/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "d3d12_wgl_public.h" #include "d3d12/d3d12_public.h" #include "stw_device.h" #include "stw_winsys.h" #include "pipe/p_screen.h" #include "util/u_memory.h" struct pipe_screen * d3d12_wgl_create_screen(struct sw_winsys *winsys, HDC hDC) { LUID *adapter_luid = NULL, local_luid; if (stw_dev && stw_dev->callbacks.pfnGetAdapterLuid) { stw_dev->callbacks.pfnGetAdapterLuid(hDC, &local_luid); adapter_luid = &local_luid; } return d3d12_create_dxgi_screen(winsys, adapter_luid); } void d3d12_wgl_present(struct pipe_screen *screen, struct pipe_context *ctx, struct pipe_resource *res, HDC hDC) { screen->flush_frontbuffer(screen, ctx, res, 0, 0, hDC, NULL); } unsigned d3d12_wgl_get_pfd_flags(struct pipe_screen *screen) { (void)screen; return stw_pfd_gdi_support | stw_pfd_double_buffer; }