dEQP-GLES31.functional.blend_equation_advanced.barrier.colorburn,Fail dEQP-GLES31.functional.blend_equation_advanced.barrier.colordodge,Fail dEQP-GLES31.functional.blend_equation_advanced.barrier.darken,Fail dEQP-GLES31.functional.blend_equation_advanced.barrier.difference,Fail dEQP-GLES31.functional.blend_equation_advanced.barrier.exclusion,Fail dEQP-GLES31.functional.blend_equation_advanced.barrier.hardlight,Fail dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_color,Fail dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_hue,Fail dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_luminosity,Fail dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_saturation,Fail dEQP-GLES31.functional.blend_equation_advanced.barrier.lighten,Fail dEQP-GLES31.functional.blend_equation_advanced.barrier.multiply,Fail dEQP-GLES31.functional.blend_equation_advanced.barrier.overlay,Fail dEQP-GLES31.functional.blend_equation_advanced.barrier.screen,Fail dEQP-GLES31.functional.blend_equation_advanced.barrier.softlight,Fail dEQP-GLES31.functional.blend_equation_advanced.basic.colorburn,Fail dEQP-GLES31.functional.blend_equation_advanced.basic.colordodge,Fail dEQP-GLES31.functional.blend_equation_advanced.basic.darken,Fail dEQP-GLES31.functional.blend_equation_advanced.basic.difference,Fail dEQP-GLES31.functional.blend_equation_advanced.basic.exclusion,Fail dEQP-GLES31.functional.blend_equation_advanced.basic.hardlight,Fail dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_color,Fail dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_hue,Fail dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_luminosity,Fail dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_saturation,Fail dEQP-GLES31.functional.blend_equation_advanced.basic.lighten,Fail dEQP-GLES31.functional.blend_equation_advanced.basic.multiply,Fail dEQP-GLES31.functional.blend_equation_advanced.basic.overlay,Fail dEQP-GLES31.functional.blend_equation_advanced.basic.screen,Fail dEQP-GLES31.functional.blend_equation_advanced.basic.softlight,Fail dEQP-GLES31.functional.blend_equation_advanced.msaa.colorburn,Fail dEQP-GLES31.functional.blend_equation_advanced.msaa.colordodge,Fail dEQP-GLES31.functional.blend_equation_advanced.msaa.darken,Fail dEQP-GLES31.functional.blend_equation_advanced.msaa.difference,Fail dEQP-GLES31.functional.blend_equation_advanced.msaa.exclusion,Fail dEQP-GLES31.functional.blend_equation_advanced.msaa.hardlight,Fail dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_color,Fail dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_hue,Fail dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_luminosity,Fail dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_saturation,Fail dEQP-GLES31.functional.blend_equation_advanced.msaa.lighten,Fail dEQP-GLES31.functional.blend_equation_advanced.msaa.multiply,Fail dEQP-GLES31.functional.blend_equation_advanced.msaa.overlay,Fail dEQP-GLES31.functional.blend_equation_advanced.msaa.screen,Fail dEQP-GLES31.functional.blend_equation_advanced.msaa.softlight,Fail dEQP-GLES31.functional.blend_equation_advanced.srgb.colorburn,Fail dEQP-GLES31.functional.blend_equation_advanced.srgb.colordodge,Fail dEQP-GLES31.functional.blend_equation_advanced.srgb.darken,Fail dEQP-GLES31.functional.blend_equation_advanced.srgb.difference,Fail dEQP-GLES31.functional.blend_equation_advanced.srgb.exclusion,Fail dEQP-GLES31.functional.blend_equation_advanced.srgb.hardlight,Fail dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_color,Fail dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_hue,Fail dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_luminosity,Fail dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_saturation,Fail dEQP-GLES31.functional.blend_equation_advanced.srgb.lighten,Fail dEQP-GLES31.functional.blend_equation_advanced.srgb.multiply,Fail dEQP-GLES31.functional.blend_equation_advanced.srgb.overlay,Fail dEQP-GLES31.functional.blend_equation_advanced.srgb.screen,Fail dEQP-GLES31.functional.blend_equation_advanced.srgb.softlight,Fail dEQP-GLES31.functional.compute.basic.shared_var_single_group,Fail dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_advanced_blend_eq_buffer_advanced_blend_eq,Fail dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_blend_eq_buffer_advanced_blend_eq,Fail dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_separate_blend_eq_buffer_advanced_blend_eq,Fail dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_advanced_blend_eq,Fail dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_blend_eq,Fail dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_separate_blend_eq,Fail dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_separate_blend_eq_buffer_blend_eq,Fail dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_depth_fbo,Fail dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat4x2,Fail dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.mat3,Fail dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.6,Fail dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.shared_instance_array,Fail dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw,Fail dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_clear,Fail dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_draw,Fail dEQP-GLES31.functional.tessellation.invariance.inner_triangle_set.quads_fractional_even_spacing,Fail dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_odd_spacing_cw,Fail dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_depth_2d,Fail dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_depth_2d_array,Fail dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_depth_2d,Fail dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_depth_2d_array,Fail dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_depth_2d,Fail dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_depth_2d_array,Fail dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_depth_2d,Fail dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_depth_2d_array,Fail # sysmem clear/blit hangs on a630 for d24_s8 msaa images. dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d24_unorm_s8_uint.depth_zero_unused_resolve,Fail dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint.stencil_zero,Fail dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint.depth_zero,Fail dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_17_1.samples_2.d32_sfloat.depth_zero_stencil_zero_testing_depth,Fail dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_17_1.samples_4.d32_sfloat.depth_zero_stencil_zero_testing_depth,Fail dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_32_32.samples_2.d32_sfloat.depth_zero_stencil_zero_testing_depth,Fail dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_32_32.samples_4.d32_sfloat.depth_zero_stencil_zero_testing_depth,Fail dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_49_13.samples_2.d32_sfloat.depth_zero_stencil_zero_testing_depth,Fail dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_49_13.samples_4.d32_sfloat.depth_zero_stencil_zero_testing_depth,Fail dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_5_1.samples_2.d32_sfloat.depth_zero_stencil_zero_testing_depth,Fail dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_5_1.samples_4.d32_sfloat.depth_zero_stencil_zero_testing_depth,Fail dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_8_32.samples_2.d32_sfloat.depth_zero_stencil_zero_testing_depth,Fail dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_8_32.samples_4.d32_sfloat.depth_zero_stencil_zero_testing_depth,Fail