/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Connor Abbott (cwabbott0@gmail.com) * */ #include "nir_types.h" #include "ir.h" void glsl_print_type(const glsl_type *type, FILE *fp) { if (type->base_type == GLSL_TYPE_ARRAY) { glsl_print_type(type->fields.array, fp); fprintf(fp, "[%u]", type->length); } else if ((type->base_type == GLSL_TYPE_STRUCT) && !is_gl_identifier(type->name)) { fprintf(fp, "%s@%p", type->name, (void *) type); } else { fprintf(fp, "%s", type->name); } } void glsl_print_struct(const glsl_type *type, FILE *fp) { assert(type->base_type == GLSL_TYPE_STRUCT); fprintf(fp, "struct {\n"); for (unsigned i = 0; i < type->length; i++) { fprintf(fp, "\t"); glsl_print_type(type->fields.structure[i].type, fp); fprintf(fp, " %s;\n", type->fields.structure[i].name); } fprintf(fp, "}\n"); } const glsl_type * glsl_get_array_element(const glsl_type* type) { if (type->is_matrix()) return type->column_type(); return type->fields.array; } const glsl_type * glsl_get_struct_field(const glsl_type *type, unsigned index) { return type->fields.structure[index].type; } const struct glsl_type * glsl_get_column_type(const struct glsl_type *type) { return type->column_type(); } enum glsl_base_type glsl_get_base_type(const struct glsl_type *type) { return type->base_type; } unsigned glsl_get_vector_elements(const struct glsl_type *type) { return type->vector_elements; } unsigned glsl_get_components(const struct glsl_type *type) { return type->components(); } unsigned glsl_get_matrix_columns(const struct glsl_type *type) { return type->matrix_columns; } unsigned glsl_get_length(const struct glsl_type *type) { return type->length; } const char * glsl_get_struct_elem_name(const struct glsl_type *type, unsigned index) { return type->fields.structure[index].name; } bool glsl_type_is_void(const glsl_type *type) { return type->is_void(); } bool glsl_type_is_vector(const struct glsl_type *type) { return type->is_vector(); } bool glsl_type_is_scalar(const struct glsl_type *type) { return type->is_scalar(); } bool glsl_type_is_matrix(const struct glsl_type *type) { return type->is_matrix(); } const glsl_type* glsl_void_type(void) { return glsl_type::void_type; }