/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include #include #include #include "anv_private.h" /* * Descriptor set layouts. */ VkResult anv_CreateDescriptorSetLayout( VkDevice _device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout) { ANV_FROM_HANDLE(anv_device, device, _device); struct anv_descriptor_set_layout *set_layout; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO); uint32_t max_binding = 0; uint32_t immutable_sampler_count = 0; for (uint32_t j = 0; j < pCreateInfo->bindingCount; j++) { max_binding = MAX2(max_binding, pCreateInfo->pBindings[j].binding); if (pCreateInfo->pBindings[j].pImmutableSamplers) immutable_sampler_count += pCreateInfo->pBindings[j].descriptorCount; } size_t size = sizeof(struct anv_descriptor_set_layout) + (max_binding + 1) * sizeof(set_layout->binding[0]) + immutable_sampler_count * sizeof(struct anv_sampler *); set_layout = anv_alloc2(&device->alloc, pAllocator, size, 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (!set_layout) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); /* We just allocate all the samplers at the end of the struct */ struct anv_sampler **samplers = (struct anv_sampler **)&set_layout->binding[max_binding + 1]; set_layout->binding_count = max_binding + 1; set_layout->shader_stages = 0; set_layout->size = 0; for (uint32_t b = 0; b <= max_binding; b++) { /* Initialize all binding_layout entries to -1 */ memset(&set_layout->binding[b], -1, sizeof(set_layout->binding[b])); set_layout->binding[b].immutable_samplers = NULL; } /* Initialize all samplers to 0 */ memset(samplers, 0, immutable_sampler_count * sizeof(*samplers)); uint32_t sampler_count[MESA_SHADER_STAGES] = { 0, }; uint32_t surface_count[MESA_SHADER_STAGES] = { 0, }; uint32_t image_count[MESA_SHADER_STAGES] = { 0, }; uint32_t buffer_count = 0; uint32_t dynamic_offset_count = 0; for (uint32_t j = 0; j < pCreateInfo->bindingCount; j++) { const VkDescriptorSetLayoutBinding *binding = &pCreateInfo->pBindings[j]; uint32_t b = binding->binding; assert(binding->descriptorCount > 0); set_layout->binding[b].array_size = binding->descriptorCount; set_layout->binding[b].descriptor_index = set_layout->size; set_layout->size += binding->descriptorCount; switch (binding->descriptorType) { case VK_DESCRIPTOR_TYPE_SAMPLER: case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: anv_foreach_stage(s, binding->stageFlags) { set_layout->binding[b].stage[s].sampler_index = sampler_count[s]; sampler_count[s] += binding->descriptorCount; } break; default: break; } switch (binding->descriptorType) { case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER: case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: set_layout->binding[b].buffer_index = buffer_count; buffer_count += binding->descriptorCount; /* fall through */ case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE: case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: anv_foreach_stage(s, binding->stageFlags) { set_layout->binding[b].stage[s].surface_index = surface_count[s]; surface_count[s] += binding->descriptorCount; } break; default: break; } switch (binding->descriptorType) { case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: set_layout->binding[b].dynamic_offset_index = dynamic_offset_count; dynamic_offset_count += binding->descriptorCount; break; default: break; } switch (binding->descriptorType) { case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: anv_foreach_stage(s, binding->stageFlags) { set_layout->binding[b].stage[s].image_index = image_count[s]; image_count[s] += binding->descriptorCount; } break; default: break; } if (binding->pImmutableSamplers) { set_layout->binding[b].immutable_samplers = samplers; samplers += binding->descriptorCount; for (uint32_t i = 0; i < binding->descriptorCount; i++) set_layout->binding[b].immutable_samplers[i] = anv_sampler_from_handle(binding->pImmutableSamplers[i]); } else { set_layout->binding[b].immutable_samplers = NULL; } set_layout->shader_stages |= binding->stageFlags; } set_layout->buffer_count = buffer_count; set_layout->dynamic_offset_count = dynamic_offset_count; *pSetLayout = anv_descriptor_set_layout_to_handle(set_layout); return VK_SUCCESS; } void anv_DestroyDescriptorSetLayout( VkDevice _device, VkDescriptorSetLayout _set_layout, const VkAllocationCallbacks* pAllocator) { ANV_FROM_HANDLE(anv_device, device, _device); ANV_FROM_HANDLE(anv_descriptor_set_layout, set_layout, _set_layout); anv_free2(&device->alloc, pAllocator, set_layout); } /* * Pipeline layouts. These have nothing to do with the pipeline. They are * just muttiple descriptor set layouts pasted together */ VkResult anv_CreatePipelineLayout( VkDevice _device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout) { ANV_FROM_HANDLE(anv_device, device, _device); struct anv_pipeline_layout l, *layout; assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO); l.num_sets = pCreateInfo->setLayoutCount; unsigned dynamic_offset_count = 0; memset(l.stage, 0, sizeof(l.stage)); for (uint32_t set = 0; set < pCreateInfo->setLayoutCount; set++) { ANV_FROM_HANDLE(anv_descriptor_set_layout, set_layout, pCreateInfo->pSetLayouts[set]); l.set[set].layout = set_layout; l.set[set].dynamic_offset_start = dynamic_offset_count; for (uint32_t b = 0; b < set_layout->binding_count; b++) { if (set_layout->binding[b].dynamic_offset_index >= 0) dynamic_offset_count += set_layout->binding[b].array_size; } for (gl_shader_stage s = 0; s < MESA_SHADER_STAGES; s++) { l.set[set].stage[s].surface_start = l.stage[s].surface_count; l.set[set].stage[s].sampler_start = l.stage[s].sampler_count; l.set[set].stage[s].image_start = l.stage[s].image_count; for (uint32_t b = 0; b < set_layout->binding_count; b++) { unsigned array_size = set_layout->binding[b].array_size; if (set_layout->binding[b].stage[s].surface_index >= 0) { l.stage[s].surface_count += array_size; if (set_layout->binding[b].dynamic_offset_index >= 0) l.stage[s].has_dynamic_offsets = true; } if (set_layout->binding[b].stage[s].sampler_index >= 0) l.stage[s].sampler_count += array_size; if (set_layout->binding[b].stage[s].image_index >= 0) l.stage[s].image_count += array_size; } } } unsigned num_bindings = 0; for (gl_shader_stage s = 0; s < MESA_SHADER_STAGES; s++) { num_bindings += l.stage[s].surface_count + l.stage[s].sampler_count + l.stage[s].image_count; } size_t size = sizeof(*layout) + num_bindings * sizeof(layout->entries[0]); layout = anv_alloc2(&device->alloc, pAllocator, size, 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (layout == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); /* Now we can actually build our surface and sampler maps */ struct anv_pipeline_binding *entry = layout->entries; for (gl_shader_stage s = 0; s < MESA_SHADER_STAGES; s++) { l.stage[s].surface_to_descriptor = entry; entry += l.stage[s].surface_count; l.stage[s].sampler_to_descriptor = entry; entry += l.stage[s].sampler_count; entry += l.stage[s].image_count; int surface = 0; int sampler = 0; for (uint32_t set = 0; set < pCreateInfo->setLayoutCount; set++) { struct anv_descriptor_set_layout *set_layout = l.set[set].layout; for (uint32_t b = 0; b < set_layout->binding_count; b++) { unsigned array_size = set_layout->binding[b].array_size; unsigned set_offset = set_layout->binding[b].descriptor_index; if (set_layout->binding[b].stage[s].surface_index >= 0) { assert(surface == l.set[set].stage[s].surface_start + set_layout->binding[b].stage[s].surface_index); for (unsigned i = 0; i < array_size; i++) { l.stage[s].surface_to_descriptor[surface + i].set = set; l.stage[s].surface_to_descriptor[surface + i].offset = set_offset + i; } surface += array_size; } if (set_layout->binding[b].stage[s].sampler_index >= 0) { assert(sampler == l.set[set].stage[s].sampler_start + set_layout->binding[b].stage[s].sampler_index); for (unsigned i = 0; i < array_size; i++) { l.stage[s].sampler_to_descriptor[sampler + i].set = set; l.stage[s].sampler_to_descriptor[sampler + i].offset = set_offset + i; } sampler += array_size; } } } } /* Finally, we're done setting it up, copy into the allocated version */ *layout = l; *pPipelineLayout = anv_pipeline_layout_to_handle(layout); return VK_SUCCESS; } void anv_DestroyPipelineLayout( VkDevice _device, VkPipelineLayout _pipelineLayout, const VkAllocationCallbacks* pAllocator) { ANV_FROM_HANDLE(anv_device, device, _device); ANV_FROM_HANDLE(anv_pipeline_layout, pipeline_layout, _pipelineLayout); anv_free2(&device->alloc, pAllocator, pipeline_layout); } /* * Descriptor pools. These are a no-op for now. */ VkResult anv_CreateDescriptorPool( VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorPool* pDescriptorPool) { anv_finishme("VkDescriptorPool is a stub"); *pDescriptorPool = (VkDescriptorPool)1; return VK_SUCCESS; } void anv_DestroyDescriptorPool( VkDevice _device, VkDescriptorPool _pool, const VkAllocationCallbacks* pAllocator) { anv_finishme("VkDescriptorPool is a stub: free the pool's descriptor sets"); } VkResult anv_ResetDescriptorPool( VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags) { anv_finishme("VkDescriptorPool is a stub: free the pool's descriptor sets"); return VK_SUCCESS; } VkResult anv_descriptor_set_create(struct anv_device *device, const struct anv_descriptor_set_layout *layout, struct anv_descriptor_set **out_set) { struct anv_descriptor_set *set; size_t size = sizeof(*set) + layout->size * sizeof(set->descriptors[0]); set = anv_alloc(&device->alloc /* XXX: Use the pool */, size, 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (!set) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); /* A descriptor set may not be 100% filled. Clear the set so we can can * later detect holes in it. */ memset(set, 0, size); set->layout = layout; /* Go through and fill out immutable samplers if we have any */ struct anv_descriptor *desc = set->descriptors; for (uint32_t b = 0; b < layout->binding_count; b++) { if (layout->binding[b].immutable_samplers) { for (uint32_t i = 0; i < layout->binding[b].array_size; i++) desc[i].sampler = layout->binding[b].immutable_samplers[i]; } desc += layout->binding[b].array_size; } /* XXX: Use the pool */ set->buffer_views = anv_alloc(&device->alloc, sizeof(set->buffer_views[0]) * layout->buffer_count, 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (!set->buffer_views) { anv_free(&device->alloc, set); return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); } for (uint32_t b = 0; b < layout->buffer_count; b++) { set->buffer_views[b].surface_state = anv_state_pool_alloc(&device->surface_state_pool, 64, 64); } *out_set = set; return VK_SUCCESS; } void anv_descriptor_set_destroy(struct anv_device *device, struct anv_descriptor_set *set) { /* XXX: Use the pool */ for (uint32_t b = 0; b < set->layout->buffer_count; b++) anv_state_pool_free(&device->surface_state_pool, set->buffer_views[b].surface_state); anv_free(&device->alloc, set->buffer_views); anv_free(&device->alloc, set); } VkResult anv_AllocateDescriptorSets( VkDevice _device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets) { ANV_FROM_HANDLE(anv_device, device, _device); VkResult result = VK_SUCCESS; struct anv_descriptor_set *set; uint32_t i; for (i = 0; i < pAllocateInfo->descriptorSetCount; i++) { ANV_FROM_HANDLE(anv_descriptor_set_layout, layout, pAllocateInfo->pSetLayouts[i]); result = anv_descriptor_set_create(device, layout, &set); if (result != VK_SUCCESS) break; pDescriptorSets[i] = anv_descriptor_set_to_handle(set); } if (result != VK_SUCCESS) anv_FreeDescriptorSets(_device, pAllocateInfo->descriptorPool, i, pDescriptorSets); return result; } VkResult anv_FreeDescriptorSets( VkDevice _device, VkDescriptorPool descriptorPool, uint32_t count, const VkDescriptorSet* pDescriptorSets) { ANV_FROM_HANDLE(anv_device, device, _device); for (uint32_t i = 0; i < count; i++) { ANV_FROM_HANDLE(anv_descriptor_set, set, pDescriptorSets[i]); anv_descriptor_set_destroy(device, set); } return VK_SUCCESS; } void anv_UpdateDescriptorSets( VkDevice _device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies) { ANV_FROM_HANDLE(anv_device, device, _device); for (uint32_t i = 0; i < descriptorWriteCount; i++) { const VkWriteDescriptorSet *write = &pDescriptorWrites[i]; ANV_FROM_HANDLE(anv_descriptor_set, set, write->dstSet); const struct anv_descriptor_set_binding_layout *bind_layout = &set->layout->binding[write->dstBinding]; struct anv_descriptor *desc = &set->descriptors[bind_layout->descriptor_index]; desc += write->dstArrayElement; switch (write->descriptorType) { case VK_DESCRIPTOR_TYPE_SAMPLER: for (uint32_t j = 0; j < write->descriptorCount; j++) { ANV_FROM_HANDLE(anv_sampler, sampler, write->pImageInfo[j].sampler); desc[j] = (struct anv_descriptor) { .type = VK_DESCRIPTOR_TYPE_SAMPLER, .sampler = sampler, }; } break; case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: for (uint32_t j = 0; j < write->descriptorCount; j++) { ANV_FROM_HANDLE(anv_image_view, iview, write->pImageInfo[j].imageView); ANV_FROM_HANDLE(anv_sampler, sampler, write->pImageInfo[j].sampler); desc[j].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; desc[j].image_view = iview; /* If this descriptor has an immutable sampler, we don't want * to stomp on it. */ if (sampler) desc[j].sampler = sampler; } break; case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE: case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: for (uint32_t j = 0; j < write->descriptorCount; j++) { ANV_FROM_HANDLE(anv_image_view, iview, write->pImageInfo[j].imageView); desc[j] = (struct anv_descriptor) { .type = write->descriptorType, .image_view = iview, }; } break; case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: for (uint32_t j = 0; j < write->descriptorCount; j++) { ANV_FROM_HANDLE(anv_buffer_view, bview, write->pTexelBufferView[j]); desc[j] = (struct anv_descriptor) { .type = write->descriptorType, .buffer_view = bview, }; } break; case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: anv_finishme("input attachments not implemented"); break; case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER: case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: for (uint32_t j = 0; j < write->descriptorCount; j++) { assert(write->pBufferInfo[j].buffer); ANV_FROM_HANDLE(anv_buffer, buffer, write->pBufferInfo[j].buffer); assert(buffer); struct anv_buffer_view *view = &set->buffer_views[bind_layout->buffer_index]; view += write->dstArrayElement + j; const struct anv_format *format = anv_format_for_descriptor_type(write->descriptorType); view->format = format->surface_format; view->bo = buffer->bo; view->offset = buffer->offset + write->pBufferInfo[j].offset; /* For buffers with dynamic offsets, we use the full possible * range in the surface state and do the actual range-checking * in the shader. */ if (bind_layout->dynamic_offset_index >= 0) view->range = buffer->size - write->pBufferInfo[j].offset; else view->range = write->pBufferInfo[j].range; anv_fill_buffer_surface_state(device, view->surface_state.map, view->format, view->offset, view->range, 1); if (!device->info.has_llc) anv_state_clflush(view->surface_state); desc[j] = (struct anv_descriptor) { .type = write->descriptorType, .buffer_view = view, }; } default: break; } } for (uint32_t i = 0; i < descriptorCopyCount; i++) { const VkCopyDescriptorSet *copy = &pDescriptorCopies[i]; ANV_FROM_HANDLE(anv_descriptor_set, src, copy->dstSet); ANV_FROM_HANDLE(anv_descriptor_set, dest, copy->dstSet); for (uint32_t j = 0; j < copy->descriptorCount; j++) { dest->descriptors[copy->dstBinding + j] = src->descriptors[copy->srcBinding + j]; } } }