/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "util/blob.h" #include "util/hash_table.h" #include "util/debug.h" #include "util/disk_cache.h" #include "util/mesa-sha1.h" #include "nir/nir_serialize.h" #include "anv_private.h" #include "nir/nir_xfb_info.h" #include "vulkan/util/vk_util.h" static bool anv_shader_bin_serialize(struct vk_pipeline_cache_object *object, struct blob *blob); struct vk_pipeline_cache_object * anv_shader_bin_deserialize(struct vk_device *device, const void *key_data, size_t key_size, struct blob_reader *blob); static void anv_shader_bin_destroy(struct vk_pipeline_cache_object *object) { struct anv_device *device = container_of(object->device, struct anv_device, vk); struct anv_shader_bin *shader = container_of(object, struct anv_shader_bin, base); anv_state_pool_free(&device->instruction_state_pool, shader->kernel); vk_pipeline_cache_object_finish(&shader->base); vk_free(&device->vk.alloc, shader); } static const struct vk_pipeline_cache_object_ops anv_shader_bin_ops = { .serialize = anv_shader_bin_serialize, .deserialize = anv_shader_bin_deserialize, .destroy = anv_shader_bin_destroy, }; const struct vk_pipeline_cache_object_ops *const anv_cache_import_ops[2] = { &anv_shader_bin_ops, NULL }; struct anv_shader_bin * anv_shader_bin_create(struct anv_device *device, gl_shader_stage stage, const void *key_data, uint32_t key_size, const void *kernel_data, uint32_t kernel_size, const struct brw_stage_prog_data *prog_data_in, uint32_t prog_data_size, const struct brw_compile_stats *stats, uint32_t num_stats, const nir_xfb_info *xfb_info_in, const struct anv_pipeline_bind_map *bind_map) { VK_MULTIALLOC(ma); VK_MULTIALLOC_DECL(&ma, struct anv_shader_bin, shader, 1); VK_MULTIALLOC_DECL_SIZE(&ma, void, obj_key_data, key_size); VK_MULTIALLOC_DECL_SIZE(&ma, struct brw_stage_prog_data, prog_data, prog_data_size); VK_MULTIALLOC_DECL(&ma, struct brw_shader_reloc, prog_data_relocs, prog_data_in->num_relocs); VK_MULTIALLOC_DECL(&ma, uint32_t, prog_data_param, prog_data_in->nr_params); VK_MULTIALLOC_DECL_SIZE(&ma, nir_xfb_info, xfb_info, xfb_info_in == NULL ? 0 : nir_xfb_info_size(xfb_info_in->output_count)); VK_MULTIALLOC_DECL(&ma, struct anv_pipeline_binding, surface_to_descriptor, bind_map->surface_count); VK_MULTIALLOC_DECL(&ma, struct anv_pipeline_binding, sampler_to_descriptor, bind_map->sampler_count); if (!vk_multialloc_alloc(&ma, &device->vk.alloc, VK_SYSTEM_ALLOCATION_SCOPE_DEVICE)) return NULL; memcpy(obj_key_data, key_data, key_size); vk_pipeline_cache_object_init(&device->vk, &shader->base, &anv_shader_bin_ops, obj_key_data, key_size); shader->stage = stage; shader->kernel = anv_state_pool_alloc(&device->instruction_state_pool, kernel_size, 64); memcpy(shader->kernel.map, kernel_data, kernel_size); shader->kernel_size = kernel_size; uint64_t shader_data_addr = INSTRUCTION_STATE_POOL_MIN_ADDRESS + shader->kernel.offset + prog_data_in->const_data_offset; int rv_count = 0; struct brw_shader_reloc_value reloc_values[5]; reloc_values[rv_count++] = (struct brw_shader_reloc_value) { .id = BRW_SHADER_RELOC_CONST_DATA_ADDR_LOW, .value = shader_data_addr, }; reloc_values[rv_count++] = (struct brw_shader_reloc_value) { .id = BRW_SHADER_RELOC_CONST_DATA_ADDR_HIGH, .value = shader_data_addr >> 32, }; reloc_values[rv_count++] = (struct brw_shader_reloc_value) { .id = BRW_SHADER_RELOC_SHADER_START_OFFSET, .value = shader->kernel.offset, }; if (brw_shader_stage_is_bindless(stage)) { const struct brw_bs_prog_data *bs_prog_data = brw_bs_prog_data_const(prog_data_in); uint64_t resume_sbt_addr = INSTRUCTION_STATE_POOL_MIN_ADDRESS + shader->kernel.offset + bs_prog_data->resume_sbt_offset; reloc_values[rv_count++] = (struct brw_shader_reloc_value) { .id = BRW_SHADER_RELOC_RESUME_SBT_ADDR_LOW, .value = resume_sbt_addr, }; reloc_values[rv_count++] = (struct brw_shader_reloc_value) { .id = BRW_SHADER_RELOC_RESUME_SBT_ADDR_HIGH, .value = resume_sbt_addr >> 32, }; } brw_write_shader_relocs(&device->physical->compiler->isa, shader->kernel.map, prog_data_in, reloc_values, rv_count); memcpy(prog_data, prog_data_in, prog_data_size); typed_memcpy(prog_data_relocs, prog_data_in->relocs, prog_data_in->num_relocs); prog_data->relocs = prog_data_relocs; memset(prog_data_param, 0, prog_data->nr_params * sizeof(*prog_data_param)); prog_data->param = prog_data_param; shader->prog_data = prog_data; shader->prog_data_size = prog_data_size; assert(num_stats <= ARRAY_SIZE(shader->stats)); typed_memcpy(shader->stats, stats, num_stats); shader->num_stats = num_stats; if (xfb_info_in) { *xfb_info = *xfb_info_in; typed_memcpy(xfb_info->outputs, xfb_info_in->outputs, xfb_info_in->output_count); shader->xfb_info = xfb_info; } else { shader->xfb_info = NULL; } shader->bind_map = *bind_map; typed_memcpy(surface_to_descriptor, bind_map->surface_to_descriptor, bind_map->surface_count); shader->bind_map.surface_to_descriptor = surface_to_descriptor; typed_memcpy(sampler_to_descriptor, bind_map->sampler_to_descriptor, bind_map->sampler_count); shader->bind_map.sampler_to_descriptor = sampler_to_descriptor; return shader; } static bool anv_shader_bin_serialize(struct vk_pipeline_cache_object *object, struct blob *blob) { struct anv_shader_bin *shader = container_of(object, struct anv_shader_bin, base); blob_write_uint32(blob, shader->stage); blob_write_uint32(blob, shader->kernel_size); blob_write_bytes(blob, shader->kernel.map, shader->kernel_size); blob_write_uint32(blob, shader->prog_data_size); blob_write_bytes(blob, shader->prog_data, shader->prog_data_size); blob_write_bytes(blob, shader->prog_data->relocs, shader->prog_data->num_relocs * sizeof(shader->prog_data->relocs[0])); blob_write_uint32(blob, shader->num_stats); blob_write_bytes(blob, shader->stats, shader->num_stats * sizeof(shader->stats[0])); if (shader->xfb_info) { uint32_t xfb_info_size = nir_xfb_info_size(shader->xfb_info->output_count); blob_write_uint32(blob, xfb_info_size); blob_write_bytes(blob, shader->xfb_info, xfb_info_size); } else { blob_write_uint32(blob, 0); } blob_write_bytes(blob, shader->bind_map.surface_sha1, sizeof(shader->bind_map.surface_sha1)); blob_write_bytes(blob, shader->bind_map.sampler_sha1, sizeof(shader->bind_map.sampler_sha1)); blob_write_bytes(blob, shader->bind_map.push_sha1, sizeof(shader->bind_map.push_sha1)); blob_write_uint32(blob, shader->bind_map.surface_count); blob_write_uint32(blob, shader->bind_map.sampler_count); blob_write_bytes(blob, shader->bind_map.surface_to_descriptor, shader->bind_map.surface_count * sizeof(*shader->bind_map.surface_to_descriptor)); blob_write_bytes(blob, shader->bind_map.sampler_to_descriptor, shader->bind_map.sampler_count * sizeof(*shader->bind_map.sampler_to_descriptor)); blob_write_bytes(blob, shader->bind_map.push_ranges, sizeof(shader->bind_map.push_ranges)); return !blob->out_of_memory; } struct vk_pipeline_cache_object * anv_shader_bin_deserialize(struct vk_device *vk_device, const void *key_data, size_t key_size, struct blob_reader *blob) { struct anv_device *device = container_of(vk_device, struct anv_device, vk); gl_shader_stage stage = blob_read_uint32(blob); uint32_t kernel_size = blob_read_uint32(blob); const void *kernel_data = blob_read_bytes(blob, kernel_size); uint32_t prog_data_size = blob_read_uint32(blob); const void *prog_data_bytes = blob_read_bytes(blob, prog_data_size); if (blob->overrun) return NULL; union brw_any_prog_data prog_data; memcpy(&prog_data, prog_data_bytes, MIN2(sizeof(prog_data), prog_data_size)); prog_data.base.relocs = blob_read_bytes(blob, prog_data.base.num_relocs * sizeof(prog_data.base.relocs[0])); uint32_t num_stats = blob_read_uint32(blob); const struct brw_compile_stats *stats = blob_read_bytes(blob, num_stats * sizeof(stats[0])); const nir_xfb_info *xfb_info = NULL; uint32_t xfb_size = blob_read_uint32(blob); if (xfb_size) xfb_info = blob_read_bytes(blob, xfb_size); struct anv_pipeline_bind_map bind_map; blob_copy_bytes(blob, bind_map.surface_sha1, sizeof(bind_map.surface_sha1)); blob_copy_bytes(blob, bind_map.sampler_sha1, sizeof(bind_map.sampler_sha1)); blob_copy_bytes(blob, bind_map.push_sha1, sizeof(bind_map.push_sha1)); bind_map.surface_count = blob_read_uint32(blob); bind_map.sampler_count = blob_read_uint32(blob); bind_map.surface_to_descriptor = (void *) blob_read_bytes(blob, bind_map.surface_count * sizeof(*bind_map.surface_to_descriptor)); bind_map.sampler_to_descriptor = (void *) blob_read_bytes(blob, bind_map.sampler_count * sizeof(*bind_map.sampler_to_descriptor)); blob_copy_bytes(blob, bind_map.push_ranges, sizeof(bind_map.push_ranges)); if (blob->overrun) return NULL; struct anv_shader_bin *shader = anv_shader_bin_create(device, stage, key_data, key_size, kernel_data, kernel_size, &prog_data.base, prog_data_size, stats, num_stats, xfb_info, &bind_map); if (shader == NULL) return NULL; return &shader->base; } struct anv_shader_bin * anv_device_search_for_kernel(struct anv_device *device, struct vk_pipeline_cache *cache, const void *key_data, uint32_t key_size, bool *user_cache_hit) { /* Use the default pipeline cache if none is specified */ if (cache == NULL) cache = device->default_pipeline_cache; bool cache_hit = false; struct vk_pipeline_cache_object *object = vk_pipeline_cache_lookup_object(cache, key_data, key_size, &anv_shader_bin_ops, &cache_hit); if (user_cache_hit != NULL) { *user_cache_hit = object != NULL && cache_hit && cache != device->default_pipeline_cache; } if (object == NULL) return NULL; return container_of(object, struct anv_shader_bin, base); } struct anv_shader_bin * anv_device_upload_kernel(struct anv_device *device, struct vk_pipeline_cache *cache, gl_shader_stage stage, const void *key_data, uint32_t key_size, const void *kernel_data, uint32_t kernel_size, const struct brw_stage_prog_data *prog_data, uint32_t prog_data_size, const struct brw_compile_stats *stats, uint32_t num_stats, const nir_xfb_info *xfb_info, const struct anv_pipeline_bind_map *bind_map) { /* Use the default pipeline cache if none is specified */ if (cache == NULL) cache = device->default_pipeline_cache; struct anv_shader_bin *shader = anv_shader_bin_create(device, stage, key_data, key_size, kernel_data, kernel_size, prog_data, prog_data_size, stats, num_stats, xfb_info, bind_map); if (shader == NULL) return NULL; struct vk_pipeline_cache_object *cached = vk_pipeline_cache_add_object(cache, &shader->base); return container_of(cached, struct anv_shader_bin, base); } #define SHA1_KEY_SIZE 20 struct nir_shader * anv_device_search_for_nir(struct anv_device *device, struct vk_pipeline_cache *cache, const nir_shader_compiler_options *nir_options, unsigned char sha1_key[SHA1_KEY_SIZE], void *mem_ctx) { if (cache == NULL) cache = device->default_pipeline_cache; return vk_pipeline_cache_lookup_nir(cache, sha1_key, SHA1_KEY_SIZE, nir_options, NULL, mem_ctx); } void anv_device_upload_nir(struct anv_device *device, struct vk_pipeline_cache *cache, const struct nir_shader *nir, unsigned char sha1_key[SHA1_KEY_SIZE]) { if (cache == NULL) cache = device->default_pipeline_cache; vk_pipeline_cache_add_nir(cache, sha1_key, SHA1_KEY_SIZE, nir); }