size(struct d3d12_bo *bo) { if (bo->buffer) return bo->buffer->size; else return GetDesc(bo->res).Width; } static inline bool d3d12_bo_is_suballocated(struct d3d12_bo *bo) { struct d3d12_bo *base_bo; uint64_t offset; if (!bo->buffer) return false; base_bo = d3d12_bo_get_base(bo, &offset); return d3d12_bo_get_size(base_bo) != d3d12_bo_get_size(bo); } struct d3d12_bo * d3d12_bo_new(struct d3d12_screen *screen, uint64_t size, uint64_t alignment); struct d3d12_bo * d3d12_bo_wrap_res(struct d3d12_screen *screen, ID3D12Resource *res, enum d3d12_residency_status residency); struct d3d12_bo * d3d12_bo_wrap_buffer(struct d3d12_screen *screen, struct pb_buffer *buf); void d3d12_debug_describe_bo(char* buf, struct d3d12_bo* ptr); static inline void d3d12_bo_reference(struct d3d12_bo *bo) { pipe_reference_described(NULL, &bo->reference, (debug_reference_descriptor) d3d12_debug_describe_bo); } void d3d12_bo_unreference(struct d3d12_bo *bo); void * d3d12_bo_map(struct d3d12_bo *bo, D3D12_RANGE *range); void d3d12_bo_unmap(struct d3d12_bo *bo, D3D12_RANGE *range); struct pb_manager * d3d12_bufmgr_create(struct d3d12_screen *screen); #endif