# Note: skips lists for CI are just a list of lines that, when # non-zero-length and not starting with '#', will regex match to # delete lines from the test list. Be careful. # Skip the perf/stress tests to keep runtime manageable dEQP-GLES[0-9]*.performance.* dEQP-GLES[0-9]*.stress.* # These are really slow on tiling architectures (including llvmpipe). dEQP-GLES[0-9]*.functional.flush_finish.* # Timeouts, passes otherwise KHR-GL33.texture_swizzle.smoke # Timeout on what looks like an infinite loop in ir3's mark_kill_path() dEQP-VK.geometry.layered.cube_array.36_36_12.secondary_cmd_buffer_inherit_framebuffer # More timeouts, possibly the same. dEQP-VK.geometry.layered.3d.64_64_8.secondary_cmd_buffer_inherit_framebuffer dEQP-VK.geometry.layered.cube_array.64_64_12.secondary_cmd_buffer_inherit_framebuffer dEQP-VK.spirv_assembly.instruction.graphics.spirv_ids_abuse.lots_ids_tesse dEQP-VK.tessellation.invariance.outer_edge_division.quads_fractional_odd_spacing # Timeout (VK-GL-CTS 1.2.5.0) dEQP-VK.geometry.layered.cube_array.36_36_12.readback dEQP-VK.geometry.layered.cube_array.64_64_12.readback # Crashes likely caused by https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/2701 dEQP-VK.synchronization.cross_instance.*binary_semaphore_fence_fd