/* * Copyright © 2019 Valve Corporation. * Copyright © 2016 Red Hat. * Copyright © 2016 Bas Nieuwenhuizen * * based in part on anv driver which is: * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "radv_shader_args.h" #include "radv_private.h" #include "radv_shader.h" static void set_loc(struct radv_userdata_info *ud_info, uint8_t *sgpr_idx, uint8_t num_sgprs) { ud_info->sgpr_idx = *sgpr_idx; ud_info->num_sgprs = num_sgprs; *sgpr_idx += num_sgprs; } static void set_loc_shader(struct radv_shader_args *args, int idx, uint8_t *sgpr_idx, uint8_t num_sgprs) { struct radv_userdata_info *ud_info = &args->user_sgprs_locs.shader_data[idx]; assert(ud_info); set_loc(ud_info, sgpr_idx, num_sgprs); } static void set_loc_shader_ptr(struct radv_shader_args *args, int idx, uint8_t *sgpr_idx) { bool use_32bit_pointers = idx != AC_UD_SCRATCH_RING_OFFSETS && idx != AC_UD_CS_TASK_RING_OFFSETS && idx != AC_UD_CS_SBT_DESCRIPTORS && idx != AC_UD_CS_RAY_LAUNCH_SIZE_ADDR; set_loc_shader(args, idx, sgpr_idx, use_32bit_pointers ? 1 : 2); } static void set_loc_desc(struct radv_shader_args *args, int idx, uint8_t *sgpr_idx) { struct radv_userdata_locations *locs = &args->user_sgprs_locs; struct radv_userdata_info *ud_info = &locs->descriptor_sets[idx]; assert(ud_info); set_loc(ud_info, sgpr_idx, 1); locs->descriptor_sets_enabled |= 1u << idx; } struct user_sgpr_info { uint64_t inline_push_constant_mask; bool inlined_all_push_consts; bool indirect_all_descriptor_sets; uint8_t remaining_sgprs; }; static uint8_t count_vs_user_sgprs(const struct radv_shader_info *info) { uint8_t count = 1; /* vertex offset */ if (info->vs.vb_desc_usage_mask) count++; if (info->vs.needs_draw_id) count++; if (info->vs.needs_base_instance) count++; return count; } static uint8_t count_ms_user_sgprs(const struct radv_shader_info *info) { uint8_t count = 1 + 3; /* firstTask + num_work_groups[3] */ if (info->vs.needs_draw_id) count++; if (info->cs.uses_task_rings) count++; return count; } static unsigned count_ngg_sgprs(const struct radv_shader_info *info, bool has_ngg_query) { unsigned count = 0; if (has_ngg_query) count += 1; /* ngg_query_state */ if (info->has_ngg_culling) count += 5; /* ngg_culling_settings + 4x ngg_viewport_* */ return count; } static void allocate_inline_push_consts(const struct radv_shader_info *info, struct user_sgpr_info *user_sgpr_info) { uint8_t remaining_sgprs = user_sgpr_info->remaining_sgprs; if (!info->inline_push_constant_mask) return; uint64_t mask = info->inline_push_constant_mask; uint8_t num_push_consts = util_bitcount64(mask); /* Disable the default push constants path if all constants can be inlined and if shaders don't * use dynamic descriptors. */ if (num_push_consts <= MIN2(remaining_sgprs + 1, AC_MAX_INLINE_PUSH_CONSTS) && info->can_inline_all_push_constants && !info->loads_dynamic_offsets) { user_sgpr_info->inlined_all_push_consts = true; remaining_sgprs++; } else { /* Clamp to the maximum number of allowed inlined push constants. */ while (num_push_consts > MIN2(remaining_sgprs, AC_MAX_INLINE_PUSH_CONSTS_WITH_INDIRECT)) { num_push_consts--; mask &= ~BITFIELD64_BIT(util_last_bit64(mask) - 1); } } user_sgpr_info->remaining_sgprs = remaining_sgprs - util_bitcount64(mask); user_sgpr_info->inline_push_constant_mask = mask; } static void allocate_user_sgprs(enum amd_gfx_level gfx_level, const struct radv_shader_info *info, struct radv_shader_args *args, gl_shader_stage stage, bool has_previous_stage, gl_shader_stage previous_stage, bool needs_view_index, bool has_ngg_query, struct user_sgpr_info *user_sgpr_info) { uint8_t user_sgpr_count = 0; memset(user_sgpr_info, 0, sizeof(struct user_sgpr_info)); /* 2 user sgprs will always be allocated for scratch/rings */ user_sgpr_count += 2; if (stage == MESA_SHADER_TASK) user_sgpr_count += 2; /* task descriptors */ /* prolog inputs */ if (info->vs.has_prolog) user_sgpr_count += 2; switch (stage) { case MESA_SHADER_COMPUTE: case MESA_SHADER_TASK: if (info->cs.uses_sbt) user_sgpr_count += 2; if (info->cs.uses_grid_size) user_sgpr_count += args->load_grid_size_from_user_sgpr ? 3 : 2; if (info->cs.uses_ray_launch_size) user_sgpr_count += 2; if (info->vs.needs_draw_id) user_sgpr_count += 1; if (info->cs.uses_task_rings) user_sgpr_count += 4; /* ring_entry, 2x ib_addr, ib_stride */ break; case MESA_SHADER_FRAGMENT: /* epilog continue PC */ if (info->ps.has_epilog) user_sgpr_count += 1; break; case MESA_SHADER_VERTEX: if (!args->is_gs_copy_shader) user_sgpr_count += count_vs_user_sgprs(info); break; case MESA_SHADER_TESS_CTRL: if (has_previous_stage) { if (previous_stage == MESA_SHADER_VERTEX) user_sgpr_count += count_vs_user_sgprs(info); } break; case MESA_SHADER_TESS_EVAL: break; case MESA_SHADER_GEOMETRY: if (has_previous_stage) { if (info->is_ngg) user_sgpr_count += count_ngg_sgprs(info, has_ngg_query); if (previous_stage == MESA_SHADER_VERTEX) { user_sgpr_count += count_vs_user_sgprs(info); } else if (previous_stage == MESA_SHADER_MESH) { user_sgpr_count += count_ms_user_sgprs(info); } } break; default: break; } if (needs_view_index) user_sgpr_count++; if (info->force_vrs_per_vertex) user_sgpr_count++; if (info->loads_push_constants) user_sgpr_count++; if (info->so.num_outputs) user_sgpr_count++; uint32_t available_sgprs = gfx_level >= GFX9 && stage != MESA_SHADER_COMPUTE && stage != MESA_SHADER_TASK ? 32 : 16; uint32_t remaining_sgprs = available_sgprs - user_sgpr_count; uint32_t num_desc_set = util_bitcount(info->desc_set_used_mask); if (remaining_sgprs < num_desc_set) { user_sgpr_info->indirect_all_descriptor_sets = true; user_sgpr_info->remaining_sgprs = remaining_sgprs - 1; } else { user_sgpr_info->remaining_sgprs = remaining_sgprs - num_desc_set; } allocate_inline_push_consts(info, user_sgpr_info); } static void declare_global_input_sgprs(const struct radv_shader_info *info, const struct user_sgpr_info *user_sgpr_info, struct radv_shader_args *args) { /* 1 for each descriptor set */ if (!user_sgpr_info->indirect_all_descriptor_sets) { uint32_t mask = info->desc_set_used_mask; while (mask) { int i = u_bit_scan(&mask); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_CONST_PTR, &args->descriptor_sets[i]); } } else { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_CONST_PTR_PTR, &args->descriptor_sets[0]); } if (info->loads_push_constants && !user_sgpr_info->inlined_all_push_consts) { /* 1 for push constants and dynamic descriptors */ ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_CONST_PTR, &args->ac.push_constants); } for (unsigned i = 0; i < util_bitcount64(user_sgpr_info->inline_push_constant_mask); i++) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.inline_push_consts[i]); } args->ac.inline_push_const_mask = user_sgpr_info->inline_push_constant_mask; if (info->so.num_outputs) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, &args->streamout_buffers); } } static void declare_vs_specific_input_sgprs(const struct radv_shader_info *info, struct radv_shader_args *args, gl_shader_stage stage, bool has_previous_stage, gl_shader_stage previous_stage) { if (info->vs.has_prolog) ac_add_arg(&args->ac, AC_ARG_SGPR, 2, AC_ARG_INT, &args->prolog_inputs); if (!args->is_gs_copy_shader && (stage == MESA_SHADER_VERTEX || (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) { if (info->vs.vb_desc_usage_mask) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, &args->ac.vertex_buffers); } ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.base_vertex); if (info->vs.needs_draw_id) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.draw_id); } if (info->vs.needs_base_instance) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.start_instance); } } } static void declare_vs_input_vgprs(enum amd_gfx_level gfx_level, const struct radv_shader_info *info, struct radv_shader_args *args) { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.vertex_id); if (!args->is_gs_copy_shader) { if (info->vs.as_ls) { if (gfx_level >= GFX11) { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */ ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */ ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.instance_id); } else if (gfx_level >= GFX10) { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.vs_rel_patch_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user vgpr */ ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.instance_id); } else { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.vs_rel_patch_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.instance_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */ } } else { if (gfx_level >= GFX10) { if (info->is_ngg) { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user vgpr */ ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user vgpr */ ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.instance_id); } else { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */ ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.vs_prim_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.instance_id); } } else { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.instance_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.vs_prim_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */ } } } if (info->vs.dynamic_inputs) { assert(info->vs.use_per_attribute_vb_descs); unsigned num_attributes = util_last_bit(info->vs.vb_desc_usage_mask); for (unsigned i = 0; i < num_attributes; i++) ac_add_arg(&args->ac, AC_ARG_VGPR, 4, AC_ARG_INT, &args->vs_inputs[i]); /* Ensure the main shader doesn't use less vgprs than the prolog. The prolog requires one * VGPR more than the number of shader arguments in the case of non-trivial divisors on GFX8. */ ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); } } static void declare_streamout_sgprs(const struct radv_shader_info *info, struct radv_shader_args *args, gl_shader_stage stage) { int i; /* Streamout SGPRs. */ if (info->so.num_outputs) { assert(stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.streamout_config); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.streamout_write_index); } else if (stage == MESA_SHADER_TESS_EVAL) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); } /* A streamout buffer offset is loaded if the stride is non-zero. */ for (i = 0; i < 4; i++) { if (!info->so.strides[i]) continue; ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.streamout_offset[i]); } } static void declare_tes_input_vgprs(struct radv_shader_args *args) { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.tes_u); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.tes_v); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.tes_rel_patch_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.tes_patch_id); } static void declare_ms_input_sgprs(const struct radv_shader_info *info, struct radv_shader_args *args) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.base_vertex); ac_add_arg(&args->ac, AC_ARG_SGPR, 3, AC_ARG_INT, &args->ac.num_work_groups); if (info->vs.needs_draw_id) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.draw_id); } if (info->cs.uses_task_rings) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.task_ring_entry); } } static void declare_ms_input_vgprs(struct radv_shader_args *args) { ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.vertex_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user vgpr */ ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user vgpr */ ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* instance_id */ } static void declare_ps_input_vgprs(const struct radv_shader_info *info, struct radv_shader_args *args) { unsigned spi_ps_input = info->ps.spi_ps_input; ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_INT, &args->ac.persp_sample); ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_INT, &args->ac.persp_center); ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_INT, &args->ac.persp_centroid); ac_add_arg(&args->ac, AC_ARG_VGPR, 3, AC_ARG_INT, &args->ac.pull_model); ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_INT, &args->ac.linear_sample); ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_INT, &args->ac.linear_center); ac_add_arg(&args->ac, AC_ARG_VGPR, 2, AC_ARG_INT, &args->ac.linear_centroid); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL); /* line stipple tex */ ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[0]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[1]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[2]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &args->ac.frag_pos[3]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.front_face); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.ancillary); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.sample_coverage); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* fixed pt */ if (args->remap_spi_ps_input) { /* LLVM optimizes away unused FS inputs and computes spi_ps_input_addr itself and then * communicates the results back via the ELF binary. Mirror what LLVM does by re-mapping the * VGPR arguments here. */ unsigned arg_count = 0; for (unsigned i = 0, vgpr_arg = 0, vgpr_reg = 0; i < args->ac.arg_count; i++) { if (args->ac.args[i].file != AC_ARG_VGPR) { arg_count++; continue; } if (!(spi_ps_input & (1 << vgpr_arg))) { args->ac.args[i].skip = true; } else { args->ac.args[i].offset = vgpr_reg; vgpr_reg += args->ac.args[i].size; arg_count++; } vgpr_arg++; } } if (info->ps.has_epilog) { /* FIXME: Ensure the main shader doesn't have less VGPRs than the epilog */ for (unsigned i = 0; i < MAX_RTS; i++) ac_add_arg(&args->ac, AC_ARG_VGPR, 4, AC_ARG_INT, NULL); } } static void declare_ngg_sgprs(const struct radv_shader_info *info, struct radv_shader_args *args, bool has_ngg_query) { if (has_ngg_query) ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ngg_query_state); if (info->has_ngg_culling) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ngg_culling_settings); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ngg_viewport_scale[0]); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ngg_viewport_scale[1]); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ngg_viewport_translate[0]); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ngg_viewport_translate[1]); } } static void set_global_input_locs(struct radv_shader_args *args, const struct user_sgpr_info *user_sgpr_info, uint8_t *user_sgpr_idx) { if (!user_sgpr_info->indirect_all_descriptor_sets) { for (unsigned i = 0; i < ARRAY_SIZE(args->descriptor_sets); i++) { if (args->descriptor_sets[i].used) set_loc_desc(args, i, user_sgpr_idx); } } else { set_loc_shader_ptr(args, AC_UD_INDIRECT_DESCRIPTOR_SETS, user_sgpr_idx); } if (args->ac.push_constants.used) { set_loc_shader_ptr(args, AC_UD_PUSH_CONSTANTS, user_sgpr_idx); } if (user_sgpr_info->inline_push_constant_mask) { set_loc_shader(args, AC_UD_INLINE_PUSH_CONSTANTS, user_sgpr_idx, util_bitcount64(user_sgpr_info->inline_push_constant_mask)); } if (args->streamout_buffers.used) { set_loc_shader_ptr(args, AC_UD_STREAMOUT_BUFFERS, user_sgpr_idx); } } static void set_vs_specific_input_locs(struct radv_shader_args *args, gl_shader_stage stage, bool has_previous_stage, gl_shader_stage previous_stage, uint8_t *user_sgpr_idx) { if (args->prolog_inputs.used) set_loc_shader(args, AC_UD_VS_PROLOG_INPUTS, user_sgpr_idx, 2); if (!args->is_gs_copy_shader && (stage == MESA_SHADER_VERTEX || (has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) { if (args->ac.vertex_buffers.used) { set_loc_shader_ptr(args, AC_UD_VS_VERTEX_BUFFERS, user_sgpr_idx); } unsigned vs_num = args->ac.base_vertex.used + args->ac.draw_id.used + args->ac.start_instance.used; set_loc_shader(args, AC_UD_VS_BASE_VERTEX_START_INSTANCE, user_sgpr_idx, vs_num); } } static void set_ms_input_locs(struct radv_shader_args *args, uint8_t *user_sgpr_idx) { unsigned vs_num = args->ac.base_vertex.used + 3 * args->ac.num_work_groups.used + args->ac.draw_id.used; set_loc_shader(args, AC_UD_VS_BASE_VERTEX_START_INSTANCE, user_sgpr_idx, vs_num); if (args->ac.task_ring_entry.used) set_loc_shader(args, AC_UD_TASK_RING_ENTRY, user_sgpr_idx, 1); } void radv_declare_shader_args(enum amd_gfx_level gfx_level, const struct radv_pipeline_key *key, const struct radv_shader_info *info, gl_shader_stage stage, bool has_previous_stage, gl_shader_stage previous_stage, struct radv_shader_args *args) { struct user_sgpr_info user_sgpr_info; bool needs_view_index = info->uses_view_index; bool has_ngg_query = stage == MESA_SHADER_GEOMETRY || key->primitives_generated_query; if (gfx_level >= GFX10 && info->is_ngg && stage != MESA_SHADER_GEOMETRY) { /* Handle all NGG shaders as GS to simplify the code here. */ previous_stage = stage; stage = MESA_SHADER_GEOMETRY; has_previous_stage = true; } for (int i = 0; i < MAX_SETS; i++) args->user_sgprs_locs.descriptor_sets[i].sgpr_idx = -1; for (int i = 0; i < AC_UD_MAX_UD; i++) args->user_sgprs_locs.shader_data[i].sgpr_idx = -1; allocate_user_sgprs(gfx_level, info, args, stage, has_previous_stage, previous_stage, needs_view_index, has_ngg_query, &user_sgpr_info); if (args->explicit_scratch_args) { ac_add_arg(&args->ac, AC_ARG_SGPR, 2, AC_ARG_CONST_DESC_PTR, &args->ring_offsets); } if (stage == MESA_SHADER_TASK) { ac_add_arg(&args->ac, AC_ARG_SGPR, 2, AC_ARG_CONST_DESC_PTR, &args->task_ring_offsets); } /* To ensure prologs match the main VS, VS specific input SGPRs have to be placed before other * sgprs. */ switch (stage) { case MESA_SHADER_COMPUTE: case MESA_SHADER_TASK: declare_global_input_sgprs(info, &user_sgpr_info, args); if (info->cs.uses_sbt) { ac_add_arg(&args->ac, AC_ARG_SGPR, 2, AC_ARG_CONST_PTR, &args->ac.sbt_descriptors); } if (info->cs.uses_grid_size) { if (args->load_grid_size_from_user_sgpr) ac_add_arg(&args->ac, AC_ARG_SGPR, 3, AC_ARG_INT, &args->ac.num_work_groups); else ac_add_arg(&args->ac, AC_ARG_SGPR, 2, AC_ARG_CONST_PTR, &args->ac.num_work_groups); } if (info->cs.uses_ray_launch_size) { ac_add_arg(&args->ac, AC_ARG_SGPR, 2, AC_ARG_CONST_PTR, &args->ac.ray_launch_size_addr); } if (info->vs.needs_draw_id) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.draw_id); } if (info->cs.uses_task_rings) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.task_ring_entry); ac_add_arg(&args->ac, AC_ARG_SGPR, 2, AC_ARG_INT, &args->task_ib_addr); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->task_ib_stride); } for (int i = 0; i < 3; i++) { if (info->cs.uses_block_id[i]) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.workgroup_ids[i]); } } if (info->cs.uses_local_invocation_idx) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tg_size); } if (args->explicit_scratch_args && gfx_level < GFX11) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset); } if (gfx_level >= GFX11) ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.local_invocation_ids); else ac_add_arg(&args->ac, AC_ARG_VGPR, 3, AC_ARG_INT, &args->ac.local_invocation_ids); break; case MESA_SHADER_VERTEX: /* NGG is handled by the GS case */ assert(!info->is_ngg); declare_vs_specific_input_sgprs(info, args, stage, has_previous_stage, previous_stage); declare_global_input_sgprs(info, &user_sgpr_info, args); if (needs_view_index) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.view_index); } if (info->force_vrs_per_vertex) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.force_vrs_rates); } if (info->vs.as_es) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.es2gs_offset); } else if (info->vs.as_ls) { /* no extra parameters */ } else { declare_streamout_sgprs(info, args, stage); } if (args->explicit_scratch_args) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset); } declare_vs_input_vgprs(gfx_level, info, args); break; case MESA_SHADER_TESS_CTRL: if (has_previous_stage) { // First 6 system regs ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tess_offchip_offset); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.merged_wave_info); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tcs_factor_offset); if (gfx_level >= GFX11) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tcs_wave_id); } else { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset); } ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown declare_vs_specific_input_sgprs(info, args, stage, has_previous_stage, previous_stage); declare_global_input_sgprs(info, &user_sgpr_info, args); if (needs_view_index) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.view_index); } ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.tcs_patch_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.tcs_rel_ids); declare_vs_input_vgprs(gfx_level, info, args); } else { declare_global_input_sgprs(info, &user_sgpr_info, args); if (needs_view_index) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.view_index); } ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tess_offchip_offset); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tcs_factor_offset); if (args->explicit_scratch_args) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset); } ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.tcs_patch_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.tcs_rel_ids); } break; case MESA_SHADER_TESS_EVAL: /* NGG is handled by the GS case */ assert(!info->is_ngg); declare_global_input_sgprs(info, &user_sgpr_info, args); if (needs_view_index) ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.view_index); if (info->tes.as_es) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tess_offchip_offset); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.es2gs_offset); } else { declare_streamout_sgprs(info, args, stage); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tess_offchip_offset); } if (args->explicit_scratch_args) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset); } declare_tes_input_vgprs(args); break; case MESA_SHADER_GEOMETRY: if (has_previous_stage) { // First 6 system regs if (info->is_ngg) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.gs_tg_info); } else { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.gs2vs_offset); } ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.merged_wave_info); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.tess_offchip_offset); if (gfx_level < GFX11) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset); } ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); // unknown if (previous_stage == MESA_SHADER_VERTEX) { declare_vs_specific_input_sgprs(info, args, stage, has_previous_stage, previous_stage); } else if (previous_stage == MESA_SHADER_MESH) { declare_ms_input_sgprs(info, args); } declare_global_input_sgprs(info, &user_sgpr_info, args); if (needs_view_index) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.view_index); } if (info->force_vrs_per_vertex) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.force_vrs_rates); } if (info->is_ngg) { declare_ngg_sgprs(info, args, has_ngg_query); } ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[0]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[1]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_prim_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_invocation_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[2]); if (previous_stage == MESA_SHADER_VERTEX) { declare_vs_input_vgprs(gfx_level, info, args); } else if (previous_stage == MESA_SHADER_TESS_EVAL) { declare_tes_input_vgprs(args); } else if (previous_stage == MESA_SHADER_MESH) { declare_ms_input_vgprs(args); } } else { declare_global_input_sgprs(info, &user_sgpr_info, args); if (needs_view_index) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.view_index); } if (info->force_vrs_per_vertex) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.force_vrs_rates); } ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.gs2vs_offset); ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.gs_wave_id); if (args->explicit_scratch_args) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset); } ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[0]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[1]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_prim_id); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[2]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[3]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[4]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_vtx_offset[5]); ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_invocation_id); } break; case MESA_SHADER_FRAGMENT: declare_global_input_sgprs(info, &user_sgpr_info, args); if (info->ps.has_epilog) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ps_epilog_pc); } ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.prim_mask); if (args->explicit_scratch_args && gfx_level < GFX11) { ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset); } declare_ps_input_vgprs(info, args); break; default: unreachable("Shader stage not implemented"); } uint8_t user_sgpr_idx = 0; set_loc_shader_ptr(args, AC_UD_SCRATCH_RING_OFFSETS, &user_sgpr_idx); if (stage == MESA_SHADER_TASK) { set_loc_shader_ptr(args, AC_UD_CS_TASK_RING_OFFSETS, &user_sgpr_idx); } /* For merged shaders the user SGPRs start at 8, with 8 system SGPRs in front (including * the rw_buffers at s0/s1. With user SGPR0 = s8, lets restart the count from 0 */ if (has_previous_stage) user_sgpr_idx = 0; if (stage == MESA_SHADER_VERTEX || (has_previous_stage && previous_stage == MESA_SHADER_VERTEX)) set_vs_specific_input_locs(args, stage, has_previous_stage, previous_stage, &user_sgpr_idx); else if (has_previous_stage && previous_stage == MESA_SHADER_MESH) set_ms_input_locs(args, &user_sgpr_idx); set_global_input_locs(args, &user_sgpr_info, &user_sgpr_idx); switch (stage) { case MESA_SHADER_COMPUTE: case MESA_SHADER_TASK: if (args->ac.sbt_descriptors.used) { set_loc_shader_ptr(args, AC_UD_CS_SBT_DESCRIPTORS, &user_sgpr_idx); } if (args->ac.num_work_groups.used) { set_loc_shader(args, AC_UD_CS_GRID_SIZE, &user_sgpr_idx, args->load_grid_size_from_user_sgpr ? 3 : 2); } if (args->ac.ray_launch_size_addr.used) { set_loc_shader_ptr(args, AC_UD_CS_RAY_LAUNCH_SIZE_ADDR, &user_sgpr_idx); } if (args->ac.draw_id.used) { set_loc_shader(args, AC_UD_CS_TASK_DRAW_ID, &user_sgpr_idx, 1); } if (args->ac.task_ring_entry.used) { set_loc_shader(args, AC_UD_TASK_RING_ENTRY, &user_sgpr_idx, 1); } if (args->task_ib_addr.used) { assert(args->task_ib_stride.used); set_loc_shader(args, AC_UD_CS_TASK_IB, &user_sgpr_idx, 3); } break; case MESA_SHADER_VERTEX: if (args->ac.view_index.used) set_loc_shader(args, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1); if (args->ac.force_vrs_rates.used) set_loc_shader(args, AC_UD_FORCE_VRS_RATES, &user_sgpr_idx, 1); break; case MESA_SHADER_TESS_CTRL: if (args->ac.view_index.used) set_loc_shader(args, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1); break; case MESA_SHADER_TESS_EVAL: if (args->ac.view_index.used) set_loc_shader(args, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1); break; case MESA_SHADER_GEOMETRY: if (args->ac.view_index.used) set_loc_shader(args, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1); if (args->ac.force_vrs_rates.used) set_loc_shader(args, AC_UD_FORCE_VRS_RATES, &user_sgpr_idx, 1); if (args->ngg_query_state.used) { set_loc_shader(args, AC_UD_NGG_QUERY_STATE, &user_sgpr_idx, 1); } if (args->ngg_culling_settings.used) { set_loc_shader(args, AC_UD_NGG_CULLING_SETTINGS, &user_sgpr_idx, 1); } if (args->ngg_viewport_scale[0].used) { assert(args->ngg_viewport_scale[1].used && args->ngg_viewport_translate[0].used && args->ngg_viewport_translate[1].used); set_loc_shader(args, AC_UD_NGG_VIEWPORT, &user_sgpr_idx, 4); } break; case MESA_SHADER_FRAGMENT: if (args->ps_epilog_pc.used) set_loc_shader(args, AC_UD_PS_EPILOG_PC, &user_sgpr_idx, 1); break; default: unreachable("Shader stage not implemented"); } args->num_user_sgprs = user_sgpr_idx; } void radv_declare_ps_epilog_args(enum amd_gfx_level gfx_level, const struct radv_ps_epilog_key *key, struct radv_shader_args *args) { unsigned num_inputs = 0; ac_add_arg(&args->ac, AC_ARG_SGPR, 2, AC_ARG_CONST_DESC_PTR, &args->ring_offsets); if (gfx_level < GFX11) ac_add_arg(&args->ac, AC_ARG_SGPR, 1, AC_ARG_INT, &args->ac.scratch_offset); /* Declare VGPR arguments for color exports. */ for (unsigned i = 0; i < MAX_RTS; i++) { unsigned col_format = (key->spi_shader_col_format >> (i * 4)) & 0xf; if (col_format == V_028714_SPI_SHADER_ZERO) continue; ac_add_arg(&args->ac, AC_ARG_VGPR, 4, AC_ARG_FLOAT, &args->ps_epilog_inputs[num_inputs]); num_inputs++; } }