/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Jason Ekstrand (jason@jlekstrand.net) * Connor Abbott (cwabbott0@gmail.com) * */ #include "nir_instr_set.h" /* * Implements common subexpression elimination */ static bool dominates(const nir_instr *old_instr, const nir_instr *new_instr) { return nir_block_dominates(old_instr->block, new_instr->block); } static bool nir_opt_cse_impl(nir_function_impl *impl) { struct set *instr_set = nir_instr_set_create(NULL); nir_metadata_require(impl, nir_metadata_dominance); bool progress = false; nir_foreach_block(block, impl) { nir_foreach_instr_safe(instr, block) progress |= nir_instr_set_add_or_rewrite(instr_set, instr, dominates); } if (progress) { nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); } else { nir_metadata_preserve(impl, nir_metadata_all); } nir_instr_set_destroy(instr_set); return progress; } bool nir_opt_cse(nir_shader *shader) { bool progress = false; nir_foreach_function(function, shader) { if (function->impl) progress |= nir_opt_cse_impl(function->impl); } return progress; }